360° Fahrenheit - Casual Adult Gaming Community

Xbox 360 => Xbox 360 Retail Games => Topic started by: GamerMan316 on July 02, 2010, 04:23:23 PM

Title: Halo 4
Post by: GamerMan316 on July 02, 2010, 04:23:23 PM
343 Industries has started scouring for talent to join its Halo studio.

Microsoft has started searching for talent to join 343 Industries to work on a new Halo title.

While Bungie is applying the finishing touches to Halo: Reach, Microsoft is already looking ahead.

343 Studios was set up for Halo's life after Bungie and the outfit already has 17 vacancies that need filling, from producers to programmers and artists.

"343 Industries is forging the future of Halo, expanding and building upon one of the most important and successful franchises in gaming history," says the site.

"Halo is a rich and exciting universe that encompasses AAA video games, New York Times best-selling novels, world-class animation and much, much more. Just you wait. 343 is set to revolutionize gaming and entertainment by putting the industry's fiercest talent in one room and diving for cover. Come be part of the awesome."
Title: Re: Halo 4
Post by: Failed on July 03, 2010, 05:49:42 AM
Do they need a gopher ? hire me!
Title: Re: Halo 4
Post by: DFUSIONITE on July 05, 2010, 02:17:01 PM
343 Industries has started scouring for talent to join its Halo studio.

Microsoft has started searching for talent to join 343 Industries to work on a new Halo title.

While Bungie is applying the finishing touches to Halo: Reach, Microsoft is already looking ahead.

343 Studios was set up for Halo's life after Bungie and the outfit already has 17 vacancies that need filling, from producers to programmers and artists.

"343 Industries is forging the future of Halo, expanding and building upon one of the most important and successful franchises in gaming history," says the site.

"Halo is a rich and exciting universe that encompasses AAA video games, New York Times best-selling novels, world-class animation and much, much more. Just you wait. 343 is set to revolutionize gaming and entertainment by putting the industry's fiercest talent in one room and diving for cover. Come be part of the awesome."

I already am part of the awesome. I am a member of 360 Degrees Fahrenheit!!
Title: Re: Halo 4
Post by: nCogNeato on July 06, 2010, 11:34:50 AM
343 Industries has started scouring for talent to join its Halo studio.

Microsoft has started searching for talent to join 343 Industries to work on a new Halo title.

While Bungie is applying the finishing touches to Halo: Reach, Microsoft is already looking ahead.

343 Studios was set up for Halo's life after Bungie and the outfit already has 17 vacancies that need filling, from producers to programmers and artists.

"343 Industries is forging the future of Halo, expanding and building upon one of the most important and successful franchises in gaming history," says the site.

"Halo is a rich and exciting universe that encompasses AAA video games, New York Times best-selling novels, world-class animation and much, much more. Just you wait. 343 is set to revolutionize gaming and entertainment by putting the industry's fiercest talent in one room and diving for cover. Come be part of the awesome."

I already am part of the awesome. I am a member of 360 Degrees Fahrenheit!!

(http://i50.tinypic.com/ka3epd.jpg)

Title: Re: Halo 4
Post by: Failed on July 06, 2010, 01:48:47 PM
Amen Brother Fuzz, the church of fahrenheit will have it's place in the heavens!
Title: Re: Halo 4
Post by: GamerMan316 on July 20, 2010, 12:03:50 PM
343 Industries already working on new project, reveals CV

The CV of a level designer at Microsoft's 343 Industries has outed the fact that development on an all-new Halo game has begun.

A new update on dev Paul Ehreth's LinkedIn profile (pictured) reveals that, as of this month, he's been 'designing new levels and missions for the next Halo project' at 343.

The current Halo project, of course, is Halo Reach - which is being developed by series creator Bungie.

Ehreth is a former Sony Online Entertainment employee and has worked for Microsoft Games Studios since 2009.

(http://cdn.medialib.computerandvideogames.com/screens/screenshot_234667.jpg)

A host of 343 Industries job ads appeared on the official Microsoft site on July 1, advertising for help on a new Halo project.

One of them read: '343 Industries, Microsoft's internal Halo studio, is looking for an experienced Missions Designer who can design and build missions for our next big project.'

Looks like Paul got the post - and that the game's underway.

343 Industries was formed in 2009 by Microsoft to oversee all new Halo projects - including recent animation Halo Legends. It is headed up by ex-Bungie chief Frank O'Connor. Bungie announced that it was to leave Microsoft and become independent two years earlier. Microsoft retained the Halo IP.

Meanwhile, Bungie is pressing ahead with Halo Reach - which is due for release in the UK and US on September 14. A Collectors Edition of the title was revealed earlier this month.

Bungie recently revealed that it considered creating Halo 4 before deciding that Reach would be its final game in the franchise.

"Even before the idea to build a game based around Reach came about, a lot of other concepts were explored, up to and including a proper 'Halo 4,' where Master Chief was going to wake up from cryo-sleep and we were going to tell that story," community boss Brian Jarrard commented.
Title: Re: Halo 4
Post by: Astrex on July 20, 2010, 02:47:14 PM
I jizzed! best news of the year  :P
Title: Re: Halo 4
Post by: nCogNeato on July 20, 2010, 10:59:54 PM
I certainly hope the story in Halo 4 will make more sense than Halo 3.

I've probably played through the campaign in Halo 3 more so than any other 360 game.  The story makes absolutely no sense, no matter how many times I've played it.  Which is a shame since the Halo universe is full of great lore.

Halo 1 & 2 had me on the edge of my seat throughout the entire campaign's story.
Title: Re: Halo 4
Post by: NeuroticSarge on July 21, 2010, 02:15:16 AM
The story is allways the same.Bad guys try and ruff up the place,good guy rolls in and makes everything rosy.
Just like the old spaghetti westerns!
Title: Re: Halo 4
Post by: Astrex on July 21, 2010, 04:15:53 AM
I certainly hope the story in Halo 4 will make more sense than Halo 3.

I've probably played through the campaign in Halo 3 more so than any other 360 game.  The story makes absolutely no sense, no matter how many times I've played it.  Which is a shame since the Halo universe is full of great lore.

