http://www.youtube.com/watch?v=dyBl0TpOzSA
(http://files.g4tv.com/ImageDb3/284466_S/Xbox-720-Ad-Spotted-In-Real-Steel-Trailer.jpg)
Speculate away!
It's set in the future, i think I/Robot and sh*t like that has similar stuff.
In the future, ALL people drink Coke.
Following initial reports from tech blogs Fudzilla and SemiAccurate, our sources have confirmed that mass production of the system's GPU will indeed begin by the end of 2012 but will not, however, be based on AMD's 7000 series Southern Islands GPU. Instead, the processor will be derived from the 6000 series, which was introduced last year. More specifically, it will be akin to the Radeon HD 6670, which offers support for DirectX11, multidisplay output, 3D and 1080p HD output. The chip currently has a market price of upwards of $79.99.
In real terms, the Xbox 720's raw graphics processing power is expected to be six times that of the Xbox 360 and will yield 20-percent greater performance than Nintendo's forthcoming console, the Wii U.
Developers are likely to receive development kits based on the system's final configuration in August. Projected pricing for the console was not provided.
It's sounds about right timeline wise, I wonder what they will do with the disc storage format, will they adapt blu ray?
Has it been confirmed as the ''720'' though?
It's sounds about right timeline wise, I wonder what they will do with the disc storage format, will they adapt blu ray?
Since blu ray has become an industry standard for physical media, I would be surprised if they didn't adapt blu ray.
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Adopting Blu_Ray would be great but doesn't that mean that Microsoft would have to pay Sony licencing fees? Dunno if they'd go for that.
The report also claims the console may not play used games. The anti-used game system could in theory link a copy of a game to a specific Xbox Live account.
Link (http://kotaku.com/5879202/sources-the-next-xbox-will-play-blu+ray-may-not-play-used-games-and-will-introduce-kinect-2)
The report also claims the console may not play used games. The anti-used game system could in theory link a copy of a game to a specific Xbox Live account.
Link (http://kotaku.com/5879202/sources-the-next-xbox-will-play-blu+ray-may-not-play-used-games-and-will-introduce-kinect-2)
This might call for the raising of some fingers out there...especially, since it seems this would essentially also affect rentals.
backwards compatability do you guys think it's important or not?
backwards compatability do you guys think it's important or not?
"While we appreciate all the interest in our long-range plans for the future, we can confirm that there will be no talk of new Xbox hardware at E3 or anytime soon. For us, 2012 is all about Xbox 360-and it's the best year ever for Xbox 360. The console is coming off its biggest year ever-a year in which Xbox outsold all other consoles worldwide. Xbox 360 didn't just outsell other consoles, it also outsold all other TV-connected devices like DVD players, as well as digital media receivers and home theatre systems. And in our seventh year, we sold more consoles than in any other year-defying convention.
This year, we will build on that Xbox 360 momentum. With "Halo 4," "Forza Horizon," "Fable: The Journey," and other great Kinect games on the way, our 2012 Xbox lineup is our strongest ever. This year, we will deliver more TV, music, and movie experiences for Xbox 360-as we'll make it even easier to find and control your all entertainment. And this year, Xbox games, music, and video are coming to Windows 8 so people can enjoy their Xbox entertainment wherever they go."
Quote"While we appreciate all the interest in our long-range plans for the future, we can confirm that there will be no talk of new Xbox hardware at E3 or anytime soon."
[Source: Kotaku (http://kotaku.com/5893685/microsoft-the-new-xbox-wont-be-shown-at-this-years-e3)]
Plus if the Mayan prediction comes true, we'll all be playing with twigs and pebbles by the end of the year! ;)
Plus if the Mayan prediction comes true, we'll all be playing with twigs and pebbles by the end of the year! ;)
Psh, maybe if the mayans hadn't all died they woulda finished their calendar.
Unlikely as it may have seemed, Microsoft has made it clear it has no plans to announce a new Xbox at this year's E3 in June.
"There will be no talk of new Xbox hardware at E3 or anytime soon," said Microsoft spokesperson David Dennis in a statement to Bloomberg. "For us, 2012 is all about Xbox 360."
It's not an unexpected revelation, though it does shoot down what rumors and speculation remained about an E3 2012 announcement of the so-called Xbox 720. What's strange is that Microsoft would even make such a statement; prior to this it had repeatedly declined to comment on reports regarding the Xbox 360's successor, so to even say as little as Dennis did is a shift from what we've seen.
This is, however, the right call for Microsoft to make. The February NPDs released last week show the 360 continues to excel in the United States with its 12th month in a row of 40-plus percent of the current-gen console market share. That is not entirely the result of the competition faltering; Microsoft sold 426,000 systems in the U.S. last month, which is nothing to scoff at. Its sales continue to increase at a point that systems in the past have traditionally declined, as demonstrated in the handy chart below which Microsoft was happy to share with its January NPD spin.
Announcing a new platform this year, even one that launches in 2013 (as Bloomberg says it will, according to two anonymous sources), will do no favors for the 360 and provide little benefit for Microsoft. It's possible such an announcement could take the wind out of Nintendo's sails as it plans to push Wii U hard this year starting at E3, but it likely would not be worth it. This isn't another situation like this generation where Microsoft can get its system out ahead of both competitors, a move that helped to ensure it would not be trounced as the original Xbox was by the PlayStation 2. A 2013 reveal and launch would still almost certainly get Microsoft's box out ahead of the PlayStation 4; meanwhile it's unclear how well Wii U will be able to compete with those two.
Plus if the Mayan prediction comes true, we'll all be playing with twigs and pebbles by the end of the year! ;)
Psh, maybe if the mayans hadn't all died they woulda finished their calendar.
For the record, they didn't all die, there are still Mayans alive in Central America today... #)
But, from what I've read, they're also refusing to showcase their latest product at E3... :D
1Up has posted an image of a possible prototype for the upcoming system:
(http://www.1up.com/media?id=3938724&type=lg)
Looks rather similar to the current design on the outside. The same article: [Microsoft Prudently Opts to Wait on New Xbox Announcement (http://www.1up.com/news/microsoft-wait-new-xbox-announcement)] details why the company may have opted out at this time.
The short of it has to do with this:
(http://www.1up.com/media?id=3938723&type=lg)Quote
Unlikely as it may have seemed, Microsoft has made it clear it has no plans to announce a new Xbox at this year's E3 in June.
"There will be no talk of new Xbox hardware at E3 or anytime soon," said Microsoft spokesperson David Dennis in a statement to Bloomberg. "For us, 2012 is all about Xbox 360."
It's not an unexpected revelation, though it does shoot down what rumors and speculation remained about an E3 2012 announcement of the so-called Xbox 720. What's strange is that Microsoft would even make such a statement; prior to this it had repeatedly declined to comment on reports regarding the Xbox 360's successor, so to even say as little as Dennis did is a shift from what we've seen.
