Crazy Taxi

Started by GamerMan316, April 20, 2010, 09:31:33 AM

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GamerMan316

Quote from: DFUSIONITE on June 18, 2010, 12:12:59 PM
Quote from: Failed on June 17, 2010, 09:47:01 AM
i love you KB, your like a crusader for all that's controller based in the world.

The good thing about the kinect being controller free is that people like my daughter, who sometimes gets confused with the buttons on the pad, will be able to play games without getting frustrated. The move looks good also. To me it's pretty simple, initially those gamers who have kids and girlfriends/wives will probably want to buy kinect/move and i can foresee they will have alot of fun with their families if they do. Then after a year or so when developers have gotten used to the peripherals we will start to see games that attract the more core audience. As long as their are still great titles coming out that DON'T use motion control, and so far it seems there is, then everyone should be happy. If you don't like motion control gaming then it's even simpler - don't buy one:)

I won't be, death, taxes and me not buying into wavy hands gaming, three things in life that you can be sure of   :)


Failed

My Atari 2600 had 1 button, my megadrive 3, my SNES 6, my psx 8 then the amazing Ape Escape taught me the wonders of analogue. Now we have Analogue sticks and triggers, 6 standard buttons and a d-pad, plus start and back.

My opinion, Kids should start with lesser buttoned consoles, it's like learning to run before you can crawl :P

DFUSIONITE

Quote from: GamerMan316 on June 18, 2010, 12:21:08 PM
Quote from: DFUSIONITE on June 18, 2010, 12:12:59 PM
Quote from: Failed on June 17, 2010, 09:47:01 AM
i love you KB, your like a crusader for all that's controller based in the world.

The good thing about the kinect being controller free is that people like my daughter, who sometimes gets confused with the buttons on the pad, will be able to play games without getting frustrated. The move looks good also. To me it's pretty simple, initially those gamers who have kids and girlfriends/wives will probably want to buy kinect/move and i can foresee they will have alot of fun with their families if they do. Then after a year or so when developers have gotten used to the peripherals we will start to see games that attract the more core audience. As long as their are still great titles coming out that DON'T use motion control, and so far it seems there is, then everyone should be happy. If you don't like motion control gaming then it's even simpler - don't buy one:)

I won't be, death, taxes and me not buying into wavy hands gaming, three things in life that you can be sure of   :)

priceless...... for everything else there's mastercard  :P

GamerMan316

Quote from: Failed on June 18, 2010, 12:23:10 PM
My Atari 2600 had 1 button, my megadrive 3, my SNES 6, my psx 8 then the amazing Ape Escape taught me the wonders of analogue. Now we have Analogue sticks and triggers, 6 standard buttons and a d-pad, plus start and back.

My opinion, Kids should start with lesser buttoned consoles, it's like learning to run before you can crawl :P

;D


GamerMan316

Sonic Adventure on PSN and XBLA won't venture outside of 4:3 aspect ratio



The Xbox Live Arcade versions of both Crazy Taxi and Sonic Adventure were playable at Sega's booth, and both still look great, even ten-plus years after their release. However, each game has one issue that keeps the XBLA (and PSN) version from absolute perfection.

In Crazy Taxi's case, it's the lack of licensed music and locations, meaning that destinations like Pizza Hut have been replaced by generic stores, and the Offspring and Bad Religion soundtrack has been swapped out for sorta/kinda soundalikes. Actually, given how many times we've heard the Crazy Taxi soundtrack in our lives (too many!), that might be a plus.

For Sonic Adventure, the limitation of the XBLA version is immediately apparent even to those who haven't played it before: it displays only in 4:3, with vertical bars (featuring a blue patterned background) on the sides of a widescreen display. A Sega rep told Joystiq that the code for Sonic Adventure couldn't be altered to support widescreen as easily as Crazy Taxi's.


Failed

I'll pass, Soul Calibur had Vertical 4:3 lines and it was sh*t.

Plus they missed out loads of stuff from the original Soul Calibur, i expect the same from these DC games, so i'm gonna avoid them.

nCogNeato

Quote from: GamerMan316 on June 21, 2010, 08:10:34 PMFor Sonic Adventure ... it displays only in 4:3, with vertical bars (featuring a blue patterned background) on the sides of a widescreen display.

I do NOT like 'designs' used as 4:3 widescreen filler.  I must have complete black so I can focus on the game and not on the distracting background.

If black is not an option for the side panels, I'll pass.


Failed

I wonder if they'll inlcude the little ChuChu pet raising side-quest thingy.

GamerMan316

Crazy Taxi HD remake in November

Dreamcast game Crazy Taxi will be revived for PSN and XBLA on 24th November, SEGA has said.

The mission-based driving game will cost £6.29/€7.99 or 800 Microsoft Points.

Crazy Taxi HD returns with 720p graphics, 16:9 widescreen, leaderboards, Trophies and Achievements. Arcade mode and Original mode return, as do the 16 monotony-breaking mini-games and no Offspring music.  :(

Crazy Taxi was ported from arcades to Dreamcast at the turn of the millennium. The idea is to drive a beaming yellow cab around San Francisco, picking up fares and delivering them to their destinations as fast as possible and with as little damage as possible. Do that, and the points will roll in.



Failed

Mini Games were awesome, shame theres no Offspring

GamerMan316