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Xbox 360 => Xbox 360 Retail Games => Topic started by: GamerMan316 on July 06, 2009, 06:33:07 AM

Title: Left 4 Dead 2
Post by: GamerMan316 on July 06, 2009, 06:33:07 AM
Interview with Valve's Doug Lombardi on the outcry from L4D fans on the sequel being released so quick and of course, the sequel itself.

http://www.computerandvideogames.com/article.php?id=218770
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 06, 2009, 09:55:59 AM
CVG have some exclusive footage of L4D 2 from a recent press demo, the videos show new characters, new weapons, zombie dismemberment and one of the new special infected, the 'charger', in action.

take a look (http://www.computerandvideogames.com/article.php?id=218833)
Title: Re: Left 4 Dead 2
Post by: Maibs on July 06, 2009, 11:16:48 AM
Hope this isnt gonna be just L4D 1.2
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 06, 2009, 11:25:03 AM
Hope this isnt gonna be just L4D 1.2

it certainly looks like that at the moment, on first glance it could quite easily have been made available as DLC, i know theres a few new Special Infected, the Charger is shouted in one of the videos, but you don't really see it though i've heard that it's basically a smaller version of the Tank but probably quite a few in each level like Hunters, Smokers & Boomers.  Then theres the Wandering Witch who obviously wanders around a level until startled, Valve have also said that there will probably be a few more new bosses too.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 07, 2009, 06:59:48 AM
Pre-orders registered vis Steam for the PC version will get early access to the multiplayer demo, the demo will also be available for everyone else on 360 & PC at a later date.

details (http://www.eurogamer.net/articles/l4d2-pre-orders-receive-early-demo)
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 07, 2009, 05:22:10 PM
In an interview with totalvideogames.com, Doug Lombardi said this

"With Left 4 Dead 2 you're going to have five campaigns, each of them the same size as the original if not a little larger.  All five of them will be playable in Versus mode, all five of them will be playable in Survival mode, and then there's a fourth yet unrevealed gameplay mode that will be included as well."

sounds good to me - here's (http://www.totalvideogames.com/Left-4-Dead-2/feature-14317.html) the full interview
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 08, 2009, 08:51:39 AM
IGN have a preview (http://uk.pc.ign.com/articles/100/1001210p1.html) on the campaign 'The Parish'
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 11, 2009, 10:00:58 AM
Left 4 Dead 2 will be making an appearance at this years Comic-Con with the new campaign 'Swamp Fever' being featured.

Valve promises to not only show off the second of five campaigns featured in L4D2, but also "a few more of the 20-plus new items" that will be included in the sequel.

details (http://kotaku.com/5312162/valve-brings-left-4-dead-2-to-comic+con-reveals-swamp-fever)
Title: Re: Left 4 Dead 2
Post by: sambo on July 12, 2009, 09:25:07 AM
Hope this isnt gonna be just L4D 1.2

it certainly looks like that at the moment, on first glance it could quite easily have been made available as DLC, i know theres a few new Special Infected, the Charger is shouted in one of the videos, but you don't really see it though i've heard that it's basically a smaller version of the Tank but probably quite a few in each level like Hunters, Smokers & Boomers.  Then theres the Wandering Witch who obviously wanders around a level until startled, Valve have also said that there will probably be a few more new bosses too.
That's me F**ked.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 12, 2009, 09:44:45 AM
 ;D
Title: Re: Left 4 Dead 2
Post by: Failed on July 12, 2009, 02:42:47 PM
When we played the other night Sambo awoke 3/4 witches ... i woke the 4th just to add something different :P
Title: Re: Left 4 Dead 2
Post by: nCogNeato on July 13, 2009, 11:02:38 AM
When we played the other night Sambo awoke 3/4 witches ... i woke the 4th just to add something different :P

I've gotten pretty good at headshotting the witches.  Whenever I'm playing with a group and there's a witch blocking our path, they usually send me in as witchbait.

Title: Re: Left 4 Dead 2
Post by: Failed on July 13, 2009, 03:44:38 PM
We send in Sambo the Witch Bitch ... he gets downed and we shoot the witch in the back as she's tearing Sambos tear ducts out.
Title: Re: Left 4 Dead 2
Post by: sambo on July 13, 2009, 03:51:04 PM
I just LOVE that Witch.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 14, 2009, 06:49:56 PM
Taken from cvg, another L4D2 preview.

With all of this talk about a full sequel 'ripping off' fans of the original, we thought we'd attempt to put sand on the flames by highlighting the features which we found together (and some alone) form a package that's well worth a new box... and a '2' on the end.


The New Survivors

Left 4 Dead's four new characters; gambler Nick, 21-year-old Ellis, TV producer Rochelle and Coach, weren't exactly in feverous conversation during our short demo. Part of the reason is probably the hordes of zombies they're busy painting the streets with, but the other is that unlike the old faces these four are learning from scratch.

Left 4 Dead 2 kicks off right as the first traces of infection reaches the South, with the Government clearing off and the first wave of nasties reaching the New Orleans streets. By the end of the game, says Valve, the four will have grown and changed as characters, which suggest a whole new depth of story and dialogue for the 'quick' follow-up.

The first game has proved that players will happily invest hundreds of hours into their campaign, and in response Valve's planning even more - and increasingly more rare - character dialogue for Nick, Ellis and co.

The new keenness for narrative was present throughout our demo; booming government fighter jets in the sky offer a hint at civilisation, and later we're told they'll even fire bomb the streets - and you with them if you get in the way.

The Dismemberment

Left 4 Dead 2's new dismemberment system sounds like a miniscule change on paper, but in practice it's made shooting zombies four times more satisfying (that's one time for every limb).

With an assault rifle, chunks of flesh and body parts spray with great abandon from your target ghoul. With a shotgun you can blow holes clean through the Mississippi hordes, and explosions send arms and legs spraying in every direction. We even found a Boomer's arse lying nonchalantly in the street.

Dismemberment looks great and feels better; the first time you literally cave in a zombie's face with an axe you'll be convinced, just like we were, that Left 4 Dead 2's going to feel flight aged after some decent time with this.

The Melee Weapons

And if blowing limbs akimbo is satisfying, twatting a stumbling zombie in the face with a frying pan is brilliant fun. As well as the fry-up tool we also got to try out the lethal axe in our demo (the chainsaw was disappointingly unavailable) which chops through infected with incredible power and a plethora of gore.

However, melee weapons are still really only affective against small numbers of enemies as large groups will quickly make them look useless - and don't even think about using your pan on a Witch (we did... and paid for it).

Different hand tools also appear to be affective against different kinds of infected. One Survivor quickly tool down a Witch with an axe (after this Wally offered to cook her breakfast) and other pickups (baseball bats and of course, chainsaws) suggest more baddie mix and matching.

The New Maps

Valve's new dynamic approach to building Left 4 Dead maps - which has the AI Director opening up and blocking off routes through the environment at will - means that the sequel's colourful daytime streets offer a lot more room to explore.

Off-route abandoned villas and battered alleyways are far more plentiful in the demo we played, giving further justification to the introduction of various new pickups (including different kinds of handguns and incendiary ammo) that you're rewarded with for exploring.

In the original game, though the appearance of items, special infected and common baddies was dynamic, would always have you take the same route. Left 4 Dead 2's Southern locales will vary from a mad dashes to safety to winding death traps every time you play.

The sheer sprawl of the playfield also means it's easier for rookies to get lost and separated from the other survivors, and subsequently put to rest by an eagle-eyed Smoker... as we were. We'll pay attention next time.

The Charger

The Charger is the first new special infected revealed for Left 4 Dead 2. In a nutshell, he's half Tank, half Rhinoceros, with one giant arm for knocking down survivors and speedy little legs for charging in out of nowhere.

