I cant find a topic for this but I am sure there is one.
Anyway a nice Screenshot for you
(http://www.blogcdn.com/www.joystiq.com/media/2009/09/deadrising_092309lg.jpg)
That's brilliant.
I love the use of full body leather suits. A great way to protect yourself from zombie bites, and look sexy as hell at the same time.
I'm definitely adding "full body leather jumpsuit" to my zombie survival kit.
I've just seen this pic at joystiq and was about to post it, looks bloody fantastic.
I'm still really looking forward to it! Shame I may not be in the bloody country when it comes out which means I have to wait even longer and miss out on playing it.
Well it will be for a good call after all........
Capcom has finally taken the covers off Dead Rising 2's multiplayer modes at TGS.
Capcom's announcement is as follows: "Terror is Reality is the TV show that has American audiences glued to their seats as they watch four members of the public compete in a series of zombie killing challenges; Dead Rising 2's Chuck Greene is one such contestant. Dead Rising 2 allows up to four players to go head to head online in their very own Terror is Reality event to determine who is the ultimate zombie slayer."
So for those who were wondering how it's possible to squeeze multiplayer into Dead Rising 2's zombie-bashing confines, there's your answer. Check out the screens and trailer to get an idea of how it plays out - looks good, doesn't it?
Trailer (http://www.oxm.co.uk/player.php?mode=article&id=419)
I've picked the best screenshots :)
(http://medialib.oxm.co.uk/screens/screenshot_11286.jpg)
(http://medialib.oxm.co.uk/screens/screenshot_11285.jpg)
(http://medialib.oxm.co.uk/screens/screenshot_11284.jpg)
(http://medialib.oxm.co.uk/screens/screenshot_11281.jpg)
(http://medialib.oxm.co.uk/screens/screenshot_11280.jpg)
(http://medialib.oxm.co.uk/screens/screenshot_11276.jpg)
The swordfish pic made me laugh. :D
Buffet of death (http://www.joystiq.com/2009/09/25/videos-dead-rising-2s-buffet-of-death/)
Nice vids crak.
Cant wait for this game, it looks ace. Just wish they'd nail down the release date... :'(
Is the first one any good? Saw it pre-owned for £4.99 and wondered if its worth a play through?
Quote from: Lukehi on September 28, 2009, 04:14:50 PMJust wish they'd nail down the release date... :'(
So far I've seen the following (US) release dates.
GameStop - March 30th 2010
Amazon - February 10th 2010
I remember reading that they delayed it to make the most out of the financial year. So by that I'm expecting release by 31st March.
Quote from: Lukehi on September 28, 2009, 04:14:50 PM
Cant wait for this game, it looks ace. Just wish they'd nail down the release date... :'(
Is the first one any good? Saw it pre-owned for £4.99 and wondered if its worth a play through?
Buy it it's frickin amazin
Quote from: DFUSIONITE on September 29, 2009, 03:50:16 PM
Quote from: Lukehi on September 28, 2009, 04:14:50 PM
Cant wait for this game, it looks ace. Just wish they'd nail down the release date... :'(
Is the first one any good? Saw it pre-owned for £4.99 and wondered if its worth a play through?
Buy it it's frickin amazin
I agree, loads of people moan about the save system but i don't mind it & it makes what would be a pretty easy game, a challenge.
Quote from: GamerMan316 on September 29, 2009, 03:54:39 PM
Quote from: DFUSIONITE on September 29, 2009, 03:50:16 PM
Quote from: Lukehi on September 28, 2009, 04:14:50 PM
Cant wait for this game, it looks ace. Just wish they'd nail down the release date... :'(
Is the first one any good? Saw it pre-owned for £4.99 and wondered if its worth a play through?
Buy it it's frickin amazin
I agree, loads of people moan about the save system but i don't mind it & it makes what would be a pretty easy game, a challenge.
I agree entirely. It ramps up the tension innumerably.
Fantastic buy and one I know I won'tbe getting rid of any time soon. The first title I ever got!
Dead Rising 2 screens show off new weapon creation system
(http://www.blogcdn.com/www.joystiq.com/media/2010/01/deadrisingcombine580.jpg)
It isn't like us to dedicate an entire post to a single screenshot, but when it comes to Dead Rising 2 we've already set a precedent. Earlier today, Capcom's Unity blog posted a handful of new images from the zombie-killing simulator, but the screen that really captured our attention was the one shown (gloriously) above.
Combining vastly different items to create our own completely insane arsenal against the zombie collective? Imagine the possibilities: Like some kind of cutting thing, attached to something that spins or something! Clearly our intense excitement has damaged the part of our brain that controls our creativity, but you get the point. Things are going to get killed, real good.
(http://fast1.onesite.com/capcom-unity.com/user/jgonzo/08e5694a321ff65aaa18e9ea9c8b055f.jpg?v=202200)
(http://fast1.onesite.com/capcom-unity.com/user/jgonzo/03d0492a1808644ceab569b3e41ff3be.jpg?v=202200)
I really want to like Dead Rising and get excited about this game as I love Zombies but I just cant :-[
I can't wait for this, loved the first game, apart from both Gears games, it's the only 360 game i've completed more than once.
Dead Rising is not a scary game by any means but it's much scarier than Dead Space, but then so is Spyro, just thought i'd throw that in there ;D
I am so looking forward to this coming out!! will be so good and I know it is going to be an instant "keeper"
Quote from: Kyuubi on January 27, 2010, 02:49:11 PM
I am so looking forward to this coming out!! will be so good and I know it is going to be an instant "keeper"
i'm with you 100% in that mate
Quote from: GamerMan316 on January 27, 2010, 06:34:37 PM
Quote from: Kyuubi on January 27, 2010, 02:49:11 PM
I am so looking forward to this coming out!! will be so good and I know it is going to be an instant "keeper"
i'm with you 100% in that mate
I'm with you both 105.2% :)
jeezus, get a room you lot ... full of zombies, maybe?
