Author Topic: Army of Two: The 40th Day  (Read 1180 times)

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Offline GamerMan316

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Army of Two: The 40th Day
« on: July 23, 2009, 08:35:39 PM »
Today, EA Montreal today announced that renowned comic artists, Chris Bachalo and Jock have lent their artistic talents to Army of Two: The 40th Day. The sequel to the 2008 multi-platinum co-op shooter, Army of Two: The 40th Day sees the return of the ultimate two-man private military team, Salem and Rios. As the action heroes fight for survival in a city under siege, the soldiers must make moral choices cooperatively that affect the pair as a team. Each moral decision sets players on a course that affects the gameplay and direction of the storyline. Bachalo and Jock have been enlisted to illustrate the long term impacts of these morality moments.

The new trailer highlights the cooperative morality choices in Army of Two: The 40th Day.

Comic-Con trailer


Offline nCogNeato

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Re: Army of Two: The 40th Day
« Reply #1 on: July 24, 2009, 02:40:29 PM »
Despite some poor reviews, I really enjoyed the original.  If they include some cools wag with preorders, I'd pay full price for the sequel.




Offline GamerMan316

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Re: Army of Two: The 40th Day
« Reply #2 on: August 14, 2009, 07:02:14 AM »
EA Montreal has announced a release date for Army of Two: The 40th Day.

The second instalment in the co-op shooter series will hit the shops on 8th January in Europe. Americaland will get it four days later.

If you pre-order the game you'll get exclusive access to the new multiplayer mode, Extraction, when The 40th Day launches. Everyone else will have to wait until a month after the game goes on sale.

Extraction pits four players against waves of enemies as they move through a ruined Shanghai. The idea is to work as a unified team, developing strategies together in order to survive.

Army of Two: The 40th Day is in development for PSP, PS3 and Xbox 360.


Offline Failed

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Re: Army of Two: The 40th Day
« Reply #3 on: August 14, 2009, 08:09:18 AM »

Extraction pits four players against waves of enemies as they move through a ruined Shanghai. The idea is to work as a unified team, developing strategies together in order to survive.


Horde

Offline GamerMan316

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Re: Army of Two: The 40th Day
« Reply #4 on: August 19, 2009, 06:37:00 AM »


Offline GamerMan316

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Re: Army of Two: The 40th Day
« Reply #5 on: September 24, 2009, 06:36:53 PM »


Offline GamerMan316

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Re: Army of Two: The 40th Day
« Reply #6 on: October 13, 2009, 09:05:24 AM »


Offline GamerMan316

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Re: Army of Two: The 40th Day
« Reply #7 on: October 23, 2009, 05:02:19 AM »


Offline GamerMan316

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Re: Army of Two: The 40th Day
« Reply #8 on: November 19, 2009, 06:01:45 AM »


Offline nCogNeato

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Re: Army of Two: The 40th Day
« Reply #9 on: November 19, 2009, 09:31:17 AM »
Design your Ultimate Weapon

That looks fantastic.

One of the things I enjoyed most about the first game was the weapon 'bling'.  I think I will enjoy 40th day very much.   :)


Offline KoreRupt

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Re: Army of Two: The 40th Day
« Reply #10 on: November 19, 2009, 02:56:31 PM »
I think ill wait till I hear some personal opinions of you guys and other friends before I pick up this game, was disappointed by the first.. it felt like a rushed GoW clone.  They promised Co-op.. and gave is clunky rushed halfarsed version of Chaos Theory's Co-op.. but waaaay less fun!..

Hopefully they add more co-op moves in this if so ill like it more!

The weapons customisation on the first was by far one of the outstandingly good details though about the game.   :D

Honour, Respect, Loyalty.


Offline GamerMan316

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Re: Army of Two: The 40th Day
« Reply #11 on: December 14, 2009, 01:41:43 PM »
Start Fist-Bumping Early With The Army Of Two: The 40th Day Demo



Take a stroll through war-torn Shanghai with a friend this Thursday, when EA Montreal releases a cooperative demo for Army of Two: The 40th Day for the PlayStation 3 and Xbox 360.

The Army of Two: The 40th Day demo will let players experience the majority of the first level of the game, after the bombs seen in the opening trailer radically change Shanghai's skyline.

"THE 40TH DAY is non-stop action in an explosive Shanghai. The game has been designed with a focus on co-op gameplay and it has been our goal to refine this core experience in all aspects of the game," said executive producer Reid Schneider. "The demo will give players the opportunity to experience this evolution and the new co-op moves and tactics available to players at any time in the game."


Offline GamerMan316

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Re: Army of Two: The 40th Day
« Reply #12 on: December 16, 2009, 07:10:17 PM »


Offline GamerMan316

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Re: Army of Two: The 40th Day
« Reply #13 on: December 19, 2009, 08:23:21 AM »
Army of Two: The 40th Day multiplayer inspired by Counter-Strike, Killzone 2



While Army of Two's focus has always been cooperative gameplay, EA Montreal's Eric Chartrand is responsible for designing the competitive multiplayer aspects of The 40th Day. In an interview with with That VideoGame Blog, Chartrand notes that one of the big changes for the AoT sequel is to adapt the multiplayer aspect, and make it play differently from the campaign mode. Whereas the story can feature designed bottlenecks (such as doors that require both players to open), multiplayer cannot, simply because humans play differently than AI. "The toolset we use in single-player has to be different from the one we use in multiplayer," Chartrand explains.

Interestingly, Chartrand notes two games as his main inspiration for The 40th Day's multiplayer offerings: the decade old Counter-Strike and the recently-released Killzone 2. "What works in Counter-Strike is that you don't get progression," a stark contrast to the level-up gimmick common in most online shooters. "So why it works is because the gameplay in it. The second-to-second, the movement of the character, the shooting, the intensity of the combat is still fresh, even ten years after. So that's why we wanted to craft an experience that is as close to this as possible."

Chartrand has even more praise for Guerrilla's FPS. "Killzone 2 has great maps, probably the best maps out there," he admits. However, what inspired Chartrand the most appear to be the game's community features, particularly its stats-laden website. "This link between stats, profile, friends, leaderboard ... all the community aspects, I think the Killzone guys did a very good job and we strive to imitate them."


 

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