360° Fahrenheit - Casual Adult Gaming Community

Xbox 360 => Xbox 360 Retail Games => Topic started by: GamerMan316 on July 07, 2009, 11:11:36 AM

Title: Batman: Arkham Asylum
Post by: GamerMan316 on July 07, 2009, 11:11:36 AM
Arkham Asylum is less than two months from being released and is looking pretty damn good, Gamespy have a 360 Preview (http://uk.xbox360.gamespy.com/xbox-360/batman-arkham-asylum/999132p1.html) from a couple of weeks ago so again this may have been posted on the old site, also the achievements (http://www.xbox360achievements.org/game/batman-arkham-asylum/achievements/) have now been unveiled.
Title: Re: Batman: Arkham Asylum
Post by: DFUSIONITE on July 07, 2009, 03:45:46 PM
Good preview Cheers for the link. It has made me want the game now!!
Title: Re: Batman: Arkham Asylum
Post by: Lukehi on July 07, 2009, 04:07:00 PM
I really want this game
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on July 07, 2009, 04:15:26 PM
Jessica Biel covered in jam - now theres a thought, now what's that new stripper film she was in called again?
Title: Re: Batman: Arkham Asylum
Post by: sambo on July 09, 2009, 06:24:03 PM
Batman will have 'second chances' to ensure he doesn't die in Arkham Asylum, according to MTV Multiplayer.
If you take a wrong step while leaping around the higher reaches of Arkham Asylum, the game will slow down while you're falling to your doom and prompt you to hit a button so you can grapple back onto the ledge.

It sounds very Prince of Persia, where a wonky leap would see Elika save you and essentially 'reset' the situation. You can still die at the hands of the Arkham Asylum inmates but it seems the leaping about has been padded out with safety nets so you don't die.

It caused controversy with Prince of Persia so we'll have to see if it does the same with Batman: Arkham Asylum. Do these 'anti-death' measures rob the game of its challenge or prevent frustration from kicking in?
Title: Re: Batman: Arkham Asylum
Post by: Failed on July 09, 2009, 06:43:43 PM
Maybe the platformy bits are a tad more brutal. Jumping about in the dark is a sure way to break a leg.
Title: Re: Batman: Arkham Asylum
Post by: Lukehi on July 10, 2009, 07:05:43 PM
Quote from: sambo on July 09, 2009, 06:24:03 PM
It caused controversy with Prince of Persia so we'll have to see if it does the same with Batman: Arkham Asylum. Do these 'anti-death' measures rob the game of its challenge or prevent frustration from kicking in?

The only thing that bothered me about Elika saving you was the stupid cut scene everytime!!!
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on July 10, 2009, 07:55:41 PM
Quote from: sambo on July 09, 2009, 06:24:03 PM
It caused controversy with Prince of Persia so we'll have to see if it does the same with Batman: Arkham Asylum. Do these 'anti-death' measures rob the game of its challenge or prevent frustration from kicking in?

For the hardcare Batman fanatics, it would probably cause more controvery to let batman die from 'clumsiness'.  Batman does not make mistakes.

He's emmineffin Batman!
Title: Re: Batman: Arkham Asylum
Post by: Failed on July 10, 2009, 08:55:30 PM
I'd say the 3rd and 4th Batman films were a mistake ..... silly Batman with your huge nipples.
Title: Re: Batman: Arkham Asylum
Post by: Lukehi on July 12, 2009, 11:40:35 PM
IGN have a new video (http://uk.xbox360.ign.com/articles/100/1002622p1.html) (which is good) and overview piece of the villians (which is a bit basic and sh*t)
Title: Re: Batman: Arkham Asylum
Post by: TaraJayne on July 14, 2009, 10:04:40 AM
Some Villain Art released by Eidos and Warner Bros


(http://www.blogcdn.com/www.joystiq.com/media/2009/07/poison-ivy-art-580px.jpg)

(http://www.blogcdn.com/www.joystiq.com/media/2009/07/bane-art.jpg)

(http://www.blogcdn.com/www.joystiq.com/media/2009/07/joker-art.jpg)

Title: Re: Batman: Arkham Asylum
Post by: Failed on July 14, 2009, 10:32:05 AM
mmmmm Poison Ivy
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on July 14, 2009, 02:12:21 PM
Poison Ivy was one of my favorite characters in the old Bruce Timm Batman The Animated Series.

And even though a lot of the same production team is involved with the game, they'll probably make Poison Ivy more of a defined villian instead of the delusional anti-hero she was in the series.


Title: Re: Batman: Arkham Asylum
Post by: sambo on July 14, 2009, 02:54:50 PM
Quote from: Failed on July 14, 2009, 10:32:05 AM
mmmmm Poison Ivy
So true Failed. P
Poison Ivy and Catwoman=HOT HOT HOT
Title: Re: Batman: Arkham Asylum
Post by: Kyuubi on July 14, 2009, 08:51:42 PM
I like that they have gone with the more traditional Joker as well if honest. The newer version was a royal pain in the ass and rubbish in my mind.
The animated series one (oddly voice by Luke Skywalker I think) was good all the same but a little too clean cut in my mind.
Title: Re: Batman: Arkham Asylum
Post by: Failed on July 15, 2009, 09:28:33 AM
The Joker is a lunatic after all, he should atleast look like a lunatic, not get up in the morning and make sure his shoes don't clash with his bow tie.
Title: Re: Batman: Arkham Asylum
Post by: TaraJayne on July 16, 2009, 09:39:39 AM
Quote from: Failed on July 15, 2009, 09:28:33 AM
The Joker is a lunatic after all, he should atleast look like a lunatic, not get up in the morning and make sure his shoes don't clash with his bow tie.

Speaking from experience  ;) But your right
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on July 24, 2009, 10:20:34 AM
Eidos has revealed a pretty cool pre-order incentive whereby pre-ordering Batman: Arkham Asylum from UK retailer Game gives you an exclusive combat challenge map.

If you order from any high street branch or online you'll get access to the Villains Challenge Map, "a unique combat Challenge Map playable within the game where Batman must descend into the depths of his own nightmares and come face-to-face with The Scarecrow and his army of skeletons," reads Eidos sheet of facts.

Just to reiterate: The Villains Challenge Map is available "in the UK only from Game and can be downloaded when Batman: Arkham Asylum ships on August 28.
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on August 03, 2009, 11:08:30 PM
Eidos has announced that a demo for Batman: Arkham Asylum will be hitting Xbox Live on Friday.

Apparently it shows Bats and the Commissioner taking the Joker into custody at the beginning of the game. You get to beat people up, stalk people, and do some light investigating, says the press release, which we haven't quoted here because it's full of irritating uses of (tm) and ALL CAPITALS descriptions.

There's also some character bios and hints at the other people you'll meet. We'd tell you because we've been reviewing it, but there's an embargo. We'll be able to speak on the 21st August, and the game's out on the 28th. Spoiler: you'll probably want to buy it.
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on August 04, 2009, 02:56:28 AM
Releasing a public demo before the game releases shows a helluvalot of confidence.

The hype of the game already sold it.  Releasing a demo is just bragging.   ;)


Title: Re: Batman: Arkham Asylum
Post by: Failed on August 04, 2009, 09:46:18 AM
Do you think the 500thou people downloading it will make it slow to get?
Title: Re: Batman: Arkham Asylum
Post by: sambo on August 04, 2009, 05:00:54 PM
I think I will just wait for the full release.
Title: Re: Batman: Arkham Asylum
Post by: Costeau on August 05, 2009, 07:56:27 AM
Quote from: nCogNeato on August 04, 2009, 02:56:28 AM
Releasing a public demo before the game releases shows a helluvalot of confidence.

The hype of the game already sold it.  Releasing a demo is just bragging.   ;)

Yep unless the demo proves the hype wrong, but I guess not..
Title: Re: Batman: Arkham Asylum
Post by: Lukehi on August 05, 2009, 01:01:26 PM
Quote from: Costeau on August 05, 2009, 07:56:27 AM
Quote from: nCogNeato on August 04, 2009, 02:56:28 AM
Releasing a public demo before the game releases shows a helluvalot of confidence.

The hype of the game already sold it.  Releasing a demo is just bragging.   ;)
Yep unless the demo proves the hype wrong, but I guess not..

Demo ?!? there's a demo being released... :o, think i've read that somewhere else...
Title: Re: Batman: Arkham Asylum
Post by: Lukehi on August 06, 2009, 06:44:29 PM
Demo already launched on PSN...get downloading people...[Y]
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on August 06, 2009, 10:07:29 PM
Quote from: Lukehi on August 06, 2009, 06:44:29 PM
Demo already launched on PSN...get downloading people...[Y]

I would be if i turn my PS3 on i'll be greeted with a stupid system update that takes forever to download, i think i'll just wait for the 360 demo.
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on August 13, 2009, 11:07:14 AM
6 Ways Batman: Arkham Asylum Could Impact Superhero Games

Batman ? has become a prime commodity since the success of films Batman Begins and The Dark Knight. Hoping to capitalize on that success, DC Comics and parent company Warner Brothers are looking to give Batman a proper re-entrance into the video game world. Can Batman: Arkham Asylum help make The Dark Knight a top video game icon and help breathe life into other franchises? Only time will tell.