Quote from: DFUSIONITE on January 28, 2010, 09:37:05 AM
Quote from: GamerMan316 on January 27, 2010, 06:34:37 PM
Quote from: Kyuubi on January 27, 2010, 02:49:11 PM
I am so looking forward to this coming out!! will be so good and I know it is going to be an instant "keeper"
i'm with you 100% in that mate
I'm with you both 105.2% :)
Theres no such thing as 105.2%
I would get a room with a hunter as long as I couldnt see his face. I like everything else about him
Quote from: TaraJayne on January 28, 2010, 01:13:35 PM
Theres no such thing as 105.2%
It exists, i've seen it at least 4 times ;D
Maybe but it doesn't make any mathematical sense :D
IT does exist as you can make 105.2% profit. If you bought something for £20 and sold it for £100 then you've made 500% profit. So if you sold it for 21.04 then you've made 105.2% profit.
However, I'm with you is just a figure of speech you can't actually be 'with someone' in any % form, you either are or aren't.
So everyone's right and no one, well except me.
STAND, BOW, AYE!
no that doesnt work you just made 5 times more :D
I remember my Maths teacher used to go sick when we said 11/10 and 110 %. It must have been one of those things that really annoyed him...like me. I wouldnt have taught me
As an accountant, don't get me started on percentages larger than 100%!!! >:( >:( >:(
Look at your little account avatar ahhhh so sweet!!! I have decided I am going to try Dead Rising for the 3rd time on Sunday morning. :D
Try? TRY????? there is no try!!!! Just DO!!!!
Which ending are you going for?? They're all rather good but the true ending is a little far fetched.......
Ending? Haven't really thought about it. I am to busy wondering how much time I will need to be able to make my first save
You've got to plan it though, it makes loads of difference if you intentionally do (or don't do) certain things!
That was one of the cool things in my mind if honest.
This is why I like L4D. No planning just killing.
What endings are there?
Quote from: TaraJayne on January 28, 2010, 10:09:39 PM
This is why I like L4D. No planning just killing.
What endings are there?
Without giving much away & if I remember correctly
There are 7 endings in total (A-F and the true ending), they all require different things to happen while playing the game.
For Ending A you have to solve all the cases and make it back to the chopper before the 72 hours end, this then unlocks Overtime mode.
Completing Overtime gets you the True Ending.
Explaining endings B-F would be spoiling things about the story so I won't bother.
X10: 'Dead Rising 2: Case Zero' prologue launching exclusively on Xbox Live
(http://www.blogcdn.com/www.joystiq.com/media/2009/02/deadrising2image1170209580.jpg)
Though most may require little more than a premise involving zombies, a besieged casino and a chainsaw-wielding motorcycle to get hooked on Dead Rising 2's ultra-violent charms, perhaps you demand greater narrative fortitude from your gaming pleasures. Perhaps you're a thespian, desperately seeking an answer for untold undead anarchy. What is my motivation? you wonder as you route another rigor-mortis special.
Well, you'll have to turn to Dead Rising 2: Case Zero, a "game add-on" launching exclusively on Xbox Live shortly before the full game's release on August 31. Case Zero will serve as a prologue to Dead Rising 2, introducing new protagonist Chuck Greene (who has not covered wars as far as we know) and elaborating on the events that followed the first game.
Pricing and exact release details have yet to be announced. It's also currently unclear how the add-on will work prior to the launch of the full game -- it may be packaged as a separate downloadable game (a la Halo Waypoint) that can interact with Dead Rising 2 ... and explain whence all those zombies came.
Still sounds good and depending on the pricing I could be very tempted by this!
Case Zero will serve as Dead Rising 2's demo
Blue Castle Games explains it's not an add-on but a standalone product.
One of the more exciting/confusing (delete as appropriate) announcements at X10 was that of Dead Rising 2: Case Zero.
It's essentially a prologue to Dead Rising 2, which Blue Castle tells Joystiq is "not an add-on, because it's set before [Dead Rising 2] and you won't need [either] retail game in order to play it."
Blue Castle also says that Case Zero will effectively serve as the demo for Dead Rising 2, as it will be out before the full game and "give gamers a good sense of how the game is going to play." Blue Castle also points out that it won't be free but say they have yet to set a price for it.
Hands-On Dead Rising 2 Weapon Crafting
(http://cache.gawkerassets.com/assets/images/9/2010/02/500x_custom_1266251275739_combo_cards_bmp_jpgcopy.jpg)
First things first: You can't take any two things you find in the zombie Vegas landscape of Dead Rising 2 and turn them into a weapon. But there are still plenty of weapon-crafting options in the upcoming action title.
The latest gameplay sizzle revealed for Dead Rising 2 is the ability to collect design schematics in the game and then take them back to a workshop and craft fun new weapons, like a bucket crowned with power drills or a lawnmower turned into a two-handed zombie blender.
Both, actually most, weapons result in zombie chum.
My time playing the game last week kicked off with a visit to the workshop. On the table rested two chainsaws and a kayak paddle. Pressing a button kicked off a short animation that had Chuck Greene strapping the saws to the paddle to create a paddle saw.
It was a short animation, but unfortunately, it sounds like you'll have to watch it every time you create the saw. And that saw, as with all of your weapons, eventually wears down.
Back on the fictional Fortune City's strip I paddle saw my way upstream through the river of zombies that greets me. Eventually, the chugging chainsaws run down and I hustle my way down the walking-dead crowded strip heading to the Pawn Shop.
The Pawn Shop has a collection of these crafted weapons already made, for a price. I pick up a Tesla Ball, which I can bowl into zombies to electrify them. Thrilling.
Next I head over to an adult store on the strip, picking up a pink "massager" and changing my outfit into something a bit more alluring. Almost-assless chaps. But I don't like the look, so I change Greene into a mesh shirt.
Back on the strip, I lay into the zombies with my massager, until I accidentally toss it at a zombie stripper.
Returning to the Pawn Shop I pick up a pair of boxing gloves with knives strapped to them. The weapon lets me claw my way through the crowd of zombies outside with a series of roundhouses.
I stumble into a nearby peepshow, Greene disappears for a few seconds, returning with a smile on his face and health recovered.
I try picking up an over-sized squirt gun, but the streams of water seem to just tick the zombies off.
I wrap up my timed-run through Fortune City by picking up a modified lawnmower at the Pawn Shop. Heading outside I walk up to an obese zombie and hold in the attack button. Greene lifts the running mower over the zombie's head and pushes down, blending the creature into a thick red soup.
While you can't invent your own weapons in Dead Rising 2, you can try discovering some of the combos without having the schematics by bringing different items into your workshop and experimenting.
