Author Topic: Gears of War: Judgment  (Read 14888 times)

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Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #60 on: September 04, 2012, 07:36:18 AM »
OXM Interview with Rod Fergusson (before he jumped ship!)


Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #61 on: September 04, 2012, 08:12:12 AM »
<a href="http://www.youtube.com/watch?v=NNFD0_E6G8Y" target="_blank">http://www.youtube.com/watch?v=NNFD0_E6G8Y</a>


Offline Smithk4

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Re: Gears of War: Judgment
« Reply #62 on: September 06, 2012, 03:29:00 AM »
A Rather poetic review of the next installment of the Gears Of War series from G4TV.com

Gears of War: Judgment Hands-on PAX 2012 Preview -- A Kill All Free-for-All

I played Gears of War: Judgment’s Free-For-All mode at PAX 2012, and I'm pretty amped. So please excuse the excesses of the ranty Gears of War: Judgmentpreview that follows. You know how when you go see a truly great rock band play--I mean like a great band, like the Ramones in 1983, or Nirvana in 1991--and the group gets to that high point in their set, that moment where all the instruments are blazing and perfectly in time, the crowd is jumping, and the sound is truly transcendent?

And it doesn't matter if you're in a crappy club with 14 other people or you're in the Coliseum with 40,000. Everyone is transported. The crowd and the musicians are together in another realm, beyond conscious thought, all grooving in that place of pure expressive ecstasy and bliss that all music aspires toward?

You know that? That's what the best shooters can be like.

When you're playing with the right people, at the right time, in the right state of mind, the entire world falls away, and your id is totally satiated with twitch-action muscle movement and boundless carnage. Shooters are rock 'n roll. Shooters are a drug, but one that doesn't make your teeth fall out.

There are so many imitators, but no one else has ever captured the Gears sweet-spot. The movement is just clompy enough to suggest real weight to your character, but never so clompy it frustrates. The guns do enough damage to make players feel they're dealing death, but never so much damage that you die after a single shot (except when you deserve it, of course).

The Gears of War shotgun is like a work-of-art by itself...and dat Lancer, that chainsaw-fronted rifle of death...damn, man. Epic showed off a new mode for the franchise, Free-For-All, an every-man-for-himself experience new to the Gears line of games. The concept of the mode is a classic: Put 10 gamers together on a closed map with a ton of weapons and explosives and let 'em tear the hell out of each other. There's nothing at all innovative about it, but it has that feel.

This is not a game mode for fans of meticulous strategy. It's just a riot of guns and explosives--shoot first, shoot second--so you need to leave your rationality in the lobby, and give in to the chaos to get the most out of the Free-For-All mode.

According to developer Epic, the idea of this mode is to create something a little faster, a little more punk rock, in response to feedback from gamers. The pace is definitely faster than previous Gears titles and competitive multiplayer modes, but it's never too fast or too floaty like a speed-based shooter. This is still a weight-based shooter. That grounded-in-gravity heaviness that has marked the Gears of War franchise since the first game is baked in.

The weapons are just the kinds of weapons you'd expect, including a new gun called the Breech Shot, a mid-range weapon, designed for headshots. These are Standard issue firearms, but each one is balanced and tuned perfectly. Each weapon feels and sounds so distinctive, you'd know how the tool is employed without even seeing the screen.

There were two new maps shown at PAX as well. The Library is set in a library, and The Gondola features, you guessed it, a moving gondola. Each is a well-designed multiplayer map, exactly how you'd expect a multiplayer map to be, but again, while the designs are nothing innovative, each just feels right. Huge scale violence in a ancient library is incongruous, but once you stop worrying about blowing up all the nice old books, you can identify hiding spots and vantages to take out others.

The Gondola level's innovation is a moving platform holding grenades on a vertical (well, diagonal, actually) playing field. It's perfect for the weird, gung-ho, suicidal tactics and reckless disregard for personal safety of that a game mode like free-for-all encourages.

