Halo: Reach To Premiere At Spike VGA Awards
GameTrailers TV host and extreme Twitter enthusiast Geoff Keighley has announced that the world premier for Halo: Reach will be aired during the 2009 Spike Video Game Awards.
Voting is now open for Spike's 2009 VGAs, with 28 categories awaiting your input to help determine this year's winners, though according to a Keighley tweet, Halo fans are already winners. The latest installment in the Halo saga, Halo: Reach, will be premiering during the show, giving fans their first look at the game since the rather vague E3 2009 teaser video.
The 2009 Spike VGAs will air live on December 12th at 8PM.
Interesting.
I always tell myself to not waste my time watching award shows, but they always end up drawing me in with some kind of hook. This year, the hook is Halo Reach. ;)
Bungie Tweets (http://twitter.com/bungietweets/status/6357926407): our cinematics run real time in our game engine, they're not outsourced CG
Halo: Reach premiere at VGAs will be actual gameplay, says Keighley
To clear up any misconceptions with "the kids on Twitter," Spike Video Game Awards host Geoff Keighley took to Major Nelson's podcast this weekend and explained that the Halo: Reach trailer on next week's show will be "actual gameplay." That's right, folks: none of that live-action or CG mumbo jumbo. "You'll get a first glimpse at the world of Reach," Keighley told the Major during this week's show. "I think it's going to be the biggest game next year by far."
When addressing the contents of the trailer -- something Keighley claimed to have not seen just yet -- he noted that he thinks people will be shocked by the direction than Bungie is taking, calling it a "huge leap forward." So, Mr. Keighley, it could be said that the studio is reaching new ground then?
ODSTs to return in Halo: Reach?
Bungie is still keeping quiet about plans for Halo: Reach, but has hinted that Halo 3: ODST's Orbital Drop Shock Troopers may return.
"It would be a shame if we made a game about the planet Reach - a place where Buck, the ODST's squad leader, was known to be - and not have him appear in some way, shape or form," Halo 3: ODST's writer and creative director Joseph Staten told G4.
Elsewhere in the same interview, Staten also said that there are still "smaller treats" that people haven't uncovered in ODST itself. "Folks looking forward to Halo: Reach would be wise to pay particular attention to the licence plates on New Mombasa's 'Genet' coupes," he noted.
So far all we really know about Halo: Reach is that it takes place around the time the colony Reach is attacked by Covenant, a period during which a number of Spartan-IIs - i.e. Master Chief-style supersoldiers - are active on the planet.
We also know to expect some form of beta next year prior to release, to which Halo 3: ODST buyers are guaranteed access. Bungie has yet to say what kind of beta that will be, however, despite occasional murmurings that Firefight may return.
YAYA! Halo .... woooooooo! Can't wait, what ever it is, unless ofcourse it's an RTS ... then i can wait!
What if Halo: Reach was Free?
What if, instead of shipping a $60 retail game, Microsoft and Bungie gave Halo: Reach away for free? What if, instead of shooting for a multi-million seller that makes millions more through downloadable expansions, Microsoft bet big on free-to-play gaming and its micro transaction business model? What if you didn't have to pay a dime to play Halo: Reach?
I'm not the first person to pose these questions, and the way free social gaming has been going on Facebook I doubt I'll be the last. The traditional way of thinking says that Microsoft would have to be crazy to give its flagship product away for free and hope upon hope that the profits still roll in. It's becoming quite apparent, though, that the traditional way of thinking isn't necessarily the best in all situations. Electronic Arts recently doubled down on the social gaming market by acquiring Facebook game maker Playfish for over $300 million. Zynga, the maker of Mafia Wars and FarmVille, boasts 100 million unique users and 1 million microtransaction purchases every month. So again I'll ask: What if Halo: Reach was free?
The business model has already been defined, it is only a matter of Microsoft and Bungie following the new playbook. Here's how it would work: Microsoft gives every Xbox Live Gold Member a free copy of Halo: Reach. It contains the full suite of tried and true Bungie matchmaking playlists with a good assortment of game types. In other words, it would look and feel exactly how you expect Halo to. Instead of coming with a couple of dozen maps, instead it comes with just a few -- kind of like Battlefield 1943 on the Xbox Live Arcade. Millions play it. Most players get hooked. Some tell their friends who in turn tell more and soon you have a community that might not rival that of FarmVille, but is quite sizeable nonetheless.
The business side of things comes through microtransactions. You get the game for free, but if you want more maps or goodies then you'll have to dish out a few extra bucks for each one. It really isn't any different from the current model aside from the fact that you start off with less. Not everybody would buy the maps, but the potential customer base is much larger than traditional models. Toss in a few loading screen ads and you've got yourself a business.
(http://xbox360media.ign.com/xbox360/image/article/105/1053031/halo-reach-20091207095801480.jpg)
how much would you pay for flaming armour?
The crazy part is that Bungie has already set up its fan base in a way that it would absolutely devour such content. How much would you pay for flaming recon armor? If everyone could buy it maybe it would lose some value, so perhaps Bungie only sells a limited but monetarily significant number of each special type of armor. The same process could be repeated across each weapon and suddenly you have an army of premium and limited content that would "sell out" in seconds. And there's nothing that would stop Bungie from creating new limited edition skins or weapon models on a regular basis. Provided nothing changes the balancing in the game, nobody would get up in arms. If you don't want it, don't buy it. But let's be fair, some of you would want it.
At the time being, giving Halo: Reach away might be a pretty big gamble, but its one that could flip the entire industry on its head. Fortune favors the bold, and its hard to think of a bolder move that a videogame publisher could make. Could any other first-person shooter -- save for perhaps mega-franchises like Call of Duty -- survive financially at full price when the consumer has the option of Halo for free?
It's just a theoretical question, but what if?
Sounds good, you could have a basic Masterchief and you buy the armour to customise him. I would buy sh*t loads of stuff and end up paying £40 in the end anyway >_<
Could be a money spinner. There are enough Halo fans who would snap up the extra content.
Halo Reach gameplay premieres with multiple Spartans (and some ladies!)As promised, Spike's 2009 Video Game Awards delivered the first footage (in-game, 'natch) of Halo Reach to the masses. More Spartans? Check! Female Spartans? Check check! A skullfaced Spartan? Wait ... what?! Since the show just aired, we've got a low-res version of the trailer for you after the break and will have a prettied up version as soon as it's available.
i want it NOW!!!
I agree with Failed...I want it now-er
How Halo: Reach Graphics Are Real-Time (And Borrow from Killzone 2)(http://www.split-screen.com/wp-content/uploads/2009/12/halo-reach-a.jpg)
If you haven't seen the world premiere of Halo: Reach at the Spike TV Video Game Awards 2009, then, well, it doesn't make much difference. It wasn't the lackluster "That's it?" of the E3 2K9 reveal but it wasn't the awesome testosterone fest of Halo 2's (ultimately watered down) New Mombasa gameplay reveal at E3 2003. That said, Halo: Reach looks far better than any Halo to date. Queries have been arising as to whether the game is running on a new engine or not, but we can confirm one thing: Yes, Reach is running in real time.
(http://www.split-screen.com/wp-content/uploads/2009/12/halo-reach-e.jpg)
Well, at least after the 0:34 mark in the premiere trailer. Sorry fans but those parts, featuring a Warthog drive through a morose atmosphere with Pelicans overhead, are decidedly not real time. Kudos to Bungie for preparing a good transition to the actual graphics but it's still noticeable. Many factors, as noticed in the high definition trailer, can be observed.
The character models all have a level of shading, almost shadow-like, which could be argued to offset the lack of proper shadows. It's hard to believe, but Reach actually uses a lighting system seen in Guerrilla Games' Killzone 2 for the Playstation 3.
(http://www.split-screen.com/wp-content/uploads/2009/12/halo-reach-d.jpg)
Though ably melding hard light and soft light together, KZ 2's lighting system had a flaw. Realistic lighting dictates that even if the light in front of you cannot be seen, the light itself is still somewhat visible when you're looking away from it. Imagine a dark room with a single lit computer screen. If you turn away from the screen, you would still see the light from the screen on other objects. Killzone 2 and now Halo: Reach do not have that.
This could be a major reason why the models in Reach are more detailed than previous games in the franchise. Shadows take up a considerable amount of graphical processing, and by using this little "cheat" to a greater degree (since the 360 hardware is more limited), it's possible to showcase greater detailed texture models and a good looking, though by no means perfectly realistic, lighting system.
(http://www.split-screen.com/wp-content/uploads/2009/12/halo-reach-c.jpg)
The PS3 and Xbox 360 both have a common limiting factor in their texture quality, but being less powerful, it's more noticeable on the 360 in one particular area: Environment, particularly ground, textures. The ground textures have a slightly blurred characteristic to them, not looking totally sharp, but still of acceptable quality and a huge-step up from previous Halo's mundaneness.
Halo: Reach Said To Be "Gears of War With Spartans"
Let's face it, Halo: Reach is an unknown entity at the moment. What do we know for sure? We know it involves Spartans and we know it takes place on Reach minutes before its "fall" - as described in the book.
Well according to a Gamespot source, someone who's seen the game first-hand, Halo: Reach is said to be "Gears of War with Spartans" which we assume is a reference to the squad play and not the perspective - Reach is an FPS.
The source also told the site that the game would be "very bleak and violent," which Gamespot rightly points out can be seen somewhat in last night's trailer - the scars on the Spartan's faces, the artificial arm, the Spartan sharpening his machete like blade and more.
A couple of the pictures that leaked on to the net last month also hinted at squad based play and the language of some of the Spartans in the trailer also hints at that too.
Squad based Halo then? Sounds good.
Quote from: GamerMan316 on December 14, 2009, 01:43:45 PM
... the Spartan sharpening his machete like blade
By far, my favorite part of the entire trailer. My panties dropped when I saw that guy. ;D
Quote from: GamerMan316 on December 14, 2009, 01:43:45 PM
... hinted at squad based play and the language of some of the Spartans in the trailer also hints at that
At the very end when someone mentioned that the "lone wolf" tactics aren't going to cut it, pretty much frames the game to be squad based.
6 player co-op :P
Endurance: Halo: Reach Proves Xbox 360 has it (http://gamesthirstarticles.blogspot.com/2009/12/endurance-halo-reach-proves-xbox-360.html)
Halo Reach track available free on Bungie.net
Bungie have today placed the piece of music that Marty O'Donnell composed for the debut Halo Reach trailer on Bungie.net. You can download this track for free, and is available as an .mp3 file from here (http://www.bungie.net/projects/reach/vidaudio.aspx?c=55). The music itself is incredibly somber, aimed to portray the attitude of Noble Team, and well worth grabbing before Bungie possibly remove it from their site.
Alongside this, a new 15 minute documentary featuring an interview that Channel 9 and Inside Xbox have done with Marty has also been released too, it is incredibly in-depth and provides a very fascinating insight into the world of creating soundtracks, let alone those for video games. You can check that out at this link. (http://channel9.msdn.com/shows/InsideXbox/Marty-ODonnell-The-man-behind-the-Halo-Music/)
Big congratulations are also due as well to Marty, for winning Best Original Score at the VGAs for his compositional work on Halo 3: ODST – an absolutely stunning soundtrack, and well worthy of the award.
Halo: Reach detailed in next Game Informer
(http://www.blogcdn.com/www.joystiq.com/media/2010/01/gi-reach-cover.jpg)
Here's the news, Halo fans: You're going to buy the February issue of Game Informer. The magazine will have a ten page cover story on Halo: Reach, including screens, details and -- as illustrated by the cover above -- some new artwork. In addition to the cover story, the Halo: Reach hub on GameInformer.com will be receiving updates throughout the rest of January, including a look at the Halo franchise, profiles of Bungie and 343 Industries employees and "expanded details on the new game." The next update is set to drop on Tuesday, January 12.
In the meantime, we'll be scrutinizing every detail of the cover for clues about the game. For example, did you notice that the third Spartan from the left has a skull painted on his visor? Because he totally does.
Quote from: GamerMan316 on January 09, 2010, 10:38:12 AM
the third Spartan from the left has a skull painted on his visor? Because he totally does.
It's Ghost!!! He's returned from the dead!
Gonna have to buy Game Informer now, is it available in the UK? I've never seen it ???
Quote from: Failed on January 09, 2010, 10:41:01 AM
Quote from: GamerMan316 on January 09, 2010, 10:38:12 AM
the third Spartan from the left has a skull painted on his visor? Because he totally does.
It's Ghost!!! He's returned from the dead!
Gonna have to buy Game Informer now, is it available in the UK? I've never seen it ???
It's a US mag I think, but all the scans will be on the interweb as soon as it's on sale.
Maybe i should get neato to buy it and read it to me over the phone, but only if he sounds like Morgan Freeman!
Quote from: Failed on January 09, 2010, 10:53:06 AM
Maybe i should get neato to buy it and read it to me over the phone, but only if he sounds like Morgan Freeman!
:D that image made me laugh
Anyway just to keep you going I though I would post a bit of Bungies weekly blog:
"I thought about kicking the first update of the New Year off by regurgitating the historically unfunny "joke" about how it's a brand new decade and all the things they've promised us (whoever they are) have still failed to come to fruition. Flying cars and all that. But after my turbobed slid back into its compartment and my personal nanohive worked their invisible suds and sundries all ova mah hot bahwdy, I yanked my unisex tunic defiantly over my head and decided that I would spare you from my unoriginal and prognostication-disparaging thoughts.
See? Something to be thankful for already in 2010.
So yeah, anyway, 2009 is toast and we're back on the job, fresh off a two week holiday break and already attacking the ongoing task of making Reach kick even more ass than it already does."
If you interested you can gp to Bungie.Net to read the rest
Like I just did...I am so bored :D
Still not completed ODST.Bit boring.
Loved ODST, not as boring as CoD 3 which i tried to play the other day. sheesh, like i havn't played 736 games like it already?! WAR hoo haaa what is it good for ... answers on a postcard.
Game Informer Scans (http://www.allgamesbeta.info/2010/01/halo-reach.html)
Halo Reach revealed in Edge
Bungie's last Halo exposed in next issue; See all-new art here
Xbox 360's self-confessed "biggest title" of the year, Halo Reach, is revealed in full in the next issue of Edge Magazine.
In issue 211 of Edge, the team visits Bungie to find out how Reach will fall, and exactly why the studio's last Halo will go out with a bang.
Readers should expect eight pages of details and insight direct from the Bungie studio, as well as the first ever images of massive Halo prequel (see the cover tease on this very page).
Further more, readers should expect the usual run of reviews, features and opinion columns amongst the mag's smooth and shiny pages.
Edge Issue 211 is on sale from Jan 21.
(http://medialib.computerandvideogames.com/screens/screenshot_225296.jpg)
Quote from: Failed on January 10, 2010, 12:30:00 PM
Loved ODST, not as boring as CoD 3 which i tried to play the other day. sheesh, like i havn't played 736 games like it already?! WAR hoo haaa what is it good for ... answers on a postcard.
The best thing about CoD 3 was the MP. Brilliant!
Not only that,I like war games. :-*
Quote from: NeuroticSarge on January 12, 2010, 07:39:53 AM
Quote from: Failed on January 10, 2010, 12:30:00 PM
Loved ODST, not as boring as CoD 3 which i tried to play the other day. sheesh, like i havn't played 736 games like it already?! WAR hoo haaa what is it good for ... answers on a postcard.
The best thing about CoD 3 was the MP. Brilliant!
Not only that,I like war games. :-*
I agree, awesome MP on COD3, still popular online too.
Quote from: GamerMan316 on January 12, 2010, 08:01:57 AM
Quote from: NeuroticSarge on January 12, 2010, 07:39:53 AM
Quote from: Failed on January 10, 2010, 12:30:00 PM
Loved ODST, not as boring as CoD 3 which i tried to play the other day. sheesh, like i havn't played 736 games like it already?! WAR hoo haaa what is it good for ... answers on a postcard.
The best thing about CoD 3 was the MP. Brilliant!
Not only that,I like war games. :-*
Talking of which,might have a bash later.
I agree, awesome MP on COD3, still popular online too.
Quote from: Failed on January 09, 2010, 10:53:06 AM
Maybe i should get neato to buy it and read it to me over the phone, but only if he sounds like Morgan Freeman!
I am subscribed to the magazine. It comes free with my "Edge Club (http://www.gamestop.com/gs/help/Edge_Card.aspx)" membership at GameStop.
BONUS:
If you have Freemanic Paracusia, everything sounds like Morgan Freeman ...
(http://imgs.xkcd.com/comics/freemanic_paracusia.png)
New screens for your viewing pleasure :)
(http://item.slide.com/r/1/127/i/KNP6DURhxz_5_F6xTF2kxEWB8rgm0QSl/)
(http://item.slide.com/r/1/99/i/rIue77kQyz9ov-_WVcyKaCp_SM6HJYGF/)
(http://item.slide.com/r/1/223/i/F1OxMC485T-_5jeMJK3_jWNl1OHxgLq_/)
(http://item.slide.com/r/1/10/i/UESpS4U57D8YxOH48ZmBVSluNILQ4PML/)
(http://item.slide.com/r/1/37/i/kLeiRsV73j_bEOZHh6TaZOz_Jke_Eoay/)
(http://item.slide.com/r/1/147/i/6zqzajR84j91xMSbEgv6Nn_1bnlP-VTP/)
(http://item.slide.com/r/1/67/i/Alyaxtyx1T8ZwW0521k9L86NncrI75r4/)
(http://item.slide.com/r/1/75/i/EJuKfYeBsT9T9z4EXGnml0yJLksS_PD6/)
(http://item.slide.com/r/1/51/i/UO58YY_QyD_3yuZSOPKfvw_8HVQ6vzFE/)
(http://item.slide.com/r/1/200/i/UK6pKKop1T_iKXYIKmUBjsK3G_GhuhF8/)
(http://item.slide.com/r/1/197/i/Z2XhNgIP4T_O9ZDbei4cfuJ78FKLOzb_/)
So is REACH going to be a third-person shooter?
i can't see that happening! what next a Halo RTS?
Marcus Lehto, creative director of Halo: Reach, has compared it to the Titanic.
"Reach is like Titanic," Lehto said, according to CVG reports. "We know the end from the beginning. Reach is going to fall and 700 million people are going to perish as a result.
"It's a very dark story to tell, and our goal is to allow the player to experience Noble Team's efforts and get satisfaction from them continuing to fight forward and achieve the final acts of what we can't talk about today. That success is what's so gratifying at the end."
Quote from: sambo on January 21, 2010, 06:36:37 PMMarcus Lehto, creative director of Halo: Reach, has compared it to the Titanic.
"Reach is like Titanic, ..."
...
we're going to sink Millions of dollars into making it, and watch it hit a glacier and sink to the bottom of the ocean.
Quote from: nCogNeato on January 21, 2010, 07:37:36 PM
Quote from: sambo on January 21, 2010, 06:36:37 PMMarcus Lehto, creative director of Halo: Reach, has compared it to the Titanic.
"Reach is like Titanic, ..."
Celine Dion is doing the soundtrack... :-\
Quote from: Lukehi on January 21, 2010, 08:19:22 PM
Quote from: nCogNeato on January 21, 2010, 07:37:36 PM
Quote from: sambo on January 21, 2010, 06:36:37 PMMarcus Lehto, creative director of Halo: Reach, has compared it to the Titanic.
"Reach is like Titanic, ..."
Celine Dion is doing the soundtrack... :-\
I like this game. ;D
Quote from: nCogNeato on January 21, 2010, 10:15:57 PM
Quote from: Lukehi on January 21, 2010, 08:19:22 PM
Quote from: nCogNeato on January 21, 2010, 07:37:36 PM
Quote from: sambo on January 21, 2010, 06:36:37 PMMarcus Lehto, creative director of Halo: Reach, has compared it to the Titanic.