In the demo we played Chargers were two a penny and carried hardly any of the fanfare gifted to the three original 'boss' zombies.

Two thirds of the time we only realised a Charger was in the crowd when its corpse came speeding towards the ground in front of our feet (see the tail end of the video below) and they're not the strongest of baddies either.

The idea is these charging beasts will split up - and briefly incapacitate - a group of survivors closely bunched together, which became a popular tactic in the original game. Unfortunately our group of Survivors put Chargers on the ground before they go anywhere near us.

Still, we acknowledge that this is very much a work in progress - and we haven't experienced even a fraction of the game - so these critters could be given a much needed boost in the run up to release.

The Finale

The finales are one aspect of the original game that Valve felt needed a good kick in the backside. So instead of the farmhouse sieges we're used to the concluding acts in L4D2 are now frantic, relentless battles from A to B, as seen in the chaotic bridge crossing we got to play in London.

The rat race kicks off - naturally - with a radio. Once the survivors have radioed for help, a large barrier slowly and dramatically recoils to the ground and the action's kicked off with a traditional roar from the alerted horde.

The new 'A to B' setup is designed so that players can't "game" their way through the finale, i.e. finding a nice bunker to hold up in and pointing four rifles out the door as was so commonly the best strategy in Left 4 Dead.

During our play sessions we witnessed plenty of players attempting to camp up inside an abandoned truck, only to run out of ammo and get completely overrun by the horde. It's now a more frantic, exciting and entertaining end to a campaign's events, and we welcome the change.
Title: Re: Left 4 Dead 2
Post by: Failed on July 15, 2009, 05:41:15 AM
If Left 4 Dead 2 comes out at christmas, then that's a full year after Left 4 Dead came out. We buy CoD once a year, so i think i can live with buying L4D2 only a year after L4D1. I still want DLC in the meantime
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 15, 2009, 05:47:14 AM
If Left 4 Dead 2 comes out at christmas, then that's a full year after Left 4 Dead came out. We buy CoD once a year, so i think i can live with buying L4D2 only a year after L4D1. I still want DLC in the meantime

I agree, i'm surprised people are even boycotting the sequel, just play both, thats what i'll do.
Valve have also said that they're planning more dlc for the first game.
Title: Re: Left 4 Dead 2
Post by: nCogNeato on July 15, 2009, 09:43:27 AM
If Left 4 Dead 2 comes out at christmas, then that's a full year after Left 4 Dead came out. We buy CoD once a year, so i think i can live with buying L4D2 only a year after L4D1. I still want DLC in the meantime

I agree, i'm surprised people are even boycotting the sequel, just play both, thats what i'll do.
Valve have also said that they're planning more dlc for the first game.

Once L4D2 releases, I'm sure everyone will love it.  But in the meantime, the massess need something to hate.  Michael Jackson is dead, so that leaves ...

Title: Re: Left 4 Dead 2
Post by: Failed on July 15, 2009, 01:31:25 PM
If Left 4 Dead 2 comes out at christmas, then that's a full year after Left 4 Dead came out. We buy CoD once a year, so i think i can live with buying L4D2 only a year after L4D1. I still want DLC in the meantime

I agree, i'm surprised people are even boycotting the sequel, just play both, thats what i'll do.
Valve have also said that they're planning more dlc for the first game.

Once L4D2 releases, I'm sure everyone will love it.  But in the meantime, the massess need something to hate.  Michael Jackson is dead, so that leaves ...



... me ?
Title: Re: Left 4 Dead 2
Post by: nCogNeato on July 15, 2009, 01:39:06 PM
... me ?

Exactly.   >:(


Title: Re: Left 4 Dead 2
Post by: Failed on July 15, 2009, 01:47:13 PM
oh no i'm universally hated, reminds of the time i stole Christmas from Whoville.
Title: Re: Left 4 Dead 2
Post by: TaraJayne on July 16, 2009, 04:58:40 AM
oh no i'm universally hated, reminds of the time i stole Christmas from Whoville.
Bastard
Title: Re: Left 4 Dead 2
Post by: Failed on July 16, 2009, 05:44:43 AM
oh no i'm universally hated, reminds of the time i stole Christmas from Whoville.
Bastard

Serves 'em right, i lived on a mountain and they never invited me to Christmas dinner, i'd have ate their kids aswell if they didn't taste like corner beef.
Title: Re: Left 4 Dead 2
Post by: sambo on July 16, 2009, 12:16:41 PM
8-year old Augustus Maywho: You don't have a chance with her. You're eight years old and you have a BEARD!
 The beginning of Failed's warped outlook on life.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 23, 2009, 05:42:39 PM
Footage (http://www.joystiq.com/2009/07/23/left-4-dead-2-swamp-fever-campaign-footage/) from Comic-Con of the Swamp Fever campaign, the videos show some of the new melee weapons.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 23, 2009, 09:10:59 PM
here is the poster from the Swamp Fever campaign, loving the Depeche Mode t-shirt  :)

(http://medialib.computerandvideogames.com/screens/screenshot_219161.jpg)
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 29, 2009, 06:08:38 AM
Depeche Mode is all over Left 4 Dead 2

What's the first thing you think of, musically, when you think of Left 4 Dead 2? The most obvious answer, of course, is Depeche Mode. At Comic-Con, Valve's Chet Falizsek revealed to Kotaku that the company approached many record labels and music groups seeking their music for the game, with Depeche Mode apparently being one of the most enthusiastic. The band is allowing Valve to use its music, likeness and merchandise, like the T-shirt sported by Rochelle in the image above. Just how much Depeche Mode is featured in the game beyond T-shirts, Faliszek didn't say.

Frankly, if we get anything less than a music video maker that lets you set your zombie-slaying to the tune of "Personal Jesus," we'll be disappointed.
Title: Re: Left 4 Dead 2
Post by: Failed on July 29, 2009, 07:18:38 AM
dibs on the girl, girls always die last in the movies.

The black guy will go first, then the kid, then the gambler, then the girl.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 31, 2009, 07:08:38 AM
L4D2 racism accusation "insanity"

Chet Faliszek has said that Valve was baffled by complaints on the Houston Chronicle website recently about "racist undertones" in Left 4 Dead 2.

In a blog earlier this month, Chronicle writer Willie Jefferson said that L4D2 was "already causing an uproar" - maybe true, but not for the reason Jefferson suggested, at least as far as we've seen.

"Set in New Orleans, players will have to fight their way through hordes of zombies - with several of them who appear to be African-Americans. When I saw the first trailer for the game, all I could think about was Hurricane Katrina and the aftermath," he wrote.

"Setting the game in a city that was scene of dead, bloated bodies floating by so soon afterward was a bad call, IMHO. The city has had enough to deal with - Valve, you should have spared them, even if it's just a video game."

Faliszek, speaking to Destructoid, described the piece as "utter insanity".

"There are mixed races of zombies, there are all different races of zombies that you shoot, and since we placed it in New Orleans, that makes it racist?" he responded.

"I honestly re-read the paragraph about five times ... but when two of the characters in your game are African-American, it's a weird thing to be accused of. We're like, 'how does this work'?"

Indeed, said Faliszek, Valve was treating the city with the "utmost respect", and deied the company was trying to make a statement. "We would not cheapen it," he said. "I love that city."

Left 4 Dead 2 is due out on 17th November for PC and Xbox 360
Title: Re: Left 4 Dead 2
Post by: nCogNeato on July 31, 2009, 11:22:13 AM
"There are mixed races of zombies, there are all different races of zombies that you shoot, and since we placed it in New Orleans, that makes it racist?" he responded.

LMFAO   :D

The presumption that a story is racist because it takes place New Orleans is racist in itself.  My head just exploded.

