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Offline GamerMan316

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Borderlands
« on: September 08, 2009, 08:47:47 PM »


Offline nCogNeato

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Re: Borderlands
« Reply #1 on: September 09, 2009, 10:49:34 AM »
I hope this game is good.  I want to like it.



Offline Lukehi

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Re: Borderlands
« Reply #2 on: September 09, 2009, 01:25:44 PM »
I hope this game is good.  I want to like it.




Same here, seen some good things about it but I suspect it may not deliver



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Offline GamerMan316

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Re: Borderlands
« Reply #3 on: September 14, 2009, 05:58:58 AM »
Preview from CVG

Land of the glee

The Man with No Name strolls into Fyrestone with nothing but a date with death on the cards. Dr Death, that is. Or Dr Zed, if you're being picky. Ducking under the awning of the black market body-part-dealer's caravan, No Name's greeted by a wretched sight: a dead body splayed over a rusting table, amputated legs left to fester in a bin, skulls sat in a line on bookshelves and blood absolutely everywhere. Awkward.

Out in the sun-drenched dirt lay fresh cadavers with Zed's name written all over them. They were bandits who tried to attack No Name but never stood a chance. Thankfully they weren't residents so the town's population signage (recently repainted to say 24) needn't be changed again; the sorry graveyard with half-tyres in place of headstones needn't be expanded; the next of kin needn't be informed. Out here in the ruthless deserts of Pandora life will go on. And, as Dr Zed would say, death will keep providing for those still breathing.

Fyre in the disco
As far as intros go it's not a bad one. By this point 'No Name' has actually been given a name, although which one depends on your decision. There are four options to pick from; Roland the soldier, Brick the berserker, Lilith the siren and Mordecai the sniper. Each character is proficient with certain weapons and has bespoke attack options. Mordy, for instance, has a pet bird Bloodwing he can release to attack nasties. Roland's special move is more defensive minded, as he can deploy an automated turret and shield for a short period of time.

Whoever you pick turns out to be irrelevant, the date with Dr Zed is unavoidable. On your way to his surgery you'll spot his posters all about town. 'Donate blood: If you can bleed you can help! Contact Dr Zed or just get shot to help the cause,' one says. We're not sold.
Dr Zed isn't an evil man, however. He's just doing what he needs to get by. When we meet we're not asked for body parts or blood, instead the request is much more humble. Fix his vending machine, that's all he asks. The mission takes us outside the walls of Fyrestone and into Skag Gully, home to the wolf-like skags who object to our intrusion. Turns out they're not the only ones.

Out in Borderlands' world there are few friends. Occasionally you'll find somebody to talk to, and more often than not you'll discover recordings which set up side-quests. But the majority of roamers are hostile, and they'll need to be taken down as you scavenge. The bandits in this area are ruled by the fearsome Nine Toes, and your next task is to hunt him down and wipe him out.

With over a million automatically generated weapons, ammo juggling could have been troublesome. Gearbox has made it simple: every weapon is placed into one of eight categories and ammunition for that weapon class is universal.

Provided you have the dollars you can buy ammo from vending machines (pay attention to the timed special offers too, as we managed to pick up rubberised grenades - great for bouncing and exploding on enemy contact), otherwise you'll need to search dead bodies. Whenever anybody dies they'll drop all the items in their possession. Tap x and you'll pick up the object you're looking at. Hold the button and you'll scoop up everything. A similar trick works with new weapons; tap x and you'll stick it in your pack, hold x and it becomes your equipped gun. The control nuances are simple but really aid equipment juggling.

Comedy Club
Coming from the masters of Deadly Serious Series with a Deadly Serious Message, Brothers in Arms, we expected Borderlands to pack a pensive tone. Our last peek certainly gave us that impression. Things have changed. The switch in graphics has clearly altered more than looks, and the opening five minutes now ranks among the most charming and amusing beginnings to any game on the 360.

After an intro video we are not allowed to see we're beckoned over to meet a small droid called Clap Trap. He's a cross between R2-D2 and C-3PO, and runs at the slightest sign of trouble. Waste any attacking bandits and you'll find Clap Trap cowering in a corner, shaking with fright.

Why should you care? Because Clap Trap is hilarious. Watch him fix a gate and he'll turn around, throw his hands in the air and yell, "Aaaaaaaand open!" victoriously as the gate slowly grinds upwards and then crunches back into the ground in a shower of sparks. See him catch a stray bullet and he'll writhe around on the floor screaming, "Oh my god I'm leaking. I think I'm leaking!" The little chuckle bot daren't stray out of Fyrestone's walls so his screen time's painfully short, but his comments regarding other Clap Traps elsewhere suggests we'll meet plenty of his cousins.