"Reach is like Titanic, ..."
Celine Dion is doing the soundtrack... :-\
I like this game. ;D
I'd go down on Celine Dion!
Quote from: NeuroticSarge on January 22, 2010, 07:12:03 AM
Quote from: nCogNeato on January 21, 2010, 10:15:57 PM
Quote from: Lukehi on January 21, 2010, 08:19:22 PM
Quote from: nCogNeato on January 21, 2010, 07:37:36 PM
Quote from: sambo on January 21, 2010, 06:36:37 PMMarcus Lehto, creative director of Halo: Reach, has compared it to the Titanic.
"Reach is like Titanic, ..."
Celine Dion is doing the soundtrack... :-\
I like this game. ;D
I'd go down on Celine Dion!
I wouldn't even touch her with yours ;D
Halo: Reach will 'upset hardcore fans' - Bungie
But title will 'delight' die-hard consumers overall, says studio
Bungie has admitted that elements of Halo: Reach 'will upset hardcore fans' of the series' source material.
However, the studio has pledged that the majority of the game will 'delight' die-hard fans of book The Fall Of Reach - and that it had made the title with the affection for the novel very much in mind.
In an interview with Edge, Bungie execs said the game 'played' to events in the book.
Executive producer Joseph Tung said: "There might be certain things the hardcore fans will take issue with, but there will be other things that will make them absolutely delighted."
And creative director Marcus Lehto added:
"We are very sensitive to the Halo canon, and we are careful not to be stomping on the Halo timeline. We're playing to the events of the book, and while it's not the gameplay version of the book, that story is taking place in the background. We're following one isolated part of what's happening on Reach."
New screens and a fresh video (http://www.computerandvideogames.com/article.php?id=232170%3Cbr%20/%3E) of the game leaked this week.
Microsoft told CVG last week that the title took the Halo series to a 'new level'.
Quote from: GamerMan316 on January 22, 2010, 10:36:47 AMMicrosoft told CVG last week that the title took the Halo series to a 'new level'.
That was a complete waste of 1 minute.
Worst ... leak ...
ever.
Quote from: GamerMan316 on January 22, 2010, 10:35:01 AM
Quote from: NeuroticSarge on January 22, 2010, 07:12:03 AM
Quote from: nCogNeato on January 21, 2010, 10:15:57 PM
Quote from: Lukehi on January 21, 2010, 08:19:22 PM
Quote from: nCogNeato on January 21, 2010, 07:37:36 PM
Quote from: sambo on January 21, 2010, 06:36:37 PMMarcus Lehto, creative director of Halo: Reach, has compared it to the Titanic.
"Reach is like Titanic, ..."
Celine Dion is doing the soundtrack... :-\
I like this game. ;D
I'd go down on Celine Dion!
I wouldn't even touch her with yours ;D
Every holes a goal! Especially at my age!
Quote from: NeuroticSarge on January 22, 2010, 05:23:48 PMEvery holes a goal! Especially at my age!
ewww
gross ... awesome.
Halo: Reach 'bending the Xbox as far as it'll bend,' Bungie assures
Much like Uncharted 2: Among Thieves demonstrated in 2009, Halo: Reach will be expected to deliver an experience that not only speaks highly of its developer, but also of the technological capabilities and commercial identity of its home platform. Whereas Halo 3: ODST was built upon Bungie's 2007 space hoop outing (has it already been that long?), the developer tells Edge that its next shooter is already "bending the Xbox as far as it'll bend." Surely that voids the warranty?
"We are... taking every advantage of everything on the CPU and GPU, and every bit of memory in order to produce the look of Reach beyond anything of Halo 3, " creative director Marcus Lehto noted, attributing the evolution -- which also benefits the size of environments and complexity of the AI -- to increased understanding of the hardware. "We're pushing it as far as we can go," Lehto said. "With every iteration we understand what more we can exploit with the hardware."
Chalk up another win for longer console life cycles -- and for long-running franchises.
Quote from: GamerMan316 on January 23, 2010, 11:16:25 AM
Halo: Reach 'bending the Xbox as far as it'll bend,' Bungie assures
"We're pushing it as far as we can go,"
And still probably won't be able to reach a resolution of 720p. ;)
Quote from: nCogNeato on January 25, 2010, 09:47:13 PM
Quote from: GamerMan316 on January 23, 2010, 11:16:25 AM
Halo: Reach 'bending the Xbox as far as it'll bend,' Bungie assures
"We're pushing it as far as we can go,"
And still probably won't be able to reach a resolution of 720p. ;)
640p is the new 1080p apparantly ;D
graphics aren't everything
Quote from: Failed on January 26, 2010, 12:14:14 PM
graphics aren't everything
Graphics are the least important thing to me in a game.
I found yet more leaked screens from Halo Reach yesterday and forgot to post them.
Quote from: Failed on January 26, 2010, 12:14:14 PM
graphics aren't everything
you're right, they're the only thing - no graphics, no game ;D
I used to love that game, theres still something on the screen though!
Really? Well not for me. I prefer play ability.
Quote from: Failed on January 26, 2010, 12:26:43 PM
Quote from: GamerMan316 on January 26, 2010, 12:24:21 PM
Quote from: Failed on January 26, 2010, 12:14:14 PM
graphics aren't everything
you're right, they're the only thing - no graphics, no game ;D
Vib Ribbon
An awesome game and a good example
I found it quite refreshing when I played it
Quote from: GamerMan316 on January 26, 2010, 12:28:20 PM
I used to love that game, theres still something on the screen though!
All right smarty pants. I thought you meant that...well you know what I thought
Quote from: TaraJayne on January 26, 2010, 12:18:18 PM
Quote from: Failed on January 26, 2010, 12:14:14 PM
graphics aren't everything
Graphics are the least important thing to me in a game.
Just have to look at Dragon Age: Origins, to see that this sentence is correct.
Amazing game. Crappy Ps2 era graphics. Gameplay > Graphics. Which is why I still play old Final Fantasy games :D
I thought vib ribbon was in an old typewriter?
It probabrly has something to do with a type writer
30 new screenshots if your interested
http://www.xxlgaming.com/allscreens.asp?gameID=600 (http://www.xxlgaming.com/allscreens.asp?gameID=600)
Halo: Reach 'not a Natal title,' being made with a controller in mind
(http://www.blogcdn.com/www.joystiq.com/media/2009/09/natal-noscope-alt-1.jpg)
Sure, you could take Bungie's latest foray into Mythbusters territory as full on confirmation of Halo: Reach not having Project Natal support, or you could be like us and remain skeptical of the developers still-not-straightforward wording. In a recent post on Bungie.net, the company attempted to answer a mess of "myths" about its upcoming Halo game, including "Myth: Reach is being built for Natal!" In answering, the post states, "Halo: Reach is NOT a Natal title and is being developed expressly with the traditional Xbox 360 controller in mind."
That said, rather than outright saying, "No, there's no support for Project Natal in Halo: Reach," Bungie instead chose to loosely word the answer. It certainly doesn't help the situation that multiple Bungie employees have expressed interest in seeing Natal incorporated into the Halo series, with Bungie prez Harold Ryan even saying he could "absolutely" see Reach specifically incorporate Natal. So, about that myth ...
I dont think Halo Reach should be on Natal. Natal should be for gay games only.
Quote from: TaraJayne on February 01, 2010, 05:25:43 PM
I dont think Halo Reach should be on Natal. Natal should be for Gears of War only.
FIXED
;D
Quote from: Lukehi on February 01, 2010, 05:44:59 PM
Quote from: TaraJayne on February 01, 2010, 05:25:43 PM
I dont think Halo Reach should be on Natal. Natal should be for Gears of War only.
FIXED
;D
(http://www.mysmiley.net/imgs/smile/mad/mad0025.gif) (http://www.mysmiley.net/free-jumping-smileys.php)
QuoteI am Luke and I am Gay
Fixed ;)
Halo Reach MP Beta Trailer
Quote from: GamerMan316 on March 03, 2010, 12:30:55 PM
Halo Reach MP Beta Trailer
Executions and Jetpacks and Bears, oh my!
At the risk of sounding like a Halo fanboy ... that trailer looked fantastic. ;D
I'm about as far away from being a Halo fanboy as is humanly possible, but that trailer was damn cool :)
It was cool. I'm looking forward to Reach.
it's up on the dashboard, can't wait for beta
Trailer looks great. There are so many games I want
Now how awesome was that!!!
Someone did mention to me that this trailer is apprently leaked and another is out soon but hey who knows enjoy the flick! 8)
no comment
You don't like halo? ???
he doesn't like it because it's not as slow or tactical as Gears. It's more franctic and fast paced, like Unreal.
there so much to like about it, new vehicles, weapons, ninja kills, will be teh awesome.
Quote from: Astrex on March 05, 2010, 10:56:02 AM
You don't like halo? ???
Halo sucks, the no comment part is because i already posted the video in the Halo Reach thread a few days ago ;D
I want to play Halo now
I wished you all loved Halo. Then we could have more Halo nights
I love halo!!
The only reason why I have an xbox is because of Halo! I personally can't wait for the game it should be epic and we def gotta get some game nights going then 8)
Quote from: Failed on March 05, 2010, 10:57:11 AM
he doesn't like it because it's not as slow or tactical as Gears. It's more franctic and fast paced, like Unreal.
I like the frantic, fast paced Unreal, always have, my problems with Halo aren't with the multiplayer, my problems lie with the extremely ordinary single player, Reach does looks like fun though, i'm not denying that.
Quote from: GamerMan316 on March 05, 2010, 11:20:43 AM
Quote from: Failed on March 05, 2010, 10:57:11 AM
he doesn't like it because it's not as slow or tactical as Gears. It's more franctic and fast paced, like Unreal.
I like the frantic, fast paced Unreal, always have, my problems with that Halo aren't with the multiplayer, my problems lie with the extremely ordinary single player, Reach does looks like fun though, i'm not denying that.
You know what really winds me up! I find I have to mute everyone in the game lobby cos they are so annoying! all they wanna do is call everyone is a p*ssy! just find it's full of little kids half the time.
Praise MS for the mute button! ;D
Quote from: Astrex on March 05, 2010, 11:23:38 AM
Quote from: GamerMan316 on March 05, 2010, 11:20:43 AM
Quote from: Failed on March 05, 2010, 10:57:11 AM
he doesn't like it because it's not as slow or tactical as Gears. It's more franctic and fast paced, like Unreal.
I like the frantic, fast paced Unreal, always have, my problems with that Halo aren't with the multiplayer, my problems lie with the extremely ordinary single player, Reach does looks like fun though, i'm not denying that.
You know what really winds me up! I find I have to mute everyone in the game lobby cos they are so annoying! all they wanna do is call everyone is a p*ssy! just find it's full of little kids half the time.
Praise MS for the mute button! ;D
I'm with you all the way on that mate, different game but I remember me, JT & Dark playing Guardian on Gears 2 and one of our own team was constantly abusing us, he had one of those slowly breaking, but not quite yet, voices, like that kid who works at Krusty Burger in The Simpsons, he also sucked big time, so his abuse wasn't even justified, absolute cockend ;D
Quote from: GamerMan316 on March 05, 2010, 11:28:15 AM
Quote from: Astrex on March 05, 2010, 11:23:38 AM
Quote from: GamerMan316 on March 05, 2010, 11:20:43 AM
Quote from: Failed on March 05, 2010, 10:57:11 AM
he doesn't like it because it's not as slow or tactical as Gears. It's more franctic and fast paced, like Unreal.
I like the frantic, fast paced Unreal, always have, my problems with that Halo aren't with the multiplayer, my problems lie with the extremely ordinary single player, Reach does looks like fun though, i'm not denying that.
You know what really winds me up! I find I have to mute everyone in the game lobby cos they are so annoying! all they wanna do is call everyone is a p*ssy! just find it's full of little kids half the time.
Praise MS for the mute button! ;D
I'm with you all the way on that mate, different game but I remember me, JT & Dark playing Guardian on Gears 2 and one of our own team was constantly abusing us, he had one of those slowly breaking, but not quite yet, voices, like that kid who works at Krusty Burger in The Simpsons, he also sucked big time, so his abuse wasn't even justified, absolute cockend ;D
I have noticed something and I could be wrong, I find it's usally americans that are really abusive in Halo3 and Brits tend me quite racist!!
Also In MW2 I have noticed a lot more people having BNP as there clan tag... seriously why?
I'm not racist, but i am nationalist and love to take the piss out of any other country! i was raised a true xenophobe, i even guard the welsh border with my longbow ... HARDCORE!
Quote from: Failed on March 05, 2010, 12:47:30 PM
I'm not racist, but i am nationalist and love to take the piss out of any other country! i was raised a true xenophobe, i even guard the welsh border with my longbow ... HARDCORE!
Well if a french guy walked into the room I am not not gonna take the piss if you catch my drift :P
nope, that's hopelessly vague!!!
Quote from: Failed on March 05, 2010, 01:34:46 PM
nope, that's hopelessly vague!!!
I'd rip em a new one son! ;D
Quote from: Failed on March 05, 2010, 12:47:30 PM
i even guard the welsh border with my longbow ... HARDCORE!
lol
I enjoy the Halo franchise. I don't "love" it, but I do enjoy it.
For me, Halo is like pizza.
- Is it good? Yes.
- Is it the best? No.
- Is it something I can always fall back on when I'm not in the mood for anything specific? Yes.
To be fair, I feel the same way about Gears of War. I only wish Epic offered deals on the Gears DLC. ;)
Just buy the map pack god damn it! :P
Quote from: sambo on March 05, 2010, 04:02:15 PM
Just buy the map pack god damn it! :P
If I do, they'll go on sale a week later. So is the way of the universe. ;)
I like Halo and wished we played it more,but Gears or MW 2 seem to take over every week.
Oh well,got battlefield now so who cares?
If I could, I'd punch ODST in the face.
Quote from: Symmo on March 09, 2010, 04:35:10 AM
If I could, I'd punch ODST in the face.
But they might stick you ;D
Quote from: Astrex on March 09, 2010, 08:16:08 AM
Quote from: Symmo on March 09, 2010, 04:35:10 AM
If I could, I'd punch ODST in the face.
But they might stick you ;D
I'd rather shag some stinging nettles than play ODST again.
That was the worst game, ever!
Yeah I 100%'d that boo yah! ;)
I hope Reach doesn't have too many online cheevos ???
Symmo your so funny sometimes :D I am thinking Halo reach will be awesome
Quote from: TaraJayne on March 10, 2010, 09:38:17 AM
Symmo your so funny sometimes :D I am thinking Halo reach will be awesome
I'll get it, and if it's sh*t i'll shag some stinging nettles then blame one of you.
Quote from: Symmo on March 10, 2010, 12:57:04 PM
Quote from: TaraJayne on March 10, 2010, 09:38:17 AM
Symmo your so funny sometimes :D I am thinking Halo reach will be awesome
I'll get it, and if it's sh*t i'll shag some stinging nettles then blame one of you.
ok then. And if its awesome you can as well just for comedy value
Quote from: TaraJayne on March 10, 2010, 01:00:44 PM
Quote from: Symmo on March 10, 2010, 12:57:04 PM
Quote from: TaraJayne on March 10, 2010, 09:38:17 AM
Symmo your so funny sometimes :D I am thinking Halo reach will be awesome
I'll get it, and if it's sh*t i'll shag some stinging nettles then blame one of you.
ok then. And if its awesome you can as well just for comedy value
As long as I can sing the Cambodian national anthem while I do it.
Halo: Reach beta matchmaking and UI details surface
(http://www.blogcdn.com/www.joystiq.com/media/2010/03/hreachbetamatch03182010.jpg)
Up until now, we were content with what few details we had about the Halo: Reach beta: its date of arrival and all of that sexy jetpack stuff. According to some details over at Shacknews, there's plenty more to get excited about than just atomic teabagging: new matchmaking and UI features, of course!
The first big addition is Arena playlists, a set of Slayer and Team Slayer playlists for the more hardcore players, complete with its own ranking system. Ranks will be determined through a variety of factors, and will section off players into one of five groups: Onyx, Gold, Silver, Bronze, and Steel. As such, Ranked and Social will now be one combined playlist.
Other improvements come to the lobby system, giving players the power to vote on potential games that come up in matchmaking and an auto-queue feature that lets you join friends immediately after they complete a match. There's even a throwback to Halo 2 in the Active Roster screen, an area that shows all of your friends who are playing the game.
looks impressive, i'm sure some game modes won't get a look in though, like trying to get Submission games on Gears 2.
Quote from: Failed on March 19, 2010, 10:10:43 AM
looks impressive, i'm sure some game modes won't get a look in though, like trying to get Submission games on Gears 2.
Thats true, hardly anyone bothers with Submission when I try to get in a game, still need that damn achievement too!
Added to what GM posted.
Bungie has revealed that Halo Reach multiplayer will feature a new arena mode, catering especially for high-level, hardcore players.
The arena playlists consist of Slayer and Team Slayer matches, and you have to perform consistently well on a daily basis in order to improve your rank. There will be a minimum amount of games you'll have to play each day to keep your rank. Bungie compares it to being a professional sportsman playing in a league.
This mode also recognises players' achievements for much more than just winning games - it also takes things like assists, flag captures, survival time and kill to death ratio into account when dishing out the awards.
Matchmaking is also being improved across all playlists, with a new active roster feature which list detailed stats on all the people you're competing with, plus friends joining your party.
There will be four different options for voting down a map or game mode, and you'll be able to set up a queue so you'll be automatically transferred into a friend's game as soon as a place becomes free.
awesome i usually have a high survival time.
Halo fans, say goodbye to your life.
Halo needs a ranking system like Call of Duty, I actually remember not playing Halo2 online because I didn't want my rank to go down :P
Halo: Reach Will Raise the Bar for Animation, says Bungie
Halo 3: ODST left many reviewers divided over the game's additions to the franchise, though one area that was readily apparent to everyone was how the game looked. Running at a sub-720p native resolution and having animation and facial detail that was roughly unchanged since Halo 3, the game was not as visually appealing as certain other titles that released in 2009. Bungie community manager Brian Jarrard was aware of the various complaints, and he talked with IndustryGamers during GDC about how Bungie plans to improve Halo in the graphics and animation department.
"We've definitely heard [from them] and taken it on the chin a little bit in the past," said Jarrard. "For our team, we've built massive, simulated living breathing worlds with open-ended sandbox-like encounters and unscripted elements, but with that, we've made trade offs between things like framerate or even resolution in some cases and, while I feel like every Halo game's been a beautiful artistic endeavor, for Reach we definitely we went back and overhauled all of our tech to make something that could hold up this holiday compared to other titles that we really did feel like would raise the bar on the visual side and certainly, to be more specific, for animation."
"I think our team would agree that, from each title to the next, animation is the one area where we haven't really continued to improve and iterate," added Jarrard. "Not that it's bad by any means, but for Reach we've got the whole system from scratch. We've hired a lot of great people now, we're utilizing a mo-cap facility with some hand animation on top of it, we're really doing a lot more technical stuff to sell this goal of a more character driven story with human characters that give believable performances. Our old tech just wouldn't allow us to do that, and it's everything from our lip-synching to our facial tech, all those things that I would say have been one of the weaker sides of the Halo series, and that was from the beginning something that we put a lot of investment into."
Bungie recently announced a partnership with Image Metrics (http://www.industrygamers.com/news/bungie-gets-face-time-with-image-metrics/) for their Faceware animation technology.
supposedly after they overhauled the engine, they can add 10 times more polygons to a character.... atleast i think that's what he was saying in gameo speak, it's on one of those ViDocs
Quote from: Failed on March 23, 2010, 10:04:30 AM
supposedly after they overhauled the engine, they can add 10 times more polygons to a character.... atleast i think that's what he was saying in gameo speak, it's on one of those ViDocs
I heard a similar discussion on G4's Feedback. Halo Reach is sort of a testing ground for this new engine that will be the future of Bungie (non-Halo) games.
