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  • Battlefield: Bad Company 2 : March 05, 2010

Author Topic: Battlefield: Bad Company 2  (Read 15910 times)

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Astrex

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Re: Battlefield: Bad Company 2
« Reply #135 on: April 07, 2010, 02:53:40 PM »
Well you had a better game from when we played the other day  8)

Must be you? Check my K/D ratio.

I got no idea how to do that.... but earlier I spanked some ass.... 30 kills 8 deaths!  :D

Offline Jurassic Parky

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Re: Battlefield: Bad Company 2
« Reply #136 on: April 10, 2010, 09:12:50 AM »


Offline sambo

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Re: Battlefield: Bad Company 2
« Reply #137 on: April 10, 2010, 10:33:59 AM »

Offline Jaynestown

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Re: Battlefield: Bad Company 2
« Reply #138 on: April 10, 2010, 10:50:01 AM »


Thank god for the new Tomb Raider, helped me de-stress after a tough week! More of the same please

Offline Jurassic Parky

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Re: Battlefield: Bad Company 2
« Reply #139 on: April 10, 2010, 11:39:33 AM »
It's because I rule. True Story.


Offline Failed

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Re: Battlefield: Bad Company 2
« Reply #140 on: April 10, 2010, 02:33:11 PM »

Offline GamerMan316

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Re: Battlefield: Bad Company 2
« Reply #141 on: April 11, 2010, 06:14:52 AM »


Offline Jurassic Parky

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Re: Battlefield: Bad Company 2
« Reply #142 on: April 11, 2010, 12:51:33 PM »
The game is pretty awesome, much more fun than Modern Warfare 2. Do kills with specific weapons still count even if you die?


Astrex

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Re: Battlefield: Bad Company 2
« Reply #143 on: April 12, 2010, 07:59:54 AM »
The game is pretty awesome, much more fun than Modern Warfare 2. Do kills with specific weapons still count even if you die?

See I told you so! f*ck Modern Warfare!  8)

Offline Failed

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Re: Battlefield: Bad Company 2
« Reply #144 on: April 18, 2010, 03:19:18 PM »
check out the customized BC2 siggy

NeuroticSarge

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Re: Battlefield: Bad Company 2
« Reply #145 on: April 19, 2010, 02:20:27 AM »
check out the customized BC2 siggy

Like it!

Astrex

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Re: Battlefield: Bad Company 2
« Reply #146 on: April 21, 2010, 05:54:52 AM »
So all the new DLC for the classes is out!

But where are the cheevos?

P.s buy the bundle pack you'll save like 400ms dollaz  8)

Offline GamerMan316

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Re: Battlefield: Bad Company 2
« Reply #147 on: May 10, 2010, 06:14:08 AM »
Battlefield: BC2 console update coming May 11



Recons! Medics! Assaults! Lend us your Engineers! If you're still adhering to your nightly routine of playing Battlefield: Bad Company 2 until your eyes refuse to stay open any longer, you'll be pleased to hear about some upcoming changes coming to console versions of the game. Unless, of course, you actually like the game's unkillable, super overpowered deathcopters. In that case, you're about to be sorely disappointed.

Changes coming in the update -- due out May 11 via Xbox Live and PSN -- include a few balance tweaks of most weapons, a slight nerfing of the attack helicopter and an increase in the velocity of tracer darts, making it easier to stick 'em to that aforementioned helicopter. Joy!

Check out the full list of changes after the jump.

Battlefield: Bad Company 2 update changelog:

    * Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
    * Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
    * Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
    * Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
    * Decreased the damage of the PKM over long range to balance it with other LMGs.
    * Increased the base damage of the Type88 LMG to balance it with other LMGs.
    * Slightly reduced the base damage of the M16 and G3 to balance the increased range.
    * Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
    * Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
    * Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
    * Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
    * Reduced the base damage of the PP2000 to balance the increased range.
    * Increased the damage of the 9A91 over long range to balance its lower magazine size.
    * Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
    * Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
    * Increased the damage of the MP412 over long range to balance its low rate of fire.
    * Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
    * Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
    * Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired  from ammo boxes.
    * Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
    * Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
    * Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
    * Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
    * Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
    * Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
    * Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
    * Fixed a bug where the BMD3 would take extra damage to the front armor.
    * Reduced the explosive damage from Attack Helicopter cannons.
    * Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.


Offline Jaynestown

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Re: Battlefield: Bad Company 2
« Reply #148 on: May 10, 2010, 06:56:01 AM »
Where's the update to stop the little sh*ts I played against at the weekend from spawn killing?  >:(


Thank god for the new Tomb Raider, helped me de-stress after a tough week! More of the same please

Astrex

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Re: Battlefield: Bad Company 2
« Reply #149 on: May 12, 2010, 08:19:26 AM »
<a href="http://www.youtube.com/watch?v=nA8vuVwm-k4" target="_blank">http://www.youtube.com/watch?v=nA8vuVwm-k4</a>

DICE Announces Bad Company 2 Onslaught DLC

At EA's spring showcase that is taking place in London today, DICE announced its first piece of premium DLC for their recent shooter, Bad Company 2 - a co-operative mode called "Onslaught."

Onslaught, which is coming soon says the Swedish developer, is an all new co-operative game mode that consists of 4 objective based missions on some of the game's current crop of maps - Valparaiso, Atacama Desert, Isla Inocentes and Nelson Bay.

The co-op mode will pit you and up to 3 friends against an onslaught - get it? - of enemy controlled AI troops as you tackle various objectives on the map, with a whole host of vehicles to take down from tanks to armoured boats.

All of the maps have been redesigned to fit with the game mode in mind, including such things as sandstorms, night combat and more to keep them feeling fresh.

Onslaught will also include 8 new achievements/trophies and will offer players of all mindsets - both casual and hardcore - something new, whether you just want to play for fun or compete in the online leaderboard.

 

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