Author Topic: Red Dead Redemption  (Read 24486 times)

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DFUSIONITE

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Red Dead Redemption
« on: July 08, 2009, 08:05:36 AM »
This is a game i am REALLY looking forward too. But then again i was one of the few that loved the original - Red Dead Revolver. I think it could be the greatest wild west game ever made, what do you all think?

Article, Screens, Trailer -

http://www.oxm.co.uk/article.php?id=11701






« Last Edit: July 08, 2009, 08:08:14 AM by DFUSIONITE »

Offline GamerMan316

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Re: Red Dead Redemption
« Reply #1 on: July 08, 2009, 08:10:52 AM »
Looking forward to this too mate, really enjoyed the original, got high hopes for Redemption, hopefully they'll keep the Morricone soundtrack too.


Offline sambo

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Re: Red Dead Redemption
« Reply #2 on: July 08, 2009, 12:13:07 PM »
I am also looking out for this game. the first was one of them games that I always intended to get on the oiginal Xbox but never got around to it.

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Re: Red Dead Redemption
« Reply #3 on: July 14, 2009, 08:11:28 AM »
Following from the news that BioShock 2 has been pushed back to a 2010 release, now Take-Two have announced that Red Dead Redemption, Mafia II & Max Payne 3 have all been given the same treatment


Offline Failed

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Re: Red Dead Redemption
« Reply #4 on: July 14, 2009, 11:28:15 AM »
Modern Warfare 2 is scaring the sh*t outta everyone

Offline sambo

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Re: Red Dead Redemption
« Reply #5 on: July 14, 2009, 11:30:16 AM »
Modern Warfare 2 is scaring the sh*t outta everyone
True. At this rate it will be the only game out for Xmas, Which will push it's sales up even further (If possible).

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Re: Red Dead Redemption
« Reply #6 on: September 09, 2009, 06:49:41 AM »
Red Dead Redemption lets you kill ... everything

Red Dead Redemption's promised Wild West sandbox came to life in a build shown off to attendees at PAX over the weekend. One of the first things we noticed is that you can end a life whenever you want. What kind of lives? See a bunny bouncing by? Kablam. Attacked by a wild bear? Kapow. Angry at your horse and want to put him down? Kablang. You can kill literally every living thing in the game and, in some cases, skin them and sell their hides to the furrier in town to make some dough. We doubt he deals in horse skins, however.

Rockstar promises us that the game will have a full ecology system, where the larger animals hunt the smaller animals and the biggest animals will come after people. During our demo we noticed numerous bunnies (the developer on the controller failed to shoot a single one of them), a fair-sized deer, and, of course, numerous horses. It's like Cabela's decided to move into the Western era.

As we mentioned before, you play John Marston, a reformed outlaw who has left his life of crime behind. The government comes to John and asks him to track down the other bad dudes he used to ride with, or else they'll do bad things to him and his wife. That's some choice -- thanks a lot, government. So that's the overall story, but the real beauty of Red Dead Redemption is in its open world.

During the demo, Marston rode past an overturned stagecoach where a man asked us to help catch two escaped criminals -- dead or alive. We rode on ... right past said criminals escaping through the brush, one limping, the other running full speed. We also passedt a camp where someone was just waking up to start the day, and our gracious host pointed out that, "You can ride over there, shoot the guy in the face, and take all of his stuff if you want to."

There were two major encounters in the demo. The first saw Marston and some cohorts were trading a tied-up bad guy to some rough-lookin' hombres in exchange for our friend Bonnie ... but things didn't go too well and a gunfight erupted. They showed off the cover system (fairly standard), the regenerative health system (also standard) and the revamped "Dead Eye" mechanic. In Red Dead Revolver you could use Dead Eye to slow time down, and that's back in this game, but you can also use a second stage of Dead Eye to "paint" your targets and unleash a flurry of bullets when time speeds back up.

The second encounter had Marston riding into a town called Armadillo, past the saloon, stores, a bank and other buildings that are all fully explorable with working commerce systems. He rode up to the sheriff's office and promptly blew away the deputy out front, igniting an all-out battle in town. Men tried to rope Marston with lassos, he gunned down a horse, throwing its rider to the ground and -- as his wanted level climbed higher and higher for "Murder of a Lawman" and "Horse Slaughter" -- Marston was gunned down. The demo was over.

The world is "bigger than anything we've ever made," according to Rockstar. And while the demo consisted of "The Frontier," which looks a lot like Texas or Arizona, you can also ride south to an area that resembles Mexico (deserts, red rocks, dusty) or north to an area that looks like Colorado (pine trees and mountains). Horseback is the main way to travel, and you can spur your horse to move faster, but if you spur it too much you're likely to get bucked off. You can also lasso wild horses, break them, and saddle them.

Besides horseback transportation, you'll also encounter stagecoaches and trains (which can be used as fast-travel points), steamboats, and more. The game is set between 1901 and 1910, and the modes of transport and weapons reflect that. We were asked not to comment on the main sidearm Marston was using in the demo, but it's a semi-automatic from that era. It comes as part of a weapons package that you'll have access to later in the game.