Other weapons I saw crafted included adding gas to that ineffective watergun to turn it into a flamethrower and strapping nails to the outside of a propane tank to create a bomb.
.....moist......
DIY death and an Xbox-exclusive extra - OXM Dead Rising 2 Preview
We've burst a lot of heads with a sledgehammer. We threw nails at people's heads until they fell. We built a hillbilly version of Darth Maul's lightsaber using a canoe paddle, duct tape and two chainsaws, and carved our way through a crowd with it.
But we're still, apparently, too delicate to know a sex toy when we see one. Instead, we're beating zombies to death with a 'massager' robbed from a sex shop in the small but crowded chunk of the faux-Vegas Fortune City.
It stands out as a weird moment of modesty in a game that's otherwise dedicated to X-rated violence.
Capcom knocked up a bespoke chunk of the game for Microsoft's X10 event, reminiscent of the 'Terror Is Reality' TV show. That serves as the game's multiplayer, as four of you battle it out for high scores, but here we had a solo challenge: rack up 20,000 points in ten minutes to unlock a bonus round.
Points are awarded for flamboyant kills, and the easiest way to get them is by crafting weapons like our fetching paddle/chainsaw combo. The demo had a few more, including a water pistol-based flamethrower, a handheld rotary lawn mower and Wolverine claws.
The most cumbersome way to do this is to build them yourself: your character spots a poster in the world, which unlocks a 'combo card' revealing the components you need. You've then got to find them - not easy, with 1,200 zombies in the small chunk of casino we were in - then find a maintenance room to combine them on the workbench.
It's a bit of a fiddle, to be honest. You go back-and-forth picking and dropping like an indecisive granny at the fruit counter until you get the right components, whereupon you can press B to combine them. Or you can skip this entirely and buy them at the rudimentary pawnshop, using the money harvested from world itself.
The resultant weapon grants PP in the way that photography did in the first game: hitting the 20k mark unlocked a motorcycle with attached chainsaws that mulched through the hordes until the timer ran out.
It's all gloriously gory, as you'd expect, but even the standard slaughter entertains: you can still dress up in hugely inappropriate clothing and kill zombies with more or less anything, be it freezing them with a CO2 fire extinguisher or gutting them with a kitchen knife (for which the game tastefully switches to a Psycho-inspired view of the filleting process). Who said that videogames don't encourage creative thinking?
Capcom: First Dead Rising 'felt too Japanese'
(http://www.blogcdn.com/www.joystiq.com/media/2010/04/dr241210.jpg)
If you're wondering why Capcom sought the Canadian influence of new developer Blue Castle Games for Dead Rising 2, producer Shinsaku Ohara has a bit of insight. He told CVG that Capcom "wanted to do it better for a Western audience this time," saying that Dead Rising "was built in a very Japanese style."
Too Japanese, in fact, according to Ohara. Now, with the help of Blue Castle, Capcom is creating something that is "much closer to feeling like a Western game," in a collaborative process that is resulting in "crazier" ideas than before. Like duct-taping weapons together, or a zombie game show. We're crossing our fingers in the vain hope that the Servbots weren't singled out as "too Japanese" to find their way into Dead Rising 2.
Dead Rising 2: Case Zero prequel detailed
(http://www.blogcdn.com/www.joystiq.com/media/2010/04/stillcreek04202010580.jpg)
Back during X10, Capcom revealed Dead Rising 2: Case Zero, the stand-alone prologue exclusive to Xbox Live Arcade that will bridge the gap between the first and second game. It will introduce the sequel's protagonist, Chuck Greene, father and master of duct taping stuff, as he works to free himself and his daughter from the desert town of Still Creek -- two years after the events of the first game, but three years before the events of the sequel.
Shacknews managed to secure the details while at Captivate in Hawaii, and says Capcom promises Case Zero will have "unique content not available in the full retail release of Dead Rising 2." Sadly, there's no mention of price or release date for Case Zero, but rest assured: You still have plenty of time to stock up on Zombrex before Dead Rising 2 launches on August 31.
Dead Rising 2 to have online co-op (and a drug called Zombrex)Chuck Greene may know his "way around a zombie or two," as he says in this new trailer from Dead Rising 2, but he'll be facing down thousands at a time in Fortune City. Greene's daughter Katey will also be along for the ride -- she's bitten by one of the walking dead early on, and will require a daily dose of a drug called "Zombrex" during the game's 72-hour span "to stop [her] from joining the ever-growing zombie horde." Greene also comes across two supporting ladies -- one is a short-haired army jacket-wearing girl who goes on about conspiracies and "false accusations," and the other is a bombastic reporter who brings new meaning to the word "teaser."
Capcom has also announced details of the game's online co-op system. Players will be able to use an "in-game transceiver to call for assistance at any time," and when your buddy shows up, it's game on for tactics like luring zombies into a kill zone or racing around on skateboards (no really -- check the gallery below). That's in addition to the "Terror is Reality" minigame versus mode that we got to play a little while ago, which will pit up to four players against each other in a game show setting.
Dead Rising 2 will be out for Xbox 360, PS3, and PC in North America on August 31, and in Japan and Europe a few short, zombie-free days later.
Dead Rising 2's Dark Comedy and Interactive Vomit
(http://cache.gawkerassets.com/assets/images/9/2010/04/500x_custom_1272304616477_marx.jpg)
In presenting the latest look at Dead Rising 2 earlier this month, Capcom's Keiji Inafune made it a point to talk about the game's dark humor.
It is the blending of comedy and death, of gore and laughs that separates Dead Rising 2 from all of the zombie apocalypse titles that came before it, he says.
"There are loads of zombie games, western gamers love zombies," he said. "There are loads of shooter, loads of sandbox games, but there is only one that does comedy and action and zombies all in one.
"It really is truly unique."
Later, I sat down to play through a chunk of the title, both on my own and with another gamer, to see just how well it explores this concept of dark humor.
The most obvious blending of dark humor and gory action comes as a the by-product of one of the game's big new design elements. In Dead Rising 2, as in the original game, you can grab up just about anything you come across and use it, no matter how ineffectively, against the zombie horde.
That means you can pick up a deck of playing cards off an abandoned Blackjack table and try to take down a zombie by flicking card after card at the shambling creature. You'll find quite a few effective weapons, from guns and explosives to knives and axes. But the most interesting weapons are the ones you create.