Halo 1 & 2 had me on the edge of my seat throughout the entire campaign's story.

Halo2 ending was poor, also Cortana is too old she should have gone skitzo now and she shouldn't be back for halo4 AI only have a life span of about 7 years before getting aggressive.

Halo3 was alright, I got the thing about the other rings and 'how one ring to rule them all and one ring to destroy them all'. I'm sure the Lord of the sh*t reference wasn't intentional.

I'm sure there's a Halo Wiki which has a summary of all the halo games wrapped up neatly on the interweb.
Title: Re: Halo 4
Post by: GamerMan316 on July 21, 2010, 04:58:36 AM
The only time I was on the edge of my seat playing any of the Halo games was when I was getting up to turn them off.   :)

Seriously though, I enjoyed the first game, 2 & 3 were okay, though 3's MP was fun.  ODST was average too.
Title: Re: Halo 4
Post by: Astrex on July 21, 2010, 05:17:03 AM
Firefight 2.0 is going to whoop some ace! it looks tasty, I am tempted to book the day off to play it  ;D
Title: Re: Halo 4
Post by: nCogNeato on July 21, 2010, 09:41:04 AM
The only time I was on the edge of my seat playing any of the Halo games was when I was getting up to turn them off.   :)

 :D

I hate you for making me laugh at that!   ;)
Title: Re: Halo 4
Post by: GamerMan316 on July 21, 2010, 09:44:48 AM
The only time I was on the edge of my seat playing any of the Halo games was when I was getting up to turn them off.   :)

 :D

I hate you for making me laugh at that!   ;)


 ;D

Sorry Neato!
Title: Re: Halo 4
Post by: markav on July 21, 2010, 01:09:47 PM
Halo-never again, not for me.
Title: Re: Halo 4
Post by: nCogNeato on July 21, 2010, 01:39:56 PM
Halo-never again, not for me.

You know you want to ...




(http://www.absolutet-shirts.com/images/Dark_Side_T_Shir_49deafa8aa755.jpg)
Title: Re: Halo 4
Post by: GamerMan316 on July 26, 2010, 08:13:24 AM
Master Chief's story will continue
Halo 3's ending won't be the last we see of Bungie's iconic character.

Bungie has said it won't be ending Master Chief's storyline with Halo 3.

Bungie promises that it will 'follow through' with the Master Chief story following Halo 3, even though they won't feature their iconic character in the forthcoming Halo: Reach.

"At the end of Halo 3, and cover your ears if you haven't played it, Master Chief is in cryosleep," explains Bungie's Frankie O'Connor to G4TV. "Cortana has sent a rescue signal, and they are orbiting a strange world. We'd have to be the world's biggest assholes to not follow through on his story."
Title: Re: Halo 4
Post by: nCogNeato on June 20, 2011, 10:24:37 AM
http://www.youtube.com/watch?v=TC2yMKMENdg
Title: Re: Halo 4
Post by: MacheteMable on June 23, 2011, 05:13:27 PM
Title: Re: Halo 4
Post by: nCogNeato on June 23, 2011, 10:25:40 PM
Bye-bye, Spartan codpiece! We will all miss you.

lmao

I had not noticed that, but now when I watch the trailer it's all I can see.  Freeballing FTW!
Title: Re: Halo 4
Post by: ASYLUM NINJA on June 25, 2011, 03:07:17 PM
When they said that Master Chief was changing i took it that he was becoming a woman that he always wanted to be  :o
Title: Re: Halo 4
Post by: GamerMan316 on August 29, 2011, 05:04:53 AM
Halo 4, 5, 6 the "Reclaimer Trilogy"

343 Industries has revealed the first details on Halo 4, due out in 2012 on the Xbox 360.

The next three Halo games, designed to take players on a decade-long journey, are collectively called the "Reclaimer Trilogy", a panel of 343 staff told an audience at Halo Fest this evening.

The planet both Master Chief and Cortana are seen heading towards at the end of Halo 3 when completed on the Legendary difficulty, and at the end of the Halo 4 E3 2011 trailer, is a "very mysterious" Forerunner planet on which we will see a "different aspect" of the alien architecture than we've seen in previous games.

"We're investing heavily in the look and feel of Forerunner," senior art director Kenneth Scott said. "The thing that connected people initially way back in the first Halo experience is that mystery. That's where a lot of our pressure on the art team is going right now. We want the player to feel that initial experience of discovery.

"You've lived with the Forerunner for 10 years now, and three, four games. What do we do to move it forwards so it still connects the player with a mystery but it hasn't fallen into the abstraction that will happen over that period of time? There's a lot of push there."

"You've lived with inert, static Forerunner abandoned structures," franchise development director Frank O'Connor said. "It's going to be really interesting to see a different aspect of Forerunner engineering and Forerunner architecture when it's not completely inert and dead and empty."

200 or so people are working on Halo 4, indeed have been doing so for a couple of years now. Staff from 25-30 different game studios are represented at 343.

"It plays like Halo," creative director Josh Holmes said. "It sounds simple but that was really important to us. As a team we were brought together by this love for this universe and this play experience, and we wanted to maintain the core of that magical Halo feel.

"But at the same time, it was important for us to have the courage to take risks and evolve the gameplay feel so it is fresh and different. It's this constant question of balance for us we've wrestled with since the beginning as a team. How do we maintain both what is the core of Halo, making sure it feels like Halo, while at the same time adding new weapons, new abilities, new experiences you've never had before in a Halo game?

"But at its core it does feel very much like Halo. It was important to us to maintain that commitment to the sandbox nature of Halo gameplay, making sure we're empowering players to make choices in how they approach each problem instead of giving them only one solution. That was one of the things we held at the core of everything we did."

While the panel refused to go in depth on Halo 4's story, it did offer some tentative details. The game will explore Master Chief's character and personality in greater depth - although it does not touch on his origin.

"It is a direct continuation in a way of the events of Halo 3," O'Connor confirmed. "I'll clarify one thing from the interwebs. The 2554 year model would have shipped at the end of 2552. So you're not getting any chronology clues from the new [Wart]Hog [shown in Forza 4]. But it will deal with the fate of John and Cortana. There's a lot of speculation about Cortana's mind state. There's a lot of relationship between those two characters. Character is something we're focusing on very strongly this time.