Reference: http://g4.tv/NN1on4

[/url]
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Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #63 on: September 06, 2012, 06:01:24 AM »
Guaranteed Midnight launch for this game, you probably all already guessed that!   ;D


Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #64 on: September 06, 2012, 06:15:03 AM »
Free For All Information We Know So Far


Players

Ten players confirmed.
Character skins are not confirmed but multiple videos show Gears 3 characters and Judgment characters. Gears 3 characters are possibly placeholders.


Grenades

Frag grenades now can stick opponents to "reward players who have good accuracy."
You spawn with a medium-damage Frag in FFA.
Grenade wall plants are disabled.
Tagging can still be done to players by holding LB and pressing B.
Grenades can be aimed by holding LB.
Ink grenade no longer stun.
Ink grenades have larger AoE (Area of Effect) and DPS (Damage/second). Can be used as deterrents for halls, weapon pickups, doorways. Cannot be rolled or run through without doing DBNO (Down But Not Out).
Grenade counter next to weapon ammo in your HUD.
Grenades glow to more accurately outline them
Frag grenade damage has been lowered.


Loadouts & Weapon Swaps

When spawning, you can choose between Lancer and Hammerburst for a primary, Snub for secondary.
In order to pick up a different secondary, you must switch to your Snub pistol and change out that weapon. Otherwise you will change out your Primary weapon.
Weapon pickups have a faster animation than previous Gears installments.


Breechshot

Power Weapon.
One shot headshot, but if you aim for the body, it takes 3 shots to kill.


Rifles

All rifles (Lancer, Hammerburst, Retro lancer) have the same damage settings as Gears 3.
Retro Lancer is confirmed to be returning. Retro Charge is confirmed to return. Retro is a pickup weapon in FFA.
Failed Retro charge appears to do less damage than Gears 3.


Shotguns

Sawed-off is confirmed to be returning. Damage setting is unknown. Pickup Weapon in FFA.
Gnasher is returning. Damage setting unknown. Pickup weapon in FFA.


Customization

Weapon skins are returning. Flaming Lancer, Immulsion Hammerburst spotted in PAX videos.
Decals & Skins not confined to weapons.


Weapon Control Changes

Tap "Y" to switch between primary/secondary weapons. Faster animation.
Hold "Y" to switch to pistol.
Tap "LB" to throw grenades. Overhand throw.
Hold "LB" to aim grenades. Underhand throw.
Hold "LB" and press "B" to tag grenades to players.
Tac-Com is now toggled through the D-Pad.
Press forward and "A" to mantle cover and also mantle kick.


Alternate Weapon Controls

"X" to run and dive.
"A" to take cover.
Hold "RB" to pickup weapons.
Tap "RB" to reload (takes priority over weapon pickup).
Down on D-Pad for Tac-Com.


Cross-hairs

Cross-hairs are permanent when hip firing or hard aiming.
Hip fire cross-hairs fade, but still turn red when on an enemy.
Hard aim cross-hairs turn to full brightness.


Height Drops

You can roll or run off high ledges, up to "Two Stories" according to developers.
Slight fall damage when taking this course of action.
You can chainsaw/shoot enemies while falling.


Chainsaw

Smoke is emitted when the chainsaw is revved.
Time between revving and being immune to stun has been increased from Gears 3 levels.


Health Regenerator

Pickup/Active effect.
Gives the player bursts of health to give a battle advantage.
Cannot survive one shot kills (Chainsaw, Retro charge, headshot, Gnasher gib, etc.)


Maps

Maps are designed for individual modes.
Gondola and Library are the two maps showcased.
Maps for FFA are more height based.


Spawns

Spawn time is reduced.
Spawn protection time is reduced.


Mechanics

Stopping power is removed.
Retro and DBS will be altered.
Mantle kick is under review for consistency.
No active reload bonus.



Not keen on the crosshairs being permanent, seems a bit too noob friendly for my liking, maps designed for specific modes is a good idea, small maps for FFA, bigger maps for team based gametypes.  Still not sure about the new control system having used the same system (bar the odd change) for 6 years, no doubt it's pretty easy to get used to though.  No stopping power is a big plus, just like Gears 1.   :)


Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #65 on: November 07, 2012, 09:17:08 AM »
First bit of news in ages!