Picking up any two items, you can take them into a backroom workshop and try to combine them. Not all items can be combined, but the ones that can create hellacious zombie killers. You can, for instance, put machetes on a the blades of a toy helicopter for obvious results or combine drills with buckets to make something that tears through a zombie head.
And there's plenty of humor to be found in this ad-hoc weapons as well. Take for instance the ability to combine jewelery and flashlights to make glowing swords of light.
The game also, naturally, features gambling and alcohol.
I found that all of the slots in the casino worked, subtracting cash from your character every time you play and paying out as irregularly as the real thing. Better still, one of the casinos includes a giant video poker machine that is big enough to allow you to play hands of poker amidst the crowds of zombies, with slightly better odds.
Most fascinating, though, is game developer Blue Castle Games' take on alcohol use in Dead Rising 2.
In the game, you can only recover from injury by eating food or drinking. But, if you drink too much alcohol or eat some of the spoiled food found in trashcans it can have both negative and positive side effects.
While doing both will partially heal some of your injuries, too much of either will cause you to vomit. This is portrayed quite graphically in the game.
The developers tell me that the vomit is randomly triggered. That means that you could be safely ensconced in a bathroom stall, where the game happens to have you save your game, or you could be in a battle for your life. Either way, when the urge hits, your character keels over, hands on knees, vomiting out a wave of grey liquid. Sometimes the spasm is so vigorous you actually drop whatever item your character is holding in his hand.
And there's one more thing. Zombies will, Blue Caste Games tells me, slip in your vomit if they walk through it. That makes your inability to hold down strong liquor a bit of an asset too, while playing with a buddy who can cover you while you empty your stomach.
The end result, the ability to make bizarre weapons, to gamble and drink until your sick, is a game that doesn't so much thrive on your fear of zombies as it does your need to find more.
"One of the things you'll see in a lot of zombie games is that they try to emphasize the horror aspect," Inafune said. "So in those games you want to avoid them. In this one you want to jump into a pack of zombies and test our your weapons to the point that if you get into a room with only a few zombies, you're disappointed."
Dead Rising 2 gets Playboy
Capcom confirms it will team up with the iconic magazine.
Capcom has teamed up with Playboy magazine for special Dead Rising 2 content.
Those who find the Playboy magazine in Dead Rising 2 will receive "a unique and special upgrade for Chuck Greene", Dead Rising 2's main characters.
The magazine system is essentially a replacement for the book system from Dead Rising. There will also be billboards in the game that features specially selected issues from Playboy's past.
Interview: Keiji Inafune on Dead Rising 2, character design and difficulty
Capcom's Global Head of Production, Keiji Inafune, who started with the company over 20 years ago as an illustrator, oversees production of the publisher's major franchises, including Resident Evil, Lost Planet, Street Fighter and Dead Rising. We talked to Inafune at E3 about the design decisions and criticisms of the Dead Rising series, as well as Capcom's ongoing attempt to balance east and west game design philosophies.
The save system ...
(Inafune laughs with no translation required, knows what's coming.)
So, the save system was very rigid in the first Dead Rising, how is it in the second one?
The biggest change is that there are more save slots. In the first one there was a single slot. This one there are multiple slots you can save under. This way you can have a little insurance, save in multiple areas under different slots if you're unsure of the direction you want to take.
Concerning having an auto save feature or not, we haven't decided not to include that in the game. The reason why is because there are a lot of people who actually liked the original save system. There are a lot people who criticized it, of course. But you don't want to alienate all the people who do actually like it.
By including more slots, it makes the save system more accessible, a little less rigid, but it doesn't make it so easy that you don't worry about any of the choices and not saving on your own accord.
Does the game still use the three day cycle repeated over and over again?
Yes, it does.
How do you train the player to understand that the three day cycle is going to happen repeatedly? Because one of the barriers to the first one was that the player would play the first three day cycle and it was impossible to win on your first playthrough. You had to level Frank up. Do you teach the player this time that they are going to cycle?
As far as the 72 hour plot goes it's basically the same system as the first one. The people who played the first one and are used to are going to know how it goes in the second one. We haven't necessarily custom tailored [Dead Rising 2] to be an easier experience for those who haven't played the series before. It is what it is, that's one of the core mechanics of Dead Rising. You're going to have to learn it while playing like you would any other core mechanic in any other game the first time you play it.
Why is Frank West not in this game? He shows up in Tatsunoko vs Capcom, Marvel vs. Capcom 3. Capcom has pushed him as a core character to the Capcom name. Why not bring him back for Dead Rising 2?
Actually, Frank as a character is very symbolic of a learning process for us, which is we didn't want to make your specific Anime, nubile, 18-year-old Japanese character. We wanted to make a more rough, tough, gritty character for the Western market and we initially designed this out of Japan so there was a lot of learning we had to go through. Like, in the beginning, some of the directive I gave was "Make Frank ugly, make him fat." You know, we wanted to make him not super attractive as a character.
As we created him and fine-tuned him throughout the development process with Dead Rising 1 we started to realize what sort of characters could work for Western gamers and which characters couldn't, but that only represents one tier along the learning process. So, we didn't want to just stop there and say, "OK, we got this Frank West character that's good enough." We wanted to then try with other characters, try to take that learning to the next step and with Chuck Greene one of the things it allows us to do its ... he's also not super ultra cool looking slick character. He's kinda rugged and worn down father character looking for his daughter.
And that also allows us to, again, change the key motivation of what Chuck is as a character as compared to Frank is as a character. [Chuck] is a character that out of the love of his heart -- out of trying to rescue loved ones -- puts himself at risk and that allows us to take the story in a different direction. So, it's really a collection of us wanting to get better and better at creating characters that we feel aren't just your typical Japanese characters, but are characters that work in the West and aren't just beautiful looking characters and are more rugged. And, on top of that, create a character that would fit in the story and allow us to take the theme in a different direction than, say, the first game.
Are Japanese characters typically more beautiful?
You don't think so?
I'm asking.