"Halo to me has always been about enigma and exploration and wonderment and scale. You've already seen a little bit of the artwork, and it gives the sense of incredible grandeur and scope. To me the story has that scope and that grandeur, too. Having three years to think about the story and plan it, and to commit to a trilogy right from the start, is a luxury even Bungie didn't have with Halo 1.

"We know we have a loyal fanbase and we know we have a community that's going to enjoy Halo games, so we're able to build a big, epic story with lots of wonder and explanation."

Cortana plays "an important role" in Halo 4. "This is John's story," Holmes said, "but when you look at the two characters who are at the centre of this universe and their relationship and how important that's been to Halo over the first 10 years, it's something we really wanted to explore as a team."

Another aspect of the game discussed was multiplayer. Will Halo 4 cater to the competitive player or the casual player? "You look at the Halo community, it's such a diverse community," Holmes said. "There are so many different perspectives people bring to the experience. It was really important to us as a team to try to represent all of those perspectives and play styles and make sure we're striking the right balance between them and giving different players a different experience depending on what they're looking for."

Meanwhile, Scott confirmed the divisive design of Master Chief shown in the Halo 4 trailer was not final.

"The Chief you saw in the teaser is not the final Chief. We understand how important Chief is to this universe and the people who play him. We're probably on iteration number four right now. There's a lot of love and investment in making sure he's the best he can possibly be.

"The focus for him specifically was wanting the player to feel like him, sell that fantasy of, I'm a bio-engineered superhero wearing 800 pounds of tank and jet fighter. Hopefully once we cross the finish line and you are playing it, that will read to you."

Microsoft announced three Halo games at E3. Why? "It was important for us to signal to the fans and the community what our intentions were, our commitment to this story we want to tell," Holmes explained. "When we first started working on laying the plans for the Reclaimer trilogy a little over two years ago, we knew exactly the story we wanted to tell.

"A lot of what this trilogy is going to focus on is exploring the character of Master Chief and what it means to bring him back, and really getting a little bit closer to that character than we've ever experienced before in any of the past games. There's a lot of depth to John that exists primarily in a lot of the other fiction we felt we wanted to explore more deeply and lay a journey for him that would transform and evolve him as a character and a man."

Other interesting tidbits from the session included confirmation that access to the Halo 4 beta will not be included in the upcoming Halo: Combat Evolved HD remake. Modding looks like it will not be supported, given Halo is "primarily a console game at this point in its lifespan". But 343 is talking internally about opening up previous games in the franchise to the community.

On weapons and vehicles, Holmes said: "You're going to see things in this game that are both familiar and new. We do look across the entire trilogy of games as we look at the past sandbox that has existed. You will see things that are familiar from past games but also things that are new."

"When you're building a sequel to a game you have to add things, evolve things and change things up," O'Connor added. "One thing that's important about the Halo universe is it's a really big universe, and you've seen a palette of things. As we think about things we're adding to the game, we're looking not just to the past or investing in future stuff, we're saying, what other stuff would the UNSC use? What other stuff does humanity have access to?

"A tricky particular for Halo 4 is it takes place post the discovery of Forerunner technology. So we've been beaten back and beaten back and beaten back by the Covenant and haven't had the time or the luxury to invest in research. Well, Karen Traviss' novel Glasslands is going to touch on how the human race, when it's not being rocked back on its heels, is actually a fairly formidable force. Given time and given the scientific curiosity we have as a species, all of this stuff is going to be really interesting in terms of how we can advance our technology. But the UNSC stuff will still be gritty and war-like and very human. But there's lots more to come."

On co-op: "Co-op is a big part of the Halo experience and something we think about throughout the crafting of our campaign," Holmes said. "As our mission designers are building the campaign experience it's always top of mind."

And Halo's Forge feature will return. "Forge has been an engine for the community to create and share amazing creations, and it's something as a studio we believe very, very strongly in. We are continuing to invest and developing that toolset. Definitely that's going to be something that's a big part of what we do in Halo 4."
Title: Re: Halo 4
Post by: nCogNeato on August 29, 2011, 09:36:36 AM
Cooooooool.
Title: Re: Halo 4
Post by: slippedzero on August 29, 2011, 06:55:32 PM
Hey Gamerman, i just watched a video of 343 industries....http://gamerant.com/halo-4-new-generation-master-chiefs-journey-dyce-102093/ (http://gamerant.com/halo-4-new-generation-master-chiefs-journey-dyce-102093/), which is quite interesting gives u a little rundown of what u pasted up dude


and Neato
Quote
I've probably played through the campaign in Halo 3 more so than any other 360 game.  The story makes absolutely no sense, no matter how many times I've played it.  Which is a shame since the Halo universe is full of great lore.


Same buddy, i ended up buying my stepson(but all rights book belongs to me) the Halo encyclopedia, it was really interesting. If you could find yourself a copy at a reasonable price, i think i paid 69.99aud.
Title: Re: Halo 4
Post by: GamerMan316 on August 29, 2011, 07:06:54 PM
Hey Gamerman, i just watched a video of 343 industries....http://gamerant.com/halo-4-new-generation-master-chiefs-journey-dyce-102093/ (http://gamerant.com/halo-4-new-generation-master-chiefs-journey-dyce-102093/), which is quite interesting gives u a little rundown of what u pasted up dude

Nice   :)
Title: Re: Halo 4
Post by: nCogNeato on August 29, 2011, 08:02:46 PM
Hey Gamerman, i just watched a video of 343 industries....http://gamerant.com/halo-4-new-generation-master-chiefs-journey-dyce-102093/ (http://gamerant.com/halo-4-new-generation-master-chiefs-journey-dyce-102093/), which is quite interesting gives u a little rundown of what u pasted up dude

Fo' my lazy homeez.

http://www.youtube.com/watch?v=ysA9LsAbyJ4

http://www.youtube.com/watch?v=ACoOWBNeV2M
Title: Re: Halo 4
Post by: GamerMan316 on March 05, 2012, 05:33:23 AM
Leaked images:

