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Other Platforms => PlayStation 3 => Topic started by: TaraJayne on March 23, 2010, 03:53:55 PM

Title: LittleBigPlanet 2
Post by: TaraJayne on March 23, 2010, 03:53:55 PM
Sony Computer Entertainment has reportedly revealed that a sequel to Media Molecule's LittleBigPlanet is in development.

According to a translation on Tweakers, SCE Benelux's Folkert Langeveld also said that the game will support Sony's new PlayStation Move controller.

"LittleBigPlanet 2 will support the Move," he said, before adding that the platform game is "already in development" at Sony-owned Media Molecule.

Sony has not confirmed the revelation, but did recently reveal plans to re-work LittleBigPlanet to support the PlayStation Move.

Title: Re: LittleBigPlanet 2
Post by: GamerMan316 on May 10, 2010, 01:13:19 PM
Sony unveils LittleBigPlanet 2

Sony has officially unveiled LittleBigPlanet 2, confirming many of the details that leaked over the weekend, and said it will be released in 2010.

In summary, LittleBigPlanet 2 allows you to create content in many genres rather than just the platformer setting of the original. Thanks to something called Direct Control, you can teach things like vehicles to respond to thumbsticks, face buttons, triggers and even the Sixaxis tilt function.

Those who disliked the first game's "floaty" jump will also appreciate the ability to tweak Sackboy control - although by default LBP2 will stick with the existing behaviour so that the 2.3 million levels created with the first game are fully compatible with the sequel.

Sackboy also benefits from a grappling hook this time, effectively allowing him to deploy the first game's "grab" function on the end of a prehensile rope, while levels now have spring pads in them for helping him to get around.

You can also deploy Sackbots - virtual Sackboy-esque robot actors, in essence, who can be placed around levels, resized and dressed up, and to which you can assign AI behaviour, either by selecting it from presets in the "Tweak" menu or through switches and wires as in the first game.

Given how complex things became in LBP1, developer Media Molecule has introduced "microchips", which condense switch and wire behaviour into something smaller - and something that, in keeping with the "Play, Create, Share" theme, you can distribute on PlayStation Network.

Media Molecule also promises that it will be easier to navigate and share content, with Facebook-style activity streams keeping you up to date with your friends' actions (and the best content identified by the developers), the ability to queue level downloads remotely, and a hub-like presence for each player on the game's website.

Levels will also be distributable using "QR codes" - those spotty barcode things - and there's talk of mobile phone applications for remote management of your profile.

Perhaps the biggest change though is the potential to dive into other genres, something enabled by Direct Control. Now it should be possible to make things like racing and puzzle games, shoot-'em-ups and even strategy games. You can even define your own HUD.

Really creative types will also appreciate the option to specify camera behaviour (and even switch between cameras) while Sackbot actions can be recorded. So yes, you can make your own cut-scenes.

Screenshots & Images (http://www.eurogamer.net/gallery.php?game_id=13021&article_id=1087563)

Title: Re: LittleBigPlanet 2
Post by: GamerMan316 on December 22, 2010, 06:15:35 PM
LittleBigPlanet 2 release date confirmed
Sackboy sequel goes 'gold', gets firm date following November delay

Media Molecule has complete development on LittleBigPlanet 2 and confirmed it'll be out In UK on January 21.

"I'm pleased to confirm that LittleBigPlanet 2 has now 'gone gold'," says SCEE man Alex Pavey. "The new game is 100% finished, and will be released on Wednesday 19th January 2011 across Europe, Thursday 20th January in Australia and New Zealand, and Friday 21st January in the UK and Ireland."

It was originally due to arrive in November but was pushed back to January. "We've all been working like powered-up space ninjas and we're almost there, but because we love what we've made, and we love our little sack-friends, and most of all we love all our fans out there, we couldn't let you all get together until we knew we were giving you the best experience imaginable," said Media Molecule at the time of the delay.

A Story Mode demo of LBP2 will be available free on PSN today, December 22, so you'll have plenty of time to toy around with the new Sackboy quest before the game launches in four weeks.