Fable III

Started by GamerMan316, August 19, 2009, 10:21:18 AM

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GamerMan316

John Cleese to play butler in Fable III

Peter Molyneux has revealed that comedy legend John Cleese is providing a voiceover for Fable III.

The announcement was made during Molyneux's speech at the Game Developers Conference. He showed the audience how the pause menu from previous Fable games is being replaced with a set of rooms your character can wander around, accessed at any time by pressing the start button.

These include a dressing room where you can see clothes displayed on mannequins, rather than presented in a list you have to scroll through. In the room is a butler, who Molyneux described as being like a cross between P.G. Wodehouse's Jeeves and Albert from Batman.

"We were inspired by the idea that people kept saying we were making this game with Monty Pythonesque humour, so we got John Cleese as your butler," Molyneux said. Apparently the butler will lay out your clothes, picking a suitable outfit depending on where you are in the game's story - so fancy robes if you've made it to the role of king, for example.

"We have recorded a vast amount of AI dialogue and having John Cleese big you up in a slightly sarcastic way is absolutely wonderful," added Molyneux. "He is an absolutely fantastic character."

Fable III is coming this "holiday". Look out for a proper chat with Molyneux on Eurogamer very soon.


Kyuubi

Quote from: DaveChaos on March 07, 2010, 01:53:43 PM
I f**king loved Fable 2 and so so so so so so can't wait for Fable III........................ ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

Is that why we had to give you all that fable money then?? lol


GamerMan316

Fable 2 sold 3.5 million copies, Lionhead 'needs' 5 million for Fable 3



Speaking during GDC, Peter Molyneux highlighted Lionhead's strategy for Fable 3, specifically noting that a franchise will die if it fails to grow. "If we don't grow as a franchise, If Fable doesn't get bigger as a franchise," said Molyneux, "then it will eventually die." Lionhead is "very happy" with the success of Fable so far, with Molyneux stating that the original Fable sold "about 3 million" copies, while Fable 2 moved approximately 3.5 million.

He added that he hopes that 25-30 percent more people will play Fable 3, explaining Lionhead's plans to craft Fable 3 as more of an action-adventure title -- a genre which tends to perform better than RPGs. The overall goal for Lionhead is to sell more than five million copies of Fable 3. According to Molyneux, Fable 3 needs to sell that many in order to "be part of the big boys, the big blockbusters."


GamerMan316

Peter Molyneux explains Fable 3 menu, morphing systems



Peter Molyneux has made it clear that Fable 3 is ditching as much of the 2D interface from Fable 2 as possible. Speaking at GDC, he finally showed us exactly how Lionhead will achieve this. According to Molyneux, Microsoft user research revealed that a majority of Fable 2 players understood fewer than half of the features in the game. "We're creating content that people literally don't care about," said Molyneux.

To help rectify this, Fable 3's menu system is managed entirely from within the game world. When players pause the game, their character is instantly warped to a chamber with different rooms that serve different functions. Molyneux specifically demonstrated the dressing room, where players will change clothes. Molyneux contrasted the process with that of Fable 2, in which changing outfits was like "going in the morning and choosing index cards to choose what you wear."

In the dressing room, the player's butler -- played by the inimitable John Cleese -- will have several outfits arranged on different mannequins. According to Molyneux, the outfits should be appropriate to what the character is doing in the game. For example, if your character is going to meet with dignitaries -- you are the king, remember -- you can expect to see some appropriately frilly outfits. Fable fashionistas need not fear, as Molyneux explained that players can still mix and match elements from different outfits -- the interface for this resembles the one used in Grand Theft Auto IV.

We were then shown how the game's map system will work and, honestly, it's pretty slick. A pedestal in the middle of the "pause room" acts as the map. When selected, players can move a magnifying glass over the land of Albion, as well as the new continent of Aurora, and then zoom in on different regions. When zoomed in, players are presented with a fully 3D, interactive version of the town. According to Molyneux, the world simulation is "fully turned on" in the map, which he demonstrated by zooming all the way to the front of the player's house, where his wife and daughter could be clearly seen.



Finally, Molyneux discussed the combat and Fable 3's new weapon morphing system. The enemies you kill, the number of kills, whether you kill innocents or evil people, even your Gamerscore affects the look of the game's weapons. Molyneux stated that one of the goals of Fable 3  is for all players to have truly unique weapons. Said weapons, incidentally, can actually be sold online as well. The combat itself looks essentially the same as it was in Fable 2, although the bullet time effect produced by weapon flourishes seems a bit more pronounced this time around.

Molyneux also explained earlier in the panel that weapons directly affect a character's appearance as well. He noted that many players, particularly women, didn't like the way that character morphing was handled in Fable 2. Specifically, he stated that women didn't like that leveling up their strength resulted in characters that looked like "1970s Russian shot-putters." In Fable 3, character morphing is based entirely on a player's actions. Use heavy weapons like hammers and you'll get big and beefy. Use more guns and you'll become taller and lither. Eat food and you'll gain weight.



Based on what we saw during the demonstration, Fable 3 improves upon the more tedious aspects of Fable 2. We'll just have to wait to see whether they help a majority of players understand more  than half the game this time around. Maybe we'll find out at GDC 2011.


