DiRT 3

Started by GamerMan316, March 12, 2010, 02:31:35 PM

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GamerMan316

DiRT 3 In Development At Codemasters Racing Studio

Codemasters Studios Vice President, Gavin Cheshire has revealed that work on DiRT 3 is currently underway at the firm's racing game studio in Birmingham .

Cheshire confirmed the existence of DiRT 3 in an interview with Edge magazine, telling the publication, "There's some great stuff coming from Birmingham that's going into DiRT 3, and obviously you've seen Bodycount."

Bodycount of course being the latest FPS coming from ex-Black creator, Stuart Black.

Cheshire also enthused about the pride that Codemasters has in being one of the top British studios, stating, "It's about the culture we've created and making the best games you can. DiRT 2:brilliant game but it's all American accents, so maybe we're a little over the top with those. Maybe we should fly the flag a bit more."

Whether that means drinking tea in your trailer between races or moaning about the rain, remains to be seen, although Cheshire goes on to say that the team need to keep innovating, declaring that they're coming up with fresh, new ideas for DiRT3, "Because if you don't innovate, you're dead."


GamerMan316



Failed

touch ups are soooo purrty

GamerMan316

Mag spills DiRT 3 details

The recently-revealed Codemasters racer DiRT 3, due out on the PC, PlayStation 3 and Xbox 360 next year, will have "snow and ice, dynamic weather, YouTube uploads, fierce rides and epic tracks, splitscreen support, party modes, an open-world playground and more real-life sponsors and stars than ever," according to the latest issue of Edge magazine.

In the mag, which landed on Eurogamer's desk this morning, chief game designer Matt Horsman says DiRT 3 "is the biggest rally game ever made".

A new career mode emphasises working and racing as a team, and starts you off as a "privateer" racing cars from the 90s.

There's a mix of modern and classic cars, with the odd legend like the Morris Cooper dropped in just for fun.

There are super buggies and RAID trucks, too. All the vehicles are more detailed than before, we're told.

100 routes are promised, stretching from Norway, Aspen and Monte Carlo to the plains of Africa.

You can trim your replays and upload them to YouTube. There's a combo system that analyses how close your car is to obstacles before working out your score.

Codies has ditched DiRT 2's divisive festival-themed menus and replaced them with a "more stylised" front end. The UK publisher/developer reckons it's got the balance of appealing to US and European fans "bang on" in terms of voice-over and narrative.

And, of course, there are party modes, namely: Transporter, Goldrush, Outbreak and Cat 'n' Mouse.



kewlazice

I am not into racing games that much, well I do play them on occasion but that one looks real purty indeed lol





GamerMan316

DiRT 3 dev unconvinced by Kinect

Using traditional controllers will always be the "primary" way to play racing games.

That's the verdict of Paul Coleman, the chief game designer of Codemasters' upcoming rally game DiRT 3.

Coleman, who was speaking to Eurogamer in a new interview, remains unconvinced by Kinect's suitability to the racing game genre.

"I'm not even convinced by head tracking because you're turning your head to look away on the screen, but you still have to look at the screen," he said.

"All you're doing is looking out the corner of your eye, which isn't helpful. Maybe if you've got multiple screens it might improve things, but I'm not convinced by head tracking."

At E3 2010 Microsoft announced the next iteration of its Xbox 360 exclusive racing simulation Forza.

Forza 4, due out this autumn, was demonstrated working with Kinect. The Kinect functionality allows players to climb inside authentically-modelled cars and play around with their insides. You will be able to drive the cars using Kinect's controller-free interface, too.

Commenting on the game, Coleman said: "It wouldn't surprise me if a lot of Forza's Kinect support is based around their livery editor and possibly car exploration.

"It's something we could possibly look into doing for service area, maybe repairing cars, replacing parts, setting the car up. If we ever went down the line of a track editor that would be quite handy for placing objects around and ramps, perhaps.

"But the sensation of waving your arms around in front of your face to control a steering wheel – we're always going to need the control pad as the primary way of racing a car down a stage."

Confirming Kinect support will not be added to DiRT 3 after its release, Coleman added: "If we do any Kinect support it will be on future titles."


GamerMan316