Author Topic: Gears of War: Judgment  (Read 14893 times)

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Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #30 on: June 07, 2012, 12:56:46 PM »
<a href="http://www.youtube.com/watch?v=t03d25-vmtM" target="_blank">http://www.youtube.com/watch?v=t03d25-vmtM</a>


Offline nCogNeato

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Re: Gears of War: Judgment
« Reply #31 on: June 07, 2012, 02:27:11 PM »
Fun

Offline Jaynestown

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Re: Gears of War: Judgment
« Reply #32 on: June 10, 2012, 04:07:21 PM »
Well this is a nice surprise  :D


Thank god for the new Tomb Raider, helped me de-stress after a tough week! More of the same please

Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #33 on: June 14, 2012, 06:04:44 AM »
The testimony of Damon Baird in Gears of War: Judgment



Memory is a fickle thing. You may think one thing, but the reality of the situation in question could be entirely different. Was that thing there? What even was that thing?

In Gears of War Judgment, Lt. Damon Baird is on trial for disobeying COG orders – being a military outfit, they're kind of big on following orders – and must recall the events that lead up to the disobedience in question. His recounting of the events while on trial is the entire campaign, but this being a military trial, certain things are classified. It's an idea that will play out in the campaign: the first time through, certain elements from the game environment will be missing; a second playthrough of the "Declassified" campaign will change events and those in-game elements.

In one example, a gameplay segment could be dramatically altered by the inclusion of a mech, People Can Fly's Adrian Chmielarz explains. So the first time through, Baird may recall pushing through an enemy location with his fellow Kilo Squad. In the second play through, he may have remembered that instead the progress came through the aid of the mech.

It's still too early to show any of this stuff, so for now Epic Games design director Cliff Blezsinski and People Can Fly's Adrian Chmielarz are talking more about what to expect rather than showing it. Another big component of the campaign is adding replay value, doing away with static encounters that play the same way each time. This will be achieved through Gears of War: Judgment's "smart spawning system."

In previous Gears of War games, there would be a trigger location and when the player passed it, emergence holes would open up or Locust would come crashing through a wall or whatever, each time the same event. Chmielarz says changing this will make for more dynamic encounters – it may just mean more enemies spawn or even different enemies, perhaps more difficult to take down than the previous set.

"The story is the downfall of Kilo squad, led by Damon Baird. A base is attacked and Kilo squad tries to deal with it in their own way and things go horribly wrong, then they are put on trial," Chmielarz said. "Kilo squad is Damon Baird and Augustus Cole, 14 years younger. They are thinner and they don't have scars on their faces. But we are also introducing two new characters to the universe: one a red-haired girl named Sophia Hendrick, an Onyx Guard cadet. She's very by-the-book, this sort of an angel on Baird's shoulder. Of course, there's a devil as well: Garron Paduk. He's a UIR (Union of Independent Republics) refugee, the UIR being former enemies of the COG from the Pendulum Wars, and now we see they're all united against the common threat of the Locust. But you can imagine the team dynamics when you have an Onyx Guard and a UIR veteran soldier in the team."

Chmielarz elaborated that the campaign is "a series of flashbacks, a testimony basically of the events leading up to the trial. The first time you play, it's a classified version – if it existed in a written form, there'd be a lot of black ink on it. After you play through it once, you can now unlock the declassified version and sort of learn the full truth behind these events and what really happened over there. So it's the stuff basically that the COG wanted to keep away from the public. Sometimes it's the very existence of an enemy type, like dark wretches – which we know from the lore that these are not exactly Locust – and sometimes it's an ugly truth, like that the COG was about to destroy an area with the Hammer of Dawn strike without first checking if there are any friendly units nearby. Now this stuff is discovered and declassified, so when you play the declassified version of a level, you now have four minutes to leave a level – good luck, you have to kill every Locust to get out of the area in time. This forces you to replay the section in a completely different way."