(http://gamingbolt.com/wp-content/uploads/2012/03/halo-4.jpg)
(http://gamingbolt.com/wp-content/uploads/2012/03/halo-4-1.jpg)
Title: Re: Halo 4
Post by: nCogNeato on March 05, 2012, 01:40:12 PM
HYPE! 
Title: Re: Halo 4
Post by: Autarch Kade on March 05, 2012, 03:25:02 PM
Halo 4 First Look Video (http://halo.xbox.com/en-us/Universe/detail/making-halo-4-first-look/9a9548bc-a4bf-4112-b4a9-ff935afecb5e)

Shows some multiplayer spaces, and hints at the storyline including saying there's reasons why Red spartan IV's would fight Blue spartan IV's.
Title: Re: Halo 4
Post by: nCogNeato on March 05, 2012, 03:55:15 PM
Halo 4 First Look Video (http://halo.xbox.com/en-us/Universe/detail/making-halo-4-first-look/9a9548bc-a4bf-4112-b4a9-ff935afecb5e)

Shows some multiplayer spaces, and hints at the storyline including saying there's reasons why Red spartan IV's would fight Blue spartan IV's.

http://www.youtube.com/watch?v=f6UL63Zo-uo
Title: Re: Halo 4
Post by: GamerMan316 on March 07, 2012, 06:09:09 AM
343 Industries: Halo 4 is a “Reboot” Not a “Reset”

Speaking at Microsoft’s Spring Showcase in San Francisco recently, Josh Holmes, Halo 4’s Creative Director, was keen to settle Halo fan's nerves the world over and push the notion that Halo 4 was a “reboot” and not a “reset.”

“We don’t want to simply imitate what’s been done before,” said Holmes. “We need to find our own voice and give ourselves the freedom to take chances and really push things forward.

“In some ways you can think of Halo 4 as a bit of a reboot,” Holmes continued. “It’s not a reboot in the sense of well-known film franchises in Hollywood like Batman or Star Trek or Bond. The difference there is really that we’re not pressing reset on the story, we’re not resetting the state of the universe. This is a very deliberate continuation of events that have transpired in Halo 1, 2 and 3.”

Halo 4 is as much about taking the series forward as being faithful to the canon, noted Holmes, with 343 keen to put their own stamp on the popular Microsoft franchise, but not at the expense of everything that Bungie has laid down before them.

“One of the things that’s really important for us is to have that connective tissue fictionally, and then maintain consistency with the canon that’s been laid across the universe.”

Halo 4 is scheduled for a holiday 2012 release.
Title: Re: Halo 4
Post by: ASYLUM NINJA on March 07, 2012, 06:47:40 AM
It looks grittier
Title: Re: Halo 4
Post by: GamerMan316 on March 07, 2012, 06:49:42 AM
It looks grittier

in 720p! (http://www.eurogamer.net/articles/2012-03-07-343-confirms-halo-4-is-native-720p)
Title: Re: Halo 4
Post by: nCogNeato on March 07, 2012, 11:48:01 AM
343 Industries: Halo 4 is a “Reboot” Not a “Reset”

It's neither.  It's a sequel.  I think people just like using words like "reboot" to get fans talking.  Stupid.
Title: Re: Halo 4
Post by: ASYLUM NINJA on March 08, 2012, 04:03:02 AM
New tech, but the same gameplay not a complaint though never realised that they were running below HD before guess the colour palette and art direction helps with that.

So if this is the start of the new trilogy will it all be appearing on 360?
Title: Re: Halo 4
Post by: nCogNeato on March 08, 2012, 10:25:43 AM
So if this is the start of the new trilogy will it all be appearing on 360?

Yup.  It was once rumored to be a launch title for the next gen console, but 343 has confirmed it's being developed for 360.
Title: Re: Halo 4
Post by: GamerMan316 on March 09, 2012, 05:42:37 AM
No Beta Planned For Halo 4 Says 343

If you're hoping that you'll eventually be able to get your hands on Halo 4 through a pre-release multiplayer beta like Halo 3 and Halo: Reach before it, then you'd better think again. 343 Industries has confirmed that there are no plans for a Halo 4 multiplayer beta, as the developer will be "focused on polishing and shipping" the game.

"While we are testing Halo 4 code, gameplay, and systems at significant scale to get excellent data, input, and feedback, we are focused on polishing and shipping our experience for the duration of the year, and splitting resources to manage and build a beta is not on our schedule," reads a post from 343 on the Halo Bulletin site (http://halo.xbox.com/blogs/Headlines/post/2012/03/08/The-Halo-Bulletin-30712.aspx).

So, there you have it then. You'll be playing Halo 4 upon its release and no sooner, sadly.
Title: Re: Halo 4
Post by: nCogNeato on March 09, 2012, 02:03:47 PM
No Beta Planned For Halo 4 Says 343

That's a mistake.  Halo lives by it's multiplayer, and Bungie's dedication to ensuring its quality by beta testing has been a huge credit to their dedication.

How about instead of pushing all of your resources to polishing the game to ship on time, you push back the release date so you can make sure the MP in your new "reboot" game engine isn't broken on day one?

Just a thought.  What do I know?   #)
Title: Re: Halo 4
Post by: Windedprism on March 11, 2012, 12:00:15 PM
Oh dear, either over confidence or foolishness, but you're right a big mistake. Now what would the chief say!
Title: Re: Halo 4
Post by: GamerMan316 on April 10, 2012, 07:14:33 AM
Halo 4 Details Spill Forth From the Latest Game Informer (http://www.xbox360achievements.org/news/news-11391-Halo-4-Details-Spill-Forth-From-the-Latest-Game-Informer.html)
Title: Re: Halo 4
Post by: Autarch Kade on April 10, 2012, 04:35:40 PM
Let's see here, for crappy multiplayer changes we have:

X-Ray Vision to look through walls ("Forerunner Vision")
No respawn delay in Team Slayer (can die by your defeated opponent before you even have a chance to recover)
Randomly timed and placed power weapons - adds chance and random factors to a competitive game
Rank based unlocks that actually alter in-combat performance - gives veteran players an advantage over newer players
Players can join in progress games - this not only alters the trueskill matchup, but means you could join a match and have it end seconds later in a loss through no fault of your own.