Quote from: nCogNeato on March 23, 2010, 07:12:36 PM
Quote from: Failed on March 23, 2010, 10:04:30 AM
supposedly after they overhauled the engine, they can add 10 times more polygons to a character.... atleast i think that's what he was saying in gameo speak, it's on one of those ViDocs
I heard a similar discussion on G4's Feedback. Halo Reach is sort of a testing ground for this new engine that will be the future of Bungie (non-Halo) games.
so they're testing it on something they know will sell anyway, unlike making a brand new game that could suck and not sell at all... clever
Quote from: Failed on March 24, 2010, 07:24:31 PM
Quote from: nCogNeato on March 23, 2010, 07:12:36 PM
Quote from: Failed on March 23, 2010, 10:04:30 AM
supposedly after they overhauled the engine, they can add 10 times more polygons to a character.... atleast i think that's what he was saying in gameo speak, it's on one of those ViDocs
I heard a similar discussion on G4's Feedback. Halo Reach is sort of a testing ground for this new engine that will be the future of Bungie (non-Halo) games.
so they're testing it on something they know will sell anyway, unlike making a brand new game that could suck and not sell at all... clever
Yep. And bonus, they can advertise the new game as "Uses the same game engine as Halo: Reach", given Reach is a critical success.
http://www.bungie.net/News/content.aspx?type=topnews&link=HaloReach_X10 (http://www.bungie.net/News/content.aspx?type=topnews&link=HaloReach_X10)
Beta begins in May
Halo: Reach Character Customisation Details Revealed
(http://www.xbox360achievements.org/images/news/Halo-Reach.jpg)
Bungie has unveiled new details on the character customisation for Halo: Reach, or what has been dubbed the 'Player Investment System'.
As the name suggests, the idea is to keep the player invested in the game, with your very own custom character that will remain persistent across both single and multiplayer, appearing in cutscenes and earning you credits (cR) for completing a variety of tasks.
Credits can be used to buy new pieces of armour, as Bungie's player investment designer, Luke Smith told G4, "Whatever you enjoy doing in multiplayer, we're gonna find a way to reward you. Through the Player Investment system, you're going to be building an identity for the first time in a Halo game."
Newly acquired armour pieces won't give you special perks or attributes though says Smith, "There are no in-game benefits to Spartan armor. It would definitely make Halo something different than what Halo is."
Daily and weekly challenges will also be created by Bungie, enabling you to collect even more credits and keep you hooked with new goals that could be anything, though Smith uses aggregate actions like, "kill X dudes, help kill X dudes today," as an example.
Finally, 'Commendations' can also be earned for the way you play the game, which award medals, rewarding players for actions like driving vehicles or killing a certain number of enemies with certain weapons and so on.
Bungie will also be releasing more details like these every Friday from today until the multiplayer Beta kicks off on May 3rd.
interesting. I'm gonna save up and buy a lush helmet .... with feathers!
Quote from: Failed on March 26, 2010, 11:29:28 AM
interesting. I'm gonna save up and buy a lush helmet .... with feathers!
Yours just dosn't quite cut it eh?
Quote from: NeuroticSarge on March 27, 2010, 08:45:01 AM
Quote from: Failed on March 26, 2010, 11:29:28 AM
interesting. I'm gonna save up and buy a lush helmet .... with feathers!
Yours just dosn't quite cut it eh?
not without feathers, no
Brand New Halo:Reach MP Details
Bungie's latest podcast is up on the Bnet and with it latest details and changes to Halo:Reach. All you halo aficionados get ready for some juicy Halo:Reach info after the jump.
1. The FOV is 78 degrees in Reach, Halo 3 was about 60 degrees.
2. At the basic level, you move slower than the Chief (not including Sprint).
3. Jump heights are "a little more realistic." It's a little more grounded.
4. Lunge range is shorter than it was in Halo 3, but it's not really noticeable.
5. It takes two melees to kill a player: one to take down the shields, the other to kill.
6. You are not invulnerable when carrying out an assassination animation - you can still be killed.
7. Five headshots to kill someone with the DMR, five headshots to kill someone with the magnum. Differences between the guns are mainly rate of fire, accuracy, and range. The DMR fires more slowly but it can reach you from farther away. The range of the magnum "plays right outside ideally AR range": magnum a very skilled user can take down a guy with an AR.
8. Frags are more dangerous in Reach, they're more scattered on the map. Less grenade spam than in Halo 3. Larger blast radius.
9. As others have mentioned, you can shoot grenades and have them explode.
10. The grenade arc in Reach is different from Halo 3. It's not that much of a difference, but "you're going to have to relearn some stuff." If you're sprinting and you throw a grenade, you'll throw it farther.
11. Secondary fire on the grenade launcher
12. You "gotta be trying to hurt yourself" to receive fall damage in Reach. The stun is back if you hit the ground hard.
13. For health and shields, it'll take a longer time than in Halo 3 for them to recharge. Health also recharges, but it recharges "at thresholds." If you're about to die, your health is going to regenerate so that a single scratch is not going to kill you, but you'll still have to go out and search for health packs.
14. Health and shields on Elites and Spartans are different. Elites are larger, so they have more health and more shields. The time it takes to kill an Elite with the AR on the open battlefield is very close to that of a Spartan. It takes 6 DMR headshots to kill an Elite.
15. The beta will only feature on Spartan Spartan whereas the final product may feature on Elite Elite as well.
16. Player encounters in REACH will be longer than it was in Halo 3.
17. Almost everything that is coming back from Halo 3 has been tweaked in some way.
18. There have been changes made to the sword combat.
19. In regards to sandbox changes, there is no "uber weapon." There is no particular load-out that dominates all the rest.
20. As I suspected, there are no Spikers or SMGs in Reach.
21. Aim Assist is on a "for weapon setting."
22. Sniper is "even more of a weapon for adults."
A new Vidoc is also coming very soon! Thanks to Dax01 at Neogaf for the information
Bungie talks Halo: Reach armor, weapons and jet packs
(http://www.blogcdn.com/www.joystiq.com/media/2010/04/gamhaloreachjetty580.jpg)
It probably won't surprise you to learn that Halo: Reach will offer its players a wide assortment of methods of brutalizing one another. These methods were recently revealed in the latest Bungie update, which heated anticipators of the upcoming shooter should go read immediately.
Said update reveals a new "Armor Abilities" system, in which temporary bonuses which used to appear on the battleground are now ingrained into pre-fabricated loadouts. For instance, the Active Camo power-up is now tied to a load-out. An Ability called "Armor Lock" makes you temporarily invincible (and stationary), deflecting any shots, and wrecking the shop of any vehicle attempting to run you over. Also, our beloved jet pack falls into this category, rendering all other Armor Abilities completely meaningless.
Also revealed in the update is a handful of new weapons and intriguing new gameplay mechanics -- including the announcement that the Covenant Elite is physically superior to the Spartan, which will prevent them from playing against one another in some gametypes. That's ... that's speciesist, Bungie.
Halo: Reach beta maps revealed, detailed
(http://www.blogcdn.com/www.joystiq.com/media/2010/04/haloreachignheaderimg580px.jpg)
If you haven't been following along with the minutiae Halo: Reach development over at Bungie's website, you probably didn't know that the upcoming beta will feature four maps from the final product's full list. Today we finally got a look at what those maps will be -- "Swordbase" and "Powerhouse" (intended for "party game types"), "Overlook" (featuring the "Generator Defense" game type), and the sparsely detailed sandbox design of "Boneyard" (intended for the "Invasion" game type) -- as well as a smattering of new deets on the jetpack-enhanced Halo game.
For instance, we probably won't be finding out too many major campaign secrets during the beta that we didn't already know. The devs at Bungie have only included human-themed maps in the beta as to ensure the secrecy of plot points, actually. "Several of the other maps have different themes that I think are really cool [outside of the beta]," says Bungie's Chris Carney. "I don't really want to talk about them because it would talk about things that are happening in the single-player story." There's a ton more really, really specific stuff (as well as several new screens) over on IGN (http://xbox360.ign.com/articles/108/1082381p1.html), if you're into that kind of thing (and let's be honest, if you've made it this far in the post, you probably are).
Halo: Reach multiplayer modes blown wide open
As we predicted with our last post on Halo: Reach, the flow of information on Bungie's final Halo game -- well, the beta, anyway -- has now become steady and consistent. Today's exclusive preview of the beta's new multiplayer game types (read: not CTF/Slayer/etc.) at 1UP is further evidence of just such a trend, detailing the Headhunter, Invasion, Stockpile and Generator Defense (quaintly dubbed "Network Test 1 Beta" by Bungie internally) multiplayer modes. Read on after the break for all the details.
Headhunter will see Spartans collecting a skull for each kill they get, a skull that then needs to be deposited into a moving skull receptacle. You're able carry multiple skulls at once, and to fight and use abilities while carrying said skulls -- but if you get capped before arriving at the aforementioned skull depository, say goodbye to that big win.
Stockpile has two teams fighting over four neutral flags, only able to "hold" said flags at the end of each of the round's five minutes. Multiplayer designer Lars Bakken notes, "If you see the other team holding three flags and there's 30 seconds left, you better start sending a couple dudes over to at least get them out of the capture point when the time runs out."
Generator Defense (or "Network Test 1 Beta") introduces Elites into the mix, with Spartans defending a trio of generators while the enormous mandible-laden creatures storm up a hill to destroy them. "This [mode] takes place exclusively on Overlook in the Beta. Defenders have the superior position at the top of a hill, with Attackers trying to claw their way up it," Bakken explains. This mode takes places only on the map "Overlook" in the beta and features smaller teams of three Spartans versus three Elites.
Finally, Invasion is only scantly detailed, though the folks from Bungie allow that it'll take place on Boneyard and will feature lots of vehicles (also: it's huge). The dev also mentions that all of these modes won't initially be available in the beta, which will have "five different playlists active at different points." If the past few days have been any indication, we'll assuredly have more details for you before the beta's May 3 opening day.
HeadHunter sounds good... Can't wait for the Beta :)
Bungie expects 'upwards of three million' for Halo: Reach beta
(http://www.blogcdn.com/www.joystiq.com/media/2010/04/reachbetadph04212010.jpg)
Are you guys excited for this Halo: Reach thing? Yeah, we're not that concerned with it, but apparently it's kind of a "big deal" or something -- we guess there's a beta coming on May 3? Psh, whatevs. Anyway, according to a Seattle Times (http://seattletimes.nwsource.com/html/businesstechnology/2011649386_brier20.html) interview with Bungie's Brian Jarrard and Chris Carney, the developer is anticipating quite the turnout.
"My expectation is it could be upwards of 3 million people. I think that's a fairly conservative estimate," Jarrard said. "Certainly there will never be a console beta of this magnitude." That's a considerable increase from the Halo 3 beta, which managed to snag 820,000 participants during its 26-day run during the summer of 2007.
Sure, the inclusion of jetpacks undoubtedly raised some eyebrows, but we would never have thought the potential for atomic teabags would be that big of a selling point. C'est la vie.
I won't be one of the three million, thats for sure. :)
It might get in the way of you playing Gears 2 ...... still, put BC2 on for sake and enjoy some top MP action!!
Quote from: Failed on April 22, 2010, 09:17:54 AM
It might get in the way of you playing Gears 2 ...... still, put BC2 on for sake and enjoy some top MP action!!
I just don't like Halo enough to bother with a crappy beta thats all, gonna play BC2 later, once i've whored NHL 2K7.
Quote from: GamerMan316 on April 22, 2010, 09:19:42 AM
I just don't like Halo enough to bother with a crappy beta
why waste your time with halo when you can be playing much more awesome games like wolfenstein and the latest disney game ;)
Quote from: xnightcrawlerxx on April 22, 2010, 12:35:29 PM
Quote from: GamerMan316 on April 22, 2010, 09:19:42 AM
I just don't like Halo enough to bother with a crappy beta
why waste your time with halo when you can be playing much more awesome games like wolfenstein and the latest disney game ;)
What new Disney game, I must get on that n whore it! :P
Isn't it Toy Story 3, or is that not out yet :P
Quote from: xnightcrawlerxx on April 22, 2010, 12:35:29 PM
Quote from: GamerMan316 on April 22, 2010, 09:19:42 AM
I just don't like Halo enough to bother with a crappy beta
why waste your time with halo when you can be playing much more awesome games like wolfenstein and the latest disney game ;)
You know me so well ;D
DETAILS ON HALO: REACH "LIMITED" AND "LEGENDARY" EDITIONS (http://www.xbox.com/en-US/press/2010/0422-haloreacheditions.htm)
(http://www.xbox.com/NR/rdonlyres/085290EB-0901-4467-A998-10816F99FCE4/0/ilmhaloReachLegendaryEdition.jpg)
Halo: Reach Limited EditionIn addition to the game disc and manual, the Limited edition includes:
- Game disc housed in recovered ONI "black box"
- An exclusive Elite armor set for use in multiplayer modes
- Artifact bag containing Dr. Halsey's personal journal and other classified documents and effects that unravel long-held - secrets from the Halo universe
Halo: Reach Legendary EditionIn addition to the game disc, manual, and the complete contents of the Limited edition, the Legendary edition includes:
- Noble Team statue expertly crafted by the artisans at McFarlane Toys. Individually molded, hand-painted and individually numbered, this statue is a must-have for any serious Halo fan
- UNSC-themed custom packaging
- An exclusive multiplayer Spartan armor effect
The standard edition of Halo: Reach has an estimated price of $59.99, and the Limited and Legendary editions of the game will retail for $79.99 and $149.99
that's pretty, although i think i'll buy the standard version :P
the legendary edition is looking pretty sweet...may have to pony up for it
What do you think that will be in £?
Halo: Reach Legendary Edition is £100
Microsoft has whipped the wrappers off Limited and Legendary editions of Halo: Reach.
The Legendary Edition will cost £100. Its star piece is a 10-inch statue of Noble Team made by McFarlane Toys. Other edition-exclusive content includes UNSC-themed packaging and a skin for Spartans in multiplayer.
That's as well as the treats in the Limited Edition, which will cost £60. Those treats are a snazzy black case for the game disc, an Elite skin for multiplayer and an "artefact bag" containing fictional character Dr Hasley's journal, papers and other effects.
Both Limited and Legendary editions are being made in finite batches, so when they sell out, they sell out.
Halo: Reach arrives on Xbox 360 in the autumn. Before then, fans will be able to join the multiplayer beta test, which kicks off on 3rd May.
"Birth of a Spartan" live action short coming to TV on April 27
See how Halo Reach's Spartans were created
The Halo Reach beta is going to be massive, and so it seems will be the marketing push behind it. Microsoft has just announced that a new live-action short 'Birth of a Spartan' will be shown on Sky tonight.
While we don't normally report on TV ads, this one sounds much more interesting than usual. It's set to give us a detailed account of the Spartan creation programme, something only previously referenced in Halo Legends and the Halo novelisations.
Carter 259 is the young man selected for bio-augmentation and the terrifying job of battling the Covenant on Reach. Apparently it's being directed by award-winning film maker Noam Murro - and no, we haven't heard of him either.
If you want to catch the short, it's being aired on Sky Sports 2 at the full time whistle of the Lyon and Bayern Munich Champions League match. If you hate football, you can also catch it at the game's official site (http://www.welcometonobleteam.com/) from 5am that day.
May 3rd BETA, should get a few games in before my Internet's gone which is good.
Quote from: Failed on April 28, 2010, 02:52:13 PM
May 3rd BETA, should get a few games in before my Internet's gone which is good.
You changing ISP?
Yeah I'm hoping for my early code <fingers crossed> ;D
Bungie talks Reach issues, promises fixes for release
(http://www.blogcdn.com/www.joystiq.com/media/2010/05/reach-bamboo.jpg)
If you've been playing the Halo: Reach beta -- and, statistically, you probably have (http://www.joystiq.com/2010/05/06/halo-reach-beta-logs-over-a-million-players-on-first-day/) -- you've likely noticed a lot a changes compared to Halo 3. Look a little closer and you'll find something more sinister: bugs, glitches, issues. Of course, it is a beta test, so such things are expected. Still, in the latest weekly update, the folks at Bungie decided to calm our fears and explain that things will be fixed for the final release this fall. Among the issues addressed: teammates stealing flags in Stockpile, barely visible aiming reticules and the ad nauseam barrage of "Flag taken ... flag dropped" in CTF matches. Bungie assures fans that these and other issues have already been fixed in the current build of Reach.
In other Reach news, Bungie has posted a handy beta survival guide (http://www.bungie.net/News/content.aspx?type=topnews&cid=26366) compiled by community member Shake Appeal. If you're having trouble adjusting to the new weapons, abilities and overall feel of Halo: Reach, you may want to give the guide a once over.
Quote from: GamerMan316 on May 12, 2010, 09:28:23 AM
Look a little closer and you'll find something more sinister: bugs, glitches, issues. Of course, it is a beta test, so such things are expected.
And welcome. That's the point of a beta.
"STOP THE PRESSES! THIS BETA TEST HAS BUGS!" /sarcasm
I am going to watch E3 some time this week so I don't want to watch too many videos
Quote from: TaraJayne on June 15, 2010, 01:53:35 PM
I am going to watch E3 some time this week so I don't want to watch too many videos
Theres only really Nintendo & Sony's shows left, MS did their's yesterday and apart from Gears 3 and a few other games it was a bit poor, no big exclusives or anything sadly.
Quote from: GamerMan316 on June 15, 2010, 01:55:21 PM
Quote from: TaraJayne on June 15, 2010, 01:53:35 PM
I am going to watch E3 some time this week so I don't want to watch too many videos
Theres only really Nintendo & Sony's shows left, MS did their's yesterday and apart from Gears 3 and a few other games it was a bit poor, no big exclusives or anything sadly.
it was all about Kinetic and the Slim
Quote from: TaraJayne on June 15, 2010, 01:53:35 PM
I am going to watch E3 some time this week so I don't want to watch too many videos
You can watch it all online at G4TV (http://e3.g4tv.com/e32010) or GameSpot (http://e3.gamespot.com/).
I watch the first 15 minutes of MS's conference yesterday, got bored, and went back to playing Oblivion.
Bungie confirms Firefight for Reach
At an evening event in LA tonight, Bungie confirmed that the Firefight co-op multiplayer mode from Halo 3: ODST would return in this year's Halo: Reach.
It will be expanded and improved with new gametypes, the implementation of full Xbox Live matchmaking support, and deep customisability via the in-game editor.
The new modes, which Bungie has used the editor to create, include a more "crafted" and shorter default Firefight mode; Firefight Classic, which has the same settings as ODST; Generator Defense - a variant of the beta test's Network Test 1; and the chaotic Rocketfight in which all loadouts feature rocket launchers with infinite ammo.
Unlike ODST Firefight, the Reach version will be supported by full matchmaking and all the networking features of Reach multiplayer, including Active Roster, Queue-Joining, four-player co-op over live and two-player split-screen per console.
You'll be able to create and share your own Firefight modes, tweaking parameters such as wave properties, match duration, custom skulls, Spartan loadouts and settings including health and jump height, weapon drops, and where generators are located.
Wave traits include the "shootiness" of enemies and how powerful they are; as an example, you could set up a mode in which you face infinite waves of ultra-powerful Grunts.
Any modes you create can be shared with friends and the wider Halo community by uploading them to your file share.
w000 Halo news. Firefight is teh bomb, i still play it splitscreen every now and again, i should go for Endure sometime too!
Quote from: Failed on June 16, 2010, 11:39:08 AM
w000 Halo news. Firefight is teh bomb, i still play it splitscreen every now and again, i should go for Endure sometime too!