There are more than just African-Americans in New Orleans, Willie Jefferson.  Perhaps Willie needs to work on his own ignorance?


Title: Re: Left 4 Dead 2
Post by: Failed on July 31, 2009, 03:16:25 PM
He sounds racist but worried about sounding racist. Like he's racist in his own head.

Title: Re: Left 4 Dead 2
Post by: nCogNeato on July 31, 2009, 04:12:56 PM
He sounds racist but worried about sounding racist. Like he's racist in his own head.

And again ... head ... exploded.


Title: Re: Left 4 Dead 2
Post by: ApocalysePony on August 08, 2009, 04:27:08 PM
This is what some gamers feel like, and wish they were.
http://www.youtube.com/watch?v=GQe4tlsfRbY
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on August 14, 2009, 07:05:00 AM
New L4D2 vids (http://kotaku.com/5337177/left-4-dead-2s-latest-campaign-takes-you-to-the-fairgrounds)

the link contains 4 videos from Gametrailers showing the footage, the videos are from one long video & each of the 4 seem to start from the beginning of the main video, well they are doing for me at least.  The full 20 minute vid also shows the new Rage trailer, which i've already posted, NHL10 & DiRT2 amongst other things.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on August 23, 2009, 11:11:39 AM
Left 4 Dead 2 Interview
Chet Faliszek talks female spitters and cats throwing up...

It's one of the most talked about sequels this year, if not necessarily for the right reasons.

The announcement of Left 4 Dead 2 brought controversy as hardcore fans of developer Valve said it was too soon and the support for Left 4 Dead should have continued long into the next few years.

But what of the game itself? Details have been drowned out by the controversy so we talk to Valve's Chet Faliszek to find out about the new special zombies, the new director and cats throwing up...

So, tell me about the Spitter.
The spirit was two things. We wanted something where people were advancing really quickly to make them hesitate. So you can spit in the doorways, spit in the upcoming path and force you to have to wait. Any time you have to stay in the level is a chance to get more damage. The longer you stay the harder it is. So the spitter forces you to slow down.

Spitter can also then separate groups. Especially when there's a Charger and a Boomer. The Splitter comes between them and all of a sudden these two groups are like taking on the whole horde of zombies frome the boomer, rather than a group of all four.

And then the real evil thing in versus, of course, is if someone goes down and they want to go rescue him, you spit on him and it spreads out and they can't reach him because of the spit.

You can move through it, but what'll happen is you'll just take damage as you move through it. It spreads out and stays active for a bit and then shrinks back.

Other good thing is that if people are closet-camping you spit in that closet, they're going to take damage and you take more damage the longer you say in it. So if you're sitting in the closet, come in and spit in it, there's no way they're staying in that closet. You're forcing them to move.

When she's getting ready to shoot there's a green glow, and you can see her getting ready.

Like a cat throwing up?
Yeah. Actually we should totally include that horrible yelp they make before they do it.

And is there a male version?
No, this is just the female. We wanted to be equal opportunity. Right now we just have the witch, and she's nasty.

She's fun to fight against and she's really fun to play. And it's one of those things where you don't realise how much not being able to move forward impacts you when you've got to wait.

You've kind of got it at the moment when you've got a fire in front of you, but normally the fire is taking care of something and there's nothing behind us. When it's a third party doing it to you, a lot of times it's like, oh sh*t. Is there a tank coming we're trying to outrun and there's this goo in front of us...

Does it affect the zombies too?
They're unaffected by it. It's special zombie goo. That makes it scary.

Are you putting a number on the number of Specials you're adding?
We'll have three Specials for sure that we'll ship with. There may be four, just because the Spitter ended up quite easy to iterate on. He's just hanging out there now waiting for the art to be finished. The Charger behaviour actually may change just a little. It's just a case of seeing as we bring more stuff online how the balance works in what we need to work on. The spitter was originally the "get them out of the closet" thing only, then we realised the movement-slowing side effect ended up being really good, and that changed some his behaviour as well.

So you've got the Spitter, the Charger, and one more.
Yes. It's working, it's got a name...

The great thing about the Spitter is that you can spit down some goo and the Smoker pulls someone through it. It's working out those combinations that's interesting. The third one we're not talking about is all about combinations and it's just evil.

One of the things we always judge these things on is if you get a mad cackling laugh if you're doing it in Versus, it's a good creature.

Can you play as the uncommon common?

No... you kill a lot of zombies in Left 4 Dead 2 and we wanted to make sure that you have this variety of experience. And you also have to kind of choose your targets differently. While the current implementation you see the hazmat guys doesn't do that as much, the way they're going to be implemented will make you say "I will shoot those guys first because the others are less of a threat." It's the same with the mudders - I'd much rather be hit by a regular guy than a Mudder because a Mudder's going to eventually block my view.

And it also just makes you aim differently because they're lower to the ground. We want each of the uncommon common to have that same effect when you see it as a Special - you think oh, sh*t, I've got to do this.

Is the director maxed out now?
We keep adding stuff to it. There are some different thigns to the way it does health and ammo now. In another swampish area it controls whether or not a storm comes in, there's some fog stuff as well, it's mixing that up. That means that when the rains hit you go from being easy to spot stuff in the distance to this claustrophic type of combat. Like in Blood Harvest at the end where you go through the cornfields. You also have that kind of thing dynamically happen to you.

It's just adding more stuff to the game and seeing how the director could use that. Adding more Specials makes the director more special, because then if you're playing a certain way the director can then spawn something else against you. It's got just more creatures in its menagerie.
Title: Re: Left 4 Dead 2
Post by: Failed on August 23, 2009, 06:40:49 PM
Looking good, this'll will be an instant shop-lift for me!
Title: Re: Left 4 Dead 2
Post by: nCogNeato on August 24, 2009, 11:09:38 AM
I look forward to the adult paraodies this sequel inspires.

Title: Re: Left 4 Dead 2
Post by: Failed on August 24, 2009, 04:50:33 PM
Left 4 Dead 2: Swamp Fever

=

Left 4 Head 2: Damp Beaver
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on August 29, 2009, 06:05:00 AM
Pre-Order Left 4 Dead 2, Get a New Melee Weapon

(http://gamervision.com/contributed/1251472058H4VckByUmd.jpg)

Left 4 Dead 2 is sure to be one of the holiday season's biggest hits, and a UK retailer is making the game just a little bit sweeter. According to Game.co.uk, those who pre-order the follow-up to Valve's massively successful 2008 zombie apocalypse shooter will receive early access to the game's demo. Additionally, the store is offering download codes for an exclusive in-game weapon: a baseball bat. Since one of L4D2's new features is melee weapons, the bat should go nicely with your frying pan when you're engaging in combat with the undead.

Unfortunately, there's no word about whether or not this item will make its way to North America, and leading retailer GameStop has no mention of bonus items on its website. Though, I wouldn't be surprised if they get some sort of reserve bonus, whether it be early demo access, a bat, or something else entirely.
Title: Re: Left 4 Dead 2
Post by: Failed on August 29, 2009, 09:13:11 AM
Do the English early adopters get a Cricket Bat instead of Baseball :D
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on August 31, 2009, 09:29:09 AM
preview from oxm

Spitters. Mudmen. Rivers. Rain. Oh, and zombies. We face new problems as the South rises again.


This is a report from the frontline. It's pieced together from scrawled notes and traumatising voice recordings, of details of the game heard over constant gunfire, the shrieking of the Infected and the yells from fellow Survivors.

Most press showings are carefully stage-managed in pristine meeting rooms; Valve just throws us in with three developers against the horde. Faced with this, Kate Adie is a rank pretender.

This setup, of course, is the core of what's suddenly become a franchise - four Survivors vs the endless Infected. As we revealed last month, it's set in the Deep South, with four new Survivors, and a more obvious story tying their adventures together. We visited Valve to experience first-hand the new horrors that the game will throw at them.