Not looking forward to any of those changes.
Title: Re: Halo 4
Post by: Autarch Kade on April 10, 2012, 04:37:24 PM
More like "Call of Halo 4"
Title: Re: Halo 4
Post by: Failed on April 11, 2012, 04:55:44 AM
More like "Call of Halo 4"

+1
Title: Re: Halo 4
Post by: BackupLight on April 11, 2012, 03:01:56 PM
More like "Call of Halo 4"

Amusing! And sad. Fingers crossed they pull it off without ruining what makes Halo different.
Title: Re: Halo 4
Post by: Autarch Kade on April 11, 2012, 04:07:50 PM
http://www.youtube.com/watch?v=Ed1fa8N61OU

The trailer for Game Informer's coverage of Halo 4.
Title: Re: Halo 4
Post by: GamerMan316 on April 17, 2012, 07:01:21 AM
Halo 4's New Regicide Multiplayer Mode Revealed

It seems that 343 Industries' efforts to shake up Halo 4's multiplayer with new modes and an overhauling of classic game types will also see the introduction of a new mode called 'Regicide', in which one player assumes the role of King and everyone else seeks to usurp his throne and kill him. It's like Game of Thrones in space.

The new mode is revealed in a video interview with Halo 4's Lead Multiplayer Designer, Brad Welch over on Game Informer (http://www.gameinformer.com/b/features/archive/2012/04/16/the-changes-to-halo-39-s-competitive-multiplayer.aspx), detailing a twist on the free-for-all deathmatch. Killing the King in Regicide grants you the huge bounty upon their head, while killing the other players will still grant you a point apiece. The bounty on the King's head increases as the match progresses, until they're dead.

There's also rumours echoing around the web that later today will see a major Halo 4 announcement, with reports suggesting that a November 6th, 2012 release date might be revealed.
Title: Re: Halo 4
Post by: GamerMan316 on April 17, 2012, 01:33:30 PM
November 6th release date confirmed (http://www.eurogamer.net/articles/2012-04-17-halo-4-release-date-6th-november-report)
Title: Re: Halo 4
Post by: Autarch Kade on April 17, 2012, 09:01:59 PM
Forerunner Vision has been confirmed to have limited range, take time to get the whereabouts of nearby enemies to you, and make a noise that other nearby players can hear.
Armor lock is not returning to Halo with Halo 4.
Getting shot while sprinting slows you down.
Weapon drops are very much 'announced' in advance of their appearance on the map.  It is possible to die by the weapon spawn landing on your head, but you'd pretty much have to be trying for that to happen because of all the information of when and where it's dropping.
Title: Re: Halo 4
Post by: Dankinia on April 17, 2012, 09:52:07 PM
I'm glad armor  lock isn't returning. 
Title: Re: Halo 4
Post by: GamerMan316 on May 15, 2012, 05:40:16 AM
Halo 4 Cover Art

The cover artwork for Halo 4 has been revealed and its pretty damn awesome.

Emailed in little chunks to Halo Waypoint fans, when contructed the image shows the Chief in a three-point landing pose looking totally badass. Perhaps even more interesting, however, is the background, showing the UNSC vessel Forward Unto Dawn and a Covenant ship being sucked into a giant... thing.

The “thing” actually looks rather like the Requiem facility shown in the debut trailer, and points to the identity of Halo 4's new race of enemies. We already know about Crawlers and Watchers, but just what is that thing?

We have got long to wait to find out. Expect more from E3 next month.

(http://www.xbox360achievements.org/images/news/halo_4_box_art_chief.jpg)
Title: Re: Halo 4
Post by: Autarch Kade on May 29, 2012, 05:59:47 PM
There are some leaks about Halo 4 floating around the internet.  One slew of screenshots showcasing some of the new armor abilities and other loadout things.  Another leak is this "dodgy looking shaky-cam footage running off a VHS and playing on a CRT TV in a barn."  It seems real though, and while it has no campaign spoilers it does show some new things.

I didn't link to them as they're easy enough to find, and some people might not want to see them.  Or hear them, in the case of the video..
Title: Re: Halo 4
Post by: Windedprism on June 04, 2012, 10:28:35 AM
I've seen a few of those alright, the only thing holding me back from pe-ordering this is no mp beta. I don't give two monkeys about being part of the beta but there should be one, can't understand that one at all. Maybe it's just not that good, maybe they've been secretly testing the mp and it kicks holy ass, who knows!
Title: Re: Halo 4
Post by: BackupLight on June 04, 2012, 12:31:10 PM
I've seen a few of those alright, the only thing holding me back from pe-ordering this is no mp beta. I don't give two monkeys about being part of the beta but there should be one, can't understand that one at all. Maybe it's just not that good, maybe they've been secretly testing the mp and it kicks holy ass, who knows!

I wonder if they're just trying to keep the "surprise" of the changes they're making to MP for release day, though from the look of some of them they're not true to Halo's old style? I'm sure our resident Halo-expert can speculate better on this one than me. :D
Title: Re: Halo 4
Post by: GamerMan316 on June 04, 2012, 12:34:29 PM
Being played at E3 right now, looks good.   :)
Title: Re: Halo 4
Post by: Windedprism on June 05, 2012, 11:02:26 AM
That new enemy looks interesting but the design looks like something from the n64 days it's a bit square. The music is stunning on this and the visuals look crisp indeed. There are some things that revert back towards pre Reach Halo's like the dumping of armour lock and the health shield looks like Halo 3. It's strange how the mp is such a focus for the series because when it started there was no mp. Apparently 353 have come up with a reason as to why there is red v blue as well, I can't wait to hear that one :)
Title: Re: Halo 4
Post by: nCogNeato on June 05, 2012, 12:07:01 PM
http://www.youtube.com/watch?v=nsWyP0LBikI

http://www.youtube.com/watch?v=QWWzhpjS62I
Title: Re: Halo 4
Post by: Autarch Kade on June 05, 2012, 04:19:01 PM
halo.xbox.com has three new videos going over the multiplayer options in Halo 4.  In the competitive mode War Games, some of the new weapons, medals, assassinations, and maps were shown.  Also shown was the unlocking of the battle rifle after a match, and that when ordnance is ready to be delivered, a player near the drop point was able to select which weapon he wanted to spawn there and it spawned immediately for him.