This is, however, the right call for Microsoft to make. The February NPDs released last week show the 360 continues to excel in the United States with its 12th month in a row of 40-plus percent of the current-gen console market share. That is not entirely the result of the competition faltering; Microsoft sold 426,000 systems in the U.S. last month, which is nothing to scoff at. Its sales continue to increase at a point that systems in the past have traditionally declined, as demonstrated in the handy chart below which Microsoft was happy to share with its January NPD spin.
Announcing a new platform this year, even one that launches in 2013 (as Bloomberg says it will, according to two anonymous sources), will do no favors for the 360 and provide little benefit for Microsoft. It's possible such an announcement could take the wind out of Nintendo's sails as it plans to push Wii U hard this year starting at E3, but it likely would not be worth it. This isn't another situation like this generation where Microsoft can get its system out ahead of both competitors, a move that helped to ensure it would not be trounced as the original Xbox was by the PlayStation 2. A 2013 reveal and launch would still almost certainly get Microsoft's box out ahead of the PlayStation 4; meanwhile it's unclear how well Wii U will be able to compete with those two.
Source: [1up (http://www.1up.com/news/microsoft-wait-new-xbox-announcement)]
... lets face it monopolies are good for no one :)
High stakes.
... I'm not personally looking to drop a dime at launch. ;D
I just don't see how that's possible, given such a large % of game customers don't have Internet. Contrary to popular belief, there are still a lot of people worldwide that still buy & play games offline. It would be a huge risk losing those customers simply to fight a losing battle against piracy.
I bought the 360 on launch day and barely touched it for six months because I still had old xbox & PS2 games to finish, never been off it since! :)
Personally, I'm in no hurry to jump into next-gen. My 360 backlog is obscene. Unless the next Xbox is fully backwards compatible, and there are aggressive incentives regarding trade-ins/upgrades, I plan to milk my 360 for all it's worth for the next year or two until they stop releasing 360-exclusives.
I don't want to repeat the same mistakes I made last-gen by stretching my focus too thin among too many consoles. I will hold off on buying mult-gen crossover titles since I'll want to play the newer console versions. This will guarantee a large library of older cheaper titles welcoming me to the new Xbox. O0
What follows naturally from this is that each disc would have to be tied to a unique Xbox Live account, else you could take a single disc and pass it between everyone you know and copy the game over and over. Since this is clearly not going to happen, each disc must then only install for a single owner.
Microsoft did say that if a disc was used with a second account, that owner would be given the option to pay a fee and install the game from the disc, which would then mean that the new account would also own the game and could play it without the disc.
But what if a second person simply wanted to put the disc in and play the game without installing – and without paying extra? In other words, what happens to our traditional concept of a “used game”? This is a question for which Microsoft did not yet have an answer, and is surely something that game buyers (as well as renters and lenders) will want to know.
Xbox One: Revealed -
(http://sphotos-c.ak.fbcdn.net/hphotos-ak-ash3/263216_10151622488916023_213796960_n.jpg)
http://www.youtube.com/watch?v=TP_E6Bn6fWM
A key issue discussed has been the "Always On" debate as well as the ability for the new system to play used games. Wired is reporting that the support for used games will not be outright prohibited, but potentially require a fee.QuoteWhat follows naturally from this is that each disc would have to be tied to a unique Xbox Live account, else you could take a single disc and pass it between everyone you know and copy the game over and over. Since this is clearly not going to happen, each disc must then only install for a single owner.
Microsoft did say that if a disc was used with a second account, that owner would be given the option to pay a fee and install the game from the disc, which would then mean that the new account would also own the game and could play it without the disc.
But what if a second person simply wanted to put the disc in and play the game without installing – and without paying extra? In other words, what happens to our traditional concept of a “used game”? This is a question for which Microsoft did not yet have an answer, and is surely something that game buyers (as well as renters and lenders) will want to know.
[Full Article (http://www.wired.com/gamelife/2013/05/xbox-one-analysis/)]
Xbox One games will require a one-time activation code to use, but you'll still be able to trade and sell them online, Microsoft tells Kotaku—although we're not 100% clear on the details.
Speaking to us at the big event in Redmond today, Microsoft corporate vice president Phil Harrison clarified a couple of details about the system's used game policy and explained that there will be a solution for people who want to trade games with their friends.
Here's how the system works: when you buy an Xbox One game, you'll get a unique code that you enter when you install that game. You'll have to connect to the Internet in order to authorize that code, and the code can only be used once. Once you use it, that game will then be linked to your Xbox Live account. "It sits on your harddrive and you have permission to play that game as long as you’d like," Harrison said.
Other users on the console will be able to play that game as well, Harrison said. So you don't need to buy multiple games per family. "With the built-in parental controls of the system it is shared amog the users of the device," he said.
But what if you want to bring a game disc to a friend's house and play there? You'll have to pay a fee—and not just some sort of activation fee, but the actual price of that game—in order to use a game's code on a friend's account. Think of it like a new game, Harrison says.
"The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One," he said. "They would then have to purchase the right to play that game through Xbox Live."
"They would be paying the same price we paid, or less?" we asked.
"Let’s assume it’s a new game, so the answer is yes, it will be the same price," Harrison said.
But that doesn't mean used games are dead. In fact, Harrison told us, you'll be able to sell your Xbox One games online.
"We will have a solution—we’re not talking about it today—for you to be able to trade your previously-played games online," Harrison said.
The Xbox exec wouldn't give further details on how this system will work, but we're assuming that once you're done with a game, you can trade the code online and it will be erased from your machine. But what will you get? Other games? Microsoft Points?
No matter how the final system works, it is not likely to please GameStop, the world's biggest buyer and seller of used video games, but it could be a tantalizing way to share games with your friends in the virtual space.
The show was boring as expected but at least we got to see the console this time! :)
Not keen on the look of it or that it comes with Kinect, the pad looks cool though, the second account fee which is obviously Microsoft's way of screwing pre-owned users over is a disgrace and could well be a major deal breaker for many people.
Yeah, design of the box is underwhelming, the fact that the system itself looks like one of those old school VCR/DVD Combo sets doesn't help. :P(click to show/hide)
Backpedalling already! (http://www.xbox360achievements.org/news/news-15003-Xbox-One-s-Used-Games-Policy-Still-Being-Finalised.html)
I figured that question would come up. Definitely Xbox has said that they do support the trade-in/resale games at retail and that they want to handle communication from this point forward on that. I think what is important to note is that all three of the consoles that have launched have now come back and they say, 'I realize the value of the buy-sell-trade model,' and they have built that into their new consoles moving forward. We anticipate that we are going to be able to leverage that, like we leverage it on the consoles today.
Digital content can be easily discovered. We will actually work with Microsoft and we will work with Sony as they come out with – I guess what you would call 'non-gaming entertainment properties.' We'll be selling those in our store.
There's lots of rumors out there. I, for one, am very interested in what they're going to say at E3.