We've had a glimpse of the swamp before, but this is the first time anybody's played it: a slog from a crashed train through an abandoned village, an alligator farm, and then struggling through the swamp to a roomy, lightly chewed plantation house.

It's a bigger, wider, more open gauntlet than the sort we grew used to do in the original Left 4 Dead, and a good deal more ominous as a result.

The most alarming obstacle is the water, which is waist-deep in places and slows your walking speed right down. Zombies are slowed too, but not as much, and it's a perfect habitat for an all-new level-specific enemy: Mudmen.

"You kill a lot of zombies in Left 4 Dead 2 and we wanted to make sure that you have this variety of experience, where you have to choose your targets differently" says Valve's affable L4D frontman Chet Faliszek.

Hence each campaign gets a new, unique 'uncommon common' - a variation on the standard, common-or-garden Infected who does the same damage, but behaves differently. In Swamp Fever, it's the Mudman, who scuttles along low to the ground and spits in your face to partially obscure your vision. They're a terror in water because they're almost invisible.

We're told you can see them coming by the ripples on the surface, but we never had the time spare to notice; they only attacked when we were already flailing off a mass of normal Infected, adding a new level of ankle-biting anxiety to proceedings. In the build we played they showed up solo, which was bad enough, but in the finished game they'll swarm in groups.

In Swamp Fever, that means you have to keep an eye on the ground. Other campaigns have different "uncommons" that call for different tactics; in New Orleans, for example, they're fire-resistant zombies in hazmat suits. It's all designed to keep you on your toes. "The way the hazmat guys are going to be implemented will make you say 'I will shoot those guys first because the others are less of a threat,'" says Faliszek. "Same with the mudders. I'd much rather be hit by a regular guy than a mudder because a mudder's going to eventually block my view."

Back in the swamp, we hit an alligator farm, and another new feature: a choice of paths - a right down a straightforward jetty, or straight on along a raised boardwalk. We took the high ground, which was risky - because the Infected have the ability to destroy bridges and buildings now. This adds a new level of strategy to competitive Versus matches, as the infected team can go ahead and sabotage things to arrange a trap.

We didn't have any human foes to face, but reaching the choke point - a bridge that needed to be lowered using a noisy motor - we still had to hustle from one flimsy shack to another as the incoming horde and inept use of gas canisters blew them apart.

The only thing that could make it more challenging are zombie alligators, which Valve regrettably hasn't included. "Alligators are cold-blooded," contends Faliszek when we point this out. "They wouldn't have a caught it."

Further on, things open out a bit more. The slightly larger maps and open paths are disconcerting after the closed routes of L4D, and make it harder to predict where the attacks will come from. "It's when we play Versus we realise how tight they actually are," grins Faliszek.

They also mean that the new Infected Charger, introduced last month, can appear from nowhere and send you flying. He appears regularly and while, like the Hunter, he is fairly quick to kill, the dispersement splits the team - leaving them easy prey of the Spitter.

This charming young lady spits a vile goo that slows you down and saps your health. She's designed first to slow you down (so the zombies can get their chance at you) and second to address what Faliszek calls 'closet-camping,' "You spit in that closet, they're going to take damage and you take more damage the longer you stay in it. So that forces you to move."

Our journey ended in the plantation house, in a truly epic finale where we all clustered on a first-floor balcony around a new mounted gun, (which didn't overheat but does, apparently, run out of bullets). Multiple Chargers demonstrated it's now impossible just to cluster together, and the maze of rooms and thick vegetation of the grounds meant that the onrushing Horde was hard to predict.

One Tank kept us in an extended Benny Hill chase that we barely survived, and only two of us lasted the final mad run to the boat after a Tank-thrown rock brought down the Charger that incapacitated Chet.

Giddy with victory, we followed up with another run down the "gauntlet" we sampled last month - a bridge teeming with zombies and packed with cars, which made it a predictable nightmare when the Tank showed up. Both showed that L4D2 is well primed to break up the complacency we've developed in the first game. Teams can't always solve problems by just charge forward or stand and fight - the director is wise to those tactics now, and will force you out of them.

And Valve is still adding tools to its arsenal. As well as rearranging certain levels, like the New Orleans graveyard, it can now introduce fog and rain. Faliszek again: "When the rains hit you go from being easy to spot stuff in the distance to this claustrophobic type of combat. Like in Blood Harvest at the end where you go through the cornfields."

Not that you're getting left completely in the lurch. There are the new weapons - grenade launcher, fire axe, the frying pan - which does, we can confirm, make a truly excellent Vic 'n' Bob-style CLANG when you hit someone with it - and the newly announced cricket bat. Ashes reference or Shaun of the Dead? "A little of both," says Faliszek, although he admits it's an unusual thing to find lying around in Dixie. "Not a lot of people play cricket in the Deep South. But there's got to be someone wondering what this piece of wood is, right?"

Narrative aside, it'll come in handy for your own impromptu Shaun moments, and along with all the melee weapons it's great for dealing with Smokers: if grabbed you can use it to cut the tongue off. The only downside is that switching weapons (or being hit by a Charger) makes you drop it.

It's surprising to see just how much variety Valve has already added to the four-against-the-world gametype, and there's still more campaigns and at least one more Special to meet. Add in the DLC plans (see above) and the game - and the survivors - will run and run.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on September 04, 2009, 06:50:52 AM
Left 4 Dead 2's Dark Carnival unveiled

(http://images.eurogamer.net/assets/articles//a/7/4/5/8/8/7/ss_preview_l4d2_DarkCarnival_FINAL.jpg.jpg)

Valve today revealed the third of five campaigns for Left 4 Dead 2, Dark Carnival, and Eurogamer popped round to the firm's Bellevue office to try it out.

We'll have a comprehensive work-up of what we saw soon, but in the meantime you probably want to check out the first screenshots (http://www.eurogamer.net/gallery.php?game_id=11893&article_id=745873) of Dark Carnival, and hear about things like the new special infected, the Jockey.

The Jockey's a right pain in the neck, appearing out of nowhere and hopping onto one of the survivors' backs. He or she then loses control of movement, allowing the Jockey to steer the pair into dangerous territory, where other infected can pile on the damage.

It's particularly frustrating for the survivors when one of their number is caught straggling, because the Jockey can ride them further and further away from the main group, potentially costing the team even more vital time, health and ammo than, say, a Hunter could by pinning a wayward player.

Dark Carnival itself ("You must be this tall... TO DIE!") begins on a highway, as the survivors inch through and around abandoned cars in the direction of the Ferris wheel and candy stripes on the horizon.

Following a few close shaves and a descent down a slippery hillside (which the AI director saw fit to spice up with a tank - thanks for that), the survivors work through a two-storey motel complex, with roomed-up infected bashing chunks out of every door they pass to try and get at them, and then make their way into the carnival itself, full of infected-packed tents and stalls.
'Left 4 Dead 2's Dark Carnival unveiled' Screenshot 1

Dark Carnival joins The Parish and Swamp Fever on the L4D2 campaign list. I snuck a look at the others on the campaign menu when no one was looking, but am too polite to report on them. But: hot.

There's a new uncommon common infected to fight - you may remember the hazmat-wearing CEDA infected and riot police with Kevlar from previous reveals - dressed as a clown, who calls other infected over to him. At this stage there's also an Achievement for honking his nose, although these are subject to change.

Valve said that some of the parlor games at the carnival will actually work in the final version, and drew our attention to quirky touches like the peanut man cutouts (he has a nutty nemesis - moustachio) before we hit the climactic point of the two-stage Dark Carnival demo: the merry-go-round crescendo moment.