In the cooperative mode, Spartan Ops, the new enemies were shown, as well as new armor abilities such as Forerunner (Promethean) vision, and an energy riot shield.
Title: Re: Halo 4
Post by: Windedprism on June 06, 2012, 02:38:21 PM
Sounds like some of this could be messy if not done right, but at the same time I can see some more tactics being employed. I've always tried to play Halo in a more tactical way rather just first to the bullet. I can't say there's anything negative here at all except Halo just doesn't excite me as it used to, but that may change if they keep moving Halo 4 in the right direction.
Title: Re: Halo 4
Post by: nCogNeato on June 06, 2012, 04:19:51 PM
http://www.youtube.com/watch?v=wUB47Jtct1E

http://www.youtube.com/watch?v=U0RMFx9FhLk

http://www.youtube.com/watch?v=PsNWkjP65Cg

http://www.youtube.com/watch?v=SCiGiVqgqTA

http://www.youtube.com/watch?v=nn89_AXCRUY
Title: Re: Halo 4
Post by: Autarch Kade on June 06, 2012, 04:24:57 PM
I'm not sure if the maps have been renamed, but we have Haven, Adrift, and Longbow listed on the official halo website at the moment.  More details there have been revealed on Tactical, and Support packages.  Included are such passive abilities as faster shield recharge rate, and the ability to watch radar while you are scoped in with a long range weapon.

They also revealed more armor abilities such as the Hardlight shield (basically an energy riot shield), and the Thruster Pack which appears to be a short term high speed boost instead of a sustained lift like the jet pack.
Title: Re: Halo 4
Post by: GamerMan316 on August 16, 2012, 06:01:22 AM
Halo 4 Limited Edition, DLC Pass and 'Specialisations' Detailed [Updated]

Microsoft has just announced a bunch of info on Halo 4, including details of the game's Limited Edition, its DLC pass for multiplayer maps, and 'Specialisations' - the new-fangled way 343 Industries is hoping to keep you invested online.

Specialisations

First up is 'Specialisations,' something 343 hope will rejuvenate your multiplayer experience in Halo 4. Specialisations are  classes that unlock once you hit level 50. They effectively raise the level cap by allowing continued investment in the abilities of your chosen class.

There are eight Specialisations in Halo 4 in total. “As you level up through these dedicated paths, you will earn a bristling arsenal of combat-enhancing armour mods that provide even more options to customise your Spartan-IV to fit your preferred role on the battlefield,” says the blurb.

“In addition, armour sets, emblems, visor colours, weapon and armour skins unique to each Specialisation distinguish your Spartan-IV from other players in Halo Infinity Multiplayer.”

The Wetwork and Pioneer Specialisations are available to everyone once the game launches in November, while the remaining six are available by pre-ordering at GAME or Gamestation stores.

Alternatively, you can get your hands on all eight Specialisations in Halo 4’s Limited Edition. They will also be made available for purchase from Xbox Live seperately “in the months following launch.”


Halo 4 Limited Edition

Below you will find listed all of the contents of the Halo 4 Limited Edition. It costs  £69.99 ERP.

Halo 4: Forward Unto Dawn Special Edition – An extended 90-minute version of the live-action digital series that will bring the “Halo” universe to life as you’ve never seen it, providing an enthralling backstory leading up to the events of Halo 4.

“Halo 4” Limited Edition also includes the following bonus videos:
Bonus in-fiction content expanding the characters and stories of “Halo 4: Forward Unto Dawn”
Special Featurette: Bringing Gaming into Reality
Making of “Halo 4: Forward Unto Dawn”

War Games Map Pack Access – The Limited Edition includes access to nine maps – three future competitive multiplayer map packs, each including three locations, otherwise available for download post-launch on Xbox LIVE.

Specialisations – Receive early access to six Specialisations, to achieve higher ranks in your Spartan career

UNSC Infinity Briefing Packet – Includes an armour customisation schematic, a blueprint of the massive ship itself, and insight into what it means to be one of humanity’s finest warriors: the Spartan-IVs.

*NEW* Exclusive digital content through Xbox LIVE:

Spartan-IV “Recruit” In-Game Armour
Spartan-IV “Prime” In-Game Armour Skin
Assault Rifle “Prime” In-Game Weapon Skin
“Prime” In-Game Emblem
Xbox LIVE Avatar “Recruit” Armour
Cryo-Tube Xbox LIVE Avatar Prop

(http://www.xbox360achievements.org/images/news/halo4_le_heroshot_pegi_rgb.jpg)

DLC Pass

War Games Map Pack Access can be purchased separately for 2000 MSP. Available from launch, it's a DLC Pass that  includes access to nine competitive multiplayer maps (three future War Games map packs, each including three maps).

Offering a 15 per cent saving compared to purchasing each of the add-ons individually, the pack also includes the in-game exclusive items; the Spartan-IV “Scanner” and “Strider” helmets, and the “Falcon” in-game emblem.

Halo 4 is out on November 6th.
Title: Re: Halo 4
Post by: nCogNeato on August 17, 2012, 09:39:33 AM
woah
Title: Re: Halo 4
Post by: Autarch Kade on August 22, 2012, 11:22:47 PM
The Halo 4 Achievements (http://halo.xbox.com/blogs/Headlines/post/2012/08/22/The-Halo-Bulletin-82212.aspx) were just listed on Waypoint.  Some gems include solo'ing campaign on Legendary difficulty, changing your spartan's pose, and completing 25 challenges.  They range in difficulty a fair bit, but some should be extremely quick to grab.
Title: Re: Halo 4
Post by: nCogNeato on September 05, 2012, 01:07:27 PM
New developer video.

http://www.youtube.com/watch?v=A3KLtf8DzCU

For a buttload (yes, buttload) of spoilers, check out http://www.ign.com/articles/2012/09/03/new-halo-4-trailer-leaks-story-spoilers.
Title: Re: Halo 4
Post by: Smithk4 on September 20, 2012, 05:43:35 AM
Halo 4 pre-order goods plant their flag in select retailers

In the old days, we used to just toss our cash upward into the wind, wait 3-5 business days, then find a game waiting on our doorstep. Today, retailers compete for your gaming dollars with pre-order incentives, and Halo 4 is the latest to play into that retail shuffle.