If that's the impossible "Make it to Wave 1Billion" count me in. It's the only cheevo I'm missing. :-\
Halo: Reach is a "sad goodbye" - Bungie
Bungie's final Halo game is a "labour of love" that will "push the envelope as much as possible" without "ruining the core for fans".
That's according to exec producer Joseph Tung, speaking during a behind-closed-doors E3 presentation where Bungie played through the single-player campaign mission The Long Night of Solace, which featured heavily in Microsoft's press conference.
It was the big surprise in the E3 reveal of Halo: Reach, and Bungie used the session to confirm that space dogfighting will be fully playable in four-player co-op - appearing only in a single mission.
"It takes place about midway through the campaign," explained Tung. "At this point in the campaign the Covenant are invading Reach in full force. The situation's getting pretty dire, but the second in command of Noble team has figured out a way to bring the battle to the Covenant."
The mission begins planetside with some classic Halo scrapping against Covenant forces, ably showing off the game's substantially improved visuals. But the shock of the new comes upon boarding the cockpit of a Saber craft, which blasts skywards in a moody cinematic sequence and leaves orbit as control is handed to the player.
The mission was designed by Sage Merrill, Bungie's sandbox designer, whose previous work on Crimson Skies has clearly had an influence.
"We looked at lots of other flight games that were out there," said Tung. "We didn't want to make a flight simulator for Reach, we wanted to make a very accessible, easy-to-use and fun-to-play space mission. Sage did an amazing job in nailing the Saber in that regard."
The Saber boasts regular lasers and targeting missiles, with meters for shield, hull integrity and thruster heat on the HUD. Tense combat ensues in the shadow of the looming presence of Reach, and as a visual spectacle the set-piece is undeniably spectacular.
"The Saber is limited to Campaign," said community writer Eric Osborne. "The whole mission isn't Saber; and there's something after that we're not revealing." Tung added: "You can play four-player co-op and everyone will have their own Saber in campaign."
Reach is Bungie's final game in the series it created, and Tung admitted it is a "sad goodbye" for the studio. "The team is extremely proud of the game. There's always stuff that falls by the wayside, but I think we got everything in that's critical to the game and more."
The studio also confirmed that Reach will not offer Kinect support, Tung explaining: "I wouldn't say it's not suited, but for us Kinect came online when we were already a year and a half into production and it was impossible to think about integrating it at that point."
Once development wraps, Bungie is committed to supporting the game post-launch and, while refusing to be drawn on details, Tung said: "We expect to put the same support into Reach that we did with past games.
"Reach is absolutely a full-fledged project at Bungie. The number of features you're going to see overall is greater than any other project we've shipped."
Halo: Reach comes to Xbox 360 on 14th September.
If ever a game cries out RENTAL it's this. :)
Quote from: GamerMan316 on June 18, 2010, 09:49:05 AM
Halo: Reach is a "sad goodbye" - Bungie
If ever a game cries out RENTAL it's this. :)
Just like Gears shouts rental with it's broken online ?? don't go hating the better game
Quote from: Failed on June 18, 2010, 09:53:24 AM
Quote from: GamerMan316 on June 18, 2010, 09:49:05 AM
Halo: Reach is a "sad goodbye" - Bungie
If ever a game cries out RENTAL it's this. :)
Just like Gears shouts rental with it's broken online ?? don't go hating the better game
I don't hate Gears, it's awesome :P
Quote from: GamerMan316 on June 18, 2010, 09:54:25 AM
Quote from: Failed on June 18, 2010, 09:53:24 AM
Quote from: GamerMan316 on June 18, 2010, 09:49:05 AM
Halo: Reach is a "sad goodbye" - Bungie
If ever a game cries out RENTAL it's this. :)
Just like Gears shouts rental with it's broken online ?? don't go hating the better game
I don't hate Gears, it's awesome :P
How can a game with consistent balancing issues be better? Online is horrendous, atleast in Halo 3 if your being killed it's by someone better than you, not just some cheat or someone with 'host advantage'...
Single Player is just as bad, the first game got it right with no story ..... good, it was just an action game with a strong cover system.
2 they improved cover but ruined it with a shite story that bounces about more than the new World Cup football. Random gameplay elements to 'break up' play ... yet they fealt 'tacked on'. Only saving grace was Horde.
Don't get me wrong, Gears is good.... but it aint great >:(
You can say what you like mate but I much prefer Gears to Halo both on and offline, infact, i'd rather play MW2 than Halo and you all know what I think about that. :)
Quote from: GamerMan316 on June 18, 2010, 09:54:25 AM
Quote from: Failed on June 18, 2010, 09:53:24 AM
Quote from: GamerMan316 on June 18, 2010, 09:49:05 AM
Halo: Reach is a "sad goodbye" - Bungie
If ever a game cries out RENTAL it's this. :)
Just like Gears shouts rental with it's broken online ?? don't go hating the better game
I don't hate Gears, it's awesome :P
;D
(http://media.coldink.net/albums/blog/forums/DeathCharms/fry-see-what-you-did-there-scaled.jpg)
Comparing Halo to Gear of War is like comparing Robots to Zombies.
Quote from: nCogNeato on June 18, 2010, 03:20:53 PM
Comparing Halo to Gear of War is like comparing Robots to Zombies.
Proper zombies or those crappy african infected fools that Capcom are so fond of?
or ninja's to pirates. 2 totally differnet games both equally as good as each other.
I love halo but nobody ever wants to play it with me
Quote from: TaraJayne on June 18, 2010, 03:27:13 PM
or ninja's to pirates. 2 totally differnet games both equally as good as each other.
I love halo but nobody ever wants to play it with me
For me comparing Gears to Halo is like comparing Pulp Fiction to Gigli, yeah that's how sh*t Halo is. ;D
do you have replies in a little notepad so you can copy paste it straight to the forums?
I hate ______
_____ is sh*t
Gears is better than ______ and sex
Quote from: Failed on June 18, 2010, 03:36:24 PM
do you have replies in a little notepad so you can copy paste it straight to the forums?
I hate ______
_____ is sh*t
Gears is better than ______ and sex
No I just type fast.
Quote from: GamerMan316 on June 18, 2010, 03:40:06 PM
Quote from: Failed on June 18, 2010, 03:36:24 PM
do you have replies in a little notepad so you can copy paste it straight to the forums?
I hate ______
_____ is sh*t
Gears is better than ______ and sex
No I just type fast.
Nah,your a serial paster!
Quote from: NeuroticSarge on June 19, 2010, 08:03:16 AM
Quote from: GamerMan316 on June 18, 2010, 03:40:06 PM
Quote from: Failed on June 18, 2010, 03:36:24 PM
do you have replies in a little notepad so you can copy paste it straight to the forums?
I hate ______
_____ is sh*t
Gears is better than ______ and sex
No I just type fast.
Nah,your a serial paster!
I only paste game news, everything else is me baby ;D
Quote from: GamerMan316 on June 19, 2010, 09:18:44 AM
Quote from: NeuroticSarge on June 19, 2010, 08:03:16 AM
Quote from: GamerMan316 on June 18, 2010, 03:40:06 PM
Quote from: Failed on June 18, 2010, 03:36:24 PM
do you have replies in a little notepad so you can copy paste it straight to the forums?
I hate ______
_____ is sh*t
Gears is better than ______ and sex
No I just type fast.
Nah,your a serial paster!
I only paste game news, everything else is me baby ;D
Mmmm,ok then. ;)
Halo: Reach co-op difficulty scales
Bungie has said that Halo: Reach will feature scalable difficulty in co-op.
According to the studio's Brian Jarrard, speaking to Kotaku, enemies will toughen up when faced with two, three or four players rather than a lone Spartan.
In previous games, groups of players would need to increase the difficulty level manually to make the game more challenging, but in Reach the effect will be the same - also meaning that higher difficulty levels will be even more difficult.
Along with a sizable campaign starring a group of Spartans on the doomed human colony of Reach, the game features rethought multiplayer and an updated version of Halo 3: ODST's Firefight mode.
Halo: Reach is due out on 14th September.
Scaleable coop will mean Legendary is tougher, i bet it'll still work with 2 people running in and getting murdered whilst 2 people Battle Rifle the room/valley/space station to death!!
Quote from: GamerMan316 on June 25, 2010, 09:43:14 AM
Halo: Reach co-op difficulty scales
Bungie has said that Halo: Reach will feature scalable difficulty in co-op.
According to the studio's Brian Jarrard, speaking to Kotaku, enemies will toughen up when faced with two, three or four players rather than a lone Spartan.
In previous games, groups of players would need to increase the difficulty level manually to make the game more challenging, but in Reach the effect will be the same - also meaning that higher difficulty levels will be even more difficult.
Along with a sizable campaign starring a group of Spartans on the doomed human colony of Reach, the game features rethought multiplayer and an updated version of Halo 3: ODST's Firefight mode.
Halo: Reach is due out on 14th September.
f*ck yeah a holes! I been waiting for a freaking challenge! 8)
Bungie explored Halo 4 before Reach
Bungie thought about creating Halo 4 before settling on prequel Halo: Reach, community directory Brian Jarrard has revealed.
Series hero Master Chief would have woken up from his cryo-sleep in the game, had it happened.
"Even before the idea to build a game based around Reach came about, a lot of other concepts were explored, up to and including a proper Halo 4, where Master Chief was going to wake up from cryo-sleep and we were going to tell that story," Jarrard told MTV Multiplayer.
Although Reach, set to be the last Bungie-developed Halo, is shaping up to be one of 2010's biggest games, some fans are disappointed that Bungie decided to create a prequel to the first Halo rather than continuing Master Chief's story.
"It just wasn't as interesting to the team to just pick up where that left off and all the baggage that came with it," Jarrard explained.
"I think it was a little bit liberating. Hearing the guys talk about working through the trilogy and the obligation of keeping the themes moving forward and tying them up systematically. And ODST was also kinda nice 'cause they could do something different, something separate, and it's totally self-contained.
"I definitely think that, for Reach, a lot of the same attitude carried over. We don't want to open up a whole bunch of doors that we're not going to close. By the end of this, it's all going to come to a nice, neat finish, and if people want to then go play the Halo trilogy, I think they'll have a better understanding of what's going on, but it's not required at all."
There's been loads of speculation that Master Chief turns up at some point in Halo: Reach, but according to MTV Multiplayer, Jarrard confirmed that the faceless space marine "is nowhere in this game".
Master Chief fans shouldn't be too worried, though. Reach is shaping up nicely. Game's out on the Xbox 360 on 14th September.
All I prey is that at the end of Halo Reach they don't bring in that bullocks with the time travel/black hole bullshit which brings MC into the story line with Reach.
MC is the best I do 343 Studios bring him back, his story cannot just end with him in Cryo tube heading towards a random planet :P
Hopefully the Spartans in Reach won't be as brooding as MC. Will be good to hear some Spartan Squad banter, can't wait bring on September!!
Quote from: Failed on June 29, 2010, 11:42:59 AM
Hopefully the Spartans in Reach won't be as brooding as MC. Will be good to hear some Spartan Squad banter, can't wait bring on September!!
Wanna do legendary day 1?
Hell yeh, gonna be meaner than 3 though.
Don't we'll have that sh*t covered! if we can get another 2 people for day one playthrough we'll have a great laugh and get cracking on some of those avatar awards I hear will be coming the game, and also SP will unlock MP armour woot woot ;D
Halo: Reach Achievements partially revealed
(http://www.blogcdn.com/www.joystiq.com/media/2010/07/gamhaloreachachievements530.jpg)
The latest Bungie Weekly Update revealed the studio's fairly brilliant strategy for foiling the attempts of haxx0rs who planned on leaking the Achievements for Halo: Reach. All the team has to do, you see, is leak the Achievements first. Not the full, detailed list, mind you -- just the icons, which are posted in the image seen above.
The game's 49 unlockable honors are broken down into five groups, Campaign (23), Firefight (7), Multiplayer (4), Training (6) and Player Experience (9). You can find the descriptions of six of the Achievements posted after the jump. For all the rest, you're just going to have to use your imagination. For instance, that one with the Caduceus on it? We're pretty sure that's the Achievement for when you put down your guns, go back to school, and become a Registered Nurse.
* A Monument to All Your Sins – Complete each Campaign Mission on Legendary – alone.
* Banshees, Fast and Low – Hijack a Banshee during the Reach Campaign.
* Yes, Sensei – Earn a First Strike Medal in a Matchmaking game.
* A New Challenger – Complete all of the Daily Challenges in a given day.
* Make It Rain – Purchase an item from the Armory that requires the rank of Lt. Colonel.
* If They Came to Hear Me Beg – Perform an Assassination against an Elite to survive a fall that would've been fatal.
Yes!!! Finally! a cheevo for Legendary on your own!!!
I have been waiting for this for a while now ;D
(http://i931.photobucket.com/albums/ad154/SomeRandomCanadian/HaloReachAchievementList-3.jpg?1278786638)
love it, can't wait to do Legendary solo..... although i'd have preferred an achiev to do Legendary in a group of 4.
Each level has a specific achievement for doing something amazing i've heard.
If the difficulty achievements are stackable, I'll be going Legendary my first playthrough. If you need cannon fodder, let me know. ;)
Legendary Solo = A cheevo to seperate the Men from the Boys! 8)
I've allways tried them solo on Halo,but give up after a while.Must get round (again) to completing them.
Halo: Reach Legendary Edition is huge
Three pictures showing the massive bundle in storage...
The first pictures of the Halo: Reach Legendary Edition have been revealed.
Bungie tweeted the pictures, which were picked up by HotBloodedGaming, that show the mamooth size of the Legendary Edition for Reach.
The reason for the size is it contains a "Noble Team statue" along with the same contents as the Limited Edition bundle, plus an exclusive 'multiplayer Spartan armor effect'. Who's got their eyes on the Legendary Edition, then?
(http://cdn.medialib.oxm.co.uk/screens/screenshot_15078.jpg)
(http://cdn.medialib.oxm.co.uk/screens/screenshot_15077.jpg)
(http://cdn.medialib.oxm.co.uk/screens/screenshot_15076.jpg)
Hmmmm pass, but damn do Bungie go to great lengths, for the collector this is a god send 8)
Quote from: Astrex on July 14, 2010, 12:48:30 PM
Hmmmm pass, but damn do Bungie go to great lengths, for the collector this is a god send 8)
I have a Spartan helmet collecting dust in my closet, serving as a reminder to never buy 'Level 3' tiered editions of anything. I'll be buying the Limited Edition of Halo: Reach, not the Legendary Edition.
I'm only buying the stand alone game, I never get any use out of the additional content unless it's ingame content :(
I have the Halo 2 Limited Edition. It has a great little book inside with Transmissions from Space, has some great little bits about Reach in there too.
Bungie Weekly Update: Reach's hologram, armor and Avatar unlocks
(http://www.blogcdn.com/www.joystiq.com/media/2010/07/reach-avatar-helmets.jpg)
The most recent Bungie update (http://www.bungie.net/News/content.aspx?type=topnews&cid=27328) is a doozy. There's over 5000 words of Halo: Reach goodness in there, so allow us to distill the important bits. First of all, that nifty hologram ability from the Bungie Day video two weeks back? Totally real and available as an armor ability in Reach.
Second, Bungie has dropped a somewhat massive image -- check it out in the gallery below -- showing off exactly which items players will see in the Halo: Reach Armory on day one. Any Halo fan is bound to notice that Cortana shows up at the bottom of the image, alongside Sgt. Johnson, Master Chief and Sgt. Buck (AKA Nathan Fillion). Will these be playable characters? Voices for Firefight? We've contacted Bungie to see if we can find out. [Update: Bungie's Brian Jarrard responded to our query saying, "The answers you seek can be found within the Bungie.net weekly update – the armory inventory image wasn't the only picture in the body of the story." Jarrard may be referring to this image, which includes many of the previously unknown categories of armor customization. We're pretty sure there aren't Cortana themed knee guards, making a Firefight voice a more likely possibility.]
Finally, Halo: Reach Avatar Awards have been revealed, comprised of the helmets worn by Noble Team. These will be unlocked by completing certain actions within the game.
(http://www.blogcdn.com/www.joystiq.com/media/2010/07/reacharmorbig-1279571048.jpg)
was gonna give this game a miss as i didn't care that much for halo 3 (single player was too drawn out, and i suck at the multiplayer - shocker) but i really want those helmets!!
You can play as Cortana?!?!
I now know what my goal is. ;)
Quote from: DFUSIONITE on July 20, 2010, 02:13:12 PM
was gonna give this game a miss as i didn't care that much for halo 3 (single player was too drawn out, and i suck at the multiplayer - shocker) but i really want those helmets!!
Rental!!! :)
Quote from: GamerMan316 on July 20, 2010, 03:10:38 PM
Quote from: DFUSIONITE on July 20, 2010, 02:13:12 PM
was gonna give this game a miss as i didn't care that much for halo 3 (single player was too drawn out, and i suck at the multiplayer - shocker) but i really want those helmets!!
Rental!!! :)
agreed
Just watched the new ViDoc about Forge World .... and AMG! i'm super hot for it.
The amount of stuff you can do for it, this'll definately tie me over til Gears 3. Cannot wait!
Quote from: nCogNeato on July 20, 2010, 02:19:06 PM
You can play as Cortana?!?!
I now know what my goal is. ;)
I think that's just a voice option, for firefight and such.
Quote from: Autarch Kade on July 28, 2010, 11:07:07 PM
Quote from: nCogNeato on July 20, 2010, 02:19:06 PM
You can play as Cortana?!?!
I now know what my goal is. ;)
I think that's just a voice option, for firefight and such.
/bubble ... busted
:(
who cares, tis gonna be the shiz anyway!! i've ripped August out of my calendar i'm going straight to September :P :P
'Very special' Halo: Reach announcement arrives...
You might not like this...
Remember when Microsoft told you it had a "very special" Halo: Reach announcement lined-up for today? (http://www.computerandvideogames.com/article.php?id=257435) It's arrived - and it's perhaps more 'silly' than anything else.
Ready? The platform holder has assembled a UK celebrity 'Super Squad' to take on the best Halo players in the country come launch day.
It will be running competitions until mid-August to discover the UK's best Halo player, who will then lead this 'Super Squad' (we'll say it again - 'Super Squad') against the six next best players.
Who's in it, we hear you ask? Well, Rio Ferdinand, obviously. Jason-Bradbury-the-bald-one-from-The-Gadget-Show (his full name). And attractive (here come the dreaded words) T4 presenter Jameela Jamil.
There's also England Rugby 'hunk', Ben Cohen. Because everyone loves a hunk.
They'll be more celebrities announced in the coming weeks. Our money's on that prat from N-Dubz.
Microsoft announced UK pricing for a host of Reach goodies today (http://www.computerandvideogames.com/article.php?id=257776) - including a Reach-branded console with two limited edition controllers and a special Halo headset.
There's no chance the 'celebs' will survive against the hardened Halo 3 worshippers who play it all the time.
they iz gunna get prawnd, a'ight
Bradbury is a massive Halo fan and plays it all the time, I guess he'll do okay, no chance for the others though.
i think i've read Rio is a massive gaming fan, so i'm sure he'll do okay ..... not too sure about the T4 presenter ??? girls aren't very good at games :P :P :P
Quote from: Failed on July 30, 2010, 10:50:00 AM
i think i've read Rio is a massive gaming fan, so i'm sure he'll do okay ..... not too sure about the T4 presenter ??? girls aren't very good at games :P :P :P
Yep, Rio's a big gamer too, Moyles and Vernon from Radio 1 would have been good choices too, though I think they play COD more than Halo so maybe not. :)
tis all about reactions, you can practice maps and know spawn locales but if you can't shoot a person quick enough, then your no good.
All about the speed reactions, practice on Ikaruga.
