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Capcom is doing something pretty interesting with the release of Dead Rising 2. Prior to its August 31 launch, Capcom will put out Dead Rising 2: Case Zero, an Xbox Live exclusive prequel sans co-op that takes place two years after the original and three years prior to the second game. In short: it's distilled Dead Rising 2 on a much smaller scale.
The game opens up with Chuck Greene, ex-motocrosser and father of infected daughter Shelley, as he speeds into the town of Still Creek in his blood-splattered truck. For reasons we won't get into for the sake of teh spoilerz, Chuck becomes stranded with his daughter Katey, loses all of his Zombrex -- the expensive drug that keeps her infection at bay -- and is tasked with cobbling together a dirt bike from parts scattered around town in the hopes of making it out of Still Creek alive.
Still Creek itself has a very small town feel -- mostly because it's literally a small town. The main drag has a few buildings and alleyways, with accessible rooftops and hidden items to discover, like a high-powered sniper rifle. There's also the requisite hidden survivors, looking for some respite from the gaping maws of the town's hungry inhabitants, should players feel like lending a helping hand. It's straight up Dead Rising 2 in a small town that lasts 12 in-game hours.
And there will be connectivity between the XBLA game and Dead Rising 2, naturally. Players can reach level five in Case Zero, then carry all of those PP points on over to the retail game -- not to mention accrued cash. The Capcom rep accompanying me during my sojourn through Still Creek said that's what Capcom found to be a good balance for carrying over the attributes.
While we bugged Capcom for a launch date and pricing for Case Zero, the rep sadly wouldn't budge. We'll be sure to let you know as soon as we find out.
Really interesting way to:
a) build interest and hype for your new retail game
b) keep the demo interesting, rather than playing X amount of levels or hours
c) rewards those who invest time in the demo by allowing 'carry-over'
Fresh thinking, well done Capcom... O0
Quote from: Lukehi on June 18, 2010, 11:35:02 AM
Really interesting way to:
a) build interest and hype for your new retail game
b) keep the demo interesting, rather than playing X amount of levels or hours
c) rewards those who invest time in the demo by allowing 'carry-over'
Fresh thinking, well done Capcom... O0
I agree, also well done Capcom for making a game with Zombies in it, you know like you used to in days of yore ;D
Any news on them fixing the sh*t save system ??
Quote from: Failed on June 18, 2010, 12:30:12 PM
Any news on them fixing the sh*t save system ??
Nothing to fix, great save system.
But no, no news on what kind of save system they'll use this time, hopefully it'll remain the same as I don't have a problem with it.
i'm sure they will fix it, it's pretty much one of the only things the first game got slated for.
Quote from: Failed on June 18, 2010, 12:44:27 PM
i'm sure they will fix it, it's pretty much one of the only things the first game got slated for.
I'm just reading some guy's blog from 1Up, and he reckons there will be 3 save slots instead of one, but still no word yet, I can see why it got slated but I liked it. This is what the blog says:
With all of the information being relayed to readers across many magazines, blogs, websites, etc. after the Captivate 2010 I've been hearing a lot about Dead Rising 2. Dead Rising 1 being one of my favorite games on the 360, I've been quite happy to hear more and more details about the sequel.
One thing I've been hearing a lot of complaints about, though, is whether or not they will change the game's save system. And I have to say I truly hope they don't. The save system for that game is unique in a certain way and has huge impact on how you play it. When I first played the game I absolutely despised it. I honestly considered it one of the worst games I'd ever played. After playing it for about 4 hours I put it away for 2-3 months. But after hearing a lot of friends and people online talk about how good the game was I decided to come back.
And then I was hooked. What changed for me, and what I think is the key to understanding and enjoying Dead Rising, is changing your perspective on its save system. It's not a linear-progression game like a Gears of War or a God of War III. It's almost like a rogue-like, in a way.
You start of the game at level 1 without knowing where important items are, where to go, what to do, etc. You figure out how to save a couple of survivors and where a couple of good weapons are, get up to level 5, and then you die. That is where most people get frustrated. That is where most people (like Thierry Nguyen, if I remember correctly from a 4 Guys 1 UP episode) decided to just grind.
However, what I believe to be the developers' intention, and a good way to go about it, is to just calmy restart. This time you're starting off at level 5, you know where the katana is, and where to get some orange juice. So you save the same survivors as last, but faster, find a few better items, get better acquainted with the map, and save a few new survivors. You even make it up to level 12. And then you die. Again.
But that's the beauty of the game. Each time you make it a little bit farther, a little bit faster, with a little bit more style. It really forces you to plan out your path, your healing items, your playstyle, etc. This is the only way that the game can really make you learn about all of its items, mechanics, the layout of the mall, etc. If the save system were changed to a traditional one a lot of the game's charm and core mechanics would be lost. And that would be a huge pity.