“Gears of War: Judgment” Pre-Orders Kickoff Today

<a href="http://www.youtube.com/watch?v=6YtmdWFWHEg" target="_blank">http://www.youtube.com/watch?v=6YtmdWFWHEg</a>

Starting today, fans who pre-order “Gears of War: Judgment” at participating retailers will receive an exclusive in-game multiplayer weapon at launch, the Classic Hammerburst, along with potential retailer-specific content.

Gears of War: JudgmentThe Classic Hammerburst was the standard-issue assault rifle of the Locust Army during their E-Day onslaught. Highly accurate with a six-round burst, the Classic Hammerburst helped give the Locust a decisive advantage.

Additional incentives will be available from participating retailers in the coming weeks, including exclusive multiplayer character skins Young Marcus, Young Dom, Anya and Alex Brand.


Offline nCogNeato

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Re: Gears of War: Judgment
« Reply #66 on: November 07, 2012, 10:52:49 AM »
Nice.  However I do find it strange that they retroactively introduce these "old" weapons, but they are seemingly more powerful/efficient than their successors.  Technology doesn't work that way.

... oh well... COOL NEW/OLD WEAPONS!    :D

Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #67 on: November 10, 2012, 09:33:55 AM »
<a href="http://www.youtube.com/watch?v=_mbBk9GRsNA" target="_blank">http://www.youtube.com/watch?v=_mbBk9GRsNA</a>


Offline Smithk4

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Re: Gears of War: Judgment
« Reply #68 on: November 13, 2012, 10:17:21 AM »
Some Pre-Order Bonus content

Pre-Order Gears of War: Judgment and receive the Gamestop exclusive "Young Marcus" character skin and the 6-shot Hammerburst!



Pre-Order Gears of War: Judgment and receive the Amazon exclusive "Young Dom" character skin and the 6-shot Hammerburst!


[/url]
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Offline nCogNeato

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Re: Gears of War: Judgment
« Reply #69 on: November 13, 2012, 10:53:29 AM »
Awwwwww

Look at adorable young Marcus & Dom.  Bright-eyed and bushy-tailed.  Not a care in the world.

Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #70 on: December 07, 2012, 01:05:25 PM »
A story in the new issue of OXM mentions a new game mode called Overcome, here's the blurb:

OVERCOME: You'll be able to set up one-round, one-team survival mode as COGs against endless waves of A.I.-controlled Horde called "Co-op Survival." You can't win; the point instead is to last as long as possible.


Nothing else was mentioned and Epic haven't confirmed the mode, maybe the trailer at tonight's game awards on Spike might shed some light but it'll most likely be a campaign based trailer.

<a href="http://www.youtube.com/watch?v=ammCeXAkY64" target="_blank">http://www.youtube.com/watch?v=ammCeXAkY64</a>


Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #71 on: December 08, 2012, 05:55:30 AM »
Nobody has uploaded a quality VGA trailer to youtube yet so here's the Kotaku link

Also, here's the extended play for those that didn't see the stream on the dashboard:

<a href="http://www.youtube.com/watch?v=iJ5AHZ-660c" target="_blank">http://www.youtube.com/watch?v=iJ5AHZ-660c</a>


Offline nCogNeato

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Re: Gears of War: Judgment
« Reply #72 on: December 10, 2012, 01:19:13 PM »
Nice

Offline GamerMan316

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Re: Gears of War: Judgment
« Reply #73 on: December 11, 2012, 07:03:38 AM »
<a href="http://www.youtube.com/watch?v=yLCtJldJ0Ug" target="_blank">http://www.youtube.com/watch?v=yLCtJldJ0Ug</a>


Offline nCogNeato

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Re: Gears of War: Judgment
« Reply #74 on: December 11, 2012, 09:45:12 AM »
Double nice.

 

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