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  • Halo: Reach (UK): September 14, 2010
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Author Topic: Halo: Reach  (Read 22218 times)

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NeuroticSarge

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Re: Halo: Reach
« Reply #30 on: January 12, 2010, 03:17:51 AM »
Loved ODST, not as boring as CoD 3 which i tried to play the other day. sheesh, like i havn't played 736 games like it already?! WAR hoo haaa what is it good for ... answers on a postcard.

The best thing about CoD 3 was the MP. Brilliant!

Not only that,I like war games. :-*
Talking of which,might have a bash later.
I agree, awesome MP on COD3, still popular online too.

Offline nCogNeato

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Re: Halo: Reach
« Reply #31 on: January 12, 2010, 11:07:28 AM »
Maybe i should get neato to buy it and read it to me over the phone, but only if he sounds like Morgan Freeman!

I am subscribed to the magazine.  It comes free with my "Edge Club" membership at GameStop.

BONUS:
If you have Freemanic Paracusia, everything sounds like Morgan Freeman ...






Offline GamerMan316

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Re: Halo: Reach
« Reply #32 on: January 20, 2010, 01:09:40 PM »
New screens for your viewing pleasure  :)













Offline nCogNeato

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Re: Halo: Reach
« Reply #33 on: January 20, 2010, 03:58:28 PM »
So is REACH going to be a third-person shooter?


Offline Failed

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Re: Halo: Reach
« Reply #34 on: January 20, 2010, 05:05:38 PM »
i can't see that happening! what next a Halo RTS?

Offline sambo

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Re: Halo: Reach
« Reply #35 on: January 21, 2010, 01:36:37 PM »
Marcus Lehto, creative director of Halo: Reach, has compared it to the Titanic.
"Reach is like Titanic," Lehto said, according to CVG reports. "We know the end from the beginning. Reach is going to fall and 700 million people are going to perish as a result.

"It's a very dark story to tell, and our goal is to allow the player to experience Noble Team's efforts and get satisfaction from them continuing to fight forward and achieve the final acts of what we can't talk about today. That success is what's so gratifying at the end."


Offline nCogNeato

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Re: Halo: Reach
« Reply #36 on: January 21, 2010, 02:37:36 PM »
Marcus Lehto, creative director of Halo: Reach, has compared it to the Titanic.

"Reach is like Titanic, ..."



... we're going to sink Millions of dollars into making it, and watch it hit a glacier and sink to the bottom of the ocean.


Offline Lukehi

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Re: Halo: Reach
« Reply #37 on: January 21, 2010, 03:19:22 PM »
Marcus Lehto, creative director of Halo: Reach, has compared it to the Titanic.

"Reach is like Titanic, ..."

Celine Dion is doing the soundtrack... :-\



Putting the "stud" back in Bible Study

Offline nCogNeato

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Re: Halo: Reach
« Reply #38 on: January 21, 2010, 05:15:57 PM »
Marcus Lehto, creative director of Halo: Reach, has compared it to the Titanic.

"Reach is like Titanic, ..."

Celine Dion is doing the soundtrack... :-\

I like this game.   ;D


NeuroticSarge

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Re: Halo: Reach
« Reply #39 on: January 22, 2010, 02:12:03 AM »
Marcus Lehto, creative director of Halo: Reach, has compared it to the Titanic.

"Reach is like Titanic, ..."

Celine Dion is doing the soundtrack... :-\

I like this game.   ;D



I'd go down on Celine Dion!

Offline GamerMan316

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Re: Halo: Reach
« Reply #40 on: January 22, 2010, 05:35:01 AM »
Marcus Lehto, creative director of Halo: Reach, has compared it to the Titanic.

"Reach is like Titanic, ..."

Celine Dion is doing the soundtrack... :-\

I like this game.   ;D



I'd go down on Celine Dion!

I wouldn't even touch her with yours  ;D


Offline GamerMan316

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Re: Halo: Reach
« Reply #41 on: January 22, 2010, 05:36:47 AM »
Halo: Reach will 'upset hardcore fans' - Bungie
But title will 'delight' die-hard consumers overall, says studio

Bungie has admitted that elements of Halo: Reach 'will upset hardcore fans' of the series' source material.

However, the studio has pledged that the majority of the game will 'delight' die-hard fans of book The Fall Of Reach - and that it had made the title with the affection for the novel very much in mind.

In an interview with Edge, Bungie execs said the game 'played' to events in the book.

Executive producer Joseph Tung said: "There might be certain things the hardcore fans will take issue with, but there will be other things that will make them absolutely delighted."

And creative director Marcus Lehto added:

"We are very sensitive to the Halo canon, and we are careful not to be stomping on the Halo timeline. We're playing to the events of the book, and while it's not the gameplay version of the book, that story is taking place in the background. We're following one isolated part of what's happening on Reach."

New screens and a fresh video of the game leaked this week.

Microsoft told CVG last week that the title took the Halo series to a 'new level'.


Offline nCogNeato

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Re: Halo: Reach
« Reply #42 on: January 22, 2010, 12:01:05 PM »
Microsoft told CVG last week that the title took the Halo series to a 'new level'.

That was a complete waste of 1 minute.

Worst ... leak ... ever.


NeuroticSarge

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Re: Halo: Reach
« Reply #43 on: January 22, 2010, 12:23:48 PM »
Marcus Lehto, creative director of Halo: Reach, has compared it to the Titanic.

"Reach is like Titanic, ..."

Celine Dion is doing the soundtrack... :-\

I like this game.   ;D



I'd go down on Celine Dion!

I wouldn't even touch her with yours  ;D

Every holes a goal! Especially at my age!

Offline nCogNeato

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Re: Halo: Reach
« Reply #44 on: January 22, 2010, 01:59:52 PM »
Every holes a goal! Especially at my age!

ewww gross ... awesome.


 

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