Yeah, um, again, this is all seen through the Japanese end-user's eyes. But most of the characters you're looking at: they have to be young, they have to have very little facial hair -- if any. Very smooth shiny skin. All of this ties into the Anime subculture of they don't want to play something that's realistic. They don't want to play a person who has gotten fat, old, starting to bald, etcetera. That's too much reality for them. They want to play in the fantasy world and that's going to be in these beautiful-esque looking characters.
In the West, one of the things that's great is that you guys aren't locked into a certain stereotype or pattern with your characters. You can have young characters, really old characters -- they can all be the lead character and that's fine. I think that comes from the Hollywood movie roots because in movies you see a wide variety of characters, whether they are young children or really old men, you have a smattering of different types of main characters and that filters into your game lead characters as well. Where as in Japan, a lot of our character choices are based in Anime and not in movies.
Who is this game's Otis? Who is the person that's going to be -- I understand there is an Otis-y type of character -- are they going to yell at you and tell you you're rude if you hang up the phone on him like in the first one?
So there's not really a person that's truly representative of Otis. There is a character in the game that provides you with information from time to time. If that's your meaning of "Otis-y" character ...
Will he be calling you at the most inopportune moments... and not stop.
So, basically, this character is a female character named Stacy and she's actually a closer relationship than Frank and Otis were in the first one. Apparently, if you answer her she stops calling you, so she's not nearly as annoying as Otis is.
At the end of the first Dead Rising, the problem was you had to go all over the mall and accomplish these tasks and it felt like it required having GameFAQs open or a Prima guide to complete. We already discussed the save system and how that's structurally part of the game. Do you feel that needing GameFAQs or having that sort of community discussion of "how do you even make it through the three days and do it correctly" is going to be part of the Dead Rising franchise?
(Inafune receives his translation, lets out a hearty laugh.)
Translator: The reason why he laughed is we just got asked a question about what he thought about social gaming or what's happening with that and he said, "Yes, [Dead Rising] is a social game, because you need the internet and all the friends on the internet to clear the original game."
Inafune: Dead Rising 1 was a game that probably could have used a little bit more game balancing. So there were certainly some rough edges to it, but in hindsight it's kinda one of the attractive points to the game was that it wasn't the perfect difficutly curve and that there were some rough areas and that you did kinda need to go on the internet in some cases. [Dead Rising 2] will be better balanced probably than the first game, this game will certainly be something that feels like you're going to need support network, whether it's people on the internet or whether it's a friend playing [online] co-op. There's going to be many ways to help you out throughout the game but you're probably not going to be able to clear it by yourself. You're going to need some kind of support because it is going to be a difficult game.
Quote from: GamerMan316 on June 21, 2010, 08:07:57 PM
we haven't decided not to include that
we havn't decided not
means we have not, not ......... so we have .........
But they havn't, bad translation or bad journalism. No auto save, i won't be playing it sorry .... boo hoo, make way for the future Dead Rising. Everything auto-saves now, even Final Fantasy practically auto-saved before every fight!
Quote from: Failed on June 21, 2010, 09:57:04 PM
Quote from: GamerMan316 on June 21, 2010, 08:07:57 PM
we haven't decided not to include that
we havn't decided not
means we have not, not ......... so we have .........
But they havn't, bad translation or bad journalism. No auto save, i won't be playing it sorry .... boo hoo, make way for the future Dead Rising. Everything auto-saves now, even Final Fantasy practically auto-saved before every fight!
It was never gonna have auto-saves, the game will be far better because of it too, much like the awesome 'best zombie game on the 360™' original. ;D
Dead Rising Flick Going To Be Released For Free
Zombrex Dead Rising Sun, the movie inspired by Dead Rising and directed by Mega-Man creator Keiji Inafune, will be distributed digitally for free in North America and Europe. Free? That's the nice price!
Dead Rising 2 Creator Will Make Your Life A Little Easier
(http://cache.gawkerassets.com/assets/images/9/2010/06/500x_inafune-w1000.jpg)
The scariest element of the original Dead Rising video game wasn't the oil slick of zombies flooding the game's vast shopping mall. It was the game's save system. Series creator Keiji Inafune has heard the screams. The sequel is different.
This summer's Dead Rising 2, set in a city based on Las Vegas, will let players save their progress in multiple save slots.
Does that sound like a minor deal to you? Bear in mind that the original game had just one save slot and essentially required players to accept whatever progress they made by the time they reached their save point — or suffer having to start back at their last one. You could not experiment. You could not nervously save your progress in a second save file or easily go back to an older one to try playing a part of the game differently. You had to accept the singular events of your playthrough. And saving was something you could do rarely at the game's few save points. That made dying in Dead Rising more of a hassle than it is in most video games, because death could mean losing a lot of progress. After all, you couldn't save (or enjoy the benefits of an auto-save) anywhere in the game at any time.
Inafune told me at E3 that he heard the feedback and, with the team on the new game, decided to have some mercy on players — but not completely.
"There's nothing like auto-save in [Dead Rising 2], because we wanted people to decide on their own accord when to save and when not to save," he said through a translator. "If you get into a situation where you choose not to save and you die, that has to be the user's responsibly. We wanted the user to make those tough decisions. That is why we kept auto-save out of the game."
The multiple save slots — an the addition of more places in the game where you can save your progress — should make that lack of auto-saving a little easier.
Fans of the old Dead Rising save-game rules, Inafune respects you too and didn't want to change the save system completely. "There were a lot of people who initially liked that system so we didn't want to alienate them."
I told Inafune that some players would appreciate the change in the save system. What would also be nice, I mentioned, is if the sequel avoids repetitive situations like there were in the first game, where you would clear, say, a courtyard of its Jeep-riding gun-shooting zombie gang only to have that gang reappear in that courtyard later. He laughed. "I'm not going to say 100% that's not going to happen but we've tried to take out all of those most annoying situations and make them a little bit more user friendly."
A little more on the Dead Rising movie.
Dead Rising movie out this summer
Zombrex Dead Rising Sun will be directed by game director Keiji Inafune
Capcom has announced that Zombrex Dead Rising Sun, a motion picture based on the zombie series, will be released free of charge this summer.
Filmed on location in Japan, Zombrex Dead Rising Sun will be written and directed by Keiji Inafune. It's currently planned as an eight-part digital release this summer - maybe over Xbox Live? Capcom doesn't say but our fingers are crossed.