I am crap at halo. There, i said it. I am also crap at every FPS online. That feels better, though i guess i should tell you something you didn't know :D
I'm sure if they release a barn door game, you might be good at that :P :P
Quote from: GamerMan316 on July 30, 2010, 10:27:31 AM
It will be running competitions until mid-August to discover the UK's best Halo player, who will then lead this 'Super Squad' (we'll say it again - 'Super Squad') against the six next best players.
Who's in it, we hear you ask? Well, Rio Ferdinand, obviously. Jason-Bradbury-the-bald-one-from-The-Gadget-Show (his full name). And attractive (here come the dreaded words) T4 presenter Jameela Jamil.
There's also England Rugby 'hunk', Ben Cohen. Because everyone loves a hunk.
Now where have I seen this before ...
Oh yeah
(http://www.thresholdinteractive.com/images/news/LaidAFinger.jpg) (http://www.butterfinger.com/defenseleague/)
New screens (http://www.oxm.co.uk/article.php?id=21435)
Halo: Reach quitters to be "penalised"
Bungie has warned budding Halo: Reach quitters that it intends to punish them for their transgressions.
The developer has drummed up new ways to boot out those who leave games early so upcoming FPS Halo: Reach will be free from their horrible griefing ways.
"I think one of the new things people will be excited about too, is how we're going to be able to penalise people who are habitually quitting out of games, which isn't exactly cheating, but it creates a really negative experience for everybody else in the game," explained Bungie's community director Brian Jarrard to X360A.
"We actually have new tools now to detect that and eventually, people who do this habitually will actually be penalised.
"We want to be able to remove them from the population so they can't make everyone else keep having a bad time."
Quote from: GamerMan316 on August 02, 2010, 11:16:21 PM
Halo: Reach quitters to be "penalised"
I alread know the wave of technical arguments being locked & loaded, but I say "bravo". Good for Bungie/Microsoft/Whoeversrunningthejoint.
Yeah kudos to them, actigaysion should implement something like Bungie and all the sh*t that goes on in there games would slow down greatly I do BAH leave
Video: 'Very special' Halo Reach announcement (http://www.computerandvideogames.com/article.php?id=258126)
Over 40 assassinations in Halo: Reach
Halo: Reach features over 40 custom assassinations, Bungie's revealed.
Reach is the first Halo game to include custom assassinations.
When triggered, the camera pulls back out of first-person perspective into a more cinematic third-person view.
Those who played the recent Reach beta only saw "a mere sampling" of the total number of custom assassinations, Bungie's community manager Eric Osborne wrote in the latest Bungie Weekly Update.
"According to animation producer Matt Richenburg, all told there are over forty custom assassinations packed into the shipping product, most multiplayer, some specific to campaign," he wrote.
The assassinations are context sensitive, so are based upon your position and that of your opponent.
Some even depend on whether or not you have a plasma sword in your stabbing hand.
Johnny Minkley hands on (http://www.eurogamer.net/articles/halo-reach-final-hands-on)
gotta catch 'em all
Halo: Reach leaked
Halo: Reach fans have been urged to "go dark" following the leak of the Xbox 360 exclusive onto the internet weeks before its official release.
Moderators of the US studio's forum issued the warning after a hacker group claimed to have obtained the game from Microsoft's own website.
"Posting to Discuss, Request, or Link To information or campaign spoilers from illegitimately obtained sources - including illegitimately obtained copies of Halo: Reach - before the game is officially released will be considered a leak and will be treated as such," moderators said on Bungie's forum (http://www.bungie.net/Forums/posts.aspx?postID=47822933).
"The moderation team is doing their best, but if you want to stay 100 per cent spoiler free, our best advice is to 'go dark' by staying off all internet gaming forums until you have played through the game!"
Halo: Reach, due out 14th September, was made available to download by reviewers from the official Xbox Live Marketplace website (http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024d53085b/?p=1&of=6&bt=0&sb=1&did=f0000001-0000-4000-8000-00004d53085b).
The 7GB download is priced at 99999 MS Points (£856.66).
The hackers apparently bypassed Microsoft's security and acquired the science fiction shooter.
Microsoft will no doubt be seething that the Xbox 360's biggest Christmas exclusive is playable ahead of its release despite the hackers' promise that they're "not really planning" to release the title publicly on the internet.
Somebody obviously planned to: the game is currently available on file sharing sites.
"We are aware of claims being made regarding a security exploit related to Halo: Reach and are aggressively investigating the matter," a spokesperson told IGN.
"We have no further details to share at this time."
Quote from: GamerMan316 on August 23, 2010, 09:04:43 AM
Halo: Reach leaked
Halo: Reach fans have been urged to "go dark" following the leak of the Xbox 360 exclusive onto the internet weeks before its official release.
Moderators of the US studio's forum issued the warning after a hacker group claimed to have obtained the game from Microsoft's own website.
"Posting to Discuss, Request, or Link To information or campaign spoilers from illegitimately obtained sources - including illegitimately obtained copies of Halo: Reach - before the game is officially released will be considered a leak and will be treated as such," moderators said on Bungie's forum (http://www.bungie.net/Forums/posts.aspx?postID=47822933).
"The moderation team is doing their best, but if you want to stay 100 per cent spoiler free, our best advice is to 'go dark' by staying off all internet gaming forums until you have played through the game!"
Halo: Reach, due out 14th September, was made available to download by reviewers from the official Xbox Live Marketplace website (http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024d53085b/?p=1&of=6&bt=0&sb=1&did=f0000001-0000-4000-8000-00004d53085b).
The 7GB download is priced at 99999 MS Points (£856.66).
The hackers apparently bypassed Microsoft's security and acquired the science fiction shooter.
Microsoft will no doubt be seething that the Xbox 360's biggest Christmas exclusive is playable ahead of its release despite the hackers' promise that they're "not really planning" to release the title publicly on the internet.
Somebody obviously planned to: the game is currently available on file sharing sites.
"We are aware of claims being made regarding a security exploit related to Halo: Reach and are aggressively investigating the matter," a spokesperson told IGN.
"We have no further details to share at this time."
there's your problem -makin it available for download i mean who's to say tthese companys dont have hackers working for them, all it takes is a hacker to start working for them, get to review a game and "bingo" game hacked and made available to everybody
Halo is poop anyway, so it doesn't matter (don't hurt me people, i only speak the truth) ;D
Quote from: DFUSIONITE on August 23, 2010, 11:52:22 AM
Halo is poop anyway, so it doesn't matter (don't hurt me people, i only speak the truth) ;D
You're poop. ;)
Quote from: nCogNeato on August 23, 2010, 01:45:27 PM
Quote from: DFUSIONITE on August 23, 2010, 11:52:22 AM
Halo is poop anyway, so it doesn't matter (don't hurt me people, i only speak the truth) ;D
You're poop. ;)
I'm poop too.
lol
The ending has now been leaked (as expected) on numerous sites. I haven't read them, just seen the links and i'm obviously not going to post them here either, just letting folks know. :)
The same thing will no doubt happen when Black Ops and Gears 3 are about to come out to, a mate of mine had finished MW2 almost 3 weeks before it's official release date but he didn't spoil the ending.
MS gets furious, permanently suspending Xbox LIVE accounts over Halo Reach pre-release
MS has struck back at all those who have downloaded and played the leaked version of Halo Reach. Not content with just banning respective consoles, MS is also permanently suspending the the Xbox LIVE tags of any players of the leaked Halo Reach version. A user of a Jtagged 360 has provided a full copy of the text sent out by MS titled 'Notification of Permanent Suspension: Prerelease title play" to Maxconsole, which is viewable below.
Here is the e-mail MS is sending out:
Xbox LIVE
Notification of Permanent Suspension: Prerelease title play
This email is to notify you that your Xbox LIVE account privileges have been permanently suspended due to illegitimate prerelease title play.
Your conduct was brought to the attention of the LIVE Enforcement Team through the course of our operation of the service. The LIVE Enforcement Team has reviewed the evidence regarding this conduct and determined it violates the Xbox LIVE Terms of Use and/or Code of Conduct. Because your conduct is in violation, the Xbox LIVE Enforcement Team has issued a permanent suspension.
During your suspension, you will not be able to log into Xbox LIVE. Your Xbox LIVE privileges will not be reinstated.
Customer Support is not able to modify or provide any further details about your suspension.
Microsoft expects that all customers abide by the Code of Conduct. The Code of Conduct provides guidelines for appropriate behavior while using the service.
You can view the Xbox LIVE Code of Conduct from the Xbox LIVE Dashboard under Xbox LIVE Policies in Account Management, or by visiting http://www.xbox.com/live/codeofconduct.htm.You can view the Xbox LIVE Terms of Use by visiting http://www.xbox.com/live/termsofuse.htm.
Note: if you are not a user of Xbox LIVE, this suspension may have been enacted due to your activity in the Zune Social. You can view the Zune Social Code of Conduct by visiting http://www.zune.net/legal/codeOfConduct.htm. You can view the Zune Social Terms of Service by visiting http://www.zune.net/legal/termsofservice.htm.
Thank you,
LIVE Enforcement Team
Good. It's bang out of order, some games companies are struggling as it is without people playing pirated games before release. If you can't afford a new release game then wait until it go's cheap pre owned - that's what i and most others do. If you simply can't wait for release to play a game then it's simple, grow up and wait like the rest of us!! With ds games it's different because they aren't worth the money, (well very few are), but 360 games usually have hundreds of thousands, sometimes millions of dollars/pounds spent on making them and hundreds upon hundreds of man hours and usually they ARE worth the money, and like i said if you can't afford them just wait until they go cheap. Hell when me and fusioness were flat broke a couple of years back we simply didn't buy any new release games and it didn't affect our lives in any negative way. I say they are lucky to just get a ban.
I'm modding my 360 soon, can't wait. :)
Quote from: GamerMan316 on August 24, 2010, 12:39:47 PM
I'm modding my 360 soon, can't wait. :)
LIAR! I know you would never do that, you love your 360 too much. Some would say a little 'too much', but not me. ;D
Quote from: DFUSIONITE on August 24, 2010, 12:43:47 PM
Quote from: GamerMan316 on August 24, 2010, 12:39:47 PM
I'm modding my 360 soon, can't wait. :)
LIAR! I know you would never do that, you love your 360 too much. Some would say a little 'too much', but not me. ;D
It's true mate & i'll prove it once it's done.
if everyone modded their 360 and downloaded pirated games instead of buying them the games industry would go bust, then their would be no games to pirate. Thankfully not everyone will.
I like to buy games and own them and have them in my collection. I buy a lot of games new (but at cheap prices) therefore im supporting the industry w000p
...... i also run the 2nd hand games shop .... contributing to the downfall. with one hand we give and t'other take away!
Should be modded by the weeks end with a bit of luck.
craig banned 3 days later >_<
Quote from: Failed on August 24, 2010, 08:25:52 PM
craig banned 3 days later >_<
It is a dangerous game.
If you do mod your console, at least never put your actual profile on it. Everytime you sign into Xbox Live, the console being used is logged to your gamertag's permanent record. Create a new gamertag that you won't care to lose.
Quote from: Failed on August 24, 2010, 08:25:52 PM
craig banned 3 days later >_<
It's usually 2 days so i'll take 3. ;D
Quote from: Failed on August 24, 2010, 06:13:17 PM
I like to buy games and own them and have them in my collection. I buy a lot of games new (but at cheap prices) therefore im supporting the industry w000p
...... i also run the 2nd hand games shop .... contributing to the downfall. with one hand we give and t'other take away!
i like to buy them cheap too, for my collection. I like looking at them all lined up like beautiful little diamonds that sparkle with brilliance and wonder. I buy one brand new every couple of months or so as well, and the rest i rent. I would never mod my 360, it means too much to me.
MS selects celebrity Reach team leader
Microsoft has finally chosen the guy who will teach Rio Ferdinand and a galaxy of other sort-of celebrities to play Halo: Reach so they can get thumped by experienced players at the game's UK launch event.
17-year-old Lewis Chapman from Newark in Nottinghamshire apparently had to go through a "rigorous interview process where he was grilled by a panel about his knowledge of Halo, his dreams and aspirations as well as why he was the best man for the job". Good grief.
Chapman will now go on to mentor England and Man United footballer Ferdinand, R'n'B artist Mr Hudson, T4 presenter Jameela Jamil, England rugby man Ben Cohen and Gadget Show presenter Jason Bradbury.
"I would like to say to my new team members, 'Get practicing! You might be celebrities, but you better be good on the night!'" said Chapman, emphasis presumably on "might be".
"I will do everything that I can, as their leader to beat the opposing team."
(http://images.eurogamer.net/assets/articles//a/1/2/3/9/1/7/5/a_med_dude.jpg.jpg)
The opposing team will consist of six "top gamers" chosen from the Halo community.
Rio Ferdinand also had a message about his team leader prior to the selection process when the "Elite Spartan Squad" was announced (http://www.eurogamer.net/articles/teach-rio-ferdinand-how-to-play-halo).
"His or her voice won't be as deep as ours. They'll be squeaking and telling us exactly where to run and who to shoot," he said. "We're playing catch-up all the time. But the talent we possess, we're not far behind." Amazing scenes.
Halo: Reach is due out for Xbox 360 on 14th September.
never played it must try it when it comes out, whats it like
Quote from: fizz on August 30, 2010, 08:16:32 PM
never played it must try it when it comes out, whats it like
Halo is poop
i love Halo and will lose lots of time to Reach when it's released.
Quote from: Failed on August 30, 2010, 09:13:17 PM
i love Halo and will lose lots of time to Reach when it's released.
I'm not a big Halo fan but i'll still give this a blast at some point.
Quote from: GamerMan316 on August 30, 2010, 09:21:42 PM
Quote from: Failed on August 30, 2010, 09:13:17 PM
i love Halo and will lose lots of time to Reach when it's released.
I'm not a big Halo fan but i'll still give this a blast at some point.
we wouldn't have guessed! :P your a big MW2 fan though! FACT
It's like one of those Rafa facts from his retarded press conference last season. ;D
Halo is in my Top 10 game franchises.
I've already paid for it.
Halo Reach Legendary Ed gets extra content
Bungie details another treat for buyers of the $150 Legendary Edition
Those of you planning to splash the cash on the $150 Legendary Edition of Halo Reach are in for a unexpected treat.
Bungie has revealed the package will come with a two-hour developer commentary video for the campaign. In Bungie's words:
"To commemorate those fans who picked up the Legendary Edition of Halo: Reach - Creative Director, Marcus Lehto, Audio Director and Composer, Marty O'Donnell, Cinematics and Story Lead, Lee Wilson, and Effects Lead, Steve Scott sit down together to deliver two full hours of exclusive, behind-the-scenes campaign commentary covering unrevealed aspects of Halo: Reach's production. From concept to cutting room floor, this last look back is the final word on Halo: Reach's development, straight from the team that built the game."
That's the entire campaign played through for your viewing pleasure, "judiciously edited" down to the two-hour mark. This comes in addition to the "Legendary Noble 6 Sculpture" and all the other goodies in the Legendary box.
Of course, the video will contain huge spoilers, so finish the game before you watch it, innit.
I would rather sit through another viewing of new moon. It makes more sense and I score major brownie points with the Mrs
Halo: The Most Influential Shooter Ever (http://www.nowgamer.com/features/899/why-halo-is-the-most-influential-shooter-ever)
Quote from: GamerMan316 on September 08, 2010, 09:49:26 AM
Halo: The Most Influential Shooter Ever (http://www.nowgamer.com/features/899/why-halo-is-the-most-influential-shooter-ever)
i bet James Cameron thinks it's all his ideas though :P
Quote
Would Gears Of War exist without Halo? Probably not.
hahaha!!
or not, that's totally out of context, he was talking about would Gears have hide and regen health tactics or health packs without Halo defining the regenrerative health. Would Gears have regen health without Halo? Probably not.
Deliver Hope - Extended Cut
Halo: Reach Xbox Live week detailed
Microsoft goes all out to ensure you feel the Halo love when Reach hits.
Microsoft has planned a host of Halo activities on Xbox Live next week to mark the launch of Halo: Reach.
Halo: Reach launches on September 14th and Microsoft kicks off the week long series of promotions when Bungie's FPS hits the shelves.
Those on Xbox Live will get a free Halo: Reach Invasion theme to mark the start of the promotional activity, while Bungie will play with UK Halo: Reach owners on Friday 17th September between 8 and 10pm.
There will also be community events with themed nights to play Halo: Reach including Co-op Night, Xbox All Nighter and Community Playdate.
Quote from: GamerMan316 on September 08, 2010, 11:02:37 AM
Halo: Reach Xbox Live week detailed
There will also be community events with themed nights
that sounds familiar ..... can i sue for plagiarism?
Quote from: Failed on September 08, 2010, 11:10:43 AM
Quote from: GamerMan316 on September 08, 2010, 11:02:37 AM
Halo: Reach Xbox Live week detailed
There will also be community events with themed nights
that sounds familiar ..... can i sue for plagiarism?
i know a good lawer
Should I buy this, or is this going to be the same old Halo that I got bored with two titles ago? Frankly I can't tell from any of the previews because the gaming journalists are all too busy giving Bungie a BJ to give any real information on the game.
Quote from: Handshakes on September 09, 2010, 01:56:29 PM
Should I buy this, or is this going to be the same old Halo that I got bored with two titles ago? Frankly I can't tell from any of the previews because the gaming journalists are all too busy giving Bungie a BJ to give any real information on the game.
Same old Halo I reckon only without some soft arse as the lead character. :)
MS: Halo: Reach will outsell COD: Black Ops
Microsoft honestly believes that Halo: Reach will outsell Call of Duty: Black Ops this autumn.
"It's going to be a really good fight and yes I do [believe it]," Stephen McGill, Xbox UK boss, told Eurogamer at a Halo: Reach celebrity launch event last night. "We have huge expectations."
"More than 34 million people have bought [a Halo game] and those people are going to want to play Halo: Reach. We're going to do incredibly well."
"Halo was the stand-out title when we launched Xbox ten years ago," he added. "It was the title that made FPS on consoles an accessible, fun, life-changing experience."
The Halo: Reach review embargo lifts early on Sunday morning, and McGill expects "very good, very high, glowing reviews". He's seen "a few" magazine scores already and was apparently "very happy".
McGill was also confident about the future of Halo beyond Reach and beyond Bungie, claiming that the series is "in very good hands" and that there are "great plans" for it.
Last night's event featured a live Halo: Reach showdown between celebrities and gamers. The team of stars - footballer Rio Ferdinand, Gadget Show presenter Jason Bradbury, rugby player Ben Cohen, recording artist Mr Hudson and TV presenter Jameela Jamil - was, in McGill's words, "completely trounced".
Radio 1's DJ Reggie Yates hosted the match and branded Rio Ferdinand "officially rubbish at Halo".
Ordinary gamer Robert Daniel Brown was on the winning team. He told Eurogamer he'd had "the greatest night of my life", and put the victory down to "good teamwork and communication". "We totally thrashed the opposition," he said. His top tip for Halo: Reach multiplayer: "Use the Battle Rifle; it's the only gun that all of the professionals use."
Halo: Reach launches on Tuesday, 14th September.
reviews are in, apparently its quite good
IGN review (http://uk.xbox360.ign.com/articles/111/1117228p1.html)
Quote from: markav on September 12, 2010, 09:11:11 AM
reviews are in, apparently its quite good
IGN review (http://uk.xbox360.ign.com/articles/111/1117228p1.html)
Gotta love these paid by MS reviews to keep the hype train moving. ;D
Quote from: GamerMan316 on September 12, 2010, 10:32:20 AM
Quote from: markav on September 12, 2010, 09:11:11 AM
reviews are in, apparently its quite good
IGN review (http://uk.xbox360.ign.com/articles/111/1117228p1.html)
Gotta love these paid by MS reviews to keep the hype train moving. ;D
they did it with Gears 2 and we got a crap ending and unbalanced MP. Reviews wouldn't mean a thing to me, i've seen all the vids and love what i see, gonna make me very happy for a very long time. Fanboy AWAYYYY!
