F1 2010

Started by GamerMan316, March 10, 2010, 05:14:38 PM

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DFUSIONITE

Quote from: Jaynestown on October 03, 2010, 03:26:59 PM
I'd definitely recommend playing about with the settings, I can win on Monza without any problems at all now. Shame it took me about 4-5 hours to get it right, I can't be arsed to do that on every course!

i may have a play around with the set ups at some point

DFUSIONITE

If you are struggling a little bit with F1 2010 or a certain track and you use one of the in car views then if you haven't already sign up to the official F1 website -  http://www.formula1.com/
If you click on 'video' then 'onboard' you can view the onboard camera for some of the fastest lap times set this year on each track, and it helps you to learn the tracks and were the best braking points and lines are, even if you play with the racing line on full like me you should still find it invaluable as you can learn which corners you can brake late on. I was struggling with my times on monaco but after viewing the onboard camera lap of the real track a few times i managed to shave 5 seconds off of my time as i realised i could go a lot faster on a few corners/chicanes that i was being overly cautious on. It really is helpful so i recommend you give it a try.
:)

markav

Setting some stonking lap time in time trial now i have played with the set ups. Apparently you can take another 2 seconds off with a wheel which explains why some guys are so fast in multiplayer

Jaynestown

I tried using my wheel, but found it impossible... guess I'm just crap!  :(


Thank god for the new Tomb Raider, helped me de-stress after a tough week! More of the same please

GamerMan316

Can't wait to try my innovative driving style on this game.   ;D


Failed

Quote from: GamerMan316 on October 05, 2010, 10:31:12 AM
Can't wait to try my violent driving style on this game.   ;D

FIXED

GamerMan316



GamerMan316

F1 driver uses videogame for practice

Formula 1 racing driver Tonio Liuzzi has revealed that he's planning on using F1 2010 to get a bit of extra race practice.

Liuzzi, who drives for Force India F1 Team, wrote on his ESPN blog, "This week I'm going to be back in the factory so that I can do a day in the simulator to get to know the Korean circuit.

"It'll be the first feeling I get for the new circuit, but I'm also planning to buy the new F1 2010 computer game to get a bit more practice in."

Whatever next? David James picking up a copy of FIFA to brush up on his goalkeeping skills? Oh, wait.

Liuzzi's season could do with a bit of jump-start, so maybe Codemasters' sim is the ticket. He currently sits at 15th in the 2010 table and finished 22nd last year. His best finish was sixth at the 2007 Chinese Grand Prix.

F1 2010 clocked an impressive 8/10 when Eurogamer's Joao Diniz Sanches got behind the wheel earlier this year. It's available now on PC, PlayStation 3 and Xbox 360.


Failed

They had Woods 11 pods at the Ryder Cup, can only be good for the world of gaming.... well atleast sports sims, until they can get mass murderers unofficially endorsing GTA5 ofcourse ;)

DFUSIONITE

I mentioned a lot of the bugs and glitches that shipped with this game but good news today as Codemasters commmunity manager 'Helios' posted a list of fixes and gameplay improvements that will be included in the upcoming patch after receiving feedback from the gamers themselves. Apparently this list isn't exhaustive and just a list of the key fixes and improvements.
Here it is -


.   Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren't of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed

2.   AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.

3.   Player held in pit-stop too long – We've improved exit logic so that it isn't too cautious in holding players during a pit-stop.

4.   Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.

5.   Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.

6.   Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).

7.   First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.


In addition to these fixes we've also made improvements to the game based on your forum feedback:-


1.   OSD changes – showing split times rather than gap to leader – We've changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.

2.   AI affected more by damage received – Damage sustained by an AI's car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.

3.   AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player's way when the player is on a flying lap.

4.   Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).

5.   Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.

6.   Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.

7.   Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.

8.   AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.

Best news ever it's really made my week, i enjoy the game as it is but once the patch comes out in 3 or four weeks time F1 2010 will go from being a good game to a bloody great one!  :)

markav

Codies forum writes:
Update: The team have been hard at work and as a result we have now completed all internal testing on the patch.

The patch is now in submission with Microsoft and Sony for all 3 platforms, and once this process has been successfully completed the patch will be released, ready for you to download. Keep an eye out on the forums, facebook, and twitter, as we'll let you know as soon as it's ready to download.

Jaynestown

According to Codemasters the patch is now available for the Xbox360... YAY  ;D


Thank god for the new Tomb Raider, helped me de-stress after a tough week! More of the same please

GamerMan316

Quote from: Jaynestown on November 04, 2010, 12:41:41 PM
According to Codemasters the patch is now available for the Xbox360... YAY  ;D

I might get this in a few days, looks like i'll be getting it at the right time.   :)


DFUSIONITE

good news about the patch, means i can finally start my second season in career mode.