It will follow two brothers who try to escape a zombie outbreak that has hit Japan. It'll contain 'links with the videogame world of Dead Rising' and reference zombie films of the 60's and 70's. Cool idea, we're looking forward to seeing this one.
Quote from: nCogNeato on June 25, 2010, 11:06:35 PM
You can see why it's gonna be free :)
Hopefully it'll be released in Japanese with subtitles, can't stand crappy dubbing.
Subtitles ftw.
Did anyone see the Resident Evil animated movie that came to DVD a year or two ago? It was surprisingly not bad. And the trailer of this really reminds me of Biozombie and Dead Alive, which is a very good thing.
As for the game, I think I'm with them on the no auto save feature. As long as they make it easier to find the damn bathrooms. That was my problem with the first game. I'd be down to one square of health after a boss fight and all I want to do is save, but I can't find a stupid bathroom because that mall was a huge damn maze. Even when I DID know where I was going to save, there was a really good chance that on the way there I would trigger a boss fight that I wasn't ready for in the least.
Dead Rising 2 delayed a month
Capcom has delayed Dead Rising 2 by one month, pushing the release back to 1st October here in Europe.
The US will play slightly earlier, from 28th September.
We're trying to find out how this will affect the Xbox 360 Case Zero DLC.
Dead Rising 2 tracks a new hero, Chuck Greene, as he tries to survive for 72 hours against a zombie swarm. He'll need to use all of the scenery to scythe his way to freedom.
Dead Rising 2 is in development for PC, PS3 and Xbox 360.
Quote from: GamerMan316 on June 28, 2010, 09:12:02 AM
Dead Rising 2 delayed a month
Capcom has delayed Dead Rising 2 by one month, pushing the release back to 1st October here in Europe.
The US will play slightly earlier, from 28th September.
We're trying to find out how this will affect the Xbox 360 Case Zero DLC.
Dead Rising 2 tracks a new hero, Chuck Greene, as he tries to survive for 72 hours against a zombie swarm. He'll need to use all of the scenery to scythe his way to freedom.
Dead Rising 2 is in development for PC, PS3 and Xbox 360.
good, i got so many games i haven't started yet and loads i haven't finished or hardly touched.
Quote from: GamerMan316 on June 26, 2010, 08:46:16 AM
Quote from: nCogNeato on June 25, 2010, 11:06:35 PM
You can see why it's gonna be free :)
Hopefully it'll be released in Japanese with subtitles, can't stand crappy dubbing.
I could not agree more. I have no idea why some studios even bother with the cost & time to dub their movie. It has to be cheaper to just add subtitles. It's not like they're turning away their audience ... people that bother to watch these types of movies expect subtitles.
Quote from: Handshakes on June 26, 2010, 04:48:41 PM... Even when I DID know where I was going to save, there was a really good chance that on the way there I would trigger a boss fight that I wasn't ready for in the least.
That's exactly why I didn't finish the first game. It felt like a futile uphill battle. My brain could not justify 2 hours of gameplay to advance 20 minutes in the game.
I did buy the first game on the cheap a couple months ago. I'll try to give it another chance before playing the sequel (if at all).
Dead Rising is one of the few games i don't like on the 360, it has lofty company though including Oblivion, Fallout, Fable 2 and Fuzion Frenzy.
Quote from: Failed on June 28, 2010, 03:59:25 PM
Dead Rising is one of the few games i don't like on the 360, it has lofty company though including Oblivion, Fallout, Fable 2 and Fuzion Frenzy.
I like all those games, except fuzion frenzy, which i haven't played.
Dead Rising 2 CE has bloody figurine
Capcom has revealed the Collector's Edition - the Outbreak Edition - of Dead Rising 2 and launched the official website for the game.
Inside the Collector's Edition is a figurine of an overweight zombie wearing a hat and a large white shirt splattered with blood. There's a little LEGO head to swap with his, plus a cone that, er, must do something.
With the figurine comes the game and an extra disc with bonus material on.
Capcom's new Dead Rising 2 website, Tape It Or Die (http://www.tapeitordie.com/), plays on the game's central idea of taping weapons to objects. Even the box art features a chainsaw taped to an oar.
On the Tape It Or Die website you'll find a blog, "Cool Zombie Stuff", a forum and more.
(http://images.eurogamer.net/assets/articles//a/1/1/7/9/3/9/8/ss_preview_OutbreakEdition.jpg.jpg)
(http://images.eurogamer.net/assets/articles//a/1/1/7/9/3/9/8/ss_preview_OutbreakEdition__2_.jpg.jpg)
Man i really want the collectors edition now. I love figurines and i love zombies, definitely gonna get this.
Quote from: DFUSIONITE on July 09, 2010, 12:26:51 PM
Man i really want the collectors edition now. I love figurines and i love zombies, definitely gonna get this.
Me too, can't wait for it, the only game I really want this year, not bothered about much else to be fair.
Lego head lol :D
This is my next 'Big' purchase. There's only this, Fallout: NV, & Fable III I'll probably buy this year.
Dead Rising 2 Webisodes are now available on Xbox Live.
http://marketplace.xbox.com/games/media/66acd000-77fe-1000-9115-d802434307ec/?p=1&of=2&bt=0&sb=1#offers
I Will officially be buying this game to coop with a bud. You have been warned.
Quote from: Handshakes on August 04, 2010, 06:16:14 PM
I Will officially be buying this game to coop with a bud. You have been warned.
Is it split/screen?
Quote from: nCogNeato on August 04, 2010, 06:31:11 PM
Quote from: Handshakes on August 04, 2010, 06:16:14 PM
I Will officially be buying this game to coop with a bud. You have been warned.
Is it split/screen?
I don't think so. I meant over xbox live. I also bought RDR to play with him over live, but he never got around to buying it. ::)
Quote from: Handshakes on August 04, 2010, 07:31:26 PM
Quote from: nCogNeato on August 04, 2010, 06:31:11 PM
Quote from: Handshakes on August 04, 2010, 06:16:14 PM
I Will officially be buying this game to coop with a bud. You have been warned.
Is it split/screen?
I don't think so.
Gee shucks.
I was buying it anyways, but it had just struck me that I have a friend that woud love the game if it was split/screen. I hadn't thought of that until now. The dream died as quickly as it was born.