Waving our katanas, axes and the new electric guitar melee weapons around happily, we set this off, and discovered the goal was to run around it to reach the off switch and stem the growing (and indeed infinite) tide of infected that attack you as you try to do so. Again, the director felt the need to help out by depositing a Witch in our path. Whacking her with the guitar was an error.

There's a lot more to talk about - like the way the Jockey works with other special infected including the other new boys, the Spitter and the Charger, and the simple, immeasurable brilliance of adding proper gibs and limb-loss to the game's existing technical base - but we'll save that for the full preview, coming soon.

There was one other touch to note right at the end though - the classic between-level music you get as you swing the saferoom door closed has been spiced up for Left 4 Dead 2, with a different twist on it for each new campaign.
Title: Re: Left 4 Dead 2
Post by: Failed on September 04, 2009, 06:58:22 AM
You must be this tall ... TO DIE!

>_<
Title: Re: Left 4 Dead 2
Post by: nCogNeato on September 04, 2009, 10:38:50 AM
You must be this tall ... TO DIE!

>_<

lmao

Title: Re: Left 4 Dead 2
Post by: sambo on September 04, 2009, 11:21:45 AM
I'm so looking forward to this game, Yet I just do not feel that I have played the first one enough.
Title: Re: Left 4 Dead 2
Post by: RedMaster11 on September 04, 2009, 11:24:11 AM
Title: Re: Left 4 Dead 2
Post by: Failed on September 04, 2009, 11:25:35 AM
Buy the normal version for less then download the FREE survival pack that makes it the GOTY edition.
Title: Re: Left 4 Dead 2
Post by: RedMaster11 on September 04, 2009, 11:26:51 AM
Never seen the normal version cheap.
Title: Re: Left 4 Dead 2
Post by: Failed on September 04, 2009, 11:28:08 AM
hmmm, me neither, but don't pay more for the GOTY edition when you get nothing extra that isn't free anyway.
Title: Re: Left 4 Dead 2
Post by: RedMaster11 on September 04, 2009, 11:30:00 AM
Title: Re: Left 4 Dead 2
Post by: sambo on September 04, 2009, 11:33:43 AM
Game can't price up games ???. I was in my local game store last weekend and they had new games cheeper than their traded in equivalents.
Title: Re: Left 4 Dead 2
Post by: RedMaster11 on September 04, 2009, 11:35:25 AM
Title: Re: Left 4 Dead 2
Post by: Failed on September 04, 2009, 11:36:31 AM
Title: Re: Left 4 Dead 2
Post by: RedMaster11 on September 04, 2009, 11:37:29 AM
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on September 08, 2009, 03:45:07 PM
Hands on with Dark Carnival (http://www.joystiq.com/2009/09/08/hands-on-with-l4d2s-dark-carnival-and-a-katana/)

also below is a pic of one of the new Special Infected, The Jockey

(http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-04_14-10-09.jpg)
Title: Re: Left 4 Dead 2
Post by: sambo on September 08, 2009, 03:45:51 PM
Looking good.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on September 09, 2009, 08:06:15 AM
5 Ways To Be Evil In Left 4 Dead 2 Versus
How to get the upper hand on the survivors using the new faces...

A big part of Left 4 Dead's appeal in Versus mode was the sheer creativity of it.

Despite only having three basic types of Special (Boomer, Smoker, Hunter) to work with, their skills could be used in varied and interesting ways.

The early days of the mode saw Boomers standing on top of alarmed cars, tempting Survivors into taking a fatal shot. Now, log onto the Left 4 Dead servers and you'll find Smokers who know where they can get one-hit kills on each corner of the map, flaming Hunters and Boomers guarding fallen survivors.

Valve seems to have realised what the community was doing and the new specials reflect that. Here's the difference between the current Left 4 Dead and what you can do now...


1. BEFORE: Some specials could break down walls but only in very specific areas on the map.

LEFT 4 DEAD 2: Go on ahead to set a trap. Destroying shack walls and bringing down bridges (!) leaves survivors open to attack.


2. BEFORE: Boomers could kick off ambushes by puking on the survivors, so they can't see and save each other until the puke clears.

LEFT 4 DEAD 2: Wait for the Mudmen to attack. Their ankle-biting swarm will probably keep them down, allowing you to attack from above.


3. BEFORE: An early glitch allowed specials to hit certain objects around the level, which meant they could block doorways. Valve removed the glitch as it could make levels impossible to complete.

LEFT 4 DEAD 2: Use the Spitter to make doorways impassable, trapping the survivors in the path of the other specials - or ideally, a Tank.


4. BEFORE: Smokers could latch onto players and pull them into areas they're trying to avoid - through the metal detector in Dead Air, for example.

LEFT 4 DEAD 2: As a Charger, attack when everybody's standing close together by the water. Knock them all in with one hit and they could all drown - and you'll get a bowling-based "Strike!" achievement for it.


5. BEFORE: Hunters remain hidden and use fallen survivors as bait. Boomers without vomiting could stand right on top of fallen survivors, forcing the survivors to blow him up and cover the fallen player in vomit.

LEFT 4 DEAD 2: Don't forget the golden rule of Versus mode, be evil. Splattering a fallen survivor with spit means the others are less likely to rush to revive them.
Title: Re: Left 4 Dead 2
Post by: Failed on September 09, 2009, 09:19:56 AM
MP is hard as a survivor, no AI script in the world can match most L4D players when they're special infected. I like hiding behind doors as a boomer or pulling victims through fire, or catching a straggler off-guard with a hunter. Can't wait to be a Charger.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on September 11, 2009, 05:36:48 AM
Left 4 Dead 2 boycotters flown to Valve; boycotters boycot original boycotters

The two Steam users (Walking_Target and Agent of Chaos) who kick-started a Left 4 Dead 2 boycott, soon after the game was announced at E3 2009, were recently invited to Valve's offices to play the game and interview members of its development team. While both users (pictured above invading Valve boss Gabe Newell's personal space) vow to continue boycotting the upcoming title, they reported Left 4 Dead 2 "seemed balanced and 'tight' and did not feel like a rushed job."

Ironically, since visiting Valve's office the two boycott leaders have been forced to defend themselves against accusations of "corruption," a position not too removed from the one Valve now occupies in relation to the boycott. Some Steam users have asked the pair to relinquish admin duties of the boycott group, but the Valve visitors maintain the effort has progressed "well beyond what most people thought we'd get done."

The Left 4 Dead 2 Boycott group on Steam currently has over 40,000 members and requests (demands?) that Valve offer the sequel as either a free update or as a discounted expansion pack to owners of the original Left 4 Dead.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on September 11, 2009, 05:46:16 AM
Joystiq have the full list of the melee weapons featured in L4D2, i'll post a link instead of listing them here so if you want to be surprised when the game is released, don't click  :)

Full List (http://www.joystiq.com/2009/09/09/all-10-left-4-dead-2-melee-weapons-over-here/)
Title: Re: Left 4 Dead 2
Post by: nCogNeato on September 11, 2009, 09:23:07 AM
Left 4 Dead 2 boycotters flown to Valve; boycotters boycot original boycotters

Valve are genious.  Sabotaging the boycot group from the inside out, art-of-war-style!   ;D


Title: Re: Left 4 Dead 2
Post by: Failed on September 11, 2009, 10:33:25 AM
go Valve you sly foxes. Valve aren't exactly the type to just rip people off, look what they did with Orange Box.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on September 17, 2009, 06:20:28 AM
Australia boycotts Left 4 Dead 2

Gabe Newell may be going to Australia, but his latest game, Left 4 Dead 2, is not. The Australian government has refused classification to the upcoming zombie shooter's "realistic, frenetic and unrelenting violence." Because the Australian ratings system doesn't offer an 18+ rating for games, Left 4 Dead 2 joins the growing list of games banned by the government.