Microsoft Patents Achievements for Watching Television
Look, we weren't going to report on this originally, because trust us we're as bored of reading half-baked, assumption-filled news posts about the Xbox One as you are. But the trouble is, we kinda have to report on this because it applies to achievements.
Last November Microsoft applied for a patent on an achievements system designed to reward viewers for watching television. That's right. Achievements for watching telly.
"Television viewing tends to be a passive experience for a viewer, without many opportunities for the viewer to engage or have interactive experiences with the presented content," says the application.
"To increase interactive viewing and encourage a user to watch one or more particular items of video content, awards and achievements may be tied to those items of video content."
"Additionally, by tying the awards and achievements to particular items of video or advertising content, viewers may be encouraged to increase their viewership of the content, thus increasing advertising opportunities."
While the specifics of how the system would work are not outlined in the description, the suggestion is that viewers would be offered achievements for watching an entire series, or a special televised event.
In addition to this, Microsoft also envisaged a way of incorporating Kinect into this madness, rewarding viewers for certain actions like holding up a specific product in front of the sensor during adverts.
It's worth pointing out that a patent filing doesn't necessarily mean Microsoft will pursue the system. But bearing in mind the company's focus for their next gen console (TV, TV, TV, TV, Sports, TV), then we'll let you come to your own conclusions.
We are designing the new Kinect with simple, easy methods to customize privacy settings, provide clear notifications and meaningful privacy choices for how data will be used, stored and shared.
We know our customers want and expect strong privacy protections to be built into our products, devices and services, and for companies to be responsible stewards of their data. Microsoft has more than ten years of experience making privacy a top priority. Kinect for Xbox 360 was designed and built with strong privacy protections in place and the new Kinect will continue this commitment. We’ll share more details later.
Seeking perhaps to head off criticisms that it had been vague (at best) and incompetent (at worst) in its messaging of core Xbox One services at the console's reveal last month, Microsoft today unleashed a flood of news, detailing the specifics of how the machine handles things like internet connectivity and used game sales.
The news was almost all bad.
Here's a recap:Even some of the "good" news is really just "not as bad news". Or "an avoidance of bad news".
- The console must connect to the internet once every 24 hours in order for you to play games. For many people, from military personnel to students, that's an inconvenience, maybe even an impossibility. Never mind what happens to everybody's console if Microsoft's servers ever come down.
- The Xbox One will allow the sale of used games, at "participating retailers", but only if the publisher allows it. Publishers being the very people opposed most fiercely to used video game sales.
- There are restrictions on how you can "give" and "loan" your games away. What's more, lending won't be available at launch, with Microsoft still "exploring the possibilities with our partners".
- Responding to fears over privacy issues surrounding the "always plugged-in" Kinect, Microsoft says you can turn the Kinect off.
Leaving the sole piece of "oh, OK, that's pretty cool news" to be:
- You can have up to ten people in your Xbox One "family", and can share all your content among them, regardless of which console they're using.
Making matters worse is that while some of the information provided is vague and confusing, the company is refusing to clarify, saying the news details "everything we can share today", and that "We look forward to sharing more details in the months ahead". If Microsoft can't answer now, it creates the impression it doesn't know now.
While it's hard to fathom why Microsoft would walk into the fire like this, only a few days out from the biggest video game trade show of the year (E3), the timing and nature of the info dump may actually be the very reason.
Could Microsoft be taking its lumps now, among the video gaming hardcore and away from the international spotlight of E3? Leaving their presentations next week to be about the things that might actually sell the console, like games? Let those have the last marketing laugh?
You'd have to hope so. Otherwise the Xbox One is going to have a very steep hill to climb to win over a market growing increasingly dismayed at its core services and "features".
Note: It's important to remember that, while Microsoft is catching all the heat today, Sony has likewise been vague about many of these same issues, and it remains to be seen whether the PlayStation 4 will share any similar restrictions or policies.
With our modern architecture, Xbox One games will load more quickly, will be always accessible from the cloud, and there is no physical limit to the size or scope of the content provided.
Here are our platform policies and capabilities for game licensing – all of which will be made available when Xbox One launches later this year:
•Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.
•Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.
•Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.
•Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.
•Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.
•Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.
In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.
As we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons.
In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies.
We are excited about this new generation of games and entertainment and look forward to sharing more news with our fans.
Microsoft Cancelling One-on-One Interviews with Xbox Executives at E3 (http://www.gameranx.com/updates/id/15240/article/microsoft-cancelling-one-on-one-interviews-with-xbox-executives-at-e3/)Definitely not a good look. Shows up as fear of having conflicting reports floating around the conference and/or the pending grilling. Such as...
@AnnoyedGamer:
After canceling the post e3 round table for media, Microsoft are now canceling interviews? How deep a hole are they trying to dig??
As Microsoft announced yesterday, whether or not secondhand Xbox One games will be allowed--and if an activation fee will be required--will be left up to individual publishers.
GameSpot has contacted a host of publishers asking them to clarify their stance on the matter, but thus far only Fallout and Elder Scrolls publisher Bethesda has responded.
"We haven't had time to fully understand and evaluate their policy," a company representative said.
GameSpot also reached out to major publishers including Activision Blizzard, Electronic Arts, Capcom, Warner Bros., Take-Two, Ubisoft, and Konami. Responses will be added here if they are provided.
Wedbush Securities analyst Michael Pachter does not believe publishers will completely block Xbox One used games due to the possibility of significant gamer backlash or boycotts.
At the same time, Pachter said some publishers may move to block Xbox One used games for a certain period of time after launch in an effort to avoid cannibalization of new game sales.
This period of time was not specified, though Grand Theft Auto parent publisher Take-Two Interactive CEO Strauss Zelnick said last month that after eight weeks, publishers don't care much about used game sales.
"If you can keep the game in consumer's hands for 8 weeks, you almost don't care anymore about used game sales because it's the first 8 weeks that really nail you," he said at the time.
Words fail me! (http://www.xbox360achievements.org/game/microsoft-store/achievements/)
Words fail me! (http://www.xbox360achievements.org/game/microsoft-store/achievements/)
I'll help you out... how f***ing retarded is that? :D
Today we talked about some of the changes to the new achievements system coming with Xbox One. We just got done hearing from Chad Gibson, Principle Group Program manager for Xbox Live Gaming features and Mike Lavin, Sr. Global Product Marketing manager for Xbox Live on our live broadcast. This morning, we asked Cierra McDonald to explain some of the achievement changes in greater detail for us. Here is what she wrote for you guys
Ahoy! My name is Cierra McDonald. I’m from Chicago, I’m an Illini (I-L-L!!!), and most pertinently, I’m the Program Manager for the Xbox Live Achievements service. My love of gaming started as a wee child, playing Super Mario Bros. at home and joining friends on Altered Beast and Contra at the local arcade. My family’s team sport is Boggle. And apropos of nothing, I once shattered my elbow – or as my surgeon once put it, it’s like Humpty Dumpty fell onto a diamond surface. Fun facts!