Story

Batman: Arkham Asylum's story is written by Paul Dini who also was a writer on the beloved 90s cartoon, Batman: The Animated Series. This fact alone will excite many fans, especially the now older teens who grew up watching the show. The story is not based on any particular comic book, but Dini draws its elements from the comics and not other source material. Although, the plot seems like it could have just started off where The Dark Knight movie left off.

The actual story is pretty easy to grasp and you will get the feeling you're playing through a story as the game progresses.

Here's a quick plot summary:

The Joker is captured and Batman is escorting him to Arkham. However, little does Batman know he's walking right into a trap. The Joker, with the help of his right-hand gal, Harley Quinn, takes control of the asylum and daring Batman to try and stop him.

Overall, bringing on Dini and letting him unleash his knowledge of Batman into the video game world is what will ultimately separate Batman: Arkham Asylum from other generic superhero games. There are literally hundreds of stories waiting to be explored by talented writers with ties to tons of popular superhero characters.

Gameplay

The gameplay in Batman: Arkham Asylum is pretty down-to-earth. Nothing outrageous or difficult to master, but for some it may take a few mistakes to get a groove. The developers wanted you to feel like Batman in every situation. Fighting Joker's low-level minions will be a breeze filled with lightning fast punches, kicks, and counter moves being thrown with just the press of a few buttons. In these little skirmishes, Batman's hand-to-hand combat abilities and the power he holds becomes obvious.

In stealth-based scenarios, you will be rewarded for tracking multiple enemies and picking your battles. The obvious way may not always be the right way. You really have to dissect each situation in order to determine your best move.

You are not invincible in Batman: Arkham Asylum. Not watching certain enemies could result in a death that could have easily been prevented. This is especially true when dealing with armed enemies that are easily ticked off by your mistakes.

Overall, the gameplay is nothing revolutionary, but nevertheless feels pretty smooth and satisfying.

Quality Assurance

The developers of Batman: Arkham Asylum really took the development of this game seriously. Because many of the superhero games from recent years have been labeled jokes and written off as just marketing ploys to play alongside big movie premieres, this new Batman game is of big interest to everyone. Rocksteady is looking to take the Batman we all know and love and launch him into the next generation he belongs in.

Using the power of Epic Games' Unreal Engine 3 (used to create blockbusters like Bioshock, Gears of War, and Mass Effect), Rocksteady has created Arkham Asylum like you will never see it in a movie or in a comic book. No detail has been spared from the array of different environments and villains you will encounter in Arkham Asylum.

Voices

Along with writer Paul Dini, many of the voice actors from Batman: The Animated Series have returned to their original roles in Arkham Asylum.

And they are:

- Kevin Conroy as Batman

- Mark Hamill as The Joker

- Arleen Sorkin as Harley Quinn

These incredible voice actors help bring in those familiar with the animated series and set the tone for the game. If they had not been included, the game would have been very disappointing.

I also love the fact that I heard one of my favorite voice actors, Steven Blum play the role of a guard in the first stage of the game. He's one of the most prolific American voice actors, known for his huge list of roles in anime and video games.

Marketing

Batman: Arkham Asylum is being pushed from all directions in the gaming world. Since E3 there has been a consistent stream of media hype, including plenty of teaser trailers and gameplays. These have all been covered by pretty much every online gaming publication and been raved about in comment boards across the web. And if you've yet to see an advert or online commercial yet, you're not looking hard enough!

The game will have exclusive content marketed at the PS3 crowd. Those purchasing the title for the PS3 will receive the ability to unlock The Joker in the challenge gametype. This feature will not be available ever on the 360 or PC version. There have been some great TV spots for this particular exclusive that would catch anyone's eye.

Since The Dark Knight, The Joker is a highly recognized character and giving PS3 users a much needed exclusive is a great move by the publisher.

Other exclusive offers include one from none other than GameStop. This one is for an exclusive challenge map called "Dem Bones" where Batman is put under the influence of Scarecrow's hallucinogenic toxin that causes him to see all his enemies as skeletons. Not as cool as The Joker exclusive for PS3, but for some hardcore fans, it may be an extra selling point.

There hasn't been a superhero game with this much backing behind it in a while.

Overall, despite the controversy over fixed review scores, Batman: Arkham Asylum looks prime for release!

Taking Chances

DC Comics and Warner Brothers are taking a big leap of faith with Batman: Arkham Asylum. They are banking that the renewed interest in Batman will allow them to let The Dark Knight make a big splash in the video game world the same way he did the movie world.

If successful, it could sky-rocket the production of superhero/comic book character games and give plenty of new and interesting stories a chance in a video game world all too dominated by constant and unoriginal sequels.
Title: Re: Batman: Arkham Asylum
Post by: Failed on August 13, 2009, 12:38:34 PM
The Batman demo is amazing, it gives you everything the games about, in a glorious 5 minute bite.

Starts with some solid fighting, then some detective style work, then some stealth and then teases you with a boss.

I must say i was impressed by the polish and feel to the game, along with the story and the excellent voice acting. For once a well established IP (AvP too) is getting some love and attention.
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on August 25, 2009, 10:22:05 AM
A brief look at some reviews for Arkham Asylum

Game Informer (95/100): "Batman: Arkham Asylum is this year's BioShock, not just from the connection established with the world, but from its ability to innovate where new ideas are needed, and moreover, deliver an adventure unlike any other.

Strategy Informer (95/100): "A full repertoire of moves makes playing as Batman an experience that's not only uniquely satisfying, but also incredibly empowering - exactly as it should be. The Dark Knight is a superhero, and in Arkham Asylum, he actually feels like one, stalking enemies with a predatory prowess befitting of the iconic character."

Play.tm (94/100): "So, is Arkham Asylum finally the game that Batman deserves then? Yes. Yes it is. And a whole lot more besides. ... It is to games what Batman Begins and The Dark Knight are to movies - Batman: Arkham Asylum is without doubt the most definitive videogame realisation of the character yet. It's also unreservedly brilliant to boot."

Eurogamer (90/100): "Most of the gameplay concerns are minor when taken in the context of how much Arkham Asylum gets so gloriously right. Rarely does a game do a character justice in such a satisfying way. Arkham Asylum finds room for every major aspect of Batman's enduring appeal, and it does so in a game compelling enough to work even without its masked star."
Title: Re: Batman: Arkham Asylum
Post by: Failed on August 25, 2009, 11:16:28 AM
Just bought 360 Gamer, it got 8/10 (due to a poor last level).
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on August 25, 2009, 11:59:45 AM
Gamesradar gave it 9 out of 10, saying that Gotham is the new Rapture, praise indeed.

They started the review with this

We're frequently disappointed by games based on our favourite licenses because we and the people making them usually want very different things. We want to live the essence of our favourite movies, comics and heroes. We want to directly experience what we love about them and by doing so make them more real. Developers and publishers usually just want to use a recognisable brand name to sell a few extra copies of something, and it doesn't really matter what that something is. Thus the strong, layered, nuanced worlds we love are squashed into convenient-to-make anygame templates and we usually end up with something like this:

(http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/08/Batman%20Arkham%20Asylum/Columbo%20Team%20Deathmatch%202--article_image.jpg)

Full Review (http://www.gamesradar.com/xbox360/batman-arkham-asylum/review/batman-arkham-asylum/a-20090820101154331086/g-2008091217244586002)
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on August 25, 2009, 01:37:23 PM
Yeah, I've been seeing positive reviews everywhere these past few days.  I'm picking up my reserved copy tonight after work.

Me = Happy  ;D

Title: Re: Batman: Arkham Asylum
Post by: TaraJayne on August 25, 2009, 01:43:19 PM
Aww he has been waiting a long time for this ;)
But wait and see how excited he gets when Mass Effect 2 is out
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on August 25, 2009, 03:20:28 PM
after playing the Batman demo, i'd rather play the Columbo game  :)
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on August 25, 2009, 10:35:19 PM
Well, I'm home now with a new sealed copy of Batman.

The box included a couple downloadable challenge maps.  Out of curiosity, I started playing around with the URL to see if perhaps the Joker challenge map existed but not yet released for Xbox 360.

Sadly, I did not find the Joker map, but I did find a new addon - Armored Batsuit (http://marketplace.xbox.com/en-gb/games/media/66acd000-77fe-1000-9115-d802534307f6/?p=1&of=6&bt=0&sb=1&did=0ccf0004-0000-4000-8000-0000534307f6).  Only 99,999 MSP!   ;D

Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on August 29, 2009, 09:34:47 AM
Batman: Arkham Asylum receives uninspiring Guinness World Record

Okay, we like Batman: Arkham Asylum and all, but our goodwill has limits -- and they stop right at the acceptance of a Guinness World Record for "Most Critically Acclaimed Superhero Game Ever," which was announced today. It's a nice achievement for the game (and especially notable for a Batman game, given their history), but that's not a Guinness World Record. That's a marketing blurb. In fact, we're awarding it the Joystiq.com Award for Most Transparent Marketing Effort of the Day Presented by Windex™. Now, when Batman: Arkham Asylum lifts more than 160 pounds of weight with its ear, that's a Guinness World Record.