While Valve is unlikely to look upon this decision favorably, it can turn this ban into a marketing bullet point. The first game received a MA15 rating, meaning Left 4 Dead 2 must have a totally noticeable and sequel-worthy increase in violence. Doesn't that warrant another $60 purchase (for those of you outside Australia)?
Title: Re: Left 4 Dead 2
Post by: nCogNeato on September 17, 2009, 09:50:26 AM
The first game received a MA15 rating, meaning Left 4 Dead 2 must have a totally noticeable and sequel-worthy increase in violence.

Probably due to the addition of melee weapons.  Melee combat is much more brutal and primal than ballistics ... psychologically speaking.

Also, the fact that a lot (if not all) of the game takes place during the day means you actually SEE more gore than at night in the dark.

Title: Re: Left 4 Dead 2
Post by: Failed on September 17, 2009, 10:31:42 AM
Hopefully we'll see brains! When i fryingpan their heads ... Brainpan!
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on September 23, 2009, 06:48:24 AM
Left 4 Dead 2 demo running straight for Xbox/PC on October 27

Speaking about upcoming co-op zombie shooter Left 4 Dead 2 at EA's Tokyo press conference today, Valve's Kim Swift announced intentions to release a demo on October 27. Though no platforms were explicitly mentioned, we're betting pre-orders on both Xbox 360 and PC platforms will be getting first dibs, as Valve has already stated.

From what we understand, the demo will feature multiplayer, though we're not sure to what capacity this will extend. Either way, Xbox 360 and PC owners will get a chance to try out at least some of the 10 melee weapons well before the game's November 17 release.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on September 23, 2009, 07:21:22 AM
Title: Re: Left 4 Dead 2
Post by: Kyuubi on September 23, 2009, 07:43:05 AM
could be interesting and well worth picking up, however for a small level could be pricey.

I also have taken to the idea of new infected on L4D2 now so this may not be enough to keep me occupied!! lol
Title: Re: Left 4 Dead 2
Post by: nCogNeato on September 23, 2009, 12:57:13 PM
next Tuesday, September 29.

Oh.  I thought it was supposed to release today.  I need a nap.


Title: Re: Left 4 Dead 2
Post by: GamerMan316 on September 23, 2009, 01:12:52 PM
next Tuesday, September 29.

Oh.  I thought it was supposed to release today.  I need a nap.


Rumoured release date was today.
Title: Re: Left 4 Dead 2
Post by: Failed on September 24, 2009, 05:15:51 AM
I thought it'd be a Wednesday release ALMOST spent my L4D pennies on Pinball ... then i played the demo  :-\
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on September 24, 2009, 05:52:37 AM
I thought it'd be a Wednesday release ALMOST spent my L4D pennies on Pinball ... then i played the demo  :-\

Not a fan then?

I've noticed the 50 Cent game on your gamertag, i'm getting it from Lovefilm either today or tomorrow, any good?
Title: Re: Left 4 Dead 2
Post by: Failed on September 24, 2009, 06:03:51 AM
Yeh, i enjoyed it, it's shameless fun. A good cross between The Club and Army of Two.

I have it behind the counter for a customer, so i had a quick go Monday before ODST came out. I don't think i'll be able to 1000G it before he comes and picks it up, but i'll definately do it one day.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on September 24, 2009, 06:07:50 AM
Cool, i've heard it's like a cross between those games with a bit of Stranglehold thrown in too.
Title: Re: Left 4 Dead 2
Post by: Failed on September 24, 2009, 06:08:28 AM
nah! no stranglehold, it could do with some, just to add a bit of SHAZAM!
Title: Re: Left 4 Dead 2
Post by: xnightcrawlerxx on October 02, 2009, 04:25:03 PM
L4D 2 pre-order bonus


Valve is offering a number of enticing pre-order offers for their upcoming zombicidal action title, Left 4 Dead 2. For the impatient among us, dropping a reservation on the game garners early access to the demo (which is set to drop October 27). For the thrifty among us, pre-ordering the game through Steam (or other participating digital distributors), knocks 10 percent off the total price of the game.

However, for the truly patriotic among us, Valve is offering a singularly thrilling bonus: An in-game "American baseball bat." We've contacted Valve to find out exactly what this means -- is pre-ordering the game really the only way to get our hands on this implement of the Great American Pastime? Or is it just a special "American" skin for the bat, which was previously confirmed to be one of the title's brand new melee weapons? We hope it's the latter, if only so we can sing "Courtesy of the Red, White And Blue" during our undead massacres.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on October 08, 2009, 07:20:10 AM
Valve unveils fourth Left 4 Dead 2 mode

Valve has announced the new fourth game mode for Left 4 Dead 2 - Scavenge.

Scavenge is a round-based competitive multiplayer game for up to eight players, where a team of survivors attempts to collect and transport gas canisters to a generator somewhere on the map while a team of infected tries to stop them.

Each gas can brought to the generator adds a bit more time to the clock, which is ever ticking down, and scores the survivors' team a point. After three rounds each playing as both survivors and infected, the winner is the team with the most points.

According to people who have witnessed Scavenge at US press events, it's extremely fast-paced - something of a focus for Valve's recent Left 4 Dead efforts, in light of how long games of Versus take in the original.

(http://images.eurogamer.net/assets/articles//a/7/9/9/0/1/4/ss_preview_Scavenge_02.jpg.jpg?slideshow=true)
(http://images.eurogamer.net/assets/articles//a/7/9/9/0/1/4/ss_preview_Scavenge_01.jpg.jpg?slideshow=true)
Title: Re: Left 4 Dead 2
Post by: TaraJayne on October 08, 2009, 07:23:17 AM
I saw this earlier. I dont think I will buy the L4D2.
The first one still has loads to offer
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on October 09, 2009, 06:11:35 AM
new gameplay vid (http://kotaku.com/5377705/left-4-dead-2-infected-gameplay--this-is-how-i-spent-last-night)
Title: Re: Left 4 Dead 2
Post by: Failed on October 09, 2009, 06:17:00 AM
I need to play some more of the DLC i forked out for.
Title: Re: Left 4 Dead 2
Post by: sambo on October 11, 2009, 08:51:57 AM
1UP has reported that left 4 Dead 2 will contain a 'realism' modifier.
1UP noticed that the Scavenge mode, which Valve was showing off, had a 'Realism' modifier. Valve admits that it forgot to hide this option and Doug Lombardi, their VP of Marketing, explained what the option was.

"Take Portal for example: We had our best internal players who could blow through that game in about 30 minutes, but within weeks of launching it we had people on YouTube beating [the testers'] times by 10 minutes or more. Realism is for those players."

It's not explained how Realism will work, besides apparently making things tougher. Expert was notoriously tough on Left 4 Dead thanks to the huge increase in damage by the infected - what could Realism do to ramp up the difficulty in a different manner?
Title: Re: Left 4 Dead 2
Post by: nCogNeato on October 12, 2009, 02:06:11 PM
... It's not explained how Realism will work, besides apparently making things tougher. Expert was notoriously tough on Left 4 Dead thanks to the huge increase in damage by the infected - what could Realism do to ramp up the difficulty in a different manner?

I can't say for sure if this is "Realism", but I do know that Left 4 Dead 2 will have an improved "Director" that can alter the environment as well as the zombies.  Perhaps by alterning the environment, it keep players guessing the correct path, making it feel more "real"?