I really can't wait for Dead Rising 2 and I hope they keep the same save system. It seems like they'll have 3 slots this time, but to be honest, I actually hope they only have 1 like in the old game.
so when i die, and the game makes me start again because i forgot to save the game (because it's a stupid save point). Then when i start a new game i'll be level 3 or whatever level i got to before i died?
Quote from: Failed on June 18, 2010, 01:24:44 PM
so when i die, and the game makes me start again because i forgot to save the game (because it's a stupid save point). Then when i start a new game i'll be level 3 or whatever level i got to before i died?
Yep, that's how it works.
Quote from: GamerMan316 on June 18, 2010, 01:26:58 PM
Quote from: Failed on June 18, 2010, 01:24:44 PM
so when i die, and the game makes me start again because i forgot to save the game (because it's a stupid save point). Then when i start a new game i'll be level 3 or whatever level i got to before i died?
Yep, that's how it works.
That's silly!! Does it auto-save your level then? I might still be level 3 :P
Quote from: Failed on June 26, 2010, 10:20:58 AM
Quote from: GamerMan316 on June 18, 2010, 01:26:58 PM
Quote from: Failed on June 18, 2010, 01:24:44 PM
so when i die, and the game makes me start again because i forgot to save the game (because it's a stupid save point). Then when i start a new game i'll be level 3 or whatever level i got to before i died?
Yep, that's how it works.
That's silly!! Does it auto-save your level then? I might still be level 3 :P
Yep, you'll be at level 3 should you wish to play the game again. A friend of mine just ignored all the story missions and tried saving survivors and grinded until he reached the maximum level (50) and then died, started the game again with full abilities and inventory slots and stuff and breezed through the story.
I did the story from the beginning and only got to about Level 25 by the time i'd finished it.
Dead Rising 2: Case Zero dated
Capcom has said that Dead Rising 2: Case Zero will be released on 31st August and exclusively on Xbox Live.
This will cost 400 Microsoft Points (£3.40/€4.80).
Case Zero serves as a prologue to Dead Rising 2, introducing main character Chuck Greene and some new gameplay elements. You'll pick-up the story two years after Dead Rising 1 and three years before Dead Rising 2, and find Chuck and daughter Katey trapped in the zombie-infested town of Still Creek.
You'll be able to duct tape weapons and objects together, just like in Dead Rising 2, and any "player levels", "prestige points" and "combo cards" earned will carry over into the full game.
Quote from: GamerMan316 on July 23, 2010, 09:36:41 AM
Dead Rising 2: Case Zero dated
Capcom has said that Dead Rising 2: Case Zero will be released on 31st August and exclusively on Xbox Live.
This will cost 400 Microsoft Points (£3.40/€4.80).
Case Zero serves as a prologue to Dead Rising 2, introducing main character Chuck Greene and some new gameplay elements. You'll pick-up the story two years after Dead Rising 1 and three years before Dead Rising 2, and find Chuck and daughter Katey trapped in the zombie-infested town of Still Creek.
:o
I was expecting the game to be priced at at least 800 points, 400 is a complete bargain. Especially if there are 12 hours of gameplay as suggested. I cannot wait now! They are very clever pricing it so low, it means loads of people will get it equating to a lot more game sales when the full retail release comes out. I hope it catches on.
You'll be able to duct tape weapons and objects together, just like in Dead Rising 2, and any "player levels", "prestige points" and "combo cards" earned will carry over into the full game.
Brilliant price, I was expecting 800 at the very least but 400 is a steal.
Quote from: GamerMan316 on July 23, 2010, 05:40:57 PM
Brilliant price, I was expecting 800 at the very least but 400 is a steal.
Indeed. It will be an even bigger steal when they do a DOTW for 200MSP! ;D
If i die in Dead Rising 2: Case Zero at say level 3, can i start the game again at level 3.
Also can i choose to Restart the Story and start at level 3 too?
I'm enjoying making random weapons and killing zombies, i keep forgetting to save though .... and save my daughter
Drill+Bucket = Drill Bucket ?!!? RANDOM WEAPON, AWESOME ZOMBIE DEATH
Quote from: Failed on September 01, 2010, 10:22:54 AM
If i die in Dead Rising 2: Case Zero at say level 3, can i start the game again at level 3.
Also can i choose to Restart the Story and start at level 3 too?
If it's anything like the first game, yes. I haven't died or restarted yet so i'm not sure.
Quote from: Failed on September 01, 2010, 10:27:14 AM
I'm enjoying making random weapons and killing zombies, i keep forgetting to save though .... and save my daughter
Drill+Bucket = Drill Bucket ?!!? RANDOM WEAPON, AWESOME ZOMBIE DEATH
The drill bucket is indeed awesome. ;D
Ending F .... oh dear >_<
you can restart with unlockables, cash and level after finishing the game, dieing or at anytime by pausing and restarting.
Quote from: Failed on September 01, 2010, 12:40:19 PM
Ending F .... oh dear >_<
you can restart with unlockables, cash and level after finishing the game, dieing or at anytime by pausing and restarting.