Who decides what a superhero game is anyway? Plenty of people don't consider Batman a superhero, given that he has no superhuman abilities beyond super-wealth.
Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on August 29, 2009, 04:03:12 PM
So has anyone played this yet? I played the demo this morning but got bored after 10 minutes, it looks a bit bleak and somewhat repetitive.
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on August 29, 2009, 07:55:27 PM
Quote from: GamerMan316 on August 29, 2009, 09:34:47 AM
It's a nice achievement for the game (and especially notable for a Batman game, given their history), but that's not a Guinness World Record. That's a marketing blurb.

Agreed.  Cheap marketing gimmick.  Shame on you Eidos for soiling Guiness and Batman.



Quote from: GamerMan316 on August 29, 2009, 09:34:47 AM
Who decides what a superhero game is anyway? Plenty of people don't consider Batman a superhero, given that he has no superhuman abilities beyond super-wealth.

That's a good point.  Master Chief is more of a "super" hero than Batman.  And the Halo franchise has recieved far more critical acclaim than Arkham Asylum.

I guess you could translate "superhero" with "comic book hero".  But then again ... Master Chief does have his own comic ...   :-\

Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on August 29, 2009, 08:02:51 PM
Quote from: Jaynestown on August 29, 2009, 04:03:12 PM
So has anyone played this yet? I played the demo this morning but got bored after 10 minutes, it looks a bit bleak and somewhat repetitive.

I've only played the game for a couple of hours, but I'm loving it so far.  The combat system is a little like Assassin's Creed, which is easy to use / hard to master.

The use of the Batman and DC comic universe is very appealing to me, so I'm a little biased in that regard.  But despite that, I think the funnest thing about the game so far is the environment and exploration.  The world does have a quasi BioShock feel to it.  I've seen some critics and reviews say the same thing, but I would not dare directly compare the game to BioShock.  BioShock is far superior.

I love looking under every rock when I play a game, which drives my friends crazy when we play co-op games.  Batman Arkham Asylum rewards you for being a throrough "detective" without making the process horribly tedious (ie. Assassin's Creed).

I guess the bottom line is ... if you ever imagined what it would be like to be batman when you were a kid, this game is FANTASTIC.  If you're not a big fan of Batman, the game's lack of constant action would probably feel dull.

Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on August 30, 2009, 10:29:19 AM
Quote from: nCogNeato on August 29, 2009, 08:02:51 PM
Quote from: Jaynestown on August 29, 2009, 04:03:12 PM
So has anyone played this yet? I played the demo this morning but got bored after 10 minutes, it looks a bit bleak and somewhat repetitive.

I've only played the game for a couple of hours, but I'm loving it so far.  The combat system is a little like Assassin's Creed, which is easy to use / hard to master.

The use of the Batman and DC comic universe is very appealing to me, so I'm a little biased in that regard.  But despite that, I think the funnest thing about the game so far is the environment and exploration.  The world does have a quasi BioShock feel to it.  I've seen some critics and reviews say the same thing, but I would not dare directly compare the game to BioShock.  BioShock is far superior.

I love looking under every rock when I play a game, which drives my friends crazy when we play co-op games.  Batman Arkham Asylum rewards you for being a throrough "detective" without making the process horribly tedious (ie. Assassin's Creed).

I guess the bottom line is ... if you ever imagined what it would be like to be batman when you were a kid, this game is FANTASTIC.  If you're not a big fan of Batman, the game's lack of constant action would probably feel dull.



Good stuff Neato, i only tried the opening section of the demo before going out one night & have since deleted it, but i enjoyed what i played, it's already on my rental list but it'll be months before it comes so i might get a pre-owned copy in a few weeks.
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on September 08, 2009, 03:11:22 PM
Free Batman: Arkham Asylum DLC coming next week

(http://www.blogcdn.com/www.joystiq.com/media/2009/09/batdlc.jpg)

We haven't spent much time at the main menu of Batman: Arkham Asylum, largely because those are precious seconds we could spend actually playing. But if you can hold out for just a few moments and watch the news ticker at the bottom of the screen, you'll see the totally exciting news that free DLC for the game is coming in 9 days (or Sept. 17 by our count).

We're trying to find out what, exactly, this content infusion entails, but in the meantime we'd like to know what you're hoping for. Will you be satisfied if it's just another challenge room?
Title: Re: Batman: Arkham Asylum
Post by: Lukehi on September 08, 2009, 04:45:16 PM
Quote from: GamerMan316 on September 08, 2009, 03:11:22 PM
exciting news that free DLC for the game is coming in 9 days (or Sept. 17 by our count).

I read earlier that the DLC may be PS3 exclusive ATM as September 17th is a Thursday...PS3 Home Store thingy gets updated on a Thursday!

Guess we'll have to wait and see.
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on September 08, 2009, 05:33:41 PM
Quote from: GamerMan316 on September 08, 2009, 03:11:22 PM
Free Batman: Arkham Asylum DLC coming next week

(http://www.blogcdn.com/www.joystiq.com/media/2009/09/batdlc.jpg)

We haven't spent much time at the main menu of Batman: Arkham Asylum, largely because those are precious seconds we could spend actually playing. But if you can hold out for just a few moments and watch the news ticker at the bottom of the screen, you'll see the totally exciting news that free DLC for the game is coming in 9 days (or Sept. 17 by our count).

We're trying to find out what, exactly, this content infusion entails, but in the meantime we'd like to know what you're hoping for. Will you be satisfied if it's just another challenge room?

I'll have to have a look when I get home tonight.  For the first few days I patiently stared at the marquee hoping it would say something other then "Free DLC Coming Soon!".

Title: Re: Batman: Arkham Asylum
Post by: RedMaster11 on September 09, 2009, 07:50:35 AM
Played this on my mates xbox last night. I instantly loved it, and it must be mine. Maybe I can sell a kidney....  :-\
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on September 09, 2009, 11:36:18 AM
Eidos Confirms Arkham DLC is for PC, Too

The PS3 news ticker this morning said Batman: Arkham Asylum is due for some free DLC on Sept. 17. In its forums, Eidos has confirmed the package will also arrive for PC and the Xbox 360.

An Eidos forum admin said simply, "I'm happy to inform you, it will arrive at the same time," when asked if the DLC would coincide with the PCs Sept. 15 release and be available for the 360 as well. You can read it here. So, it's a three platform simultaneous release. No other word what the DLC drop contains yet.
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on September 09, 2009, 03:30:33 PM
Quote from: GamerMan316 on September 09, 2009, 11:36:18 AM
it's a three platform simultaneous release

Oh I'm excited!

Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on September 10, 2009, 10:34:10 AM
more on the dlc

The smart money says that the DLC will be additional challenge rooms, as that would be the easiest and most logical addition to the game. After all, the PS3 version had exclusive Joker maps, and GameStop customers got exclusive Scarecrow challenges.

I can tell you one thing: The 360 and PC version's WON'T be getting the Joker maps in this DLC update or any other. While playing the game at Comic-Con, the Warner Bros. employee guiding me through the game let it slip that the Joker maps were paid for by Sony and will never, ever, ever be released on any other platform besides PS3.
Title: Re: Batman: Arkham Asylum
Post by: RedMaster11 on September 10, 2009, 10:38:31 AM
Quote from: GamerMan316 on September 10, 2009, 10:34:10 AM
the Joker maps were paid for by Sony and will never, ever, ever be released on any other platform besides PS3.

Booooo!  :(
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on September 10, 2009, 02:38:38 PM
Quote from: RedMaster11 on September 10, 2009, 10:38:31 AM
Quote from: GamerMan316 on September 10, 2009, 10:34:10 AM
the Joker maps were paid for by Sony and will never, ever, ever be released on any other platform besides PS3.

Booooo!  :(

My thought exactly.   ;)

I recall reading somewhere a few weeks ago that Sony bought a 1-year exclusive deal for the Joker map, which would mean that the map may be available on the PC and 360 September 2010.

However, there are 2 problems with that.

(1)  That could very well just be a rumour.
(2)  I doubt I will still be playing Batman: AA a year from now.   ;)


Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on September 10, 2009, 05:12:16 PM
Two Batman: Arkham Asylum DLC packs releasing over two weeks

Hope you haven't gotten your fill of Batman: Arkham Asylum, because Eidos is planning not one -- but at least two DLC packs for release in the next two weeks. According to SCEE's Mike Kebby, next week's free DLC will be entitled "Insane Night." "Prey in the Darkness" will follow one week later, on September 24th.