Can't buy my copy until next Tuesday when I get my first payslip from my new job. :(
Tesco are going to sell it for £28
There's a catch though - to get the game for that price you have to purchase a 2100 Microsoft Points card. Not sure how much the points are in store but a deal none the less
So we're looking at around £45 for the pair of them then, sounds pretty good.
am i the only one who bought the Failo:Reach 360?
ihopenotihopenot...
Halo: Reach credit wipe, bans begun
Bungie's final weekly update (http://www.bungie.net/News/content.aspx?type=topnews&cid=28515) before the launch of Halo: Reach mentions that it has already wiped Credits early players have earned in the game, and begun banning online cheaters.
Under the heading "A Brave New World", community reps Sketch and Tyson acknowledge that there are players with legitimate, legally obtained copies of Reach out there now - "courtesy of an eager retail store that couldn't wait".
So the developer has reset Credits, as it promised to last week (http://www.eurogamer.net/articles/2010-09-06-bungie-to-reset-reach-credits-at-launch) in order to ensure a level playing field for Reach players. Credits are used to buy cosmetic customisations in Reach's Armoury.
Bungie has also already begun banning cheaters in the online game. "We take the Reach online experience VERY seriously. Bungie has invested years of hard work creating a game that we want our fans to enjoy for years to come and we have zero tolerance for people who try and ruin that experience for others," Sketch said.
"Modifying your console or the game itself is a violation of the terms of use for LIVE and Reach and will result in potentially severe penalties. We are already aware of a number of nefarious deeds by a very small percentage of early adopters and we have already been taking action."
i want a spartan outfit and a jetpack please!
Quote from: Handshakes on September 09, 2010, 01:56:29 PM
Should I buy this, or is this going to be the same old Halo that I got bored with two titles ago? Frankly I can't tell from any of the previews because the gaming journalists are all too busy giving Bungie a BJ to give any real information on the game.
From playing the beta and what I've gathered so far, it is the same Halo loved/hated by everyone. But with some slight Modern Warfare sprinkles.
If you didn't like any of the previous 3 Halos, you won't like this one. If you did like any of them, there's a possibility Halo Reach will have an evolved version of whatever it was you liked.
Personally, I've already bought it. Preorded from Amazon.com (bonus $20 rebate on your next purchase). And unlike many of the new games I buy, I will actually be playing this one. ;)
Quote from: Failed on September 13, 2010, 05:07:55 PM
i want a spartan outfit and a jetpack please!
i could totally sew/mold you one..
:>
Just got back from town, ended up getting Reach. Took some games to trade in and Gamestation gave me £194 for everything. Should come in handy for some Pre-Orders coming in Sept/Oct.
Quote from: Jurassic Parky on September 14, 2010, 09:36:12 AM
Just got back from town, ended up getting Reach. Took some games to trade in and Gamestation gave me £194 for everything. Should come in handy for some Pre-Orders coming in Sept/Oct.
What games did you trade in to get that much?
Quite a few new'ish ones. Kane & Lynch 2, Toy Story 3, Crackdown 2, ModNation Racers were the better value ones, threw in som old one too, like Lego Indiana Jones.
Halo Reach cheaters at it ALREADY
And Bungie has 'already been taking action'
The game's only just come out this morning and already dirty cheaters are plaguing the servers of Halo Reach. But it sounds like Bungie's about to get serious on all of you.
Issuing a stern warning to cheaters, Bungie says it has a number of new ban hammer tools primed and ready to fire on those that threaten to spoil the multiplayer experience of its precious Halo sendoff.
"Our team is standing at the ready behind the sights of our fully operational Banhammer Battlestation. We take the Reach online experience VERY seriously," the developer said.
"Bungie has invested years of hard work creating a game that we want our fans to enjoy for years to come and we have zero tolerance for people who try and ruin that experience for others.
"We are already aware of a number of nefarious deeds by a very small percentage of early adopters and we have already been taking action. We expect that a few more will turn up once the population explodes on September 14th. We will be ready, watching, waiting, firing at will on people who deserve it," it added.
And with the new game comes many new types of ban, so no form of bad behavior is impossible to punish.
"We have all sorts of new fancy tools at our disposal now and as we start to come up to full speed we'll be engaging all of them," Bungie added. "Voice bans, host bans, console bans, gamertag bans, credit bans and the automatic habitual quitter penalty are but a few of our sharply honed weapons hungering for blood."
You have been warned. Don't ruin the fun.
Free theme now availalbe: http://marketplace.xbox.com/games/offers/f0000037-0000-4000-8000-00004d53085b?cid=SLink
lazy link ftw, thx neato
Analysts doubt Reach can beat Black Ops
A handful of the world's leading videogame analysts have questioned Microsoft's confident claim that Halo: Reach can and will outsell Call of Duty: Black Ops.
"I just don't understand why they would even make such a comment without at least contextualising whether it is just on the Xbox 360 or all platforms," EEDAR's Jesse Divinch told Eurogamer - referring to what UK Xbox boss Stephen McGill said last week (http://www.eurogamer.net/articles/2010-09-10-ms-halo-reach-will-outsell-cod-black-ops).
"If he was referring to just the Xbox 360 version of Halo: Reach outselling all platform sales of Call of Duty: Black Ops, then I would put those odds at Slim to None, and Slim just set sail for the Bahamas."
Michael Pachter - analyst for Wedbush Morgan - agreed, and said Halo: Reach had "no chance overall".
Lazard Capital's Colin Sebastian was of a similar mindset, and predicted: "Overall, Call of Duty [Black Ops] will sell significantly more units than Halo [Reach], clearly due to the multiple platforms."
But on Xbox 360 alone, the analysts were divided. Michael Pachter was confident Halo: Reach "will outsell Black Ops", but Colin Sebastian was on the fence: "On the Xbox 360, we expect the two titles will be neck and neck."
"If I had to predict," added Jesse Divinch. "I'd go with Call of Duty: Black Ops."
Sean Dromgoole, head of SomeResearch and GameVision, characterised Microsoft's intentions as "ambitious".
He pulled out some statistics to prove his point. (Note: GameVision Eyeball Hours are hours spent gaming by "active users" - people aged between 10 to 45 years-old playing a game bought in the last 12 months.)
"Last time we looked, in Spring, COD [all versions, all platforms] had 4.4 million players in the UK who were playing for a total of 74 million GameVision Eyeball Hours per month," explained Dromgoole.
"At the same time Halo [all versions] had 1.5 million players who were logging 16 million GameVision Eyeball Hours per month."
Halo: Reach was released today exclusively on Xbox 360. Call of Duty: Black Ops will be released on 9th November on PC, PS3 and Xbox 360.
Yesterday (http://www.eurogamer.net/articles/2010-09-13-ms-no-game-is-bigger-than-halo) corporate vice president of Microsoft Game Studios Phil Spencer said: "When it comes to the size and scope of a franchise and especially the dedication of the fans, no game is bigger than Halo."
MS fixing Reach campaign co-op issue
Microsoft has reassured Halo: Reach fans that it's trying to fix an issue that prevents 4GB Xbox 360 owners from playing Reach's campaign cooperatively, Eurogamer has been told.
Eurogamer was contacted by a number of Halo: Reach owners about the issue this morning.
Owners of the 4GB Xbox 360 (that 4GB is internal memory) who try to join a co-op campaign are greeted by this message: "One or more players do not have the hard drive required for this game type."
Microsoft's official Halo: Reach FAQ reads (http://support.xbox.com/support/en/us/nxe/kb.aspx?id=2403300&lcid=1033&category=hardware#Question1):
Q1: The error "One or more players do not have an Xbox 360 Hard Drive. An Xbox 360 Hard Drive is required to play co-op on Xbox LIVE or system link" occurs when I try to play. Why?
A1: One or more players do not have a certified Xbox 360 hard drive attached to their Xbox 360 console. Some multiplayer aspects of Halo: Reach require an Xbox 360 certified hard drive.
Online reports suggest USB memory sticks do not fill in for the absent storage. Halo 3: ODST suffered a similar limitation.
With Microsoft's costly £80 hard drive not on sale till later this month (it's out now in the US), some UK Halo: Reach owners are currently unable to access one of the game's most compelling features.
This morning Microsoft insisted the limitation is "temporary", but could not say when it will be fixed.
A Microsoft spokesperson told Eurogamer: "We are aware of the issue and are quickly working to resolve it."
According to Nukezilla (http://nukezilla.com/2010/09/14/got-a-new-4g-xbox-slim-you-cant-play-halo-reach-co-op-then/), the problem only affects the new slim 4GB Xbox 360, and standard multiplayer remains unaffected.
hehe loving it.
Official: Halo Reach 'biggest entertainment launch of 2010'
Microsoft confirms Reach made $200m in first 24 hours
Halo Reach has become the biggest entertainment launch of 2010 in just a few days on sale, Microsoft's announced.
Since it landed in shops worldwide on Tuesday, Reach has eclipsed every game, movie and entertainment launch this year (including the opening weekends of Iron Man 2 and Toy Story 3), the platform holder has claimed via a just-sent-out statement.
Microsoft also confirmed the incredible statistic released at TGS this morning, that Reach made over $200 million in its first 24 hours on sale. You could buy Bungie back with that sort of money.
"Halo: Reach is the biggest game Microsoft has ever released, and its launch has already surpassed every game, movie and entertainment launch this year," said Phil Spencer, corporate vice president of Microsoft Game Studios.
"Every major instalment has grown in scope and popularity, firmly cementing the 'Halo' franchise as one of the most popular entertainment properties in the world over the past decade."
UK Xbox boss, Stephen McGill added: "Demand for 'Halo: Reach' has been phenomenal across the world and the UK is no exception.
"As we saw on Monday night, thousands of Halo fans queued across the UK at more than 400 GAME and GameStation and we expect the game to keep flying off the shelves throughout the weekend."
Impressively, the new instalment has also managed to beat Halo 3's all-time online user record (http://www.computerandvideogames.com/article.php?id=264615).
I started my Legendary (first) playthrough last night. As to be expected, it is the best Halo game to-date.
The graphics are far superior to Halo 3 (but I've seen much better).
The enemy AI is great, and crazy aggressive (at least on Legendary).
The new and redesigned weapons add a much-needed new feel to the Halo franchise.
The armor abilities & customization does a great job of breaking the monotony, and secures a place in my collection for a long time.
Sounds cool.Might start on Legendary myself and see how I get on!
Finished my first Map today, it's on my fileshare if anyone wants to have a look as it's AWESOME, took me ages.
Just go into Fileshare and search FailedSeppuku. Tis called Landslide.
love Failed
Quote from: Failed on September 16, 2010, 05:57:04 PM
Finished my first Map today, it's on my fileshare if anyone wants to have a look as it's AWESOME, took me ages.
Just go into Fileshare and search FailedSeppuku. Tis called Landslide.
love Failed
Lazylink: http://www.bungie.net/Stats/Reach/FileShare.aspx?player=FailedSeppuku
ps. Downloaded. :)
lazy link ftw!
we should all play some Halo this week, when i can speak, i've had my dodgy tooth out and my face doesnt work well.
Quote from: Failed on September 16, 2010, 06:40:41 PM
lazy link ftw!
we should all play some Halo this week, when i can speak, i've had my dodgy tooth out and my face doesnt work well.
aww hugs n kisses darlin xx
Quote from: Failed on September 16, 2010, 05:57:04 PM
Finished my first Map today, it's on my fileshare if anyone wants to have a look as it's AWESOME, took me ages.
Just go into Fileshare and search FailedSeppuku. Tis called Landslide (http://www.bungie.net/Stats/Reach/FileShare.aspx?player=FailedSeppuku).
love Failed
Must I do everything around here...you guys make such a mess!
MS: After Halo Reach we'll have new exclusive FPS
With Bungie now going multiplatform and Halo Reach out the door and storming the gaming charts, what's next for Microsoft? According to a new interview with Xbox UK boss, Microsoft is looking to invest in new exclusive fps for the Xbox platform.
Asked if they were looking to have another great FPS franchise to add to the Xbox, Xbox UK boss Neil Thompson replied:
We'll be looking to have lots of FPS games, ideally exclusive to us. I'm not going to make any announcements about any FPS games we have in the pipeline right now - because that will lose me my job -
but yes, first-person shooters are a great genre of product that have served us very well and will continue to serve us well in the future. We will be bringing great products out. So yes, whether people like racing, dancing, FPS, strategy... whatever they like we'll be bringing out franchises that we think they'll love. That's the one thing I can commit to.
Further more Microsoft is investing in other core franchises to sit along Halo, Fable and Gears of War.
We have a number of amazing franchises that we've built be it Fable that's coming out, Gears of War next year...
We can say to our customers and fans of Halo is we'll constantly innovate, we'll constantly find gaming experiences that will excite them and the fact that Bungie is going to do what Bungie is going to do doesn't mean that they're not going to have amazing experiences on Xbox - they will. We'll make sure that we constantly invest and innovate to give them that.
Halo: Reach Weekly Challenge
Play 30 Multiplayer Matchmaking Games
Also, today(Monday20th) is a great day to get the Complete All Daily Challenges Achievement with 4 super easy Challenges.
Two Campaign:
Kill 50 Enemy with Precision Weapons (DMR, Needle Rifle, both Snipers)
Kill 10 Enemies whilst Airborne on Exodus on Normal
Two Multiplayer:
Kill 50 Enemy in Multiplayer Matchmaking
Get 15 Assists in MP Matchmaking (should come along with 50 kills)
Simples, go get it tigers!
Halo: Reach doubles UK 360 sales
The widely-publicised launch of Halo: Reach helped double sales of Xbox 360 in the UK last week, according to official chart monitor Gfk-ChartTrack.
Bungie's shooter had a "marked effect on hardware sales", with Xbox "up 99 per cent" for the week ending 18th September, director Dorian Bloch revealed to Eurogamer this afternoon.
Halo: Reach, which launched last Tuesday, 14th September, shifted an estimated 300,000 copies in its first 24 hours at UK retail, and went on to enjoy the fifth biggest-selling launch week ever (http://www.eurogamer.net/articles/2010-09-20-uk-chart-halo-reach-rockets-to-top).
Nevertheless, Halo: Reach's effect on Xbox 360 sales falls well short of the 1000 per cent increase that was fuelled by the launch of the Xbox 360 S model earlier this year.
Eurogamer understands that sales of GAME's limited-edition Halo-themed Xbox 360 played a significant part in the upsurge.
Jacinto remake for Halo Reach
I've robbed this from the Epic Forums. :)
Front View
(http://i54.tinypic.com/2h58ilh.jpg)
Back View
(http://i52.tinypic.com/2gxia1s.jpg)
Jacinto Remake currently supports all Slayer gametypes, Oddball, Static KOTH and Headhunter. CTF and Infection hopefully Coming soon.
Download Link: Jacinto (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1256763&player=ShoguN%20PaiN)
Custom Gametypes
Gears Classic - Best of Five rounds, One life per round, Shotgun/Assault/Evade Loadout, No jumping, Nades Pick up only.
Download Link: Gears Classic (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=935179&player=ShoguN%20PaiN)
Spartans of War - 25 Score limit, Full jumping, 2x Frags, Shotgun/Assault/Evade Loadout.
Download Link: Spartans of War (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1256859&player=ShoguN%20PaiN)
Quote from: GamerMan316 on September 23, 2010, 12:04:56 AM
Jacinto remake for Halo Reach
I've robbed this from the Epic Forums. :)
Front View
(http://i54.tinypic.com/2h58ilh.jpg)
Back View
(http://i52.tinypic.com/2gxia1s.jpg)
Jacinto Remake currently supports all Slayer gametypes, Oddball, Static KOTH and Headhunter. CTF and Infection hopefully Coming soon.
Download Link: Jacinto (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1256763&player=ShoguN%20PaiN)
Custom Gametypes
Gears Classic - Best of Five rounds, One life per round, Shotgun/Assault/Evade Loadout, No jumping, Nades Pick up only.
Download Link: Gears Classic (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=935179&player=ShoguN%20PaiN)
Spartans of War - 25 Score limit, Full jumping, 2x Frags, Shotgun/Assault/Evade Loadout.
Download Link: Spartans of War (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1256859&player=ShoguN%20PaiN)
That is f***ing amazing. Bungie really made the world a better place with Forge World.
I don't have a fraction of the skill to do anything like that, but I'm more than happy to enjoy the hard work of others. ;)
Everyone should download this. We'll give it a go Friday Night. 8)
that's impressive, i've added all 3 to my file share
Me too :)
Halo: Reach racing Easter Egg video
AchievementHunter has discovered a 'Reach Racer' Easter Egg in Halo: Reach.
The video below shows the trick to finding the racing mini-game, which centres around two players hitting two invisible switches at the same time. Of course.
That's awesome. We've gotta try that. :)
Awesome! It amazes me how people find these things unless they're leaked?
I've spent my day making Blood Drive from Gears2 on Reach :P gotta love my work
amg! had a few beers and went on Arena ..... got beaten ... badly >_<
oh well, think i'll play some firefight instead :P
after An Idiot Abroad ;)
Quote from: GamerMan316 on September 23, 2010, 12:04:56 AM
Jacinto remake for Halo Reach
I will try to download this tonight. The maps look pretty awesome.
Quote from: Failed on September 23, 2010, 09:01:03 PM
Quote from: Failed on September 23, 2010, 08:44:15 PM
after An Idiot Abroad ;)
which was brilliant
I have it series linked on my sky+ box, been looking forward to it.
Halo: Reach week one stats are... crazy
Over 70 million games clocked up during the first week.
Bungie has revealed the staggering week one stats (http://www.bungie.net/News/content.aspx?type=topnews&cid=28805) for Halo: Reach.
In a few hours, the unique user tally for Halo: Reach elipsed the number Halo 3 had achieved in its first week.
And in the first week for Halo: Reach? It "dwarfed" Halo 3's unique user tally, grabbing four times the amount of players that game did.
# 70 Million+ Games have been played
# 235 Million+ Player-Games have been played
# 2 Million+ Files have been uploaded to File Shares
# 5,901 man-years have been spent in online Reach games (sorry, Corporate America!)
# 20 Million Daily challenges have been completed
# 709,840 Weekly challenges have been completed
# 165 Billion Credits have been earned
Quote from: GamerMan316 on September 24, 2010, 10:26:47 AM
Halo: Reach week one stats are... crazy
Over 70 million games clocked up during the first week.
Bungie has revealed the staggering week one stats (http://www.bungie.net/News/content.aspx?type=topnews&cid=28805) for Halo: Reach.
In a few hours, the unique user tally for Halo: Reach elipsed the number Halo 3 had achieved in its first week.
And in the first week for Halo: Reach? It "dwarfed" Halo 3's unique user tally, grabbing four times the amount of players that game did.
# 70 Million+ Games have been played
# 235 Million+ Player-Games have been played
# 2 Million+ Files have been uploaded to File Shares
# 5,901 man-years have been spent in online Reach games (sorry, Corporate America!)
# 20 Million Daily challenges have been completed
# 709,840 Weekly challenges have been completed
# 165 Billion Credits have been earned
meh... it's just a fad, it'll soon pass :P ;D
not for me, this is my game until Spring 2011 when EDF: Insect Armageddon comes out :P
Dya know what? I'm bored of Reach allready!
Quote from: Sarge on September 26, 2010, 12:24:18 PM
Dya know what? I'm bored of Reach allready!
How much have you played of it mate?