Chmielarz assured that Gears of War: Judgment would also feature more advanced forms of this feature, where the environment will actually change in the declassified version of a level. "The other thing about the Classification system is that you can also declassify mission details, so in the testimony it's not exactly clear what kind of tools of destruction you have used to achieve your goals. Imagine you play through the game and you literally have these fuzzy items [in the game environment], like 'is it there or not?' We put this cool shader on it and you approach them and you can essentially earn the right to unlock them, and sort of adjust your testimony on the fly. 'Yeah, okay, now I remember it was there.' So imagine Baird, for example, materializing a mech and then going, 'And then we found a mech, so we were lucky, and then this and that happened because we had the mech.' Obviously you would probably perform very well in that section now, and kill a lot of Locust with that mech, so something else will then happen and you will get access to cooler items." Bleszinski added, "It's like a pseudo-narration in parts of the level where you hear the courtroom and things like that."

"I think we have great incentives for you to replay, but we're not talking about this today," Chmeilarz concluded.


Offline Smithk4

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Re: Gears of War: Judgment
« Reply #34 on: June 14, 2012, 07:02:08 AM »
Cool interview!!  :)

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Offline nCogNeato

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Re: Gears of War: Judgment
« Reply #35 on: June 14, 2012, 12:11:52 PM »
Very cool.

Offline nCogNeato

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Re: Gears of War: Judgment
« Reply #36 on: June 20, 2012, 09:34:47 AM »


This Gears of War takes you back before events of the original “Gears of War” trilogy to the immediate aftermath of Emergence Day. Follow Kilo Squad, led by Damon Baird and Augustus “The Cole Train” Cole, as they fight to save the city of Halvo Bay from an unstoppable enemy in the most intense ‘Gears’ game yet.

Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #37 on: June 20, 2012, 10:54:51 AM »
Cliff Bleszinski: "Games Have Become More Linear and Easier"

Cliff Bleszinski believes that this generation of titles have become too easy. He doesn’t think games challenge us any more. So with Gears of War: Judgment he’s cranking up the difficulty levels.

Speaking to X360A, the Epic Games Design Director outlined the pitfalls of catering to a broader audience, while detailing the pain we’ll go through in Epic Games and People Can Fly’s upcoming Gears prequel.

“It feels like in this current console generation that we’ve taken a lot of steps to grow the audience and what I think’s happened is that the games have become more linear and easier, so it feels like a lot of quick-time-events,” said Bleszinski.

“The more I play games like that the more I turned off to them and just want to get back to systems interacting with systems, and get back to a game that, you know, when was the last time a game really challenged you and asked something of you, right? There’s a reason why Demon Souls and Dark Souls have taken off lately. It’s because they really require you actually try.”

To help embrace this spirit, Gears of War: Judgment has a few nasty tricks up its sleeve, reckons Bleszinski. Just as in the Souls games he references, you should prepare to die.

“Casual mode will still be casual, whatever, if you just want to see graphics and you don’t want to die,” he said. “But every other mode will be hard in this game and you will die.

“When I played this in 4-player co-op… I mean, I’ve been playing Gears since the beginning of the course and I really have to hunker down and focus, and if my buddies aren’t reviving me, and we aren’t working as a team, you’re going to die, and it’s okay to die a few times in a game to try some different strategies, the S3 respawn system provides unique challenges.”

Not only does this system maintain the challenge, it also means that different players will have different experiences with the game.

“We then get some cool, ‘How did that combat scenario play out for you?’ ‘Oh, I used grenades against this one declassified challenge and then my buddy came in,’ which is interesting and cool, as opposed to, ‘I came around the same exact corner and saw the same exact plane crash, the same exact enemies, there’s nothing unique,’” said Bleszinski.

“There’s nothing unique to you,” added Adrian Chmielarz, People Can Fly’s Creative Director. “This is what we’re trying to provide… your own moments, something that you’ll feel like only happened to you and you figured this out.”

Bleszinski concluded, “If this game doesn’t make you sweat, we haven’t done our jobs.”