The demo lasted about 15 minutes, so we didn't see nearly as much as we would have liked, including the promised animal killing ... unless you count that one horse. The open world sounds impressive; we just didn't get to travel anywhere in it besides the brushlands and the town of Armadillo. We're happy to come off the rails of the level-based Westerns -- think: Call of Juarez, Red Dead Revolver and Dead Man's Hand -- and give the open world Western another shot after Neversoft's 2006 effort, Gun. If Rockstar can bottle the lightning from GTA and send it back in time to the land of six shooters and horses so we can start a bar fight with someone named "Stinky Pete," we're all for it.


Offline sambo

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Re: Red Dead Redemption
« Reply #7 on: September 09, 2009, 12:32:02 PM »
Sounds promising. I could see myself losing hours shooting Bunnies.

Offline GamerMan316

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Re: Red Dead Redemption
« Reply #8 on: November 14, 2009, 05:50:05 AM »
new screenshots






Offline Failed

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Re: Red Dead Redemption
« Reply #9 on: November 15, 2009, 07:25:37 AM »
screenies look really good, hope they're not mocked up too much.

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Re: Red Dead Redemption
« Reply #10 on: November 25, 2009, 11:17:54 AM »
Red Dead Redemption saddles up in April 2010

While announcing a new trailer for upcoming western epic Red Dead Redemption, Rockstar let it slip that the game is slated to arrive in April of next year, according to Videogamer.com. That gives your wallet yet another reason to be terrified of the first third of 2010.

The latest clip of the game, dubbed "My Name is John Marston," will arrive on December 1. Allow us to give you a sneak peek:

John Marston: "I used to be bad, but now I'm good!"

Former bad guy friend: "I wish you were still bad, but you're not, so I'm gonna make you kill me!"

John Marston: "Man, it sure is dusty here!"

[Gunshots]

[Fade to black]


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Re: Red Dead Redemption
« Reply #11 on: December 02, 2009, 05:52:25 AM »


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Re: Red Dead Redemption
« Reply #12 on: December 08, 2009, 01:24:43 PM »
GameStop offers chance to vote on Red Dead Redemption pre-order bonus



If you pre-order Red Dead Redemption from GameStop, you'll be able to start redeeming a bit early -- specifically, a code for an exclusive pre-order bonus. The retailer will offer customers the chance to vote on one of three in-game challenges that, when completed, will award players an in-game costume.

The hard-earned costume changes will have some unspecified effect on gameplay: according to Rockstar's announcement, "the outfit will uniquely affect how the surrounding world responds to the game's protagonist, John Marston." We don't know what any of the three choices are, but people would respond differently to a man in one of those inflatable sumo wrestler costumes. Just putting that out there. More information about the challenges and the outfits will be released in January.


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Re: Red Dead Redemption
« Reply #13 on: December 15, 2009, 07:11:30 PM »


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Re: Red Dead Redemption
« Reply #14 on: January 13, 2010, 07:22:17 AM »
Sources: Red Dead Redemption development in trouble [update]



When we recently spoke with our trusted sources from Rockstar San Diego, in addition to yesterday's information regarding the Midnight Club franchise, we were also told about the allegedly troubled state of Red Dead Redemption. One source said that the game "was a complete disaster for most of 2009 and previous ... it has since turned around a little bit, but there are huge problems with it still." Unsurprisingly, the issues with the game are repeatedly claimed to be the result of mismanagement -- along the same lines as what was mentioned in the recent "Rockstar spouse" letter.

"Red Dead [Redemption] has been in production for six years (mainly because of horrible management/lack of direction due to fear of disrespecting Rockstar NY) and it will never get the money back in sales it cost to create for those six years," claimed another source.

We asked Wedbush Morgan's Michael Pachter to estimate how many copies he thinks Red Dead Redemption needs to sell to make back its development costs and, more importantly for Take-Two, to be profitable. "I'd say realistically, if everybody [at Rockstar San Diego] was working on it this whole time -- so let's assume it's four years to be fair [Red Dead Revolver was released in March 2004], that's $40 million (about $10 million a year to run the studio) -- to make that back and just break even you need at least $80 million in sales; 1.75 million units. For profit: $160 million/3.5 million units."

Pachter added that "it's got a shot" and that, from what he's seen of the game, "it looks phenomenal." Our sources are less hopeful, unfortunately: "The functional team that was Midnight Club was shattered. All the people who didn't quit or get fired were thrown onto Red Dead Redemption, many of them being demoted. The completely disfunctional team that is RDR was put to top priority. The people who had floundered on that project or outright screwed it up were promoted and are now in complete control of the studio, and they're running it into the ground." We'll have to see when the game arrives in stores this April -- if it does.

We contacted Rockstar for comment on this story and have yet to hear back as of publishing.

Update: We were contacted regarding this story by one Rockstar source, who told us: "It will take 5 million sales at full price to recoup the development costs of Red Dead. The good news is they [Rockstar] are not expecting to make money with Red Dead Redemption. At this point, that project is just supposed to prove that the San Diego studio can make a great quality AAA title."


 

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