You'll visit plenty of these settlements too. Pandora is huge, and your overall goal - to find The Vault - will take you to her deepest and darkest corners. To ensure you're rarely lost, a compass permanently sits at the bottom of the HUD, and waypoints flash up whenever a new task has been accepted.

For the most part this gigantic world is seamless. Apart from transitions between major areas there's no loading to be found. Nor did we spy any cut-scenes. Action is played out in real time, and voice messages from various acquaintances (plus a mysterious lady called Guardian Angel) keep the plot ticking over during moments of calm.

Mutineers
Our hands-on time was incredibly impressive, but it didn't help answer our biggest question - why the game underwent such a graphical overhaul. Fortunately big brass Randy Pitchford was on hand to explain the cosmetic surgery. "It was mutiny," he explains. We all laugh. Turns out he was serious...

Back in 2008 when the team decided to increase the game's scale the art team realised their job was almost complete. With all the assets complete they returned to the original concept art to see how things had changed. Unbeknownst to project lead Randy, they found a gamut of personality that had slowly been shaved away between the concept stage and the alpha code. In secret they began working on a prototype graphics switchover and presented their ideas to the entire team three weeks later.

The rest is something akin to history. The style change is responsible for our new-found interest in the title, but it's the quality of game that's got us truly excited about the release. You should never judge a book by its cover, but sometimes, every once in a while, a good looker can entice you into what turns out to be a real gem. Borderlands fits that category to a T.

Because we weren't exactly dismayed by Borderlands' delay last year we approached the hands-on with a fair amount of caution. We were wrong to worry. Borderlands is looking great - a sort of Fallout 3-lite with FPS shooting mechanics and added humour. Good luck finding anybody who doesn't find that combination appealing...


Offline xnightcrawlerxx

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Re: Borderlands
« Reply #4 on: September 14, 2009, 09:55:12 AM »
« Last Edit: September 14, 2009, 10:00:14 AM by xnightcrawlerxx »

Offline xnightcrawlerxx

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Re: Borderlands
« Reply #5 on: September 27, 2009, 12:33:00 PM »
i hope claptrap has a decent role in the game. he's hilarious

<a href="http://www.youtube.com/watch?v=876X30YznqE" target="_blank">http://www.youtube.com/watch?v=876X30YznqE</a>


<a href="http://www.youtube.com/watch?v=bL4QNsaqnz4" target="_blank">http://www.youtube.com/watch?v=bL4QNsaqnz4</a>

Offline xnightcrawlerxx

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Re: Borderlands
« Reply #6 on: October 02, 2009, 04:28:46 PM »
« Last Edit: October 02, 2009, 04:32:15 PM by xnightcrawlerxx »

Offline Failed

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Re: Borderlands
« Reply #7 on: October 03, 2009, 05:19:32 AM »
Anyone know if it's offline co-op?

Offline Lukehi

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Re: Borderlands
« Reply #8 on: October 03, 2009, 05:45:55 AM »
Anyone know if it's offline co-op?

Both mate, online 'drop in and out' along with offline split screen action



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Offline Failed

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Re: Borderlands
« Reply #9 on: October 03, 2009, 06:06:45 AM »
I'll be getting some of that then. I hope it's good now!

Offline nCogNeato

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Re: Borderlands
« Reply #10 on: October 03, 2009, 02:20:33 PM »
Anyone know if it's offline co-op?

Both mate, online 'drop in and out' along with offline split screen action

AWESOME !!!



Offline RedMaster11

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Re: Borderlands
« Reply #11 on: October 12, 2009, 07:01:49 AM »
Who is getting this? I'm getting it on release day and gonna work on the co-op with a mate. Can't wait.

Offline Lukehi

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Re: Borderlands
« Reply #12 on: October 12, 2009, 01:09:00 PM »
cant decide between this or Dragon Age... :-\



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Offline nCogNeato

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Re: Borderlands
« Reply #13 on: October 12, 2009, 02:33:54 PM »
cant decide between this or Dragon Age... :-\
I'm getting both on release.  Dragon Age has an awesome preorder bonus at GameStop, as does Borderlands.   ;D



Offline xnightcrawlerxx

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Re: Borderlands
« Reply #14 on: October 14, 2009, 11:36:54 AM »
i pre-ordered it as well

 

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