It appears the upcoming expansions will be brand new, and won't be re-releases of pre-order exclusive DLC, such as "Dem Bones" and "Crime Alley." We don't know any other details on the two upcoming releases, but we do know this: we want them. Now.
Title: Re: Batman: Arkham Asylum
Post by: Failed on September 11, 2009, 09:30:27 AM
me thinks neato will be chuffed.
Title: Re: Batman: Arkham Asylum
Post by: Lukehi on September 11, 2009, 09:53:14 AM
thats an understatement...Neato luvz Batman... :-*

next cue an inappropriate picture of a batman character from Neato...
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on September 11, 2009, 01:40:28 PM
Quote from: Lukehi on September 11, 2009, 09:53:14 AM
thats an understatement...Neato luvz Batman... :-*

next cue an inappropriate picture of a batman character from Neato...

What kind of inappropriate are you looking for?  I have both ...

(http://i30.tinypic.com/2exlqf9.jpg)

(http://i32.tinypic.com/x1kpbp.jpg)

;)

Title: Re: Batman: Arkham Asylum
Post by: Lukehi on September 11, 2009, 01:44:18 PM
Neato, you never fail to deliver... ;D
Title: Re: Batman: Arkham Asylum
Post by: Failed on September 11, 2009, 02:35:51 PM
.gifMan has a rare picture of DarkMaster there!
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on September 12, 2009, 09:51:50 AM
A friend of mine is lending me Arkham Asylum today so i can see what all the fuss is about.
Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on September 12, 2009, 07:32:03 PM
I got this today for nothing  ;D

OK, technically it wasn't for nothing, I had to sell some CD's DVD's and a couple of games to get it for nothing but all the stuff I sold was crap so as far as I'm concerned it was free  ;D
Title: Re: Batman: Arkham Asylum
Post by: Lukehi on September 12, 2009, 07:44:21 PM
Quote from: Jaynestown on September 12, 2009, 07:32:03 PM
I got this today for nothing  ;D

OK, technically it wasn't for nothing, I had to sell some CD's DVD's and a couple of games to get it for nothing but all the stuff I sold was crap so as far as I'm concerned it was free  ;D

What'd you reckon so far?  Is it worth a purchase?
Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on September 13, 2009, 06:53:11 AM
I've only played it for 20 minutes so far but it looks good so far  :)
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on September 15, 2009, 12:13:06 AM
Quote from: Jaynestown on September 13, 2009, 06:53:11 AM
I've only played it for 20 minutes so far but it looks good so far  :)

I've played it for around an hour or so & apart some dodgy camera angles, it pretty much rocks.
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on September 15, 2009, 12:14:32 AM
Free Arkham Asylum DLC Dated & Detailed

Eidos and Warner Bros today announced their upcoming "Insane Night Map Pack," coming this Thursday, September 17th, for free.

The map pack will feature two new challenge maps; "Totally Insane" and "Nocturnal Hunter."

"In the 'Totally Insane' FreeFlow Combat map, players will be tested to their fullest as scores of escaped lunatics bear down upon Batman as they make their escape through the asylum's secure records facility. These fast-moving foes will challenge all but the most practiced players, with quick reactions and expert timing needed to fend off wave upon wave of insane inmates, bent on taking down the Dark Knight."

"In the 'Nocturnal Hunter' Invisible Predator map, players take on a wholly different approach, practicing their predatory skills to remain in the shadows, utilizing the Arkham watchtowers and Batman's arsenal of gadgets to gain the upper hand on The Joker's army of goons patrolling below."

The Insane Night Map Pack is coming September 17th for free.
Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on September 15, 2009, 06:35:01 AM
Quote from: GamerMan316 on September 15, 2009, 12:13:06 AM
Quote from: Jaynestown on September 13, 2009, 06:53:11 AM
I've only played it for 20 minutes so far but it looks good so far  :)

I've played it for around an hour or so & apart some dodgy camera angles, it pretty much rocks.

I'd go along with that now too :)
Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on September 15, 2009, 08:11:10 AM
Quote from: GamerMan316 on September 15, 2009, 12:14:32 AM
Free Arkham Asylum DLC Dated & Detailed

Eidos and Warner Bros today announced their upcoming "Insane Night Map Pack," coming this Thursday, September 17th, for free.

The map pack will feature two new challenge maps; "Totally Insane" and "Nocturnal Hunter."

"In the 'Totally Insane' FreeFlow Combat map, players will be tested to their fullest as scores of escaped lunatics bear down upon Batman as they make their escape through the asylum's secure records facility. These fast-moving foes will challenge all but the most practiced players, with quick reactions and expert timing needed to fend off wave upon wave of insane inmates, bent on taking down the Dark Knight."

"In the 'Nocturnal Hunter' Invisible Predator map, players take on a wholly different approach, practicing their predatory skills to remain in the shadows, utilizing the Arkham watchtowers and Batman's arsenal of gadgets to gain the upper hand on The Joker's army of goons patrolling below."

The Insane Night Map Pack is coming September 17th for free.

Free DLC. Makes a change  ;D
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on September 15, 2009, 11:31:47 AM
Batman keeps fighting crime, even online!

Video games developer Eidos have come up with a novel way of catching users playing pirated copies of their game.

Players using illegal copies of Batman: Arkham Asylum have found that essential control functions in the game have been disabled, rendering it unplayable.

One user complained on the Eidos forum that there was a bug in the code, only to be told by the administrator that they had "a bug in your moral code".

The PC version of the stealth action adventure goes on sale later this week.

Players attempting to use the glide function within the game will find it disabled in pirated versions, resulting in the Batman character coming to an untimely end.

The protection system came to light when a user complained on the Eidos support forum saying:

"When I...jump from one platform to another, Batman tries to open his wings again and again instead of gliding."

An Eidos community manager replied, saying the user had encountered "a hook" in the copy protection system, designed to "catch out people who try and download cracked versions of the game for free".

"It's not a bug in the game's code, it's a bug in your moral code," he added.

While Eidos did not want to spell out the mechanics of the copyright protection system, they did say that it was in place to deter hackers, although the fact the game is not yet on sale made this particular case of piracy somewhat obvious.
Title: Re: Batman: Arkham Asylum
Post by: reaper79666 on September 15, 2009, 12:33:45 PM
i got it for my birthday just have to wait for it to be delivered bloody royal mail
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on September 15, 2009, 01:50:26 PM
Quote from: GamerMan316 on September 15, 2009, 11:31:47 AM
An Eidos community manager replied, saying the user had encountered "a hook" in the copy protection system, designed to "catch out people who try and download cracked versions of the game for free".

That's absolutely genius.

The phrase, "Give a man enough rope and he will hang himself" comes to mind.   ;)

Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on September 16, 2009, 08:09:55 AM
I have a question. Last night I was playing Batman and an achievement popped up for solkving 10% of the Riddler puzzles... but as far as I can tell I didn't do anything! I'm obviously being really thick about this, but how the hell are you supposed to solve the riddler puzzles if you don't even know that re solving them (if that makes sense)?
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on September 16, 2009, 09:38:32 AM
Quote from: Jaynestown on September 16, 2009, 08:09:55 AM
I have a question. Last night I was playing Batman and an achievement popped up for solkving 10% of the Riddler puzzles... but as far as I can tell I didn't do anything! I'm obviously being really thick about this, but how the hell are you supposed to solve the riddler puzzles if you don't even know that re solving them (if that makes sense)?

I got the same achievement yesterday, i think it's more about collecting the Riddler Trophies than actually solving anything.
Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on September 16, 2009, 11:07:58 AM
Oh, is that all.... it's not exactly clear is it?
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on September 16, 2009, 04:01:33 PM
Riddler's "riddles" consist of all of the following ...

Answering the riddles (ie.  taking scans/photos of various items)
Destroy the chattering teeth
Find all the stone plaques (ie.  Spirit of Arkham backstory)
Collect every audio interview
Find all question marks (ie.  the giant questions marks sprayed on the walls, on visible in detective mode)
Collect all the riddler trophies (ie.  the small green question marks)

For a detailed guide that helped me a ton in getting 100%, go to http://www.gamesradar.com/f/batman-arkham-asylum-riddler-guide/a-2009082614217603032 (http://www.gamesradar.com/f/batman-arkham-asylum-riddler-guide/a-2009082614217603032)

Title: Re: Batman: Arkham Asylum
Post by: Kyuubi on September 16, 2009, 05:01:33 PM
It's not actually that hard getting all of the riddles etc, I've just completed it all again on hard this time and find that the fighting achievments are harder in fact.
On the riddle one of things you have to find is the Riddler map which tells you where all the places to solves riddles/chronicles/trophies are found (but not what they are so there is some small challenge still)
You're going to find it harder on the combat and predator challenges if honest I reckon.

As for the DLC...awesome news! I can't wait!!
Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on September 17, 2009, 08:15:43 AM
Quote from: nCogNeato on September 16, 2009, 04:01:33 PM
Riddler's "riddles" consist of all of the following ...