Achievements are like a delicious gravy (or a fudge sauce, for the more dessert-minded) on top of a developer’s tasty meal of a game. Playing the game is fun by itself; and achievements add an extra layer of discovery, exploration, and accomplishment that reinforces the natural enjoyment of the gameplay. For Xbox One, my team (an incredible group of smart, hardworking folks) and I have rebuilt the Achievements system to be more powerful and more flexible so that developers and publishers can deliver more interesting, complex, and fulfilling goals and rewards to you. What exactly does that mean?
Xbox blazed the trail back in 2005 by introducing Xbox Live Achievements as a metagame whose cumulative score – Gamerscore – spans across games on every Xbox Live platform. Many of today’s gaming systems followed our model and now offer achievements or badges as well.
Let’s start with what you get.
With Xbox One, we are once again breaking the mold and this time, we want consumers to reap more tangible benefits. In addition to Gamerscore, which will remain as a critical part of the Xbox gaming experience (and yes, your Gamerscore from Xbox 360 will carry forward to Xbox One – there’s only ONE Gamerscore (see what I did there?)), consumers can now unlock digital artwork, new maps, unlockable characters, and temporary stat boosts via achievements. And this is not limited to games! Other Xbox One applications such as video and music apps can now use Achievements to bring you awesome sneak peek content, early access, or subscription extensions. Only games will give you Gamerscore.
Cool, you can earn cool stuff with Xbox LIVE Achievements. Let’s talk about how they work.
There are now two types of Achievements: achievements and challenges. An achievement is probably already familiar. There’s a goal or activity you must accomplish and a reward that you receive upon completion. You can unlock an achievement at any time, be it on a game’s launch day or 3 years later. I guess you can say an achievement is like a promise in that sense. A challenge, on the other hand, is more like an opportunity – better grab it while you can! It is also comprised of a goal and a reward; however, challenges are time-bound (as in, real life time). That means you can only unlock during its eligible time window, and if you get close but don’t complete the goal when it ends… *Kanye shrug*
Achievements and challenges are both officially considered Xbox Live Achievements, so they inherit many of the same benefits:
-You can unlock them and win their rewards;
-Once unlocked, they are saved to your achievement history;
-They each have an icon to visualize the cool thing you did;
-They often are associated with a Game DVR capture to show your friends that you are better than they are
-Developers can release more of them after the game’s initial release (more on that in a bit).
There are also some notable differences between them:
-Challenges are time based. As just noted, challenges are only available for a certain period of time. Only your activity during that timeframe will count toward unlocking the challenge. Achievements do not expire, so you can unlock them at your leisure.
-Challenges do not give out Gamerscore. We want everyone to have the same shot at increasing their Gamerscore to its highest potential. Since challenges are intentionally temporary (an opportunity) and achievements never expire (a promise), only achievements may offer Gamerscore as a reward.
-Challenges may cross titles, but achievements cannot. Achievements cannot be shared across titles whereas challenges are allowed to span multiple titles.
-Challenges can be unlocked by the community. Community challenges are typically goals that exceed what a lone player can accomplish in the given period of time. Imagine, for example, a game releases a headshot weekend challenge that requires players to cumulatively headshot 1 million baddies in a 3 day period. And every person who participates and meets the challenge’s goals gets the unlock on his or her achievement history and reaps its reward.
Another really cool thing with the new Achievements system is that it’s cloud-powered. A magical term, I know, but it delivers real value to users. Check it out:
Having cloud-powered achievements makes it easy and consistent to run challenges across all players of a game simultaneously.
It makes it possible for developers to add new achievements and challenges after their game is initially released. Why is that good for you?
1) It means you can get new achievements without always being required to buy new content (read: free!) or download title updates.
2) It allows developers to learn from and respond to user activity and focus on adding stuff that you’ll find fun. For example, let’s say a certain game is known on community forums to have a fun little sub-game of kicking chickens. Wouldn’t it be amazing if the game developers noticed the community enjoying an unintended aspect of the game and creating a challenge around it, with a reward to boot?
3) It empowers developers to involve the community (that means YOU) in the achievement creation process. If they so choose, a developer could run a contest for users to submit and vote on challenge ideas, for example, with the winning idea being released to the public as a legitimate Xbox Live Achievement. Not too shabby!
Let’s bring it all home and talk about what you actually see:
-The Xbox One dashboard experience greatly improves how you discover and view Xbox Live Achievements.
-Ever wondered how far along you were toward completing an achievement, particularly those that involve a lot of collection or linear progress? With Xbox One, games may now expose your latest progression toward unlocking an achievement right on the dashboard, even before you launch the game.
-Quickly catch up on what your friends have been up with the achievement activity feed that keeps you informed about your friends’ latest unlocked achievements.
-Check out video clips of that magical moment when an achievement was unlocked.
-Easily discover upcoming challenges for a game at any time.
-Your achievement history has been transformed into a more beautiful gallery of achievement icons that properly show off your hard-earned victories.
You guys all rock, thanks from all of us here on our dev team. Can’t wait to see you on Live!
Microsoft has this week released some confusing statements and policies regarding how the Xbox One will work around the world. We've tried to get to the bottom of them, with no avail.
Earlier in the week, a guide on pre-ordering the Xbox One was published by Microsoft. Saying that the console is only launching in 21 countries this November, it also says the following:
Xbox One games are for activation and distribution only in specified geographic regions. See game package and/or retailer product information, for each game’s specific geographic regions.
Which was alarming, but also lacking in specifics. If an imported game was first activated in a foreign region, would it work? What were those specified regions?
A Microsoft representative helped clarify at least one thing a little later, telling the Army Times: "Military personnel will be able to take their Xbox One and play their games with them without an issue as long as the game has been ‘activated’ once in the U.S. Your games go with you and play, no issues."
Later, the official Xbox Support Twitter account was replying to concerned users about whether the console was region-free, and said that the Xbox One would not even work if it was used in a country not listed in that initial 21.
The problem there being that the Xbox Support Twitter account was one of the most notorious suppliers of confusing information at the Xbox One's reveal.
So we reached out to Microsoft for clarification on the issue. And...didn't get much further. We were initially sent the following statement:
At this time, we have announced Xbox One will be available in 21 markets in November this year and additional markets later in 2014. Similar to the movie and music industry, games and other content must meet country-specific regulatory guidelines before they are cleared for sale – which means that games will work in the broad geographic regions for which they have been cleared, much as today with Xbox 360. While the console itself is not geographically restricted, a user’s Xbox Live account, content, apps and experiences are all tied to the country of billing and residence.
Again, not terribly helpful. It made a lot of suggestions, but offered nothing concrete. Meeting "country-specific regulatory guidelines" simply means passing classification. We have no idea what "broad geographic regions" are, and if the console itself is not "geographically restricted", but everything else is, how does that actually work?
So I gave them three specific examples and asked for clarification.
- Could I import a game from the United States and play it on my Australian Xbox One?
