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  • Fable III (US): October 26, 2010
  • Fable III (UK): October 29, 2010

Author Topic: Fable III  (Read 8891 times)

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Offline nCogNeato

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Re: Fable III
« Reply #90 on: June 24, 2010, 01:21:53 PM »
I admit I'm pretty excited about Fable III right now.   :-*



I'm as excited for this as I am for Kinect.

Me too (read: not at all excited).

Y'all gotta stop sinking my battleship.   :'(


Offline Jaynestown

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Re: Fable III
« Reply #91 on: June 24, 2010, 02:45:58 PM »
I WAS looking forward to it, now I'm not so sure.


Thank god for the new Tomb Raider, helped me de-stress after a tough week! More of the same please

Offline Handshakes

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Re: Fable III
« Reply #92 on: June 24, 2010, 04:48:08 PM »
I admit I'm pretty excited about Fable III right now.   :-*



I'm as excited for this as I am for Kinect.

Me too (read: not at all excited).

Y'all gotta stop sinking my battleship.   :'(


Worry not, Neato. Lionhead has a lot of respect in my book, and since I'm a sucker for ambitious game design plans if anyone can turn me around on the game it is the hype-anator Peter Molyneux.
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Re: Fable III
« Reply #93 on: June 25, 2010, 08:23:57 AM »
fable 3 will be great, kinect will be great. I am firmly on board the hype train for both, neato is the driver and TJ is stoking the fire  ;D

Offline nCogNeato

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Re: Fable III
« Reply #94 on: June 25, 2010, 12:25:46 PM »
choo-choo


Offline Failed

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Re: Fable III
« Reply #95 on: June 25, 2010, 03:00:17 PM »
Maybe if they make Fable 3 an exciting and interesting game to play instead of the easy, randomness of the other two boring iterations.

Offline GamerMan316

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Re: Fable III
« Reply #96 on: July 08, 2010, 06:42:18 AM »
Molyneux: Rockstar influenced Fable 3
Lionhead boss promises Kinect won't be wasted on 'crass mini-games' in new title

Peter Molyneux has pointed to the Grand Theft Auto series as a major influence on Fable III.

The Lionhead boss and his team have scrapped the traditional Start button menu in the game in favour of The Sanctuary - a collection of rooms you can walk into to see clothes, maps and more.

Speaking in a new interview, Molyneux told CVG that Rockstar's open world series was a great influence on this and other areas of the game.

"I think things like Grand Theft Auto [have influenced us] - the way they use shops rather than doing lists is great," he said. "We've used some of that, especially in The Sanctuary area. I just feel the way that entertainment is going is trying to give us less and less complexity or 'fiddly-ness' and more accessibility."

Molyneux promised fans that Kinect connectivity in the game wouldn't be wasted on "some crass mini-game where you jump around and kick chickens", adding that:

"Sitting back and playing with your controller and then accessing Kinect as you do that just gives you cool stuff."

Fable III is due to be released on October 26 for Xbox 360, with Molyneux promising the PC version "a few days later".


Offline Handshakes

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Re: Fable III
« Reply #97 on: July 08, 2010, 12:12:35 PM »
Ugh. So they replace the slow, clunky menu system with... An even slower, equally clunky house system of GTA4?
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Offline TaraJayne

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Re: Fable III
« Reply #98 on: July 09, 2010, 10:04:15 AM »
fable 3 will be great, kinect will be great. I am firmly on board the hype train for both, neato is the driver and TJ is stoking the fire  ;D
Agreed, Peep peep woo woo (or whatever noise a train makes)
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Offline nCogNeato

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Re: Fable III
« Reply #99 on: July 09, 2010, 10:28:06 AM »
fable 3 will be great, kinect will be great. I am firmly on board the hype train for both, neato is the driver and TJ is stoking the fire  ;D
Agreed, Peep peep woo woo (or whatever noise a train makes)

lmao


Offline GamerMan316

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Re: Fable III
« Reply #100 on: July 20, 2010, 12:10:07 PM »
Molyneux: Fable 3 'a bigger game world than Halo'
Lionhead boss talks size

Peter Molyneux has claimed that Fable III contains a bigger game world than that found in any other Microsoft Games Studios title.

Molyneux would know, of course - as well as being boss of Fable creator Lionhead, he also heads up MGS worldwide as creative director.

His claim would leave Fable III with a bigger world than the latest instalments in the Halo, Crackdown or Gears Of War series.

"Fable, because it is part-simulation, part-role-playing game, part-action-adventure... it's got more voice acting, a bigger cast, more musical scores, a bigger, freer world - more so than any other game in the whole of Microsoft Game Studios' portfolio, full stop," he told GamesIndustry.biz.

"It's got more bugs, more active bugs, than any game that MGS has ever had in its history - and the team of over 100 people are working insanely long hours, and they're coming down. That's the way it is."

Molyneux recently admitted that that Fable II was riddled with bugs.


Offline sambo

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Re: Fable III
« Reply #101 on: August 20, 2010, 08:25:56 AM »
Fable III won't see the return of Pub Games, Peter Molyneux has told Joystiq.
Molyneux had harsh words for Pub Games, calling the infamous gold glitch that allowing players to kick off Fable II absolutely loaded a "disaster" and says it will be ditched for the third game.

In its place will be a new tie-in, which will be revealed a few weeks ahead of the game's launch in October. What will it be? Kinect support won't arrive until after Fable III is launched, so it's nothing to do with that...

Offline sambo

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Re: Fable III
« Reply #102 on: August 20, 2010, 12:44:34 PM »
Lionhead boss Peter Molyneux has told OXM that the studio has dropped one of the Xbox Live features from Fable 3 because of a shortage of resources.
When the game was first announced, it was to include an advanced form of weapon trading: weapons would evolve depending on how you use them and the size of your Gamerscore, and you would then be able to trade the custom weapons online.

No longer, we were told at Gamescom. The weapon customisation and evolution is all present, but the auction system proved too much. "The burden of running this online auction server became a burden too many," said Molyneux.

"It was on our list of features to do, but we had the choice of doing the main co-op right, and balancing the game, or we could do the trading house. And we decided to do the co-op."

You can still trade weapons, but you have to do it one-on-one with people on your Friends list: as in Fable 2, they appear as orbs within your world which you can interact with. Or you can haul them in as a henchman using the aforementioned co-op; any loot or skills you earn can be taken back into your game.

Offline nCogNeato

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Re: Fable III
« Reply #103 on: August 20, 2010, 02:06:39 PM »
You can still trade weapons, but you have to do it one-on-one with people on your Friends list

That's probably for the  best.  The auction would have been abused and I would have to deal with all of the crybabies on xbox.com.   ;)


Offline Lukehi

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Re: Fable III
« Reply #104 on: August 20, 2010, 02:23:00 PM »
The ambassador spirit shines through... ;)



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