Answering the riddles (ie.  taking scans/photos of various items)
Destroy the chattering teeth
Find all the stone plaques (ie.  Spirit of Arkham backstory)
Collect every audio interview
Find all question marks (ie.  the giant questions marks sprayed on the walls, on visible in detective mode)
Collect all the riddler trophies (ie.  the small green question marks)

For a detailed guide that helped me a ton in getting 100%, go to http://www.gamesradar.com/f/batman-arkham-asylum-riddler-guide/a-2009082614217603032 (http://www.gamesradar.com/f/batman-arkham-asylum-riddler-guide/a-2009082614217603032)



OK, I'm obviously being dumb, how do you take scans/photos of items? And how do you know if you've "found" the giant question marks. I know I found one but nothing happened to confirm I had (if that makes sense).
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on September 17, 2009, 10:08:33 AM
I haven't even been looking for the giant question marks, found a couple while looking for other stuff but that's about it, i've destroyed all the chattering teeth so far, found 5 or 6 stone plaques, quite a few audio tapes & loads of the Riddler Trophies, i think i'll try for all the riddles on the next playthrough.
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on September 17, 2009, 01:42:40 PM
The "Giant Question Marks" only visible in detective mode are probably the hardest of all riddles.

While detective mode is activated, you'll probably notice a large glowing green "portion" of a question mark.

Example:
(http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/08/Batman%20AA%20Riddler%20Guide/Riddle%20Solutions/ark-west-riddle-3--article_image.jpg)

The point of the riddle is to piece together the entire question mark by use of your line of sight.  Once you have the right perspective, and the pieces of the question mark form together to look like an actual question mark, hold LB until your screen flashes.  That's how you "scan".

Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on September 17, 2009, 01:46:38 PM
Quote from: GamerMan316 on September 17, 2009, 10:08:33 AM
i think i'll try for all the riddles on the next playthrough.

After you beat the game and the credits roll, you're placed back on the island to free-roam.  This is the best time (intentionally) to collect any riddles you missed while playing the campaign.

If you start a new game, you'll have to recollect the riddles you already found during your first playthrough.

Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on September 17, 2009, 01:50:15 PM
Quote from: nCogNeato on September 17, 2009, 01:46:38 PM
Quote from: GamerMan316 on September 17, 2009, 10:08:33 AM
i think i'll try for all the riddles on the next playthrough.

After you beat the game and the credits roll, you're placed back on the island to free-roam.  This is the best time (intentionally) to collect any riddles you missed while playing the campaign.

If you start a new game, you'll have to recollect the riddles you already found during your first playthrough.



Nice one neato, i was actually gonna ask you about that, now i don't need too  :)
also do the difficulty achievements stack? I'm playing it on Normal currently & was hoping i'd get the easy & normal achievements together.
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on September 17, 2009, 02:32:41 PM
Quote from: GamerMan316 on September 17, 2009, 01:50:15 PM
do the difficulty achievements stack?

They most certainly DO!   ;D  As all games should.   >:(

That's why I played it on Hard.  I got all 3 achievements in one pop.

Hard wasn't really too difficult.  The A.I. is more aggressive, making it harder to get the various "combat" achievements.  But that's ok, I just used the challenge maps to work on those.

The only thing that really gave me grief during the Hard campaign was Poison Ivy.  The strategy to beat her wasn't the problem, it was the fact my hand kept cramping up while frantically pressing DODGE+BATARANG+DODGE+RUN+DODGE+BATARANG ... for 5 minutes straight.  I suppose she has less health on the easier settings, making the task not so long?

Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on September 17, 2009, 02:43:06 PM
Thanks for the info Neato. I'm going to stop worrying about the riddles now and just finish the campaign off. I'll go back and get the riddles in free roam :)
Title: Re: Batman: Arkham Asylum
Post by: Failed on September 17, 2009, 02:44:18 PM
You should have used the seduce technique neato and then quickly sprayed her with weed killer.
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on September 17, 2009, 07:55:37 PM
Quote from: Failed on September 17, 2009, 02:44:18 PM
You should have used the seduce technique neato and then quickly sprayed her with weed killer.

You're right.  I completely forgot about the bat-seduce-plant-spray.



Title: Re: Batman: Arkham Asylum
Post by: Failed on September 17, 2009, 08:03:18 PM
Oceanic Repellant Bat Sprays

Barracuda
Whale
Manta-Ray
Shark

Holy sardine Batman, theres a whale on your leg, i'll get the Whale Repellant!
Title: Re: Batman: Arkham Asylum
Post by: TaraJayne on September 17, 2009, 10:33:20 PM
Oh my god I love this movie. I have lost count how many times I have seen it.

3:43 my favourite riddle

Title: Re: Batman: Arkham Asylum
Post by: Kyuubi on September 18, 2009, 07:13:51 AM
I didn't find her too hard on Hard neato...... :-\ It's just timing on all of them but you are completely right about the AI.
The number of guys attacking you when you are trying to level a boss or sub boss does make it a lot harder so your combat has to be flawless or you have to get away from them for a break from time to time.

The DLC is ok as well, nothing special and wouldn't have been worth paying for IMO as it's only 2 maps, the predator isn't hard (mostly a matter of simply waiting) and the combat is similar to the scarecrow bonus map except you're allowed to take hits and the psychos are REALLY annoying!
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on September 18, 2009, 01:51:41 PM
Quote from: Kyuubi on September 18, 2009, 07:13:51 AM
the psychos are REALLY annoying!

The psychos actually gave me a little chuckle.  I loved waiting for them to run at me, then spear them with my bat claw.  Very amusing to me.   :D

Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on September 18, 2009, 02:18:42 PM
Just completed Arkham Asylum, great game, just gotta finish off the rest of the riddles now, only about 50 or so to get, then if my mate doesn't want it back i'll start on the challenges.
Title: Re: Batman: Arkham Asylum
Post by: Kyuubi on September 18, 2009, 03:32:16 PM
Quote from: nCogNeato on September 18, 2009, 01:51:41 PM
Quote from: Kyuubi on September 18, 2009, 07:13:51 AM
the psychos are REALLY annoying!

The psychos actually gave me a little chuckle.  I loved waiting for them to run at me, then spear them with my bat claw.  Very amusing to me.   :D



They're funny in the game but in the challenges they area complete pain in the ass!!
Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on September 19, 2009, 12:20:00 PM
I'm getting very frustrated with the riddler's puzzles. There's two in Arkham North I just cannot find, one seems to be on a platform high up that you have to get to from Arkham East (or West I can't remember) but I've no idea how to get up there. Plus one in Medical that must be in a duct somewhere ('cos it's showing up on the map as being in an area I have't found yet) but I can't find the ducting anyway!!!  >:(
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on September 20, 2009, 06:18:59 PM
Joker Challenge Room Gameplay video, exclusive to the PS3 of course  :(

Title: Re: Batman: Arkham Asylum
Post by: Kyuubi on September 23, 2009, 11:47:14 AM
Quote from: Jaynestown on September 19, 2009, 12:20:00 PM
I'm getting very frustrated with the riddler's puzzles. There's two in Arkham North I just cannot find, one seems to be on a platform high up that you have to get to from Arkham East (or West I can't remember) but I've no idea how to get up there. Plus one in Medical that must be in a duct somewhere ('cos it's showing up on the map as being in an area I have't found yet) but I can't find the ducting anyway!!!  >:(

It's easiest to go around in the detective view so you notice all of the items and ducts in Orange if honest.
the medical facility has a few that are not too badly hidden but there are points which link a few areas together instead of taking the main path. some of these have extra dead ends to look through but the vents can be quite high up.

Would help to know more to give you a hand.

Is the missing one in Arkham East the one through the steel bars above the batcave entrance??

If so make your way to the batcave an keep turning around looking for destroyable walls.......
Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on September 23, 2009, 12:51:25 PM
Hi I've found them all now thanks. The last two in Arkham North were in the entrance to the Batcave, I couldn't find my way back there which was why I was getting so frustrated. Thanks anyway.  :)
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on September 23, 2009, 01:23:24 PM
Quote from: Kyuubi on September 23, 2009, 11:47:14 AM
Quote from: Jaynestown on September 19, 2009, 12:20:00 PM
I'm getting very frustrated with the riddler's puzzles. There's two in Arkham North I just cannot find, one seems to be on a platform high up that you have to get to from Arkham East (or West I can't remember) but I've no idea how to get up there. Plus one in Medical that must be in a duct somewhere ('cos it's showing up on the map as being in an area I have't found yet) but I can't find the ducting anyway!!!  >:(

It's easiest to go around in the detective view so you notice all of the items and ducts in Orange if honest.
the medical facility has a few that are not too badly hidden but there are points which link a few areas together instead of taking the main path. some of these have extra dead ends to look through but the vents can be quite high up.

Would help to know more to give you a hand.

Is the missing one in Arkham East the one through the steel bars above the batcave entrance??

If so make your way to the batcave an keep turning around looking for destroyable walls.......