- What exactly were the "broad geographic regions"? Could someone in Germany import a game from the UK and be able to play it?
- If content is locked to a specific country, could there be multiple international accounts on the one system?
Their response was "we don’t have any additional to share beyond the statement currently". Great.
For reference, the PS3 was completely region-free. The PS4 is as well. The PS3 even allowed different international accounts on the one system (I had an Australian, US and Japanese account). The Xbox 360 wasn't locked at the hardware level, but some publishers chose to implement their own region blocks.
Digging Into Xbox One's Used Games Policy (http://uk.ign.com/articles/2013/06/19/digging-into-xbox-ones-used-games-policy)Keys to this article:
The physical disc is an important factor in this equation. When you buy something digitally there is an understanding that you won’t be able to share it – PC and console gamers alike are used to that. But when you buy a disc? Then, part of what you are buying is surely the ability to share or give away or resell that physical object. This is how consoles have always worked. When you buy a CD or a vinyl record, that music doesn’t get magically tied to your iTunes account.
The question becomes, do you trust Microsoft as the curator of your gaming life? Do you trust that particular corporation with control over your games, and when and how you play them? It’s easier for many people to trust a company like Valve, which has a very different relationship with its customers, than one like Microsoft (or indeed Sony, which hardly has a spotless record in protecting its customers’ data).
"I think sharing is intrinsically important to humans,” Walker asserts. “It's too easy to dismiss culture as greedy/everyone for themselves, etc, because on a micro level it simply isn't true. In fact, it's really only true on a corporate level. What we're seeing [here] is, just as we have with music and film, corporations trying to apply their sociopathic corporate mindset to consumers as a mass. And consumers aren't a mass, they're people, and they defiantly share.”
I'll stick with the 360 for now because I like the system and, let's face it, I'm invested in it already. When the 360 is no longer supported I will jump to either the PS4 (I'm sure I'll find something to like about it from multiplatform titles or their store) or the WiiU (Kinda excited about Smash Bros.). I just cannot believe that the Xbox One is everything I never asked for. I mean it boggles the mind.
I can see leaning more towards the PS4 myself, unless there's some dramatic change or alteration to the Xbox One...for now, much like you say, Xbox 360 still has a slew of games I've been meaning to get to.
This is a departure from Microsoft's current policy for the Xbox 360, which requires independent game-makers to either work with an outside publisher—a company with a licensed agreement to publish games on Microsoft platforms, like EA or Activision—or publish their games through Microsoft Studios. That policy was reportedly remaining in place for the Xbox One.
The details are still hazy, but according to this new report, indies will be able to release games on Microsoft's next-gen console without jumping through all of those hoops.
While Microsoft hadn't offered many specifics on the Xbox One's indie policies, they did mention broad plans to support indie developers, with former Microsoft Xbox head Don Mattrick telling Kotaku, "We're going to have an independent creator program... There's no way we're going to build a box that doesn't support that."
Sony, on the other hand, has offered indies self-publishing on all of their platforms including PlayStation 4, which created a significant contrast between the two console-makers.
Game Informer reports that Microsoft will allow developers to set their own release dates and pricing, and will aim to certify games in as few as 14 days. They also report that retail Xbox One units will be able to be converted into developer-unlocked debug consoles.
Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at gamescom in August.
"My goal is for it to just show up in the marketplace.... Of course there will be different pivots inside of that. There will be everything from what are we curating, kind of like spotlight content, to the normal discoverability stuff like recommendations, what's trending, what's got a lot of engagement on the platform. And you'd be able to find that content in any of those. There wouldn't be any difference based on what type of game it was. Then of course there will be other type of pivots where you can go and look at whether its a genre of game or any other. But you shouldn't think of it as there's an indie area and a non-indie area.
Just as today, where we will highlight things that are coming in on the service, we want to make that more discoverable. We'll make it things that we curate as well as the other ways that you find content whether that's what your friends are doing or what we recommend based on your play behavior. Or top listings. We want to make sure we have all of those types of discoverability mechanisms."
As for what the process will be like for gamers and indie developers to publish on the Xbox One, Whitten only shared the basics with us today. He says that it will be a simple process of visiting a website to sign up as a developer to set up your console as a devkit. You'll be able to download the devkit and edit source code on your PC to transfer over to the Xbox One.
No word on any cost to developers, but if you want to charge for your games, Whitten says that pricing will resemble what it does on today's Xbox 360 Marketplace.
Whitten hopes that their certification system required before publishing games on the console will take care of both the technical and policy requirements necessary to ensure that there's no funny business happening with either IP infringement or any policies they might reveal on mature content.
I was wondering about Xbox live. Will your account work on both consoles? I mean,just renewed my subs and if I get a Xbox one,will I have to get another live subscription?
One account works across all playstation platforms,so we'll see I guess.
I was wondering about Xbox live. Will your account work on both consoles? I mean,just renewed my subs and if I get a Xbox one,will I have to get another live subscription?
One account works across all playstation platforms,so we'll see I guess.
It'll work across both systems. :)
The console will still function if Kinect isn’t plugged in, although you won’t be able to use any feature or experience that explicitly uses the sensor.
Asked just how "off" the Kinect can be, Whitten answered totally off.
You have the ability to completely turn the sensor off in your settings. When in this mode, the sensor is not collecting any information. Any functionality that relies on voice, video, gesture or more won’t work. We still support using it for IR blasting in this mode. You can turn the sensor back on at any time through settings, and if you enter into a required Kinect experience (like Kinect Sports Rivals for instance), you’ll get a message asking if you want to turn the sensor back on in order to continue.
We still believe in Kinect. We aren’t interested in splitting the development base. The more demos I’ve seen, the more I’ve used it – the more impressed I am. The team feels strongly about Kinect, and I hope we’re able to prove that when you use it.
We also have a ton of privacy settings to allow people to turn off the camera, or microphones, or put it in a state just for “Xbox On” and IR blasting – there will be a lot of user control for that.
The thing we all understood, and hence this change, is that there are some scenarios where people just may not be comfortable. We wanted people to be 100% comfortable, so we allow the sensor to be unplugged. And clearly the “it dropped” scenario is possible.
The most obvious thing is watching a DVD/BD, or streaming a movie, or HDMI pass-through, your experience isn’t impacted (except you miss voice and IR blasting)
There is no “gotcha”, but obviously, if there is a game that REQUIRES Kinect (like Rivals), or something where Kinect IS the experience (like Skype), those won’t work.
That said, for people who have privacy concerns there are user control settings, which we believe are great.
Good old M$, you now don't need Kinect but we'll force you to have it anyway by only releasing the console with it bundled!
Drop Kinect, knock £100 off the price and they'll be on to a winner, can't see them doing it yet though.
Good old M$, you now don't need Kinect but we'll force you to have it anyway by only releasing the console with it bundled!
Drop Kinect, knock £100 off the price and they'll be on to a winner, can't see them doing it yet though.