Gears of War: Judgment is out next year.


Offline Windedprism

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Re: Gears of War: Judgment
« Reply #38 on: June 20, 2012, 12:39:44 PM »
Great idea dynamic, we need more of this and move away from the hand holding.
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Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #39 on: June 28, 2012, 05:55:35 AM »
CVG sources: Gears of War Judgement targeted for February release
Prequel to Epic Games' blockbuster trilogy set to launch three months after Halo 4

Microsoft has laid out plans to launch Gears of War Judgement at retail in February 2013, a publishing source close to the matter has confirmed to CVG.

It is understood that an exact Europe and North America release date has not yet been finalised, though February has been earmarked as the target month.

In a statement to CVG, Microsoft said:

"We have not made any announcements updating launch timing for Gears of War: Judgment beyond early 2013. Stay tuned for new details about Gears of War: Judgment to be revealed at San Diego Comic-Con, July 12-15."

Judgement, the highly anticipated prequel to Epic Games' blockbuster trilogy, will follow the story of series mainstays Damon Baird and Augustus 'Cole Train' Cole. The project is being developed as part of a partnership between BulletStorm studio People Can Fly as well as Epic Games' in-house North Carolina team.

Microsoft shipped around 18 million copies of the Gears of War trilogy to retail, cementing the game as one of the biggest blockbusters of this generation.

Poland based outfit People Can Fly, which in 2007 Epic acquired a majority stake of, has in recent years worked on the PC edition of Gears of War and had contributed to the development of its sequel.

Yesterday, retailer ShopTo listed Gears of War Judgement for a February 8th release date, though a spokesperson later clarified to CVG that the listing was an estimate.


Offline Windedprism

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Re: Gears of War: Judgment
« Reply #40 on: June 28, 2012, 06:55:40 AM »
Just imagine the next time you play a new Gears after Judgement will be on the next machine :)
I  guarantee ya this dynamic mob spawn stuff is in preparation for some even bigger and nastier Gears action in the future.
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Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #41 on: June 29, 2012, 06:29:00 AM »
Bissell and Auten Writing Gears of War: Judgment, Traviss Out

Epic Games has announced that Gears of War: Judgment is being written by Extra Lives author Tom Bissell and Rob Auten. The duo replace sci-fi scribe Karen Traviss who who was responsible for the series' third installment.

Last year sci-fi author Traviss revealed that she actively avoids playing games in order to approach her work “cold.” She also wrote the Gears of War spin-off novels.

“I have an obsessive personality and it’s taken all my strength not to buy the FIFA game. The thing about Gears, and the thing about anything I work on, is that I must come to it cold. The less I know about something, the better,” she said.

Of the two new Judgment writers, Tom Bissell should be most familiar to gamers. He wrote Extra Lives: Why Videogames Matter, where he discusses - amongst other things - his dual addiction to GTA and cocaine.

Auten, meanwhile, has worked alongside James Cameron on Avatar and two games in the Aliens franchise.

Gears of War: Judgment is out early next year.


Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #42 on: July 12, 2012, 08:10:53 PM »


Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #43 on: July 14, 2012, 05:11:54 AM »
Gears of War Judgment Release Date Announced

Today at Comic Con during the Gears of War panel it was announced that Gears of War: Judgment is coming on March 19, 2013.

Before the rise of the Lambent, the sinking of Jacinto or the detonation of the Lightmass bomb, there was Emergence Day – when the Locust horde burst from the ground and set Sera on a path toward near annihilation. Gears of War: Judgment brings players back to the terrifying aftermath of E-Day, before the events of the Gears trilogy, for the most intense and challenging Gears game yet.

Get ahead of the game and learn the essentials of OverRun’s new class-based competitive gameplay through the OverRun tutorial video released today. Narrated by Damon Baird, players will see the required skills they need to defend as a COG or attack as a Locust.