Title: Re: Left 4 Dead 2
Post by: GamerMan316 on October 13, 2009, 05:34:43 AM
Achievements (http://www.xbox360achievements.org/game/left-4-dead-2/achievements/)
Title: Re: Left 4 Dead 2
Post by: reaper79666 on October 13, 2009, 07:03:41 AM
is lfd any good brought ages ago but never played it
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on October 13, 2009, 07:11:20 AM
is lfd any good brought ages ago but never played it

I think it's great, but it's best played in co-op, single player is a bit boring to be honest.  Versus is cool too.
Title: Re: Left 4 Dead 2
Post by: ApocalysePony on October 20, 2009, 09:45:02 PM
is l4d any good? brought ages ago but never played it
did you really just ask that? lmao it actually a game you could play over and over again. you learn two skills- team work/Self sacrific, and stalking your prey like a gang of hungry chinchillas while learning the land and setting traps!!! ok maybe that was more then two but you get the drift ;-D
Title: Re: Left 4 Dead 2
Post by: NeuroticSarge on October 21, 2009, 02:20:12 AM
It's definately one of them love it or hate it games. I'm in the middle,will play online in Vs,but that's it for me.Best thing is the pipebombs.
They are just so cool.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on October 27, 2009, 06:04:06 AM
First TV Spot (http://www.joystiq.com/2009/10/27/left-4-dead-2-commercial-hits-a-home-run-for-gamestop/)
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on October 29, 2009, 05:42:28 AM
Left 4 Dead 2 getting Avatar Rewards (http://www.joystiq.com/2009/10/28/left-4-dead-2-getting-avatar-rewards/)
Title: Re: Left 4 Dead 2
Post by: Failed on October 29, 2009, 06:18:17 AM
I got me some Splosion Man rewards.

I'm only getting this if they give me a Tank suit. :P
Title: Re: Left 4 Dead 2
Post by: ApocalysePony on October 31, 2009, 03:14:26 PM
Soo i just saw the gameplay from the demo version and it's pretty damn cool lol but i happened to see the most intresting item in the game...."the vile of boomer vomit" it was amazing! :D check it out. O0
Title: Re: Left 4 Dead 2
Post by: AchyHippo on October 31, 2009, 03:33:49 PM
I have the demo, its ok, looks a lot prettier actually and yes there is boomer bile, you use it to sic infected on other infected.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on November 02, 2009, 12:17:27 PM
Left 4 Dead 2 DLC has not been named
Valve puts to bed the rumours of Miracle and Apocalyptic pack.

Valve's Chet Faliszek has dismissed news that Left 4 Dead 2's DLC will come in the form of Miracle and Apocalyptic packs. (http://www.oxm.co.uk/article.php?id=14761)

"If you're reading in the forums and you're reading about the 'Miracle' DLC or whatever, that's test code," Faliszek explains. "To get tested through Microsoft certification we had to do test scenarios with DLC. We haven't actually come out internally with what we're going to do yet."

So there you go. Though he doesn't deny that there will be DLC because hey, it's not like anyone's going to believe that, right?
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on November 03, 2009, 12:28:26 PM
Left 4 Dead 2 demo on Xbox Live

Xbox Live Gold subscribers and PC owners can download the Left 4 Dead 2 demo today.

We strongly suggest you do. The 2GB file shouldn't scare you.

PC pre-orderers of L4D2 have been playing the demo since late October. Xbox Live Silver members won't have access 10th November.

The demo features a section of The Parish, set in New Orleans' French Quarter, and can be played by 1-4 players either locally or over the internet - although Xbox is limited to two-player split-screen locally.

Left 4 Dead 2 will be released in shops on 20th November. Steam, however, will sell the PC version from 17th November.
Title: Re: Left 4 Dead 2
Post by: Failed on November 04, 2009, 02:53:32 PM
Downloaded the demo, havn't played it yet though, was finishing WET earlier.
Title: Re: Left 4 Dead 2
Post by: ApocalysePony on November 07, 2009, 09:34:03 AM
I found this video earlier on youtube, and to my surprise the older special infected really do have new polished skins! normally you can only see them from a distance exploding are their charging at you so fast its hard to get a good look at em. But for those of you who are freakishly obsessed with Zombies and the L4D 2 craze going about like i am check out this video to get a closer look....Oh and a wow factor, if you thought you boomer was revolting check out the dudes girlfriend  :-\ http://www.youtube.com/watch?v=OkqVrYPAhPg
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on February 14, 2010, 05:15:45 AM
Left 4 Dead 2: The Passing in March

Valve has said that Left 4 Dead 2 add-on The Passing is due out in March.

The news came from Microsoft's X10 event in San Francisco last night where Valve's Chet Faliszek also told Kotaku that Left 4 Dead 1 would get an add-on about a month later.

That chunk will tell the story of how the original survivors ended up getting to where they are when you encounter them in The Passing.

According to Faliszek, The Passing itself will see the two groups - you as the L4D2 cast and the originals as NPCs - joining forces to deal with one of its chapters.

There's also a new uncommon common infected, the Fallen Survivor, who occasionally drops items like health kits when dispatched.

Pricing for The Passing will be announced closer to the launch.

Elsewhere, Valve has revealed (http://www.l4d.com/blog/post.php?id=3441) that gamers dispatched 28,981,249,043 zombies in the first two months of L4D2's existence, and produced some funky stats to contextualise the figure, like how tall the zombie tower would be if you stacked the bodies head to toe.
Title: Re: Left 4 Dead 2
Post by: Kyuubi on February 14, 2010, 09:25:22 AM
So they are going to charge this time around eh....?
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on May 10, 2010, 05:49:23 AM
Left 4 Dead 2 gets permanent Realism Vs mode, new weekly Mutation

(http://www.blogcdn.com/www.joystiq.com/media/2010/05/l4d2mutation580472010.jpg)

You guys really liked that Realism Vs mode in Left 4 Dead 2, huh? Lucky for you, Valve's Left 4 Dead Blog passes along word that it's been made into a permanent game type. Valve reports the final results of the in-game poll show 68 percent of those voting wanted it to be permanent, while only 21 percent of those voting didn't want it hanging around -- the final 11 percent really had no opinion. Apathy doesn't help kill zombies, people.

And because it's past Thursday, there's now a new Mutation to enjoy: Follow the Liter. In this Scavenger variant, the gas spawning is limited to a solitary can in one location known to both the Survivors and the Infected. Sounds like Mad Max -- you know, but with zombies.

The Left 4 Dead Blog offers more details and teases us with next week's Mutation title: Last Gnome on Earth. You think that's a The World of David the Gnome (http://www.google.com/url?sa=t&source=web&oi=video_result&cad=10386135430718408738&ct=res&cd=1&ved=0CB0QtwIwAA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DkCL3JWkRyCI&ei=sYfkS7COOsL68AaHv_CTDA&usg=AFQjCNENJg4WU3TsY5AtzIaXtK24G8mJ9A) reference?
Title: Re: Left 4 Dead 2
Post by: sambo on June 03, 2010, 12:46:33 PM
Valve has released details of the latest Left 4 Dead 2 mutation, Last Man On Earth.
Those who bought The Passing DLC have been able to enjoy the Mutations mode, where Valve changes the multiplayer mode every week.

This week, the Mutation mode is 'Last Man On Earth', a single-player (!) affair where you have to complete levels by yourself. No fellow survivors, no AI helping you, no Xbox Live random to jump in your game to waste your pipe bombs... just you. On your own.

Good luck with that. If anyone manages to complete even a single level of this mode.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on August 03, 2010, 07:19:10 PM
Left 4 Dead Tank statue costs $324.99
So how good of a statue does all that cash get you?

A company called Gaming Heads has revealed a $324.99 Tank statue (https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=86) it has made for Valve.

The statue is 15 inches tall, comes with a pump action shotgun and is limited to 300 pieces. It looks bloody nice but it really is an extravagance at that price.

Gaming Head says it's the first in their Left 4 Dead 2 line, so expect more from them soon. We'd love to see their rendition of a Smoker...