I think JT has found them all now, all the last ones for me where in the Penitentiary, which is lucky as that's where get The World's Greatest Detective achievement.
Title: Re: Batman: Arkham Asylum
Post by: Kyuubi on September 23, 2009, 04:10:01 PM
Did you s get the extra one linked to the Arkham Chronicles where you find out about the spirit of Arkham??

also has anyone heard more about the DLC which was allegedly out tomorrow?
Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on September 23, 2009, 04:16:20 PM
Quote from: Kyuubi on September 23, 2009, 04:10:01 PM
Did you s get the extra one linked to the Arkham Chronicles where you find out about the spirit of Arkham??

also has anyone heard more about the DLC which was allegedly out tomorrow?

Yep, got that one, it was fairly obvious where you had to go to solve it.  :)
Title: Re: Batman: Arkham Asylum
Post by: reaper79666 on September 23, 2009, 06:38:43 PM
Here you all are talking about the puzzle's and im stuck on the stealth bit in the garden lol
Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on September 23, 2009, 07:16:18 PM
What are you stuck on?
Title: Re: Batman: Arkham Asylum
Post by: Kyuubi on September 23, 2009, 08:45:31 PM
Seriously??

Take out the first guy top left balcony with a silent takedown then zip up and around the gargoyles. Take a bit of time and use things like the sonic batarang if you have it to take another out.

Most of them will go below a gargoyle at one point or another for inverted takedowns etc.

Just take a bit of time and it's easy.
Title: Re: Batman: Arkham Asylum
Post by: reaper79666 on September 24, 2009, 05:31:55 AM
Thanks i think but i did it in the end. Im not to good at stealth more like bull and china shop approach lol
Title: Re: Batman: Arkham Asylum
Post by: Kyuubi on September 24, 2009, 07:07:34 AM
Why am I not surprised by that!! lol
Title: Re: Batman: Arkham Asylum
Post by: reaper79666 on September 24, 2009, 07:45:01 AM
It works! Well sometimes it works. Maybe not so much with batman more like wolverine style lol
Title: Re: Batman: Arkham Asylum
Post by: TaraJayne on September 24, 2009, 08:53:53 AM
Quote from: reaper66679 on September 24, 2009, 05:31:55 AM
Thanks i think but i did it in the end. Im not to good at stealth more like bull and china shop approach lol

Same here. I still have to do the Gears 2 DLC in stealth. I know I am going to be so bad at it
Title: Re: Batman: Arkham Asylum
Post by: Failed on September 24, 2009, 09:01:46 AM
On gears 2 we stealthed the first bit, then gave up and shotgunned the rest of the level >_<
Title: Re: Batman: Arkham Asylum
Post by: reaper79666 on September 24, 2009, 09:32:06 AM
Lol more fun that way if you ask me
Title: Re: Batman: Arkham Asylum
Post by: Failed on September 24, 2009, 09:33:54 AM
Your right, stealth sections should only be added if you can snap necks (Splinter Cell) or slash throats (Tenchu).
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on September 24, 2009, 09:49:34 AM
Quote from: TaraJayne on September 24, 2009, 08:53:53 AM
Quote from: reaper66679 on September 24, 2009, 05:31:55 AM
Thanks i think but i did it in the end. Im not to good at stealth more like bull and china shop approach lol

Same here. I still have to do the Gears 2 DLC in stealth. I know I am going to be so bad at it

You'll be fine, like i said, all you do is follow Dom, it's extremely easy.  Stealth should not be in Gears.
Title: Re: Batman: Arkham Asylum
Post by: reaper79666 on September 24, 2009, 10:31:29 AM
I just dont have the patience for stealth. I think there should be some stealth but it should be that you can be stealthy and its easier or rush in and its a bit harder to get what needs done done.
Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on September 24, 2009, 11:42:23 AM
The stealth mode on Gears 2 is easy, honestly, if I've done it and found it easy then everybody else would. If anyone wants a hand on it at the weekend I will assist, I need the co-op achievement on it anyway and it only takes about 15 minutes to do so will be only too happy to help  :)
Title: Re: Batman: Arkham Asylum
Post by: sambo on September 25, 2009, 02:55:08 PM
I might take you you up on that JT. Are you around on saturday evening?
Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on September 25, 2009, 03:03:12 PM
I should be, yes. If you see me online message me.
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on December 25, 2009, 06:50:56 PM
Batman Was Great, But Remember, Batman Was Late

Game delays are big news and bad news. But once a game comes out and proves to be good, game delays are often forgotten news. Batman: Arkham Asylum was delayed in 2009. Its lead creator recalled that forgotten moment.

You would think that delaying a game is an awkward process. The game is closing in on its completion date. The studio needs to be finished. Ads are placed. The publisher wants to start selling the thing and making money.

You'd also think that Arkham Asylum game director Sefton Hill of Rocksteady Studios might have had butterflies in his stomach when, earlier this year, he and his team broached the topic to the games publishers that the game, which was planned for a late June release, could benefit from being pushed back.

He doesn't tell the story as if he had much fear at all: "We discussed it with Warner Brothers and Eidos and said, 'Look, we believe we have a really good game here.' What we all agreed to do at the outset was put the time in and make sure we deliver a game worthy of Batman. ... [We] said what we really need to do here is spend this additional three months to make sure we tidy the game and deliver the game that we all set out to do. To give Eidos and Warner a lot of credit, they backed that 100%."

For consumers, the delay turned out to be two months. Arkham Asylum slipped from June to late August, when it was released to rave reviews. It seemed such a short delay, in fact, that some gamers thought they sniffed out a different motivation. "I think there were some rumors that it had just been delayed for more sales, but that wasn't true. We were still working on it like crazy."

What did change in Arkham Asylum while the team labored for a couple of extra months? Hill was unable to specify any notable design changes, no new gadgets or altered levels. "Some of the things we worked on that aren't immediately apparent is things like the [data-]streaming times," he said. "You never see any loading screens when you're playing the game. And that's stuff that takes a lot of time to do." Hill said the delay also helped the team optimize the game's framerate.

Hill made the delay sound so easy. Surely it wasn't that simple? He said it was the product of a team confident in their potential, an attitude that would empower other studios to also get their publishers to give them the extra time their games might need. So to get that delay, he suggested, a development team must have "confidence in the game." They also need "to be able to show that [added] time is going to be well spent. I think if you can do that, any publisher is going to buy into that. I think where it becomes difficult is if you're arguing from a position of weakness, if the confidence isn't there."

It sounds like one of those things that's easier said than done. It sounds like one of those things that requires a publisher and a developer to be working together happily, which is not at all a given. And it sounds like something that, as a gamer, would be awfully hard to take.

It also sounds like something that gets forgotten, because as 2009 recedes what lingers about Batman: Arkham Asylum is how good it was. Not how late it was.
Title: Re: Batman: Arkham Asylum
Post by: TaraJayne on January 16, 2010, 11:07:00 AM
Eidos' Batman: Arkham Asylum is to be reissued under the Game of the Year Edition banner.

According to a listing on the BBFC website, the special edition game has been given a 15 rating. Further details are yet to surface, but it has been speculated that the re-release will contain all previous downloadable content and other extras.

Two Arkham Asylum DLC packs have been issued to date - the 'Insane Night' map pack and 'Prey In The Darkness'. Customers who preordered their copy from US retailer GameStop received the additional 'Dem Bones' map, and those who purchased the Collector's Edition were granted access to the 'Crime Alley' challenge map.

News of the special edition follows reports that a sequel to Arkham Asylum is currently in the works. A trailer for the game revealed that Mark Hamill will reprise his role as the Joker.

Full details of Batman: Arkham Asylum - Game of the Year Edition are expected to be announced soon.

Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on March 03, 2010, 09:27:20 PM
The Game Of The Year edition of Batman: Arkham Asylum due for release later this year will be playable in 3D on PS3 and Xbox 360.

That's according to an official ad for the game in India (which you can see below). The release will include Trioviz 3D technology, with two sets of 3D glasses included.

An accompanying release discloses that the Eidos title will also include six extra challenge maps, some of which have been available as DLC. These include:

* Scarecrow Nightmare Challenge Map: A combat map for expert players set in the Scarecrow's nightmarish world where players will need to fight against hordes of skeleton henchmen.

* Crime Alley Challenge Map: A combat map set in this iconic location from Gotham City that has been overrun by The Joker's henchmen.

* Totally Insane Challenge Map: A combat map set in the heart of Arkham Asylum where players will need to fight against waves of lunatics.

* Nocturnal Hunter Challenge Map: an Invisible Predator map where players will need to seize back control of the Prison Watchtowers from The Joker's henchmen.

The ad lists a late March release - but CVG understands this may have slipped.
Title: Re: Batman: Arkham Asylum
Post by: Astrex on March 05, 2010, 10:37:27 AM



Woot woot!!

The Batman Arkham Asylum GOTY edition will be coming to Europe on March 26th. It will also be coming to Games for Windows Live, and both versions will have a fresh set of achievements. With the existing PC release, a Japanese release and these two new releases, that is now five total versions of Arkham to explore for the truly dedicated achievement whores out there.

Yay!! means I can play the game again and enjoy it and unlock more cheevos! now that's some serious scorewhoring!!!