Quote from: nCogNeato on August 04, 2010, 07:35:14 PM
Quote from: Handshakes on August 04, 2010, 07:31:26 PM
Quote from: nCogNeato on August 04, 2010, 06:31:11 PM
Quote from: Handshakes on August 04, 2010, 06:16:14 PM
I Will officially be buying this game to coop with a bud. You have been warned.
Is it split/screen?
I don't think so.
I was buying it anyways, but it had just struck me that I have a friend that woud love the game if it was split/screen. I hadn't thought of that until now. The dream died as quickly as it was born.
Well I don't have any authoritative info that is saying it is or isn't splitscreen. I just kind of doubt that it is because that isn't the way games have been trending in the last couple years.
http://kotaku.com/5518479/dead-rising-2-lets-you-play-through-with-a-buddy
Quote from: GamerMan316 on August 04, 2010, 10:20:31 PM
http://kotaku.com/5518479/dead-rising-2-lets-you-play-through-with-a-buddy
Dead Rising 2 = No Splitscreen :'(
the webisodes that are available to download on your 360 are god awful as they have been dubbed with REALLY bad voice acting. Is there anywhere i can watch them with subtitles?
Quote from: DFUSIONITE on August 06, 2010, 02:02:14 AM
the webisodes that are available to download on your 360 are god awful as they have been dubbed with REALLY bad voice acting. Is there anywhere i can watch them with subtitles?
I refuse to watch anything that calls itself a "webisode".
Quote from: DFUSIONITE on August 06, 2010, 02:02:14 AM
the webisodes that are available to download on your 360 are god awful as they have been dubbed with REALLY bad voice acting. Is there anywhere i can watch them with subtitles?
The full length version thats out once the 360 episodes are done will be in original language with subs, I read that somewhere, they'll probably be on youtube too.
Quote from: GamerMan316 on August 06, 2010, 09:35:39 AM
Quote from: DFUSIONITE on August 06, 2010, 02:02:14 AM
the webisodes that are available to download on your 360 are god awful as they have been dubbed with REALLY bad voice acting. Is there anywhere i can watch them with subtitles?
The full length version thats out once the 360 episodes are done will be in original language with subs, I read that somewhere, they'll probably be on youtube too.
i will wait for the full version then. I only watched the first one and the voice acting was that bad it was laughable, and not in a good way. :-\
Dead Rising 2 EU release brought forward
The console versions of Capcom's zombie killer sequel Dead Rising 2 will be released across Europe on 24th September – a week earlier than planned.
The PC version, however, will be released a week later, on 28th September.
"Good news for all you Zombie fans across Europe and Australia – we're pleased to announce that the title will now launch on Friday 24th September for Xbox 360 and PlayStation 3 with the PC version scheduled for 28th September," reads Capcom's European site.
Dead Rising 2 is being created by Canadian developer Blue Castle Games, but Capcom's Keiji Inafune is producing.
Frank West Takes A Trip To Fortune City For Dead Rising 2
(http://cache.gawkerassets.com/assets/images/9/2010/09/500x_frank.jpg)
A blurry "photo" that's appeared on Dead Rising 2's Tape It Or Die blog shows the game's protagonist Chuck Greene getting a little help from a journalist who has been known to cover wars.
While it's pretty difficult to tell from the screenshot, we're pretty sure that blurry guy busting heads with Chuck is none other than Frank West from the original Dead Rising. The pic showed up as part of a post on the viral Dead Rising 2 site Tape It Or Die, where survivor Johnny Pipes recounts seeing someone else fighting by Greene's side.
So, I go after him. But then I see some other dude. Vaguely recognized him. Maybe saw him at a party a few years back. Maybe a celebrity. Can't remember his name, though. Phil? Floyd? Regardless, he was fighting zombies, too. It was like Oktoberfest! But replace beer with zombies! And drinking with slaughter! It was like I'd died and gone to heaven.
That's Frank, buddy.
So where does Frank West fit into Dead Rising 2? Well we know of one place he'd fit quite nicely. Last we checked the cooperative multiplayer mode had both players playing as Chuck. Frankly I'd much rather play two different characters, wouldn't you?
Dead Rising 2 review - 8.75/10 in Famitsu
Chuck Greene gets a thumbs up in Japan
Japanese gaming bible Famitsu has published the world's first Dead Rising 2 review - and given the Capcom sequel 8.75/10.
Famitsu assigns four different reviewers to a game, each of which provide their individual score. Dead Rising 2 received three '9' scores and an '8' (8.75/10 overall).
Update: Turns out Gamereactor Denmark printed an exclusive review of Dead Rising 2 before Famitsu. Don't worry though, it also gave the game two decaying thumbs up with an 8/10 review score.
Dead Rising creator Keiji Inafune recently advised Japanese developers to follow Capcom's lead and partner with US developers. Dead Rising 2 is developed by Canadian studio Blue Castle.
The partnership seems to have paid off, the Blue Castle developed XBLA prequel Dead Rising: Case Zero broke Xbox Live records and led to the announcement of second title called Case West..
Capcom has also announced it has acquired the Canadian co-creator of Dead Rising 2.
Dead Rising 2 will be available on the Xbox 360 and PS3 on Friday, September 24, but eager beavers can head down to HMV and pick up the game at the launch event a day early.
Quote from: GamerMan316 on September 21, 2010, 09:57:06 PM
Dead Rising 2 review - 8.75/10 in Famitsu
Chuck Greene gets a thumbs up in Japan
Japanese gaming bible Famitsu has published the world's first Dead Rising 2 review - and given the Capcom sequel 8.75/10.
Famitsu assigns four different reviewers to a game, each of which provide their individual score. Dead Rising 2 received three '9' scores and an '8' (8.75/10 overall).
Update: Turns out Gamereactor Denmark printed an exclusive review of Dead Rising 2 before Famitsu. Don't worry though, it also gave the game two decaying thumbs up with an 8/10 review score.
Dead Rising creator Keiji Inafune recently advised Japanese developers to follow Capcom's lead and partner with US developers. Dead Rising 2 is developed by Canadian studio Blue Castle.
The partnership seems to have paid off, the Blue Castle developed XBLA prequel Dead Rising: Case Zero broke Xbox Live records and led to the announcement of second title called Case West..
Capcom has also announced it has acquired the Canadian co-creator of Dead Rising 2.