That's the key word there...they've still got a few months. ;)
Cool (http://www.xbox360achievements.org/news/news-15810-Xbox-One-Cools-Down-if-It-Gets-Too-Hot.html)
Xbox One Season Pass Guarantee Announced, CoD and BF4 Participating
Microsoft has revealed the 'Season Pass Guarantee program' for Xbox One, promising that with any Season Pass you purchase for a participating Xbox 360 title, you'll get the equivalent Season Pass for the game on Xbox One. You must own the game on both platforms to be eligible.
Hinted at during last night's Call of Duty: Ghosts multiplayer reveal, with Activision declaring that the game's Season Pass will carry across from Xbox 360 to Xbox One, other publishers participating in the initiative include Electronic Arts and Ubisoft, with titles like Battlefield 4.
Purchasing the Xbox 360 Season Pass for a participating game automatically grants access to the same pass on Xbox One, meaning there'll be no need to re-buy content you already own.
The question “is the Xbox One backwards compatible?” has surfaced many times, with most naysayers saying the new console’s AMD processor is incompatible with the programming of current-gen games. During E3, then-Microsoft-executive Don Mattrick also implied Xbox One backwards compatibility wasn’t possible, going so far as to say if people wanted to play Xbox 360 games they should buy that console. But Microsoft has changed its course on several issues since then. And an exclusive interview with one Microsoft representative indicates Xbox One backwards compatibility may still be on the table for the next-gen console.
During a recent visit to a Microsoft Store, we asked the Xbox One sales lead about many of the console’s features and games. Most of our 30-minute interview saw the rep sticking to the talking points we’ve all heard by now, with one notable exception: Xbox One backwards compatibility.
“I know some parts of the E3 presentation got a lot of flak, but I don’t think everything’s set in stone,” said the sales lead, who wished to remain unnamed. [Publisher's note: our writer shared with me a scan of the rep's business card; the source is legitimate.] “I’ve heard the backwards compatibility thing is still being ironed out and might happen. So don’t count on the answer being a firm ‘no’ just yet. They’ve really been listening to feedback, and that includes backwards compatibility for Xbox One.”
Even if Xbox One backwards compatibility remains impossible after the console launches, there’s still one way for Xbox One owners to play old games on the system. It just happens to be a clunky workaround, and it still requires an Xbox 360. But, for those who are desperate, it will work on Day One.
As shown in this Xbox One unboxing video, The Xbox One has an “HDMI In” port in addition to the normal “HDMI Out” port. The HDMI In port is designed for set-top boxes such as one for cable TV to be plugged directly into the Xbox One, thus enabling all that voice-controlled channel surfing Microsoft touted at the Xbox One reveal event. However, anything with an HDMI cable could technically be plugged into that port and run through the Xbox One. That includes an Xbox 360, which Microsoft confirmed a while back.
Again, it’s an inglorious workaround for Xbox One backwards compatibility, because it technically means you’re viewing the game on Xbox One but playing it on Xbox 360. The solution would also require gamers to have both consoles turned on.
Until these exclusive comments from a Microsoft Store Xbox One sales lead, that is. Xbox One backwards compatibility has seemed to be nothing more than a pipe dream, with Microsoft executives even saying as much. But the company has already reversed course on its DRM and used-game policies, and it’s now including a headset in the Xbox One box, another change in strategy. Is it too far-fetched to consider Microsoft may still be debating a change to its Xbox One backwards compatibility stance as well? Under normal circumstances we’d chalk these comments up to being an un-informed rep or an overly eager salesperson. But Microsoft’s road since E3 has been anything but normal.
CVG: A quick word on Kinect - I presume there will never be an Xbox One sold without it. You are doing this for developer-related reasons as much as your own. You want all developers to know that they can always implement Kinect technology because it always comes with every system. Would that be correct?
Harrison: Correct. Xbox One is Kinect. They are not separate systems. An Xbox One has chips, it has memory, it has Blu-ray, it has Kinect, it has a controller. These are all part of the platform ecosystem.
What we have shown really well at Gamescom is the magic of games that use Kinect. We have shown the power of voice control. I'm probably going to piss off your readers unintentionally when I say this; I have an Xbox One at home, and being able to walk in and say "Xbox on", and for the system to recognise me, launch and load my profile, and put my choices of content on the font page is a very magical experience. It makes you think about your relationship with technology in a slightly different way. It's personal. It makes you think, I wish more devices would do this.
Microsoft buys Xbone.com (http://www.xbox360achievements.org/news/news-16109-Microsoft-Buys-Xbone-com.html) ;D
“I don't like it...it disrespects the teams that have put in thousands of hours (already) into the development of the product. Sure, it's cheeky but I don't care for it myself.”
Confirmed: Xbox One Rewards Users With Achievements for Watching TV, Movies (http://www.xbox360achievements.org/news/news-16614-Confirmed--Xbox-One-Rewards-Users-With-Achievements-for-Watching-TV--Movies.html)
Microsoft announced today that Xbox Live Gold members will receive free access to select Xbox One games on a monthly basis starting in 2014.
The announcement expands Microsoft's current Games With Gold program, which gives XBL Gold subscribers free copies of featured Xbox Live Arcade and Games on Demand titles monthly. Originally launched as a limited-time promotion, Games With Gold has since been extended indefinitely as an "ongoing benefit" for Xbox Live Gold members.
No further details regarding the program's Xbox One expansion were announced, though Microsoft notes that more information will be available in 2014.
-Game and app saves and updates. A game save progress barwill show you the status of your game saves. You will also be able to easily tell what games and apps are being updated or have been updated recently.
-Friends improvements. Notifications will be added to see when favorites and friends sign in to Xbox Live. This was one of the most frequently requested features, so we made it a priority to include it in this update. Also, friends who are in multiplayer will be identified in the friends list.
-Kinect voice and motion improvements will continue to be fine-tuned for quality and reliability of Xbox One commands. For example, we've updated some of the gesture functionality to reduce false positives on non-hand objects triggering gesture commands.
-Improved GameDVR video quality through compression algorithm improvements.
-Blu-ray player supports 50 Hz video output for content recorded at 50 Hz. We'll also be updating the Blu-ray Player app in the coming days to round out these improvements.
-Controller and headset adaptor firmware updates will reduce audio static and improve wireless connectivity.
-Silent reboot after system updates and system update on demand now available. If your console is in Instant On mode, the update will happen automatically and return to standby upon completion. This means you won't need to power on your console after an update moving forward. If you want to take future updates when available without waiting for your console to do it on its own, we've added this option under system settings and you'll be able to use it next update. It will only show as available when there is an update to take.
"Building off a record-setting holiday, we are excited to announce a new promotion in which fans in the U.S. can buy an Xbox One at a special price of $349, starting tomorrow, January 16, from their preferred retailer," said Mike Nichols, corporate vice president of marketing for Xbox. "We are thankful for all the excitement for Xbox One this holiday and proud to offer more fans the amazing games lineup, Xbox Live gaming community, and continual innovation that Xbox One fans have come to enjoy."