Also North America will not be receiving the GOTY edition as Warner have no plans to release it in US territories.

Peace!
Rex
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on March 05, 2010, 10:40:31 AM
I already posted something about this in the Arkham thread the other day, though I didn't post the cool video  :)

Easily one of the best games I played last year and had it not been for Uncharted 2, it probably would have won Game of the Year.
Title: Re: Batman: Arkham Asylum
Post by: TaraJayne on March 05, 2010, 10:46:14 AM
Quote from: GamerMan316 on March 05, 2010, 10:40:31 AM
I already posted something about this in the Arkham thread the other day, though I didn't post the cool video  :)

Easily one of the best games I played last year and had it not been for Uncharted 2, it probably would have won Game of the Year.
Stop picking on junior members  ;D
Title: Re: Batman: Arkham Asylum
Post by: Astrex on March 05, 2010, 10:51:59 AM
lol I just excited I get to play the whole game again with cheevos!!! and in 3D com'on that's sexy!  :P


Edit: Just noticed you did post up something!! my bad I didn't search for it I just looked in the news section,

< Bad Rex >     >:(
Title: Re: Batman: Arkham Asylum
Post by: NeuroticSarge on March 06, 2010, 07:53:34 AM
I thought this was a good game til the end,button  bashing and me don't go.Still gotta bite the bullet and finish it though.
Title: Re: Batman: Arkham Asylum
Post by: Failed on March 06, 2010, 10:03:46 AM
i enjoyed exploring, but the fighting was a bit Assassins Creed for me, hit, hit, counter.
Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on March 06, 2010, 10:05:57 AM
Quote from: Failed on March 06, 2010, 10:03:46 AM
i enjoyed exploring, but the fighting was a bit Assassins Creed for me, hit, hit, counter.

I didn't like the fighting much either, after I finished I tried to start again on the Hard setting and got pulverised at the first fight!  :-[
Title: Re: Batman: Arkham Asylum
Post by: Publik NME no1 on March 07, 2010, 01:01:14 PM
I love this game, it'll be a must have for me. Still I'm surprised that the Joker pack hasn't become available on the 360 yet, or the Scarecrow bonus challenge that GAME had for pre-orders. I still have it on the PS3 as I don't have the heart to trade it in.
Title: Re: Batman: Arkham Asylum
Post by: BigDaddyDaveedo on March 07, 2010, 01:15:10 PM
I can't seem to get in to it, thinks it brilliant but just something about it makes me play for about 3mins then turn it off.
Title: Re: Batman: Arkham Asylum
Post by: Publik NME no1 on March 07, 2010, 01:21:00 PM
Quote from: DaveChaos on March 07, 2010, 01:15:10 PM
I can't seem to get in to it, thinks it brilliant but just something about it makes me play for about 3mins then turn it off.
It's because Batman AA is out of your league. You're more into playing crap games like LOST to get your gamerscore up.  ;D
Title: Re: Batman: Arkham Asylum
Post by: Failed on March 07, 2010, 01:22:05 PM
yeh! who'd play LOST just for GamerScore
Title: Re: Batman: Arkham Asylum
Post by: BigDaddyDaveedo on March 07, 2010, 01:22:22 PM
look whos talking achievement whore!!!  O0 O0 O0 O0
Title: Re: Batman: Arkham Asylum
Post by: TaraJayne on March 07, 2010, 01:23:07 PM
Quote from: DaveChaos on March 07, 2010, 01:15:10 PM
I can't seem to get in to it, thinks it brilliant but just something about it makes me play for about 3mins then turn it off.

Same here. I love the look of it but when I play it I cant be bothered
Title: Re: Batman: Arkham Asylum
Post by: BigDaddyDaveedo on March 07, 2010, 01:30:01 PM
Quote from: TaraJayne on March 07, 2010, 01:23:07 PM
Quote from: DaveChaos on March 07, 2010, 01:15:10 PM
I can't seem to get in to it, thinks it brilliant but just something about it makes me play for about 3mins then turn it off.

Same here. I love the look of it but when I play it I cant be bothered


Oh so many innuendos so little time!!!!!!!!!  :o
Title: Re: Batman: Arkham Asylum
Post by: TaraJayne on March 07, 2010, 01:31:04 PM
lmao
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on March 07, 2010, 09:25:40 PM
Quote from: Jaynestown on March 06, 2010, 10:05:57 AM
Quote from: Failed on March 06, 2010, 10:03:46 AM
i enjoyed exploring, but the fighting was a bit Assassins Creed for me, hit, hit, counter.

I didn't like the fighting much either, after I finished I tried to start again on the Hard setting and got pulverised at the first fight!  :-[

I can see how some wouldn't like the combat controls in games like Batman or Assassin's Creed.

However, I love it.  It reminds me of oldschool beat`em ups like Final Fight and Streets of Rage ... but more advanced.

Title: Re: Batman: Arkham Asylum
Post by: Publik NME no1 on March 07, 2010, 09:44:52 PM
As a Batman fan i loved all the quirky references to all the villains.
Title: Re: Batman: Arkham Asylum
Post by: Astrex on March 08, 2010, 10:36:38 AM
Quote from: Publik NME no1 on March 07, 2010, 09:44:52 PM
As a Batman fan i loved all the quirky references to all the villains.

I love everything about the game, it was a shame it was short but really did have great fun playing it and would jump at the chance to do it again for cheevos  :)
Title: Re: Batman: Arkham Asylum
Post by: Symmo on March 09, 2010, 03:58:21 AM
I liked it because it gave me a reason to shout PAUNCH! KEEEEACK! PAUNCH!
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on March 09, 2010, 04:27:49 AM
Quote from: Symmo on March 09, 2010, 03:58:21 AM
PAUNCH! KEEEEACK! PAUNCH!

...































... i still hate you   :D

Title: Re: Batman: Arkham Asylum
Post by: Symmo on March 09, 2010, 09:37:14 PM
Quote from: nCogNeato on March 09, 2010, 04:27:49 AM
Quote from: Symmo on March 09, 2010, 03:58:21 AM
PAUNCH! KEEEEACK! PAUNCH!

...































... i still hate you   :D



Neato, "show me your moves!"
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on March 09, 2010, 10:14:37 PM
Quote from: Symmo on March 09, 2010, 09:37:14 PM
Neato, "show me your moves!"

I hate love you.

Title: Re: Batman: Arkham Asylum
Post by: Symmo on March 09, 2010, 10:17:19 PM
Quote from: nCogNeato on March 09, 2010, 10:14:37 PM
Quote from: Symmo on March 09, 2010, 09:37:14 PM
Neato, "show me your moves!"

I hate love you.



Do you love me more than Captain Falcon flavoured ice cream?
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on March 09, 2010, 10:24:30 PM
Quote from: Symmo on March 09, 2010, 10:17:19 PM
Quote from: nCogNeato on March 09, 2010, 10:14:37 PM
Quote from: Symmo on March 09, 2010, 09:37:14 PM
Neato, "show me your moves!"

I hate love you.



Do you love me more than Captain Falcon flavoured ice cream?

Yes.  But only because Captain Falcon flavoured ice cream doesn't have a face.

Title: Re: Batman: Arkham Asylum
Post by: Symmo on March 09, 2010, 10:25:42 PM
Quote from: nCogNeato on March 09, 2010, 10:24:30 PM
Quote from: Symmo on March 09, 2010, 10:17:19 PM
Quote from: nCogNeato on March 09, 2010, 10:14:37 PM
Quote from: Symmo on March 09, 2010, 09:37:14 PM
Neato, "show me your moves!"

I hate love you.



Do you love me more than Captain Falcon flavoured ice cream?

Yes.  But only because Captain Falcon flavoured ice cream doesn't have a face.



I think I just got burned!
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on March 10, 2010, 12:58:39 AM
Quote from: Symmo on March 09, 2010, 10:25:42 PM
I think I just got burned!

PAUNCH!

Title: Re: Batman: Arkham Asylum
Post by: Symmo on March 10, 2010, 02:38:49 AM
Quote from: nCogNeato on March 10, 2010, 12:58:39 AM
Quote from: Symmo on March 09, 2010, 10:25:42 PM
I think I just got burned!

PAUNCH!



HAUUEAERGHHHHH!!

OOOOOOOOOOOOOOPH!!
Title: Re: Batman: Arkham Asylum
Post by: Astrex on March 21, 2010, 08:58:23 PM
Woohoo this is out soon!! I have stuck this on my rental list in hope I recieve it Friday! Can't wait!! 8)
Title: Re: Batman: Arkham Asylum
Post by: TaraJayne on March 23, 2010, 10:55:41 PM
In Batman: Arkham Asylum the player assumes the role of Batman as he delivers The Joker to Arkham Asylum. There, the imprisoned super-villains have set a trap and an immersive combat gaming experience unfolds. With an original script penned by Emmy Award-winning Batman writer Paul Dini, the game brings the universe of DC Comics' detective to life!
Expanding the gameplay of the original boxed edition, the Batman: Arkham Asylum -- Game of the Year Edition comes with all six previously released Downloadable Content Challenge Maps on disc, giving players further opportunity to hone their combat skills. Gamers can face-off against Arkham Asylum's toughest inmates in some of the iconic environs from the game such as the infamous Crime Alley and the insane Scarecrow Nightmare. The Game of the Year Edition also offers a play-in-3D option compatible with all standard and high definition TV sets.