Dead Rising 2 will be available on the Xbox 360 and PS3 on Friday, September 24, but eager beavers can head down to HMV and pick up the game at the launch event a day early.
That's the day my F1 game will be arriving in the post, can't wait! I bought case zero the other day but I haven't started it yet, there is no rush though as I'm not getting DR2 until Feb 2011 at the earliest.
Capcom denies alienating DR2 PS3 gamers
Capcom has denied it is "alienating" PS3-owning Dead Rising fans following the announcement of Xbox Live-exclusive downloadable game Dead Rising 2: Case West.
The Dead Rising 2 epilogue is designed to compliment Dead Rising 2 in the same way fellow Xbox Live exclusive Dead Rising 2: Case Zero did last month.
Following Case West's Tokyo Game Show reveal PS3 gamers complained that they were being denied the beginning and end of the upcoming zombie kill-em-up.
"I think Inafune [Keiji, head of global R&D] said that we're sorry that it seems like you're getting a little bit less of the Dead Rising 2 universe, but you'll still be able to enjoy the full game," insisted co-producer Shinsaku Ohara in an interview with Eurogamer.
"You'll just miss a little bit of extra. We haven't completely alienated PS3 gamers because Dead Rising 2 is a standalone boxed product."
Developer Blue Castle Games' Rob Barrett added that Dead Rising 2 is complete without Case Zero and Case West.
"The game was completely designed to be a self-contained and enjoyable experience, beginning to end, regardless of the prologue and the epilogue."
Ohara echoed comments made by Inafune in an recent interview with Eurogamer, when he explained the Xbox 360 exclusivity of Dead Rising 2's downloadable games.
"Dead Rising was our very first Xbox 360 title and Microsoft supported the title all the way," Ohara said.
"At the beginning we didn't know that this new IP would be a success, but the fans on the console really assisted in making it into one. So it's like a present, something that we gave back to the original Dead Rising fans."
and we all bought it to say thankyou for the thankyou :)
well if they bought a decent console in the first place ..............
Quote from: fizz on September 23, 2010, 06:11:35 PM
well if they bought a decent console in the first place ..............
Why have a decent console when they can have a great console? :)
Quote from: GamerMan316 on September 23, 2010, 06:18:49 PM
Quote from: fizz on September 23, 2010, 06:11:35 PM
well if they bought a decent console in the first place ..............
Why have a decent console when they can have a great console? :)
A Dreamcast?
You see right through me Failed. :D
Weirdest, bestest commercial ever made by anyone.
I hope they bring it over to the West and keep it in Japanese with no subs.
Quote from: Handshakes on September 24, 2010, 12:17:01 AM
Weirdest, bestest commercial ever made by anyone.
I hope they bring it over to the West and keep it in Japanese with no subs.
that would freak people out
Quote from: Failed on September 24, 2010, 12:18:11 AM
Quote from: Handshakes on September 24, 2010, 12:17:01 AM
Weirdest, bestest commercial ever made by anyone.
I hope they bring it over to the West and keep it in Japanese with no subs.
that would freak people out
that would be great... O0
Dead Rising 2 DLC announced
Four DLC Theme Packs for zombie smash-em-up Dead Rising 2 will be released over the course of the next month, Capcom's announced.
The four themes are insane psychopath, sleek ninja, crazy sports fanatic and kick-ass soldier.
The Psychopath Theme Pack will be the first to release: 12th October on XBLA and 13th October on PSN. The Soldier of Fortune pack will follow a week later, the Sports Theme Pack a week after that, and the Ninja Theme Pack a week after that. They'll cost 160 MS Points or £1.59 / €1.99.
Capcom's told us the DLC will be made available for the PC version of the game, but release dates are sketchy.
You'll be able to mix and match items from each pack. So, if you fancy it, you can wear the ninja shoes, sports fan hat, psycho jacket and Soldier of Fortune trousers. Snazzy.
The PlayStation Network and Xbox Live downloads include new skills, weapons and outfits for protagonist Chuck. Ninja Chuck, for example, will have a new stealth mode where zombies have to be much closer to him to detect his presence.
(http://images.eurogamer.net/assets/articles//a/1/2/7/8/6/5/8/ss_preview_Ninja_1_bmp_jpgcopy.jpg.jpg)
(http://images.eurogamer.net/assets/articles//a/1/2/7/8/6/5/8/ss_preview_Psycho_1_bmp_jpgcopy.jpg.jpg)
(http://images.eurogamer.net/assets/articles//a/1/2/7/8/6/5/8/ss_preview_soldier_1_bmp_jpgcopy.jpg.jpg)
(http://images.eurogamer.net/assets/articles//a/1/2/7/8/6/5/8/ss_preview_sports_fanatic_bmp_jpgcopy.jpg.jpg)
Dono how many people have snagged this game yet, but let me heartily recommend it. Make sure you have a buddy to coop with though, because that adds a ton of playability to the game.
Quote from: Handshakes on October 09, 2010, 01:46:11 PM
Dono how many people have snagged this game yet, but let me heartily recommend it. Make sure you have a buddy to coop with though, because that adds a ton of playability to the game.
I'll be getting it in a few weeks, loved the first game and enjoyed the Case Zero download too. :)
I've almost completed the first playthrough, just got the last psycopath to kill.
I just finished the game with the "S" ending last night with a bud. And do you know what we did immediately after? We started playing from the beginning again. I don't do that with a lot of games, so Dead Rising 2 is kinda special.
Also, good luck on defeating the last psychopath. I got lucky and he bugged out and let me get in a bunch of free shots, and I STILL only beat him by the skin of my teeth. I can't even imagine fighting him without a coop buddy, but then that goes for most of the psychos.
hmmm might have to add this to my list for santa
Quote from: fizz on October 09, 2010, 08:38:28 PM
hmmm might have to add this to my list for santa
Tsk tsk, now is Santa really going to bring you a game about slashing up thousands upon thousands of undead zombies? ;)
yep cos i've been a really good girl this year- he seemed ok enough when i sat on his knee ;)
Bruce Campbell = LEGEND :)
That is almost too much coolness for one video.
Completed the game twice now, and it was so much easier the second time round. Would recommend this game to anyone as long as they don't mind multiple playthroughs :)
I have Dead Rising 2 now, although i havn't played it yet