Loving the new update. Game hubs are cool. Plus hearing the next update will enable you to save screenshots.
http://www.youtube.com/watch?v=JQNIyJhdIbk
This holiday, Xbox is offering unmatched value and choice for gamers with a diverse mix of bundles starting at $349. Every day this week, we’re adding new Xbox bundles to our holiday lineup, giving fans more ways to experience the greatest games lineup in Xbox history. Today, we’re pleased to announce the Xbox One Rise of the Tomb Raider Bundle – the ultimate Tomb Raider experience that’s perfect for Tomb Raider fans around the world as well as gamers new to the critically acclaimed survival-action series. The bundle features:
1TB hard drive, so fans can play and store more games than ever
Full-game download of the highly anticipated and Holiday 2015 Xbox exclusive Rise of the Tomb Raider
The exclusive Tactical Survival Kit Content Pack, which contains a new outfit and weapon skin for Lara
Full-game download of Tomb Raider: Definitive Edition, the HD remake of 2013’s critically acclaimed and award-winning Tomb Raider
Featuring epic, high-octane action moments set in the most beautiful and hostile environments on earth, Rise of the Tomb Raider delivers a cinematic survival action adventure where you will join Lara Croft on her first tomb raiding expedition as she seeks to discover the secret of immortality. The Tactical Survivor Pack, available exclusively in the Rise of the Tomb Raider Xbox One bundle, equips Lara with a new outfit, upgraded abilities and spec-ops tactical gear taken from enemy forces.
The Xbox One Rise of the Tomb Raider Bundle will be available starting in November for $399 USD. Discover the Legend Within only on Xbox this holiday, exclusively available at Microsoft stores and Best Buy in the U.S. and participating retailers in all markets where Xbox One is sold except Canada, China and the UK.
The holidays are just around the corner and with more Xbox One options this year, there’s never been a better time to buy. We’ve got something for everyone this holiday with a variety of Xbox One options, including the Xbox One Elite Bundle, Xbox One Halo 5: Guardians Limited Edition Bundle, the Xbox One Forza Motorsport 6 Limited Edition Console, the Gears of War: Ultimate Edition bundle and more. Stay tuned for more Xbox One news on Xbox Wire each day of this week!
It’s day two in our week full of bundles and to help gamers get into the holiday spirit, we’re packing a punch today with value like never before. We’re excited to unveil the Xbox One 1TB Holiday Bundle featuring a few of our favorites from the greatest games lineup in our history: Gears of War: Ultimate Edition, Rare Replay and a full-game download of Ori and the Blind Forest. With 1TB of storage, you can play and store more games than ever, including your Xbox 360 favorites thanks to Xbox One Backward Compatibility.
With the Xbox One 1TB Holiday Bundle, fans can look forward to:
Experiencing the original Gears of War rebuilt from the ground up in 1080p, including 60FPS competitive multiplayer with 19 maps and six game modes and five campaign chapters never released on console.
Accessing the entire Xbox 360 Gears or War collection to play on Xbox One through Backward Compatibility at no additional cost when you play Gears of War: Ultimate Edition on Xbox Live by Dec. 31, 2015.
Playing a jaw-dropping collection of 30 iconic games with Rare Replay, from Battletoads and Banjo-Kazooie to Perfect Dark and more.
And immersing themselves in the critically acclaimed action-platformer, Ori and the Blind Forest.
This year we’ve also got an incredible roster of exclusives like Halo 5: Guardians, Rise of the Tomb Raider, and Forza Motorsport 6. With new features added all the time, and the fastest and most social Xbox experience ever coming this November, there’s never been a better time to jump ahead with Xbox One.
The Xbox One 1TB Holiday Bundle will be available starting in October for $399 USD. Check with your local retailer, including Microsoft stores, for details today.
Get the ultimate LEGO building experience featuring an Xbox One 500GB console and Xbox One The LEGO® Movie Videogame where you can play with a delightful and surprising mix of over 90 characters from the film, including Batman, Superman, the Green Ninja, Gandalf, and more.
The Xbox One The LEGO Movie Videogame bundle will be available in October for $349 USD. Check with your local retailer, including Microsoft stores, for details today. The bundle will be available in Australia, Canada, Czech Republic, Denmark, Germany, Greece, Hong Kong, Hungary, Ireland, Israel, Italy, New Zealand, Portugal, Russia, Saudi Arabia, Singapore, Slovakia, South Africa, Spain, Switzerland, Turkey and the U.S.
With the greatest games lineup in Xbox history and an Xbox One bundle for everyone this holiday, which one will you choose? Enjoy your Xbox 360 games with the advanced features of Xbox One, like Game DVR and in-home streaming to Windows 10. Play with friends on Xbox Live. And quickly switch between live TV, games, and apps like Netflix and Hulu Plus. With Xbox One, everyone gets to play.
You might recall that in July, we introduced the Xbox One Gears of War: Ultimate Edition Bundle, which is available now. Today we’ve got something special in store for Gears fans: the Xbox One Special Edition Gears of War Bundle, featuring a 500GB Cirrus White console and controller, a full-game download of Gears of War: Ultimate Edition, the Superstar Cole multiplayer skin and early access to the Gears of War 4 Beta.
Experience the original Gears of War rebuilt from the ground up in 1080p, including 60FPS competitive multiplayer with 19 maps and six game modes, and five campaign chapters never released on console. And for a limited time, when you play Gears of War: Ultimate Edition on Xbox Live, you’ll get the entire Xbox 360 Gears of War collection to play on Xbox One at no additional cost (more details here). Gears of War: Ultimate Edition is also your ticket to early access of the Gears of War 4 Beta in Spring 2016. This is the first Gears at its best – a bundle for veterans of the series and newcomers alike, who want to experience some of the best that Xbox has to offer.
The Xbox One Special Edition Gears of War Bundle will be available exclusively at Walmart in the U.S. starting in November for $349 USD.
Also today, we’re unveiling the Xbox One with Kinect Bundle featuring an Xbox One 500GB console, Kinect for Xbox One and full-game downloads of Dance Central Spotlight, Kinect Sports Rivals and Zoo Tycoon. Experience the greatest games lineup in Xbox history, including Kinect favorites where you can jump right in.
With Xbox One, you can join friends on Xbox Live, the world’s premiere gaming community, use your voice to find your favorite entertainment, snap apps, switch instantly and start recording game clips. With new features and enhancements added all the time, and over two hundred since launch, there’s more fun for everyone on Xbox One.
The Xbox One with Kinect Bundle will be available starting in October for $499 USD. Check with your local retailer, including Microsoft stores, for details today. The bundle will be available in Argentina, Australia, Canada, Chile, Colombia, Czech Republic, Greece, Hong Kong, Hungary, India, Mexico, New Zealand, Poland, Russia, Saudi Arabia, Singapore, Slovakia, South Korea, Taiwan, Turkey, UK, United Arab Emirates and the U.S.