Quote from: GamerMan316 on September 26, 2010, 12:27:41 PM
Quote from: Sarge on September 26, 2010, 12:24:18 PM
Dya know what? I'm bored of Reach allready!
How much have you played of it mate?
I didn't buy it but im bored of it
First 3 missions and a bit of MP.Same old,same old!
Halo: Reach DLC already on the way?
(http://images.eurogamer.net/assets/articles//a/1/2/7/4/6/6/6/ss_preview_05.jpg.jpg)
Bungie may well be preparing Halo: Reach downloadable content already, judging by images of the game posted on the official site that show 1250 available gamerpoints rather than the box-standard 1000.
The images are from the latest Bungie.net update (http://www.bungie.net/News/content.aspx?type=topnews&cid=28836) in a section illustrating how to install the game to hard disk, but seem to give away that the game will soon benefit from new Achievements and gamerpoints.
Look closely and you can see that the version Bungie appears to be using internally has an available gamerscore of 1250 and 59 Achievements, compared to the standard 1000 and 50 respectively.
There's no immediate clarification of this - whether it's related to downloadable content or whatever - and was presumably posted in error, but we'll let you know if we hear anything.
WOW
Who would have thought they would do DLC for this game- great scoop GM :P
Quote from: Sarge on September 26, 2010, 02:26:38 PM
First 3 missions and a bit of MP.Same old,same old!
You can't be bored of jumping around with those rocket launchers though, surely?
(http://www.gifsoup.com/view4/1116421/rocket-jump-o.gif)
Quote from: markav on September 27, 2010, 05:46:25 PM
Quote from: Sarge on September 26, 2010, 02:26:38 PM
First 3 missions and a bit of MP.Same old,same old!
You can't be bored of jumping around with those rocket launchers though, surely?
(http://www.gifsoup.com/view4/1116421/rocket-jump-o.gif)
Yep.First time it was funny,then just tedious.
I've come to the conclusion I don't like science fiction games,halo,Gears etc.The unrealistic 'empty a clip in the baddy and get killed by one headshot from a shotty' bit that really pisses me off.
Give me a good FPS any day.I like the call of duty series-all of em,and I don't care what people think.
Just wish they'd make a follow up to Black now then I'd be in heaven!!!
Good for you mate. I like a man that knows his own mind. I liked GRID when everyone i knew hated it.
Quote from: markav on September 28, 2010, 06:56:04 AM
Good for you mate. I like a man that knows his own mind. I liked GRID when everyone i knew hated it.
I still like GRID. Destruction Derby anytime?
Have to say I really enjoyed Reach. Thought the Flying missions really broke up the gameplay, It had a good storyline through the game. And looked good. From a non Halo fan that is quite high praise. It has inspired me to go back and play Halo 3 and ODST.
Quote from: Sarge on September 28, 2010, 04:06:17 PM
Quote from: markav on September 28, 2010, 06:56:04 AM
Good for you mate. I like a man that knows his own mind. I liked GRID when everyone i knew hated it.
I still like GRID. Destruction Derby anytime?
Hell yes
Come to think of it GRID would be a great game for Fizz to buy as Fuzz was thinking of getting it anyway and we could have a destruction derby night to break in her new xbox.
Quote from: markav on September 28, 2010, 05:26:47 PM
Come to think of it GRID would be a great game for Fizz to buy as Fuzz was thinking of getting it anyway and we could have a destruction derby night to break in her new xbox.
Good call-bring it on!
cool, how much is it
Should be able to pick up real cheap now.Try Game-preowned. Or Blockbuster.
Less than a tenner
£7.49 second hand on play.com (http://www.play.com/Games/Xbox360/4-/3476643/Race-Driver-Grid/Product.html?ptsl=1&ob=Price&fb=0)
really- so whats it actually called- just so i dont get the wrong game
Or £11.85 brand new at shop-to.net
Quote from: fizz on September 28, 2010, 05:44:29 PM
really- so whats it actually called- just so i dont get the wrong game
GRID.
Try and get the version with all the additional content.
Quote from: markav on September 28, 2010, 05:45:12 PM
Or £11.85 brand new at shop-to.net
Just noticed,you only need 1 gamerpoint to get 33333 !!
Name a 1 point cheev then
will do x
One of the football management games,LMA or Champ manager.
not really a fan of football games though :)
Quote from: fizz on September 28, 2010, 06:24:26 PM
not really a fan of football games though :)
i think he was telling markav about a game with a 1 point cheeve sweetie
Quote from: DFUSIONITE on September 29, 2010, 10:15:57 AM
Quote from: fizz on September 28, 2010, 06:24:26 PM
not really a fan of football games though :)
i think he was telling markav about a game with a 1 point cheeve sweetie
thanks Dave,glad someones awake
Planned October Updates
Playlist Changes
SWAT Playlist added (SWAT removed from Big Team Battle and Team Slayer)
Campaign Matchmaking (live on 10/15 – You will be required to have earned the Grade "Corporal" to enter this Playlist)
Team Slayer rebalanced to highlight default Slayer game variants and include new offerings
Classic Slayer removed
Removed "Pro" game variants from the Arena Playlist
Removed Boardwalk from Arena Team Doubles Playlist
Added "Return to Battlefield" volume to Space on Zealot in the Arena Playlist
Game Variants Additions
King of the Hill (multiple Playlists, including Arena*)
Rocket Race
Juggernaut (Rumble Pit Playlist)
*King of the Hill not included in Arena
General Housekeeping
Sudden Death will be added to all Assault game variants, including Invasion
Team Objective will now feature the map Powerhouse
Replacing Drop Shield with Evade for King of the Hill, Territories, and Oddball
Replacing Hologram with Evade in Oddball, Capture the Flag, Assault, and Stockpile
Replacing the Scorpion on Hemorrhage with Wraiths (Hemorrhage Heavies variant, TBD)
Quote from: Sarge on September 29, 2010, 11:33:09 AM
Quote from: DFUSIONITE on September 29, 2010, 10:15:57 AM
Quote from: fizz on September 28, 2010, 06:24:26 PM
not really a fan of football games though :)
i think he was telling markav about a game with a 1 point cheeve sweetie
thanks Dave,glad someones awake
erm would u be awake after a 13 hour shift- i think not :P
I run my own buisness and generally have 12 hour days,6/7 days a week.
Not only that,but also have a 2 year old trying to break everything in sight and won't stop touching my laptop whilst working.
He's already broken my external hard drive with all my quotes,invoices etc. on it and just got a new one and had all the data transfered onto it.
Probably why I don't get to game much Friday nights anymore.....just too tired!
Quote from: Sarge on September 30, 2010, 06:20:21 AM
I run my own buisness and generally have 12 hour days,6/7 days a week.
Not only that,but also have a 2 year old trying to break everything in sight and won't stop touching my laptop whilst working.
He's already broken my external hard drive with all my quotes,invoices etc. on it and just got a new one and had all the data transfered onto it.
Probably why I don't get to game much Friday nights anymore.....just too tired!
one word- cage !
Quote from: Sarge on September 30, 2010, 06:20:21 AM
I run my own buisness and generally have 12 hour days,6/7 days a week.
Not only that,but also have a 2 year old trying to break everything in sight and won't stop touching my laptop whilst working.
He's already broken my external hard drive with all my quotes,invoices etc. on it and just got a new one and had all the data transfered onto it.
Probably why I don't get to game much Friday nights anymore.....just too tired!
Jeez she was only explaining why she was tired, vicki's job is very physically and mentally demanding as she cares for people with Huntingtons disease and usually ends up coming home battered and bruised (literally) due to the patients flailing their arms uncontrollably and punching and kicking her, that's why she isn't always on the ball on the forums. I don't think she was saying she works harder than you sarge, just defending herself i think. Just sayin' :)
not to mention being barfed on, headbutted,and other stuff way to graphic to mention, but i really wasnt trying to make out i work harder than anyone, just explaining why sometimes what i write probably wont make much sense xx
No,wasn't being in anyway nasty,just explaining my predicament as well.
We all get tired,and not only that,she probably has to come home and look after you ,clear up,cook dinner,hoover etc. ;)
ha, if only that was true- he's amazing, he not only has a full career playing the 360 but he does clean,wash up ect-i dont know where he finds the time x
Bungie bans 15,000 Halo: Reach cheaters
Bungie has banned a whopping 15,000 Halo: Reach cheaters – and promised more is to come.
Some sneaky Reach players (not you, we hope) had found a way to earn cheap in-game credits via an exploit.
It's all to do with something called "network manipulation and other easily detectable workarounds that fall well outside of standard gameplay".
The developer's answer? Wipe their credits out and ban them from obtaining credits for one day.
"Specifically, we targeted an exploit that allowed players to complete a Challenge 20+ times via intentional network manipulation (i.e., disconnects)," Bungie said (http://www.bungie.net/Forums/posts.aspx?postID=49997802).
"Spot checks have revealed the tell-tale signature of this behaviour on every denier so far, so don't be fooled by the protests of innocence. We aren't.
"We are in the process of applying credit resets to approximately 15,000 users who we have identified as the most egregious Challenge Reset abusers.
"A one day credit earning ban has also been applied, mostly to ensure that recipients receive an in-game notification of the action taken.
"As with any such measure, we have taken the time to carefully select our criteria to eliminate false positives.
"A more comprehensive pass will be occurring in the coming week as our automated Banhammer mechanisms grow accurate enough to satisfy our high bar for burden of proof. If you are thinking about getting an easy 50k credits by using this exploit, I would strongly advise you to reconsider."
You have been warned.
Good.
If you're bored, take a look at the Bungie.net forums for some cheap laughs. Lots of "quitters" complaining about the 15-minute ban for quitting matches, and other various nerd ragings.
First Halo: Reach map pack revealed
Halo: Reach's first map pack will be released on 30th November, Bungie's announced.
The Noble Map Pack includes three new maps: Tempest, Anchor 9 and Breakpoint. Pics are below.
New Achievements and a total of 250 Gamerscore are up for grabs. It'll cost 800 Microsoft Points (£6.85 / €9.60).
"Our DLC team has been hard at work these last few months, cloistered together in the heart of the studio preparing three new multiplayer maps for your Halo: Reach multiplayer pleasure," community man Eric Osborne wrote on Bungie.net (http://www.bungie.net/News/content.aspx?type=topnews&cid=29224).
"Though they're still putting the finishing touches on what we've now dubbed the Noble Map Pack as we speak, we've been itching like crazy to show off the trio of maps for quite some time now. Today, you get your first good look."
In Anchor 9 orbital dockyards provide rapid refuelling and repairs for a variety of UNSC vessels. "Within the confines of this low orbit dry-dock, UNSC craft undergo rapid repair and rearmament in support of the enduring war effort. But for the small squads of infantry who now fight over the mirrored interior hallways and open central hangar bay, this platform no longer provides any safe harbor whatsoever – whether the close quarters combat is occurring inside or out of its artificial gravitational field." It's for two to eight players in game variants including Free for All, Team Slayer and Team Objective.
(http://images.eurogamer.net/assets/articles//a/1/2/8/1/9/1/2/ss_preview_1.jpg.jpg?slideshow=true)
(http://images.eurogamer.net/assets/articles//a/1/2/8/1/9/1/2/ss_preview_Halo_Reach_NobleDLC_Anchor9_02.jpg.jpg?slideshow=true)
(http://images.eurogamer.net/assets/articles//a/1/2/8/1/9/1/2/ss_preview_Halo_Reach_NobleDLC_Anchor9_03.jpg.jpg?slideshow=true)
Tempest, on the other hand, is an abandoned shoreline facility that "bends both sea and sky to an unnatural purpose, but the ground itself has quickly become another all too familiar battlefield. Though the two opposing symmetrical bases may never reveal their ancient purpose, both now offer makeshift shelter and access to strategic routes perfectly suited for small and large scale skirmishes alike".
(http://images.eurogamer.net/assets/articles//a/1/2/8/1/9/1/2/ss_preview_Halo_Reach_NobleDLC_Tempest_01.jpg.jpg?slideshow=true)
(http://images.eurogamer.net/assets/articles//a/1/2/8/1/9/1/2/ss_preview_Halo_Reach_NobleDLC_Tempest_02.jpg.jpg?slideshow=true)
(http://images.eurogamer.net/assets/articles//a/1/2/8/1/9/1/2/ss_preview_Halo_Reach_NobleDLC_Tempest_03.jpg.jpg?slideshow=true)
(http://images.eurogamer.net/assets/articles//a/1/2/8/1/9/1/2/ss_preview_Halo_Reach_NobleDLC_Tempest_04.jpg.jpg?slideshow=true)
Tempest supports eight to sixteen players and offers modes including Free for All, Team Slayer, Team Objective and Big Team Battle. It also provides players with a huge Forge palette, allowing them to create new custom map variants.
And finally, Breakpoint. "Atop this icy precipice, the Invasion continues. These modular archaeological labs were never intended to withstand such a large scale onslaught of Covenant military power, but the information being extracted here may prove vital to humanity's survival. In response to the imminent Covenant threat, UNSC ground and air assets have been deployed to bolster entrenched Spartan countermeasures. This site must yield salvation, or it will become a grave."
(http://images.eurogamer.net/assets/articles//a/1/2/8/1/9/1/2/ss_preview_Halo_Reach_NobleDLC_Breakpoint_01.jpg.jpg?slideshow=true)
(http://images.eurogamer.net/assets/articles//a/1/2/8/1/9/1/2/ss_preview_Halo_Reach_NobleDLC_Breakpoint_02.jpg.jpg?slideshow=true)
(http://images.eurogamer.net/assets/articles//a/1/2/8/1/9/1/2/ss_preview_Halo_Reach_NobleDLC_Breakpoint_03.jpg.jpg?slideshow=true)
(http://images.eurogamer.net/assets/articles//a/1/2/8/1/9/1/2/ss_preview_Halo_Reach_NobleDLC_Breakpoint_04.jpg.jpg?slideshow=true)
Breakpoint offers multiplayer for 8-16 players and supports the Invasion and Big Team Battle game variants.
Meanwhile, Bungie announced the start of its official Forgetacular Contest, which begins now.
NPD: Halo: Reach sells 3.3 million in September
Bungie's shooter the runaway leader on monthly US chart
Halo: Reach sold 3.3 million copies in the US during its launch month of September, according NPD figures provided by Microsoft.
Bungie's Halo farewell is only the third game this console generation to surpass three million unit sales in its first month, the first being Halo 3.
The game, which is due to receive its first batch of DLC on November 20, also recorded the fifth biggest ever launch week in the UK following its September 14 release.
Earlier this week the NPD Group announced plans to restrict free press access to monthly hardware unit sales figures or sales numbers for the month's top five games, beginning with September's market data.
However, the platform holders that do well each month will likely provide us with some sales figures, while NPD analyst Anita Frazier will include software sales numbers for various new releases in her monthly coverage. Other people who actually pay for the data like analyst Michael Pachter are bound to throw a few numbers our way too.
We're particularly keen to see how PlayStation Move performed last month in the States, and we'll publish any additional sales information as it comes in.
Over 16,000 Years Spent Playing Halo Reach So Far And Other Terrifying Stats
(http://media1.gameinformer.com/imagefeed/featured/microsoft/halo/haloreach/reach1016.jpg)
Okay, Halo Reach is popular. Everyone gets that. But how often do you get to see a game's popularity quantified in such stark figures? Yesterday Bungie revealed that in its first month of release, gamers have already spent 16,445 years of total time playing Halo Reach.
This stat comes with a bunch of others in Bungie's most recent Weekly Update (http://www.bungie.net/News/content.aspx?type=topnews&cid=29272). Among the other astounding numbers:
-784 million player-games have been played (each game is counted once per player)
-544 billion in-game credits have been earned
-about 4 million screenshots have been uploaded
-almost 6 million total files have been uploaded
In addition to the stats, Bungie revealed some more interesting news for Reach's future. With the Noble Map Pack DLC on the way, they announced that unlike with previous Halo titles, DLC maps will not be put into separate playlists. Instead, the matchmaking will intelligently segment players who have the new maps so that everyone can still jump into the same playlists together.
Bungie also announced that they will be raising the current multiplayer level cap when the community completes 117 million daily and weekly challenges. According to internal estimates, the Reach community should hit this milestone in November, at which point players will finally be able to progress past the rank of Lt. Colonel Grade 3. New armor will also be made available in the Armory at this time.
So yes, with all of that exciting news for the future, that 16,000 years of Halo Reach is sure to continue growing. Cue the snarky comments about how we could have put that energy toward curing cancer, etc.
If we end up collecting more interesting custom maps/variants, we may create a separate thread. But for now I'll just post them here.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=5960098&player=TheLastSlamurai
A rediculous, pointless map created by our friend LastSlamurai. No objective other than to jump into Godzilla's mouth and let him spit you out into the ocean.
Funny.
I made Gears of War 2's Blood Drive, but my internet went down and i never uploaded it, i will have to make sure it's all finished and add it to my fileshare
Download THIS GAME VARIANT (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1192651&player=nCogNeato) if you are missing any of the following achievements:
Heat in the Pipe
Scored 1,000,000 points in a Firefight game.
Game, Set, Match
Completed a Firefight set on Legendary without dying.
Crowd Control
Earned a Killionaire medal in Firefight.
Blaze of Glory
Scored 200,000 points in a Firefight game.
Firestarter
Scored 50,000 points in a Firefight game.
Quote from: Failed on October 18, 2010, 07:53:30 PM
I made Gears of War 2's Blood Drive, but my internet went down and i never uploaded it, i will have to make sure it's all finished and add it to my fileshare
Nice!
I may cave to peer pressure and buy this in the new year. Halo 3 was ok, i really enjoyed playing through on legendary with failed and TJ and Reaper. If failed promises to do that with me again i will prolly get it it the new year :)
Quote from: DFUSIONITE on October 19, 2010, 08:39:19 AM
I may cave to peer pressure and buy this in the new year. Halo 3 was ok, i really enjoyed playing through on legendary with failed and TJ and Reaper. If failed promises to do that with me again i will prolly get it it the new year :)
Sign me up as well. ;)
I'm always up for playing with you dfuzz
....... we can even play some Halo afterwards.
Quote from: Failed on October 19, 2010, 07:45:42 PM
I'm always up for playing with you dfuzz
....... we can even play some Halo afterwards.
:o :D :D
you was supposed to play with me last nite failed-im hurt :'(
Quote from: fizz on October 20, 2010, 08:44:44 PM
you was supposed to play with me last nite failed-im hurt :'(
hurt? your lucky, if you'd played with me you'd have been black and blue and aching all over ;) *wink wink*
Quote from: fizz on October 20, 2010, 08:44:44 PM
you was supposed to play with me last nite failed-im hurt :'(
I know he is mean, his loss though sweetheart :-*
black and blue eh ? sounds fun
Halo: Reach level cap goes up
As promised last month, Bungie has lifted the level cap for Halo: Reach.
The developer said it would raise the bar above Lt Colonel Grade Three once 117 million daily and weekly million challenges had been completed. That target has duly been smashed.
A post on Bungie's website read, "49 days and more than a few million Challenges later, you've totally decapitated the Rank cap in Halo: Reach. That means there are now more kick ass Rank and Armor options available in the Armory than ever before.
"To help get you suited up into some hot new gear, we're introducing huge Credit Jackpots for players who routinely finish their games. Because we love you and we want you to have nice things."
"Oh, and we've some 'reports' online of a second Rank cap," the post added. "Those reports are false. You now have access to everything the Armory has to offer, provided you have the credits."