(http://cdn.medialib.oxm.co.uk/screens/screenshot_15252.jpg)
(http://cdn.medialib.oxm.co.uk/screens/screenshot_15253.jpg)
Title: Re: Left 4 Dead 2
Post by: Failed on August 03, 2010, 08:38:30 PM
reminds me of my last girlfriend .... ??? wrong thread :P

i'll take 3!!
Title: Re: Left 4 Dead 2
Post by: Failed on August 22, 2010, 09:59:19 AM
NEW DLC COMING, COMPATIBLE WITH L4D1 and L4D2

The DLC will be released on October 5th and set you back a reasonable 560 MSP.

The greatest bit of news in this announcement is that the DLC will be compatible and playable in both Left 4 Dead and Left 4 Dead 2 when it releases!

The content fills in the gap between L4D and The Passing DLC in L4D2, elaborating on the story from the perspective of the original game's characters and how they arrived in New Orleans. Unlike The Passing however, The Sacrifice will let players choose which of the original cast... you know... kicks the bucket, rather than Valve deciding for us.

Along with the new playable three-map chapter, an updated version of the original game's No Mercy campaign will be added into L4D2. You'll still play as the original cast in No Mercy, but you'll now be able to use all the bonuses that L4D2 added: melee weapons, M60s and the defibrilator.

Valve haven't forgotten about that digital comic either, teasing that it will begin next month so everyone can get up to speed with the events prior to the new campaign. The comic will be released episodically, culminating in a total of 190 pages, and with a finale that will mirror the new DLC's plot.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on August 22, 2010, 10:07:08 AM
Nice  :)
Title: Re: Left 4 Dead 2
Post by: DFUSIONITE on August 22, 2010, 03:06:47 PM
might spend some points next month and get all of l4d2's DLC at once. Then again i might just spend them all on queen and killers tracks for rock band  :D
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on October 01, 2010, 07:33:39 AM
http://www.youtube.com/watch?v=cu3Bt3b0XSM
Title: Re: Left 4 Dead 2
Post by: DFUSIONITE on October 01, 2010, 12:14:52 PM
I have yet to play the passing that i bought when it was on deal of the week, the new one looks good though but i will probably wait for deal of the week on that too.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on October 01, 2010, 12:16:58 PM
I have yet to play the passing that i bought when it was on deal of the week, the new one looks good though but i will probably wait for deal of the week on that too.

Same for me too.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on October 09, 2010, 09:47:35 AM
Left 4 Dead 2 DLC angers fans
Xbox Live pricing gets angry fans commentating on Major Nelson's blog.

The Sacrifice DLC is now available for Left 4 Dead and Left 4 Dead 2.

Unfortunately, the content of said DLC hasn't been getting attention as much as the price has. It costs 560 Microsoft Points, as pointed out on Major Nelson's blog (http://majornelson.com/archive/2010/10/06/game-add-on-the-sacrifice-for-left-4-dead-and-l4d2.aspx#comments).

The issue is that the DLC, like with Valve's previous Left 4 Dead DLC, is free on PC.

Worse still, the games themselves are cheaper on Steam than The Sacrifice DLC is for Xbox 360.

It's the inconsistent pricing that has upset some, pointing out that they shouldn't be paying for the DLC at all. Does this bother you that much that you wouldn't buy the DLC?
Title: Re: Left 4 Dead 2
Post by: DFUSIONITE on October 09, 2010, 10:16:26 AM
Left 4 Dead 2 DLC angers fans
Xbox Live pricing gets angry fans commentating on Major Nelson's blog.

The Sacrifice DLC is now available for Left 4 Dead and Left 4 Dead 2.

Unfortunately, the content of said DLC hasn't been getting attention as much as the price has. It costs 560 Microsoft Points, as pointed out on Major Nelson's blog (http://majornelson.com/archive/2010/10/06/game-add-on-the-sacrifice-for-left-4-dead-and-l4d2.aspx#comments).

The issue is that the DLC, like with Valve's previous Left 4 Dead DLC, is free on PC.

Worse still, the games themselves are cheaper on Steam than The Sacrifice DLC is for Xbox 360.

It's the inconsistent pricing that has upset some, pointing out that they shouldn't be paying for the DLC at all. Does this bother you that much that you wouldn't buy the DLC?

No it doesn't, cos i hate pc gaming. I am still gonna buy it, but i will wait for DOTW like i did with the passing.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 05, 2012, 04:34:28 AM
Not making a new thread so i'll post it in here.   :)

Left 4 Dead 2 Cold Stream DLC arriving soon

It’s been out for an age, but Left 4 Dead 2 is still getting some new DLC…

It’s been a very long time coming, but the highly-anticipated DLC for Left 4 Dead 2, entitled, Cold Stream, is coming to gamers on July 24 on Xbox 360, PC and Mac. The DLC, which has been available on Steam for PC and Mac for a while, will include a polished version of the fan-made campaign, as well as the first game’s re-mastered campaign, including Death Toll, Dead Air, Blood Harvest, and Crash Course.

Those who have already played the new maps have been very positive about the DLC, including the all-new campaign, and the fact that the first game’s levels can now be played with Left 4 Dead 2’s new infected and weapons is another reason for long-time fans to dig out and dust off the game again late July.

There’s no price listed at the moment for the DLC, but it’s unlikely to be free, something that, understandably, many fans feel it should be. We’ll have to see in a few weeks when the DLC is released.
Title: Re: Left 4 Dead 2
Post by: nCogNeato on July 05, 2012, 01:19:47 PM
http://www.youtube.com/watch?v=xubNAtnT1w8
Title: Re: Left 4 Dead 2
Post by: Lastenline on July 11, 2012, 03:18:22 PM
Been a long while since I pluged L4D2 into my 360. When Cold Stream comes out I might dust off my copy and try it again.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 25, 2012, 05:25:16 AM
Left 4 Dead 2 Cold Stream DLC Delayed

The long-awaited Cold Stream DLC for Left 4 Dead is out on Steam, but the Xbox 360 version has been delayed.

“We are working with Microsoft on a release schedule. We don’t have an ETA yet but we hope to have it out soon,” said the development team on Twitter.

The DLC had been due to hit Microsoft’s console yesterday. It’s based on Matthew Lourdelet's eponymous community campaign and also includes the maps Blood Harvest, Crash Course, Dead Air, Death Toll, No Mercy, and some “surprises.”

When Cold Stream comes out, whenever it comes out, it will cost 560 MSP.
Title: Re: Left 4 Dead 2
Post by: zerosum on July 25, 2012, 10:20:35 PM
Seems I might be completely out of the loop, but is this 2009 game still thriving to the point of this DLC being 'long-awaited'?

Title: Re: Left 4 Dead 2
Post by: GamerMan316 on July 26, 2012, 04:40:10 AM
Seems I might be completely out of the loop, but is this 2009 game still thriving to the point of this DLC being 'long-awaited'?

According to 360achievements.org, yes!   :)

I've not played it in ages though quite a few friends still do.
Title: Re: Left 4 Dead 2
Post by: GamerMan316 on August 01, 2012, 09:42:30 AM
Left 4 Dead 2 Cold Stream DLC Dated Again

Meant for July 24th on Xbox 360, the delayed Left 4 Dead 2 Cold Stream DLC has finally been given a solid release date today, after Microsoft's certification process for a title update to accompany the pack held up the launch of the long-awaited add-on.

Both Left 4 Dead 2 Cold Stream and the title update will be coming this week, bringing the No Mercy, Dead Air, Death Toll, Blood Harvest, Crash Course and titular Cold Stream campaigns to L4D2, alongside access to all of the game's Mutations, all of the time. You'll still need The Passing DLC to get all the Mutations, of course.

Left 4 Dead 2 Cold Stream will weigh in at 1GB, and will be releasing on Friday, 3rd August for 560 Microsoft Points.