Utilize the unique FreeFlow combat system to chain together unlimited combos seamlessly and battle with huge groups of The Joker's henchmen in brutal melee brawls.

Investigate as Batman, the World's Greatest Detective, by solving intricate puzzles with the help of cutting edge forensic tools including x-ray scanning, fingerprint scans, 'Amido Black' spray and a pheromone tracker.

Face off against Gotham's greatest villains including The Joker, Harley Quinn, Victor Zsasz and Killer Croc.

Become the Invisible Predator with Batman's fear takedowns and unique vantage point system to move without being seen and hunt enemies.

Choose multiple takedown methods, including swooping from the sky and smashing through walls, and use the predator camera get a closer look at the action.

Explore every inch of Arkham Asylum and roam freely on the infamous island, presented for the first time ever in its gritty and realistic entirety.

Experience what it's like to be Batman using Batarangs, explosive gel aerosol, The Batclaw, sonar resonator and the line launcher.

Unlock more secrets by completing hidden challenges in the world and develop and customize equipment by earning experience points.

Enjoy complete superhero freedom in the environment with the use of Batman's grapple to get to any place you can see, jump from any height and glide in any direction.



There are 47 achievements with a total of 1000 points.
 
  Big Bang (50 points)

Complete story mode on Easy difficulty
 
  Bigger Bang (50 points)

Complete story mode on Normal difficulty
 
  Biggest Bang (50 points)

Complete story mode on Hard difficulty
 
  Party Pooper (10 points)

Time to break up this party
 
  Freeflow Combo 20 (10 points)

Complete a combo of 20 moves (any play mode)
 
  Freeflow Combo 40 (10 points)

Complete a combo of 40 moves (any play mode)
 
  Night Glider (5 points)

Glide continuously for over 100m
 
  Rope-A-Dope-A-Dope (10 points)

String up one henchman and drop him to surprise a second (any play mode)
 
  Mano-A-Mano (10 points)

Take on a beast in hand to hand combat
 
  Catch! (5 points)

Catch a Batarang (any play mode)
 
  Freeflow Combo 5 (5 points)

Complete a combo of 5 moves (any play mode)
 
  Freeflow Combo 10 (5 points)

Complete a combo of 10 moves (any play mode)
 
  Freeflow Perfection (10 points)

Perform a perfect combo including all of Batman's combat moves (any play mode)
 
  Freakshow Rodeo (10 points)

Ride a beast and unleash its power
 
  Freeflow Bronze (10 points)

Achieve 8 medals on combat challenges
 
  Freeflow Silver (25 points)

Achieve 16 medals on combat challenges
 
  Freeflow Gold (50 points)

Achieve 24 medals on combat challenges
 
  Predator Bronze (10 points)

Achieve 8 medals on predator challenges
 
  Predator Silver (25 points)

Achieve 16 medals on predator challenges
 
  Predator Gold (50 points)

Achieve 24 medals on predator challenges
 
  Invisible Predator (10 points)

Complete one predator challenge by using only Silent Takedowns and without being detected
 
  Flawless Freeflow Fighter (10 points)

Complete one combat challenge without taking damage
 
  Crack The E Nigma (20 points)

Solve every riddle on the island
 
  Arkham Analyst (20 points)

Solve 5% of Riddler challenges
 
  Cryptic Investigator (20 points)

Solve 10% of Riddler challenges
 
  Lateral Thinker (20 points)

Solve 25% of Riddler challenges
 
  Mystery Solver (20 points)

Solve 40% of Riddler challenges
 
  Conundrum Cracker (20 points)

Solve 55% of Riddler challenges
 
  Mental Athlete (20 points)

Solve 70% of Riddler challenges
 
  Riddle Resolver (20 points)

Solve 85% of Riddler challenges
 
  World's Greatest Detective (20 points)

Solve Arkham's biggest mystery
 
  Perfect Knight (75 points)

100% Complete
 
 
Secret Achievements
 
 
Shocking Rescue (10 points)

Take down Zsasz in the Patient Pacification Chamber
 
Leave No Man Behind (10 points)

Rescue the guards and henchman from the Joker toxin in Decontamination
 
Malpractice Needs More Practice (10 points)

Survive the onslaught from the deformed Joker henchman
 
Born Free (10 points)

Escape from Intensive Treatment to the island surface
 
Just What The Doctors Ordered (10 points)

Save all the doctors in Medical
 
Daydreamer (10 points)

Survive the nightmare of the Scarecrow's fear gas
 
Baneful Payback (25 points)

Defeat Bane
 
Breaking And Entering (10 points)

Gain access to Arkham Mansion after it is locked down by the Joker
 
Recurring Nightmare (10 points)

Face your biggest fears and keep your sanity
 
Zsasz Cut Down To Size (10 points)

Save Dr. Young from being killed by Victor Zsasz
 
Solitary Confinement (25 points)

Capture and lock up Harley Quinn
 
Double Trouble (25 points)

Defeat two Titan Henchmen at once
 
Resist The Fear (50 points)

Conquer the effects of the Scarecrow's fear gas
 
Crocodile Tears (50 points)

Venture into Killer Croc's lair and come out alive
 
Poisoned Ivy (50 points)

Defeat the giant Titan Ivy plant
Title: Re: Batman: Arkham Asylum
Post by: RedMaster11 on March 24, 2010, 08:44:35 AM
I thought this was gonna have new cheevos???
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on March 24, 2010, 09:14:55 AM
Quote from: RedMaster11 on March 24, 2010, 08:44:35 AM
I thought this was gonna have new cheevos???

As it's a separate game, you can get the achievements again, this guy (http://live.xbox.com/en-GB/profile/Achievements/ViewAchievementSummary.aspx?compareTo=mycoldman) has both Arkham games on his gamercard, bit crap that they didn't throw in some different achievements though.
Title: Re: Batman: Arkham Asylum
Post by: RedMaster11 on March 24, 2010, 09:19:57 AM
So he does. I wonder if he'll be able to better his 50G on the original?  ;D
Title: Re: Batman: Arkham Asylum
Post by: Astrex on March 24, 2010, 12:00:15 PM
I want it again and might play on hard
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on March 24, 2010, 01:57:00 PM
The only time I would play 2 versions of the same game twice, I would have to ...

1.  100% completed the first game.
2.  And loved the game enough to play it again.

There are still some of the combat achievements for Batman:AA that I just don't have the skill to pull off.

Title: Re: Batman: Arkham Asylum
Post by: Astrex on March 24, 2010, 04:08:24 PM
I really love the game and would love to have another bash it for cheevos  ;D
Title: Re: Batman: Arkham Asylum
Post by: Jaynestown on March 24, 2010, 04:52:34 PM
Quote from: nCogNeato on March 24, 2010, 01:57:00 PM
The only time I would play 2 versions of the same game twice, I would have to ...

1.  100% completed the first game.
2.  And loved the game enough to play it again.

There are still some of the combat achievements for Batman:AA that I just don't have the skill to pull off.


Ditto, and...

Quote from: Astrex on March 24, 2010, 04:08:24 PM
I really love the game and would love to have another bash it for cheevos  ;D

ditto  :)
Title: Re: Batman: Arkham Asylum
Post by: GamerMan316 on May 12, 2010, 07:51:46 PM
Exclusive Arkham Asylum DLC now open for all
Previously limited exclusive Batman content now available to everyone

Downloadable content for Batman: Arkham Asylum that was previously limited to pre-orders and Special Edition deals is now available for all to purchase on the US PSN and Xbox Live services.

GameStop pre-order exclusive challenge pack, Dem Bones, can be nabbed for 240 MS Points on Xbox or $3.49 on PSN. For the same price you can now also get the previously Collector's Edition exclusive Crime Alley pack for even more fighting challenges.

This coincides with the somewhat late US release of the Arham Asylum Game of the Year Edition, which feature a new 3D mode that (actually) works on normal TVs. The GotY Edition was released in UK back in March.

Job listings last month suggested (http://www.computerandvideogames.com/article.php?id=243670) that Rocksteady is readying more DLC for the epic action game.
Title: Re: Batman: Arkham Asylum
Post by: nCogNeato on July 26, 2011, 05:56:52 PM
Random price drop alert!

Dem Bones Challenge Map (http://marketplace.xbox.com/Product/Dem-Bones-Challenge-Map/00000000-0000-400c-80cf-0001534307f6?cid=SLink) - 240 120 MSP

Crime Alley Challenge Map (http://marketplace.xbox.com/Product/Crime-Alley-Challenge-Map/00000000-0000-400c-80cf-0002534307f6?cid=SLink) - 240 120 MSP

Don't know if this is permanent or temporary.  Get it while it lasts.