There should be no shortage of players out there should you feel the need to check out the new gear on offer. Microsoft recently announced that the Halo prequel generated $350 million in its first two weeks on sale alone.
i had the chance to get this game, it was that or red dead, im beginning to wish i had gotten reach after last nite, tried to get a game of poker, all people wanted to do was beat each other up, may just play it with people on here-private-bloody idiots
This is still on my rental list, if I see it cheap before Lovefilm send it me then i'll buy it, not in any rush though.
yep same here , might have a look in a few weeks when i go to manny, cant bloody wait im gettin drunk this time
Quote from: fizz on November 04, 2010, 11:40:42 AM
yep same here , might have a look in a few weeks when i go to manny, cant bloody wait im gettin drunk this time
Play Asia had the Region Free Asian edition for just £14.97 a few days ago but the deal has expired, typical!
never mind, game here i come, or that trade place they have in the arndale , whats it called, might look in there
Looking to get the top rank on Halo: Reach ... knuckle down as it takes 20MILLION credits to reach the final rank. Bungie have mentioned they will make it easier for more credits to be earned through Challenges and other ways in the future but for now ..... 20MILLION!!
Private - 7,500 cR (+2,500)
Corporal - 10,000 cR (+5,000)
Corporal Grade 1 - 15,000 cR (+5,000)
Sergeant - 20,000 cR (+6,250)
Sergeant Grade 1 - 26,250 cR (+6,250)
Sergeant Grade 2 - 32,500 cR (+12,500)
Warrant Officer - 45,000 cR (+33,000)
Warrant Officer Grade 1 - 78,000 cR (+33,000)
Warrant Officer Grade 2 - 111,000 cR (+33,000)
Warrant Officer Grade 3 - 144,000 cR (+66,000)
Captain - 210,000 cR (+23,000)
Captain Grade 1 - 233,000 cR (+23,000)
Captain Grade 2 - 256,000 cR (+23,000)
Captain Grade 3 - 279,000 cR (+46,000)
Major - 325,000 cR (+25,000)
Major Grade 1 - 350,000 cR (+25,000)
Major Grade 2 - 375,000 cR (+25,000)
Major Grade 3 - 400,000 cR (+50,000)
Lt. Colonel - 450,000 cR
Lt. Colonel Grade 1 - 480,000
Lt. Colonel Grade 2 - 510,000
Lt. Colonel Grade 3 - 540,000
Commander - 600,000 cR (+60,000 cR)
Commander Grade 1 - 650,000 cR (+50,000 cR)
Commander Grade 2 - 700,000 cR (+50,000 cR)
Commander Grade 3 - 750,000 cR (+50,000 cR)
Colonel - 850,000 cR (+100,000 cR)
Colonel Grade 1 - 960,000 cR (+110,000 cR)
Colonel Grade 2 - 1,070,000 cR (+110,000 cR)
Colonel Grade 3 - 1,180,000 cR (+110,000 cR)
Brigadier - 1,400,000 cR (+220,000 cR)
Brigadier Grade 1 - 1,520,000 cR (+120,000 cR)
Brigadier Grade 2 - 1,640,000 cR (+120,000 cR)
Brigadier Grade 3 - 1,760,000 cR (+120,000 cR)
General - 2,000,000 cR (+240,000 cR)
General Grade 1 - 2,200,000 cR (+200,000 cR)
General Grade 2 - 2,350,000 cR (+150,000 cR)
General Grade 3 - 2,500,000 cR (+150,000 cR)
General Grade 4 - 2,650,000 cR (+150,000 cR)
Field Marshall - 3,000,000 cR (+350,000 cR)
Hero - 3,700,000 cR (+700,000 cR)
Legend - 4,600,000 cR (+900,000 cR)
Mythic - 5,650,000 cR (+1,050,000 cR)
Noble - 7,000,000 cR (+1,350,000 cR)
Eclipse - 8,500,000 cR (+1,500,000 cR)
Nova - 11,000,000 cR (+2,500,000 cR)
Forerunner - 13,000,000 cR (+2,000,000 cR)
Reclaimer - 16,500,000 cR (+3,500,000 cR)
Inheritor - 20,000,000 cR (+3,500,000 cR)
I think I'm a Warrant Officer Grade 3. :-\
Quote from: nCogNeato on November 15, 2010, 02:51:56 PM
I think I'm a Warrant Officer Grade 3. :-\
took me ages to level up from that, going through Captain pretty quick as you only need 23k between grades.
As the sites only advocate for Halo: Reach i feel it's my bound duty to tell the only other person who cares - Me - about this weeks immense Weekly Challenge that merely involves finishing 16 Daily Challenges for a whopping 16,000Cr. That'll pretty much take a huge chunk out of any Rank, I know i will be major by the end of the day and closer to my Lt.Colonel and the last 10G.
Get to it Failed.
I care too
Just working on completing todays challenge of 'any level on heroic with famine and cloud enabled'. Should manage 16 this week...[Y]
me too, i'm gonna start with famine/cloud on Winter Contingency then kill 250 grunts on Firefight (2 lots of Gruntpocalypse solo and a Rocketfight should do). Then 100 online kills should be about 8ish Team Slayer or 5ish Big Team games.
Assists i might or might not bother with, will see how many i have after i finish my 100 kills.
Since the Gears 2 XP event is such a disappointment, looks like I'll be dusting off Halo Reach this week. 8)
very, me and dave put wave 5 on for the melee tickers cheeve- the tickers were nowhere to be seen ???? so i think i may play this just a bit to try and level up a bit, but i think i will be playing lego batman instead
Quote from: nCogNeato on November 23, 2010, 01:56:47 PM
Since the Gears 2 XP event is such a disappointment, looks like I'll be dusting off Halo Reach this week. 8)
/shrieks loudly
Yay got to Major!!
Quote from: Failed on November 24, 2010, 12:46:53 AM
Yay got to Major!!
Kudos Failed
How you doing on the the weekly challenge? I'm sh*t only completed 2... :(
Quote from: Lukehi on November 24, 2010, 06:37:16 PM
Quote from: Failed on November 24, 2010, 12:46:53 AM
Yay got to Major!!
Kudos Failed
How you doing on the the weekly challenge? I'm sh*t only completed 2... :(
7 so far, i havn't started on today but 2 look easy enough, then i'll 4 days to finish 7.
Got my first Skullamanjaro Medal today ;)
Quote from: Failed on January 03, 2011, 03:59:36 PM
Got my first Skullamanjaro Medal today ;)
Good effort Failed...[Y]
seen this weeks challenge...complete 16 daily's for 16K credits (again)
How do you know what the dailies and stuff are? I can't find it in the game anywhere.
Quote from: Lukehi on January 03, 2011, 04:16:42 PM
Quote from: Failed on January 03, 2011, 03:59:36 PM
Got my first Skullamanjaro Medal today ;)
Good effort Failed...[Y]
seen this weeks challenge...complete 16 daily's for 16K credits (again)
yeh, i really like that weekly challenge, big rewards. Already done all 4 of today's Daily Challenges.
@shakes - Push start and go down to Challenges. You can do this ingame or in the menu
Really need to play more Reach.
Once I finish Deadly Premonition, Reach is going to get my full attention.
I can't stop playing, i keep meaning to play BC2 or some BlOps but for a bit, but end up rocking Halo instead. Almost Commander rank now!!
Blops is sh*t. Bad Company is pretty rocking though! And I just got the ULTIMATE EDITION!!1! We haves to play!
yes, yes we do.
I bought Blops and feel slightly obligated to play it, my mate has currently borrowed it and his official opinion is 'it's sh*t'
Doing piss poor on this weeks challenge...not enough time or challenges left to complete it so I'll miss out on the 16K credits...its the mid-week MP ones that get me, there's not enough time for MP challenges on a school-night!
Still not a bad week, hit captain rank and mopped up the last few firefight and invasion cheevos, just 3 left for 1000G's.
How many more do you need, i finished mine last night ... done 18 Challenges this week and reached Commander Rank (also got my first Skullamanjaro). If you need help with MP achieves anytime, send me an invite and i'll probs join you.
Halo's Effect On The Human Heart
(http://cache.gawkerassets.com/assets/images/9/2011/01/500x_halo_heart.jpg)
The ups and downs of Halo: Reach multiplayer... how do they affect the human heart? One player decided to monitor his heartbeat during a six minute game session to track the effects of Xbox Live on the old ticker.
Reddit user gortag—who says he's studying for his PhD, even if this project appears to be just for kicks—tracks the highs and lows of his heartbeat, the heart calming effects of death and Armor Lock, the heart stressors of virtual combat. The above image is just a sample of the massive 8259 x 656 image of Halo versus the heart, so head to Reddit for the full picture.
My Heart on Halo (http://www.reddit.com/r/gaming/comments/f8lev/my_heart_on_halo_i_decided_to_play_halo_while/)
INteresting how Dieing and Armor lock have a calming effect, and AL is promptly followed by death. So he's dieing and pops AL and he's resigned to his fate that he's gonna die or less likely be saved by his errant team.
AL is much more effective in a team or stoppping vehicles
Quote from: GamerMan316 on January 26, 2011, 12:40:01 PM
Halo's Effect On The Human Heart
Interesting. Boring ... but interesting.
Quote from: nCogNeato on January 26, 2011, 03:19:11 PM
Quote from: GamerMan316 on January 26, 2011, 12:40:01 PM
Halo's Effect On The Human Heart
Interesting. Boring ... but interesting.
PhD guy: Look at this cool study I did on the effects of Halo on the heart!
Neato: Laaaaaame.
Quote from: Handshakes on January 26, 2011, 06:25:53 PM
Quote from: nCogNeato on January 26, 2011, 03:19:11 PM
Quote from: GamerMan316 on January 26, 2011, 12:40:01 PM
Halo's Effect On The Human Heart
Interesting. Boring ... but interesting.
PhD guy: Look at this cool study I did on the effects of Halo on the heart!
Neato: Laaaaaame.
Story of my life.
;D
I like this game. Need moar people playing it with me though.
Quote from: Autarch Kade on January 27, 2011, 03:12:25 AM
I like this game. Need more people to kill though as I've already killed everyone on XBL at least once!
;)
FPS fans never have long to wait for their next new play thing. Especially not with Activision and Microsoft taking it in turn to release new map packs for Call of Duty and Halo. Despite the Black Ops First Strike map pack having been out for only a couple of days, Major Nelson has stated that a new Halo add-on will be released "very soon".
The statement comes from a recent Inside Xbox video in which the Major discusses the best games of 2010. Casually mentioning a new add-on for Halo: Reach coming in the near future. No other details or specific time frame. Just "very soon".
We suspect Microsoft's savvy enough to wait for the dust to settle from the Call of Duty: Black Ops First Strike map pack before they go announcing anything concrete. Sounds like we could be hearing something within weeks, though.
Quote from: sambo on February 03, 2011, 08:19:36 PM
FPS fans never have long to wait for their next new play thing. Especially not with Activision and Microsoft taking it in turn to release new map packs for Call of Duty and Halo. Despite the Black Ops First Strike map pack having been out for only a couple of days, Major Nelson has stated that a new Halo add-on will be released "very soon".
The statement comes from a recent Inside Xbox video in which the Major discusses the best games of 2010. Casually mentioning a new add-on for Halo: Reach coming in the near future. No other details or specific time frame. Just "very soon".
We suspect Microsoft's savvy enough to wait for the dust to settle from the Call of Duty: Black Ops First Strike map pack before they go announcing anything concrete. Sounds like we could be hearing something within weeks, though.
I just hope they do not include new achievements. I already have them all, don't make me have to get more! lol
w000 new maps and achieves ftw
Halo Reach Forges: "Quidditch"
great find Sambo, putting it on my DL list now. I will add linkz;
Halo: Reach Defiant Map Pack leaked
Images of what appear to be an upcoming map pack for Xbox 360 exclusive first-person shooter Halo: Reach have leaked onto the internet.
French site Halo Destiny (http://www.halodestiny.net/maintenance.php#skip) posted several images of the Defiant Map Pack before removing them at Microsoft and Bungie's request (thanks, Joystiq).
The images are still available on photo site Flickr (http://www.flickr.com/photos/59332597@N03/), but for how long?
According to the site, the DLC contains three maps. Condemned takes place aboard a human frigate. Unearthed features open spaces. And Highland has a giant Covenant cruiser that's glassing a planet. Those guys...
Bungie and Microsoft released Halo: Reach's first map pack in November last year. It featured three new maps.
Anybody else really underwhelmed by the Noble map pack? I've only been able to get into one game with the new maps, and it didn't scream $10 worth of content to me.
Quote from: Handshakes on February 10, 2011, 03:12:40 PM
Anybody else really underwhelmed by the Noble map pack? I've only been able to get into one game with the new maps, and it didn't scream $10 worth of content to me.
I haven't even considered buying it. I'll pick it up if it goes on sale, or if for some I go through a brief Reach obsession ... which is possible.
Quote from: nCogNeato on February 10, 2011, 04:04:44 PM
Quote from: Handshakes on February 10, 2011, 03:12:40 PM
Anybody else really underwhelmed by the Noble map pack? I've only been able to get into one game with the new maps, and it didn't scream $10 worth of content to me.
I haven't even considered buying it. I'll pick it up if it goes on sale, or if for some I go through a brief Reach obsession ... which is possible.
Same here. I don't see any reason to pay for either the Noble map pack or the new one they are about to release.
I really like the Noble Map Pack. I like Breakpoint and Tempest, i really like BTB games though.
The map i thought i would really like, i'm a bit 'meh!' about.
I will buy the new maps defo!
Halo Reach Defiant map DLC announced
Three new maps created by Black Ops DLC firm
Microsoft's officially announced the next Halo Reach DLC add-on, the Defiant Map Pack.
Created in partnership with Certain Affinity, who previously worked on Halo 2 maps and the Call of Duty: Black Ops First Strike DLC, the Defiant Map Pack will be available this March on Xbox Live for 800 Microsoft points.
The pack includes three new multiplayer maps as well as new Achievements worth a total of 150 Gamerscore.
These are the maps, in Microsoft's words:
Condemned: Condemned takes place aboard Orbital Station Gamma, a massive space station high in orbit above the planet Reach. Prior to the Covenant's overwhelming invasion, Orbital Station Gamma provided long range communications for UNSC fleets and a vital lifeline between Reach and Earth. During the Battle of Reach, the station suffered terrible punishment at the hands of the Covenant but a few fortified sections remain intact, fully pressurized, and ready for combat. Condemned supports 6 - 12 players in a variety of action-packed game types, including Team Slayer, Team Objective and Free for All.
Highlands: Highlands takes place on the top-secret Military Wilderness Training Preserve on Reach. The Preserve is a large, wooded area where Spartan super-soldiers trained long before the war with the Covenant began. During the Battle of Reach, the Preserve was the site of key battles between the alien invaders and a group of Spartans who used their familiarity with these UNSC training grounds to significant tactical advantage...but not everyone who enters these woods makes it out alive. Highlands expands the fight with massive-scale engagements for 8 - 16 players in Big Team Battle, Team Slayer and Team Objective.
Unearthed: Unearthed takes the battle for Reach to a large Titanium mine and refinery located in the Viery civilian sector of the planet. This particular mine was built to take advantage of the exposed titanium inside a massive meteor crater. The titanium produced here is used in much of the UNSC hardware, from the chassis of the Warthog to the metres-thick armour plating of capital ships like the UNSC Pillar of Autumn. While this facility was quickly abandoned when the Covenant arrived on Reach, it still has significant tactical (and economic) value and it won't be long before both humans and Covenant return to battle for control. Unearthed allows up to 4 players to launch a counterassault against the Covenant in Firefight and Firefight modes such as Generator Defense.
yaya new maps, i wanna play that BTB map yesterday!
Yeah, I'll be getting these.
Defiant Map Pack is released today. Gonna DL it later.
Well it took 4 objective matches but I got the three new achievements. Now I have them all again, at least, until the next map pack!
Quote from: Autarch Kade on March 16, 2011, 05:28:05 PM
Well it took 4 objective matches but I got the three new achievements. Now I have them all again, at least, until the next map pack!
Congrats!
I got all the new DLC achieves too, you can get them all in custom against a 2nd pad.
I still need 'You eated all my chips' achieve
Quote from: Failed on March 18, 2011, 06:43:07 PM
I got all the new DLC achieves too, you can get them all in custom against a 2nd pad.
I still need 'You eated all my chips' achieve
Really?! that's pretty crazy, wish I woulda known that haha. Oh well.
yeh i was half gutted and half elated. I would have probably struggled with the Stockpile cheevo
Demo hits Xbox LIVE (http://marketplace.xbox.com/Product/Halo-Reach-Demo/66acd000-77fe-1000-9115-d8024d5389d8?cid=SLink) ... seriously?
Features:
Campaign mission "Long Night of Solace"
Multiplayer modes of Free For All Slayer and Headhunter on the map Powerhouse
Also, the Games on Demand version is on sale for $39.99 until May 30th.
Bungie throws Halo: Reach flaming helmets giveawayNothing says "happy birthday" like a thick, luxuriant headful of crackling flue flames. Bungie turns 20 years old this month, and the studio is giving away a set of flaming Halo: Reach character helmets to celebrate.
All you need do to nab one (plus a special name plate) is register on Bungie.net or through a recently released, totally free iOS app. Here's a video, care of the immortal Red and Blue team, explaining the process in full.
Halo CE Magnum coming to Reach
Halo: Combat Evolved's beloved Magnum pistol is coming to Halo: Reach multiplayer as part of an upcoming title update for the game, Microsoft has announced.
The weapon will be supported in "special, classic playlists", according to the announcement.
The patch, due some time in October, also brings with it a number of multiplayer fixes. Armor Lock has been tweaked so that it now absorbs damage based on the amount of remaining energy a player has.
Active Camo's duration has also been reduced and the ability to block sword attacks using any weapon other than another sword has been turned off.
Reticle "bloom" is now configurable, meaning greater accuracy when firing rapidly, and players using a 4GB Xbox 360 console without a HDD can now access Campaign and Firefight matchmaking.
WTF!? No Bloom and no sword block, just ruin the frakkin game .... oh well, Geras 3 it is.
Wish they'd fix things like making a bulltrue medal mean something instead of ruining things that worked fine lol
i got a bulltrue today with a DMR
It's great they fixed the 4GB HDD issue.
Personally, I don't like the sword-block ... but that's because I'm crap at doing it. ;D
no Bloom will just make it easier for n00bs to kill me and think they are awesome ... i'm gonna Shake Double-bop them into submission ... unless they have a sword, then ima sprint
Halo: Reach's Anniversary Multiplayer Map Pack Achievements Surface
When Halo: Combat Evolved Anniversary launches next month, Halo: Reach owners will be able to download the Anniversary map pack, enabling Halo: CE players and Reach players to get their multiplayer on with one another on several classic maps. And so, with a new map pack, comes new multiplayer achievements.
In fact, there's seven new multiplayer map pack achievements, as revealed in a post on the official Halo site, with a total of 250 Gamerscore. Check them out below:
Top Shot - Get 3 headshot kills in a row in a matchmade game - 50 points
Emergency Room - Infect 3 players in a single round in a matchmade Infection game - 15 points
Stick it to the Man! - Stick and kill the flag carrier with a Plasma Grenade in a matchmade game - 20 points
Dive Bomber - Perform a Beat Down on an enemy player while using the Jetpack during a matchmade game - 50 points
License to Kill - Run over 5 people with a Ghost in a matchmade game - 15 points
Bounty Hunter - Capture 10 skulls at once in a matchmade Headhunter game - 75 points
From Hell's Heart - Kill an enemy player that sticks you with a Plasma Grenade with their own grenade in a matchmade game - 25 points
You'll be able to get hold of the Anniversary map pack as DLC for Halo: Reach, when Halo: CE Anniversary launches on November 15th, 2011 or you can simply get them with Anniversary itself. Either way, more Halo multiplayer achievements can only be seen as a good thing, right?
Most of those sound pretty easy. Not looking forward to the skullamanjaro one though. I wonder if you'll be able to get these through custom games like you could with some of the earlier "matchmaking" achievements.