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Not even funny
Check out Microsoft's awful Natal promotion, this time used in the tv show Smallville, terrible, it's the way the whole segment avoids subtlety to such an extent Microsoft would have been better off just screening a proper Natal commercial during the ad break instead.
Valve slams 'sh*tty party games'Developer pledges never to make a 'tiresome' Natal mini-gameValve has slammed "sh*tty" motion control party-games - and, despite expressing interest in Project Natal, has pledged never to place a 'tiresome' mini-game for the device in Left 4 Dead.Speaking exclusively to CVG ahead of the release of Left 4 Dead 2 DLC The Passing, Valve writer Chet Faliszek said that the studio believes Project Natal is "really cool" - but begged other developers not to waste the opportunity it presents."Hopefully we've gotten past the point of mini-games," he said. "I'm sick of that [makes arm movement]. That's not a game for me anymore. Let's get some real interaction going."We have these technologies now that let us interact in different, really exciting ways. It's developers' jobs to do something with it. Impress me. Don't just make sh*tty games I wouldn't want to play if I had to use a joystick."When asked if Valve was looking to put Natal compatibility in any of its future Left 4 Dead games, Faliszek added:"We'll see. You won't have to make the arm movement of sawing off a zombie's head in some tiresome mini-game. I can promise you that."
Jonathan Ross plays Natal on cameraJonathan Ross was videoed playing Project Natal last night at a glitzy Microsoft event in London.The renowned presenter and comedian was filmed swatting balls away in one of Natal's previously exposed mini-games.Of note is the fraction-of-a-second difference between Wossy's actions and those replicated on screen. A video caption assures us this will be trimmed as we get closer to the device's autumn launch."They say that be release all lag issues will be resolved and response time should be nearly instant," the pop-up read.MTV Multiplayer had a similar experience but approached Natal with a more scientific brain, analysing five play-tests and recording the results."I had a pretty large sample size, sitting through 5 demos, capturing about 40 different movements from a variety of journalists. Across those 40 movements, the fastest life-to-screen transition was .08 seconds, while the slowest was .12 seconds. A tenth of a second was the consistent average, though," concluded MTV Multiplayer."What that means is that, in its current state, Natal is not instant, one-to-one motion capture."Nor was it at gamescom last year, when Digital Foundry produced extensive analysis of Project Natal lag and its implications in a variety of scenarios. http://www.youtube.com/watch?v=QGvYFAYqRRw
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