<a href="http://www.youtube.com/watch?v=Fvdf8tuBrI8" target="_blank">http://www.youtube.com/watch?v=Fvdf8tuBrI8</a>

Written by Tom Bissell (journalist and author of “Extra Lives”) and Rob Auten, Gears of War: Judgment follows Kilo Squad, led by fan-favorite characters Damon Baird and Augustus “The Cole Train” Cole, as they defy orders and attempt to rescue the city of Halvo Bay from destruction at the hands of the Locust onslaught.

Also today, the all-new “Island” map was revealed.

Island takes place on an archipelago of islands off the coast of Halvo Bay, which serves as a supply and refueling depot that feeds the larger military machine along the coast.  The individual islands are connected by a series of bridges and tunnels, forming a network of unknown size and security.  This is restricted territory, and civilians are not permitted on, or even near, any of the islands.





Offline Smithk4

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Re: Gears of War: Judgment
« Reply #44 on: July 17, 2012, 03:59:06 AM »
Epic shares Gears of War insight and trivia at Comic-Con panel

Cliff Bleszinski, Design Director at Epic Games, along with Production Director Rod Fergusson, voice actor Fred Tatasciore (the voice of Baird as well as "most of the Locusts") and writers Rob Auten and Tom Bissell all took the stage at Comic-Con 2012 for a panel about Gears of War: Judgment. The biggest piece of news out of the panel was that Judgment has a release date: We'll be killing grubs as Baird in the prequel on March 19.

The rest of the panel, however, contained a few juicy bits of Gears trivia, just for fans of the series. If you've lived and died with the COGs for three games now, read on.

A Next Generation Bayonet

The Lancer, that franchise's iconic chainsaw machine gun, wasn't created for Gears initially. "I wanted to see this gun in '98," said Bleszinski.

At the time, Epic was working on Overkill, and Bleszinski said he asked, "What would be the next generation of a bayonet?" The answer was a chainsaw on the end of a gun, and he showed off a few different design variations of the weapon, including one with a circular chainsaw tagged on to the end, and one that flipped out like a switchblade.

Healing from a Distance

Bleszinski thought of creating a pistol that could heal allies and revive people from a distance, but Fergusson shot it down after it was tested for a while. "I'd rather shoot people than heal people with a gun," he said.

Bleszinski got the last laugh, however: The idea has been implemented in Judgment, more or less, with the introduction of a healing grenade that also revives anyone it hits.

The Roly Poly Ticker

Another idea that never made it into the series was an armored ticker - a rolling, armor-protected version of Gears' annoying little self-destructive imps.

A video was shown with the armored ticker attacking Marcus Fenix in a test level. Though bullets bounced off of it, the force pushed the ticker away. In the end, said Fergusson, an armored ticker didn't feel as satisfying or as dangerous as the explosive one.

Fun Wins

One fan asked, if Gears of War: Judgment is a prequel, why there are more advanced versions of standard series weapons included in Baird's upcoming game. "We know that the chainsaw lancer did not exist at the time of Judgment [in the existing lore], but it will exist in the game," Bleszinski answered. Why is that? "Fun wins."

Fergusson agreed, saying that if there was ever a time where something that would be fun in the game bumped up against something more boring like continuity or reality, "fun wins." That's a rule the Gears series has had for a while, and it'll remain the case with Judgment.

Torque Bow Replica Incoming

In the past, Epic has released Gears of War replica weapons alongside new games, as pre-order bonuses or as separate purchases. The Lancer was created for real-life in this way, and the retro Lancer was the most recent special creation. Another fan asked during Q&A if there was another weapon tapped for Judgment.

Fergusson said there weren't any official releases planned, but that the replica creators for Epic were working on creating a "lifesized torque bow." At first, they'll just be creating it for Epic's own promotional use, but there's a chance that a torque bow replica will be available to sale to the public at some point.

Gears on the Big Screen

And finally, a fan asked about the Gears of War movie that's been a perpetual rumor around the series. Bleszinski confirmed that planning had slowed down a bit, but that he and Epic Games were aiming to restart the push closer to the end of this year.

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