The Xbox One Fallout 4 Bundle features a 1TB hard drive, the critically-acclaimed Fallout 4, and a full-game download of Fallout 3. Play and store more games than ever with the 1TB hard drive and Xbox One Backward Compatibility. And don’t forget, Fallout 4 players will be able to play PC mods free, first on Xbox One.
The Xbox One Fallout 4 Bundle includes:
◾1TB Xbox One console
◾Xbox One wireless controller with 3.5mm headset jack
◾Fallout 4 full game download
◾Fallout 3 full game download, now playable on Xbox One
◾14-day Xbox Live Gold trial
The Xbox One Fallout 4 Bundle will be available 10 November for $399 USD. Check with your local retailer, including Microsoft stores, for details including pricing and availability.
XBox One Update Promises Faster Downloads
(http://gearnuke.com/wp-content/uploads/2016/03/xbox-one-new-1-1-1-700x350.jpg)
An update rolled out today and it's being detailed -
We’ve made several optimizations to game and app downloads on Xbox One:
-Customers with high-speed connections (greater than 100Mbps) should experience up to 80% faster download speeds.
-Customers with connections less than 100Mbps should experience more consistent performance that is up to 40% faster than before.
-Additional optimizations have also made background downloads more resilient to intermittent connectivity issues.
Source: [TA (https://www.trueachievements.com/n26040/xbox-one-update-increases-download-speeds-substantially)]
Not very big news at this point, but this would have been nice to have been on the table pre-launch ...
http://www.youtube.com/watch?v=T2KKL0y_j-4
http://www.youtube.com/watch?v=n8i1kf3M9AY
http://www.youtube.com/watch?v=VeA2FmPT7xk
I'm getting fed up with every time I switch mine on there's a friggin update!
Last one was 3.5GB!I'm getting fed up with every time I switch mine on there's a friggin update!
True - and I'm still not sure where to go in order to get the details as to what's included in all those mini-updates. Would be nice to know what your xbox is ingesting.
http://www.youtube.com/watch?v=kx30t7N2Zws
http://www.youtube.com/watch?v=kx30t7N2Zws
Sat through the entire 95 minutes on Sunday night, 95 minutes i'll never get back, awful show if you can even call it a show, still pre-ordered the One X the following morning though. :)
Update begins rolling out today:
http://www.youtube.com/watch?v=s946FOBDmDk
Update begins rolling out today:
http://www.youtube.com/watch?v=s946FOBDmDk
Loving the new update, runs a lot quicker and one big plus for me is that my external HDD is available as soon as I log in, previously it took bloody ages for the xbox to see it.
Update begins rolling out today:
http://www.youtube.com/watch?v=s946FOBDmDk
Loving the new update, runs a lot quicker and one big plus for me is that my external HDD is available as soon as I log in, previously it took bloody ages for the xbox to see it.
Definitely feels a lot slicker in terms of load time and navigation.
The "Blocks" idea is interesting, though it still feels a bit limited. Kinda wish it would let you do a few more things like let you create blocks for Apps and maybe even allow you to group blocks of your favorite games or apps for organization. Maybe what I'm thinking about is something similar to having multiple segmented blocks of pins?
Update begins rolling out today:
http://www.youtube.com/watch?v=s946FOBDmDk
Loving the new update, runs a lot quicker and one big plus for me is that my external HDD is available as soon as I log in, previously it took bloody ages for the xbox to see it.
Definitely feels a lot slicker in terms of load time and navigation.
The "Blocks" idea is interesting, though it still feels a bit limited. Kinda wish it would let you do a few more things like let you create blocks for Apps and maybe even allow you to group blocks of your favorite games or apps for organization. Maybe what I'm thinking about is something similar to having multiple segmented blocks of pins?
I like that idea, maybe they'll add something like that in a future update.
Xbox One May 2018 Update Adds Game Groups
Microsoft's next Xbox One software update is due to be released next month. The appropriately titled May Update will include several improvements and new features, such as game and app groups, the ability to trim video clips without Upload Studio, more refresh rate options, and improvements in a few areas.
Game and App Groups
A new feature has been added to Pins: Groups. Here, players can create multiple collections that include anything from the My games & apps section of the dashboard. Players can then give the groups unique names, order them as they wish, and add them to the Home section. They will appear in the Guide, Home, and My games & apps sections of the dashboard and, because they're tied to individual Xbox Live accounts, they'll automatically sync across all consoles on which that gamertag is found. Microsoft has already set up a group for those who can already use the feature that includes all of their pins. Not all alpha members have this feature right now and it will "gradually roll out [...] over time".
(https://static.trueachievements.com/customimages/080082.jpg)
Update begins rolling out today:
http://www.youtube.com/watch?v=s946FOBDmDk
Loving the new update, runs a lot quicker and one big plus for me is that my external HDD is available as soon as I log in, previously it took bloody ages for the xbox to see it.
Definitely feels a lot slicker in terms of load time and navigation.
The "Blocks" idea is interesting, though it still feels a bit limited. Kinda wish it would let you do a few more things like let you create blocks for Apps and maybe even allow you to group blocks of your favorite games or apps for organization. Maybe what I'm thinking about is something similar to having multiple segmented blocks of pins?
I like that idea, maybe they'll add something like that in a future update.
Looks like they're listening!QuoteXbox One May 2018 Update Adds Game Groups
Microsoft's next Xbox One software update is due to be released next month. The appropriately titled May Update will include several improvements and new features, such as game and app groups, the ability to trim video clips without Upload Studio, more refresh rate options, and improvements in a few areas.
Game and App Groups
A new feature has been added to Pins: Groups. Here, players can create multiple collections that include anything from the My games & apps section of the dashboard. Players can then give the groups unique names, order them as they wish, and add them to the Home section. They will appear in the Guide, Home, and My games & apps sections of the dashboard and, because they're tied to individual Xbox Live accounts, they'll automatically sync across all consoles on which that gamertag is found. Microsoft has already set up a group for those who can already use the feature that includes all of their pins. Not all alpha members have this feature right now and it will "gradually roll out [...] over time".
(https://static.trueachievements.com/customimages/080082.jpg)
Source: [TA (https://www.trueachievements.com/n32331/xbox-one-may-2018-update-adds-game-groups)]
Didn't know avatars were still a sought after thing...insofar as new upgrades were concerned. But, hey, what-do-I-know...? #)
http://www.youtube.com/watch?v=2vk8BVq6Wx0
Didn't know avatars were still a sought after thing...insofar as new upgrades were concerned. But, hey, what-do-I-know...? #)
http://www.youtube.com/watch?v=2vk8BVq6Wx0
They were pretty cool when they first launched as they could be used in certain games and loads of games had avatar awards to unlock but they were soon forgot about, surprised they're even bothering with them again.
(https://www.xboxachievements.com/images/news/xboxonex-valve-enhanced-940x528-3-hero.jpg)
All of the above are getting a One X update today.