Depending on the retailer you hitch your Warthog to, you'll snag some very different things: Amazon will offer a golden "web" skin for use in multiplayer and a pair of exclusive emblems, while GameStop will offer the customizable "forest" skin for multiplayer. UK retailer GAME is tossing in the blue circuit armor skin, an arctic weapon skin and six specializations - these are further cosmetic tweaks to help you stand out from the rest of the cybernetic crowd.

Other specific UK retailers have their pre-order items listed past the break, like Blockbuster (you guys still have those over there?). And if you're really looking to buy everything with Halo 4 printed on it, thesoundtrack and special editions are also tempting offers.

Halo 4 launches on November 6 worldwide, exclusively for the Xbox 360.

GAME: Downloadable Blue Circuit Armour Skin, Arctic Weapon Skin and 6 specialisations

HMV: Downloadable Locus Helmet, Purple Spartan Warrior Armour and Xbox LIVE Unicom Avatar Armour (if ordered in-store)

Tesco: Halo 4 T-shirt and Downloadable Black Raptor Armour Skin

Amazon: Downloadable Gold Web Armour Skin, Bulletproof Emblem and Spartan Emblem

Blockbuster: Downloadable Xbox LIVE Spartan Warrior Avatar

Play: Downloadable Deadeye Helmet

Shop2net: Downloadable Assassin Emblem

Grainger Games: Downloadable Red Pulse Armour Skin

GameStop: Forest armor skin with customizable colors
Title: Re: Halo 4
Post by: nCogNeato on September 20, 2012, 12:45:49 PM
http://www.youtube.com/watch?v=Z4NLJpTXOtU
Title: Re: Halo 4
Post by: Dankinia on October 13, 2012, 01:31:43 PM
So apparently the game has been leaked already.
Title: Re: Halo 4
Post by: nCogNeato on October 15, 2012, 03:04:08 PM
I blame Kade.   :P

Title: Re: Halo 4
Post by: zerosum on October 17, 2012, 06:53:59 PM
I blame Kade.   :P



We all do -  ;)

(click to show/hide)
Title: Re: Halo 4
Post by: nCogNeato on October 24, 2012, 09:45:27 AM
http://www.youtube.com/watch?v=15Ksq4dvLuk

http://www.youtube.com/watch?v=zmOoGucyMNg

http://www.youtube.com/watch?v=b7dqtgkSWeQ

http://www.youtube.com/watch?v=DIspQ1NmGf4
Title: Re: Halo 4
Post by: GamerMan316 on October 25, 2012, 05:24:27 AM
Halo 4 War Games Pass Detailed

Microsoft has confirmed the details of Halo 4’s "War Games Pass."

Purchase the pass and you’ll be able to access War Games’ three map packs as soon as they become available, in December, February and April. Doing so will save you around 15%, compared to individual purchases.

In addition to this, those that buy the War Games Pass will receive two bonus in-game helmets (‘Scanner’ and ‘Strider’) and a unique in-game emblem (‘Falcon’).

Here’s Microsoft’s description of the map packs, along with a tentative release window.

Crimson Map Pack (December release timeframe)

Maps: Wreckage, Harvest, Shatter

Description: Witness the chaos of a clash of civilizations in Wreckage, with its blend of claustrophobic spaces and dangerous exposures and venture into the human colony environs of Harvest, and explore a human foray on an alien moon in Shatter.

Majestic Map Pack (February release timeframe)

Maps: Landfall, Monolith, Skyline

Description: Landfall’s emphasis is on infantry battles against a glittering ocean on a distant world, while Monolith exposes you to the naked vacuum of space – and the firepower of opposing teams, and Skyline’s distinctly industrial feel provides new challenges in somewhat familiar, but occasionally confined spaces.

Castle Map Pack (April release timeframe)

Maps: Daybreak, Outcast, Perdition

Description: Daybreak is set in a military facility against the backdrop of an idyllic mountain range, while Outcast plunges you into the warrens, canyons and arches of an alien edifice, and Perdition takes players into the heart of an urban sprawl, with tactical speed and situational awareness its key features.
Title: Re: Halo 4
Post by: nCogNeato on November 05, 2012, 11:54:54 AM
This will be the 1st Halo since Halo 2 I haven't purchased on day 1.  I just have way too many games I haven't finished, and more inbound for the Holiday season.  Maybe someone will get it for me for Christmas.    :-*
Title: Re: Halo 4
Post by: GamerMan316 on November 07, 2012, 06:38:32 AM
Earn Free Microsoft Points By Playing Halo 4 Multiplayer

Microsoft’s latest Xbox Live Rewards scheme is offering Microsoft Points to those who put in time with Halo 4’s multiplayer.

If you play for over 35 hours you will be rewarded with 100 MSP, while playing for over 70 hours nets you 300 MSP and 140 hours offers up 600 MSP.

In addition to this you can also get refunds for MSP spent on Halo 4 content. Dish out 1500 MSP and you’ll get 100 MSP back, while spending 3000 MSP will earn back 200 MSP.

You can also get 800 MSP back by spending over 3000 MSP and playing over 35 hours of multiplayer combined.

The offer runs until November 30th, for all Microsoft Rewards members.

(http://www.xbox360achievements.org/images/news/halorewards.jpg)
Title: Re: Halo 4
Post by: nCogNeato on November 07, 2012, 10:55:56 AM
As much as I love "free" points, I'm sure I'll make more money by just waiting a month or two and picking it up used (or in trade).
Title: Re: Halo 4
Post by: GamerMan316 on November 13, 2012, 07:06:30 AM
Halo 4 Biggest Entertainment Launch of the Year, Makes $220 Million in First 24 Hours

Microsoft has released some sales details for Halo 4 and they’re predictably impressive.