Like the first game then, I might give the first game a blast later.
Got Ending A on my first blast through it, gonna just go on a zombie killing rampage now. :)
i never played the original- not a gamer back then remember , how good is it
it's shite, nah, play Dead Rising Zero it's only £3 and it's a little taster of waht the first is like (except you can't make weapons).
im not a fan of the first because of the save mechanism, i will probs still play the 2nd though.
Ending D ... which was slightly more depressing than ending F. I havn't even bothered trying to make the bike yet :P just been exploring and pissing about with survivors, my next play through (#3) i will make the bike i think. #4 to save all the survivors and #5 for 1000 kills.
I just got the 1000 kills achievement, on the previous run, as I was about to fire my shotgun at about 6 zombies the game bloody ended with me on 998, finished with 1006 after I reloaded the save.
Quote from: fizz on September 01, 2010, 09:09:38 PM
i never played the original- not a gamer back then remember , how good is it
You were a gamer, you just only played certain games. Sims, roller coaster tycoon, theme hospital or any puzzle games on the pc, and you also had a pink DS back then. Now you are a 360 gamer, which i guess means you are a REAL gamer now. Also i seem to remember you watching me play dead rising on occasion, I told you how awesome it was but then again you never listen to me anyways :P
Quote from: DFUSIONITE on September 02, 2010, 12:55:59 PM
Quote from: fizz on September 01, 2010, 09:09:38 PM
i never played the original- not a gamer back then remember , how good is it
You were a gamer, you just only played certain games. Sims, roller coaster tycoon, theme hospital or any puzzle games on the pc, and you also had a pink DS back then. Now you are a 360 gamer, which i guess means you are a REAL gamer now. Also i seem to remember you watching me play dead rising on occasion, I told you how awesome it was but then again you never listen to me anyways :P
i dont remember what happened last week, let alone last year or whenever it was, an i dont listen, when u start droning on, i tune out
Just got done with my 1st playthrough, got ending A. O0
Quote from: Jurassic Parky on September 03, 2010, 08:06:06 AM
Just got done with my 1st playthrough, got ending A. O0
show off :P
Great little game here. I bought it and played it through today, got endings F (because I couldn't figure out how to get into the hardware store to get that idiot's precious broadsword) and then A. It is short (maybe 4 hours?), but I'd say worth the $5.
The funny thing is that all of the flaws of the original Dead Rising are still in there. Forget to save and you are in a world of hurt. And although there is only one boss (psychopath) battle, it catches you totally by surprise with no warning whatsoever. If you weren't planning for it you could be totally screwed, which was my biggest complaint of the first game.
Still, drill + bucket = drillbucket? Seeing that put the biggest, dumbest grin on my face. That is worth the price of admission right there.
i agree, the price (400msp) and combo weapons had me sold.
gonna buy it as soon as i get points, though i will most likely wait to buy the full game especially as xmas is around the corner and i have to buy fizz a new xbox.
Quote from: DFUSIONITE on September 06, 2010, 09:01:55 AM
gonna buy it as soon as i get points, though i will most likely wait to buy the full game especially as xmas is around the corner and i have to buy fizz a new xbox.
erm yeah u do remember i know where u live !!!
Dead Rising: Case Zero proves popular
Dead Rising: Case Zero, the downloadable prologue for the forthcoming second instalment in the series, has proved to be a big hit.
That's according to Gamerbytes (http://www.gamerbytes.com/2010/09/dead_rising_case_0_sees_over_3.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+gamerbytes+%28GamerBytes%29&utm_content=Google+Reader), which reports the DLC was downloaded nearly 330,000 times in less than seven days. It costs 400 Microsoft Points (£3.40).
"Money-wise, assuming Microsoft takes a 30 per cent cut on the game, Capcom could well have made $1,149,015 off of it for this week alone," the site calculates.
and ushers in the age of the buyable demo with achievements.
Makes me wanna play DR2 now. :(
Quote from: Failed on September 08, 2010, 09:16:14 AM
and ushers in the age of the buyable demo with achievements.
If all demos were that long and only $5 I'd be all for it.
Got 200G in this, great demo. Makes me wanna play the full game, will wait 6months til it's £10. Especially after reading it had Multiplayer.
I am downloading dead rising case zero tonight, can't wait to play it!
XBLA Case Zero sales are 600,000
This year's break-out success on Xbox Live Arcade was Dead Rising 2: Case Zero - the downloadable prologue to Dead Rising 2.
Capcom revealed that as of the end of October, the game's total sales were over 600,000.
"Crazy! Thanks to everyone for making it a big success!" wrote Capcom's jgonzo on his blog.
Dead Rising 2: Case Zero sales are so high that it's the fifth best selling XBLA game according to leaderboard activity, recorded by GamerBytes.
Dead Rising 2: Case Zero added over 100,000 sales to its already impressive tally throughout October.