According to the platform holder, the 343 Industries developed sequel made $220 million worldwide in its first 24 hours on sale, making it the biggest entertainment launch of the year to date.

“Biggest entertainment launch” is a tricky term. The example being cited is that in the US alone Halo 4 out-performed both The Avengers and Harry Potter and the Deathly Hallows: Part 2.

But that’s not entirely surprising. A game is considerably more expensive than a movie ticket.

Despite this, Halo 4 is performing particularly well, with Microsoft claiming the shooter is on track to reach $300 million in its first week.

In the game’s first five days players racked up 31.4 million hours of play time while the Halo franchise has produced over 5 billion hours of play to date.

All this comes despite Halo 4 faring less well at launch than both Halo 3 and Halo Reach.

There’s also the small matter of Call of Duty: Black Ops II. I’m sure Activision will be making similar statements of success in the coming days.
Title: Re: Halo 4
Post by: nCogNeato on November 13, 2012, 10:44:29 AM
meh

I'll get around to it.   8)
Title: Re: Halo 4
Post by: Dankinia on November 13, 2012, 08:07:25 PM
The game is worth the money in my opinion.  I hated the Reach campaign, but actually enjoyed the Halo 4 story and I'm having a blast with the multiplayer. 
Title: Re: Halo 4
Post by: nCogNeato on November 20, 2012, 11:11:36 AM
http://www.youtube.com/watch?v=d66NOXhwfoI

http://www.youtube.com/watch?v=7rhsDEQCCQo

http://www.youtube.com/watch?v=MjeuGEoQrnE
Title: Re: Halo 4
Post by: nCogNeato on December 07, 2012, 11:53:29 AM
Virgin Gaming and XBOX 360 Team up to launch the Halo 4 INFINITY CHALLENGE (http://majornelson.com/2012/12/06/virgin-gaming-and-xbox-360-team-up-to-launch-the-halo-4-infinity-challenge/)
Title: Re: Halo 4
Post by: nCogNeato on December 11, 2012, 09:43:00 AM
http://www.youtube.com/watch?v=d66NOXhwfoI

http://www.youtube.com/watch?v=7rhsDEQCCQo

http://www.youtube.com/watch?v=MjeuGEoQrnE

http://www.youtube.com/watch?v=qd5P3AYcpaw

http://www.youtube.com/watch?v=hXW-gr9WqjE
Title: Re: Halo 4
Post by: nCogNeato on December 11, 2012, 09:43:56 AM
Now available

http://www.youtube.com/watch?v=JeMNUPFlNxY
Title: Re: Halo 4
Post by: nCogNeato on January 21, 2013, 01:45:00 PM
Now available for FREE

Halo 4 Spartan Ops Season 1: Episodes 6-10 (http://marketplace.xbox.com/Product/Halo-4-Spartan-Ops-Season-1-Episodes-6-10/5815fe85-ae61-440d-9499-6c7c05f26756?cid=SLink)

“Spartan Ops Season 1: Episodes 6-10” is the exciting continuation of the story the UNSC Infinity in the months after the events of Halo 4. Team members are missing, the combat on Requiem is non-stop, and a mysterious artifact threatens everyone on board the Infinity. These five new weeks of co-op missions and epic stories are free for owners of any version of Halo 4 with an Xbox Live Gold Account.

http://www.youtube.com/watch?v=G2mq9YTou-g

Title: Re: Halo 4
Post by: nCogNeato on January 21, 2013, 01:46:01 PM
http://www.youtube.com/watch?v=rXIOXI9GD58
Title: Re: Halo 4
Post by: nCogNeato on January 29, 2013, 12:31:22 PM
http://www.youtube.com/watch?v=aXfqviWaodA
Title: Re: Halo 4
Post by: Jaynestown on February 01, 2013, 04:57:47 PM
I've just bought this today, first game I've bought in (well it's been so long I can't remember). Is anyone still playing the multiplayer?
Title: Re: Halo 4
Post by: sambo on February 02, 2013, 12:48:10 PM
I've just bought this today, first game I've bought in (well it's been so long I can't remember). Is anyone still playing the multiplayer?

Yeah, me. :)
Title: Re: Halo 4
Post by: Jaynestown on February 02, 2013, 01:18:57 PM
Cool, I'm up to rank 10, do you mind if I jump in to your game if I see you online Sambo, it's a bit dull playing with a load of randoms?
Title: Re: Halo 4
Post by: sambo on February 03, 2013, 05:06:21 AM
No problem JT.
Title: Re: Halo 4
Post by: Dankinia on February 04, 2013, 12:31:03 AM
I haven't had much time for Xbox lately, but when I find the time I"m sure I will be playing some Halo 4.
Title: Re: Halo 4
Post by: Autarch Kade on February 04, 2013, 12:42:32 AM
I was over SR-100 in like the first 3 weeks after the game's *cough* official release.  I am sitting now at SR-117 because I haven't played a ton since then.  It's still fun, but a lot of that time away was due to a thumb injury from too much Halo 4 :P
Title: Re: Halo 4
Post by: nCogNeato on February 20, 2013, 03:46:25 PM
http://www.youtube.com/watch?v=4h5T-GoTHvU

http://www.youtube.com/watch?v=Ts1GFHHBRpU

http://www.youtube.com/watch?v=rWg_tun0CBw
Title: Re: Halo 4
Post by: nCogNeato on March 29, 2013, 09:52:54 AM
Free DLC

Forge Island (http://marketplace.xbox.com/Product/Halo-4-Forge-Island/69039a51-47b5-40fa-b633-e27b5b468bd5?cid=SLink)

Referred to as the ‘Great Anvils’ by UNSC personnel deployed to the southwestern peninsula of Requiem’s smallest continent, these massive sentinels tower high above the shield world’s warm tropical ocean. The geologic data acquired from these islands has offered incredible fodder for Infinity Science’s Forge group, providing diverse and modifiable terrain for the War Games combat simulations.
Title: Re: Halo 4
Post by: GamerMan316 on July 08, 2013, 04:08:49 AM
Halo 4 Champions Bundle Announced for August (http://www.xbox360achievements.org/news/news-15459-Halo-4-Champions-Bundle-Announced-for-August.html)