GamerMan316

Molyneux explores Fable 3's episodic potential (with the aid of Charles Dickens)



During a one-on-one conversation with writer Frank Rose at South by Southwest titled "The Emotion Engine: Can a Video Game Speak to the Heart?," Lionhead's Peter Molyneux offered some early details on the episodic potential of Fable 3, citing the serial nature of Charles Dickens' novels.

He began by comparing Fable 3's industrial setting to the mid-19th century setting of Charles Dickens' London, calling it a "brilliant time to set a game." "You look at the characters and the world that someone like Charles Dickens developed and you think, 'Well, it would be brilliant to feel like you're walking through that Dickensian version of London with a little bit of darkness.' Those novels, if you don't know them, are very, very dark," Molyneux explained. "They're written in a way that breaks the story up into these episodes. So why don't we do a similar sort of thing?"

Though Molyneux told Joystiq just last week that Fable 2's episodic experiment had been "massively successful," he stopped short of promising similar functionality for Fable 3; however, yesterday, he seemed to suggest they would be doing just that. "So what we're thinking with Fable 2 to start off with, and with Fable 3, we're going to give you the first big episode and then allow you to continue to download new episodes," Molyneux said. "And that's analogous to the way Charles Dickens wrote his books."

Asked if he would be developing these episodes "as you go along," Molyneux responded, "This is the new world of computer games where in fact, a lot of us are now saying, is, 'If we can have a really strong digital relationship with people then that means you don't have to entirely finish your game or your universe or your experience on release.'" Now, before you get upset, appreciate that Molyneux knows how "strange and bizarre" that sounds, so he's got two examples to help you better understand.

"So we've got these things – these couple of simple things we've got in Fable 3 – which are really, really nice. The first is that some of the shops in the world of Albion are actually linked to the internet and are populated by the staff of Lionhead every so often. So they don't have to be fixed things, we can put new stuff in the world all the time. And you don't have to go out to some horrible Dashboard and download The Armageddon Pack version 5, or drive down to a retailer and wait for some big pack to come out.

"The sort of thing we're thinking of – I suppose I shouldn't tell you this but I'll tell you anyway – after you've been playing the game for awhile you'll see this ferry," Molyneux reveals. "This ferry keeps coming into Bowerstone and going away. It goes off to these islands that we've been talking about but there's no way you can buy a ticket. So one of the things that we enable online is this ticket to this ferry and actually in this ticket is the islands, so we make it feel like you've downloaded this ticket when, in matter-of-fact, you've downloaded the islands."

While this provides some glimpse into what Molyneux has planned for Fable 3, it's hard to determine how extensively these ideas will be woven into the experience.


GamerMan316

Fable III has no combat for 30 mins

Peter Molyneux is in a pickle: he's worried that having no combat during the first half-hour of Fable III could be a problem.

"Been playing the opening of Fable III," Tweeted the Lionhead boss. "I am slightly worried that there is no combat for the first 30 mins. Is this too long? Thoughts."

Fable II began with the main character as a child, playing with her sister in the city of Bowerstone - and more importantly getting to grips with the controls.

How Fable III will begin we do not know. The first-half of the game will be spent rising up against and overthrowing evil King Logan, after which the rule of Albion will become your task.

One of Molyneux's ambitious new features for the games is a touch system where heroes can physically drag other characters around the game world. There may be no combat for the first 30 minutes of Fable III, but we expect there'll be plenty of touching.


GamerMan316

BBC Talk Show Host Confirms Fable III Role



Jonathan Ross, an Officer of the Order of the British Empire for services in broadcasting, first mentioned role-playing game Fable III in May 2009. He said he "got asked" to do a voice in Fable III. What was his answer?

Via Twitter, Ross tweeted hours ago, "Gotta go. Am doing Fable3 today! What larks, Pip!" This isn't official confirmation, but it's from the man himself.

Ross's mention of Fable III was the first utterance of the title, which was officially revealed later that year.

Set fifty years after Fable II, Fable III will return to the mythical Albion setting and be released in late 2010.


RedMaster11

Sorry, did you say something? I was too busy staring at boobies.

nCogNeato

Quote from: RedMaster11 on April 01, 2010, 08:15:26 AM
Sorry, did you say something? I was too busy staring at boobies.

That was the first thought that came to mind.  I have no idea who the girl is, so I had to google it.  Sometimes she looks hot, other times she looks like a transvestite.   :-\

I'll have to pass on that.  But kudos to Jonathan Ross.   ;)


sambo

Fable III will allow you to 'get intimate' and have children with your co-op partner.
"The team seems committed to ensuring the [co-op] experience is in no way compromised," writes Mike Channell. "You'll be able to enjoy, ahem, intimate moments with your co-op friend and eventually produce offspring together."

Hmmmmmmmmmmmm

Failed

Me and my co-op partner will call our child MiniSargeantFailed ... not saying who my coop partner is though.

DFUSIONITE

Quote from: Failed on April 08, 2010, 05:33:39 PM
Me and my co-op partner will call our child MiniSargeantFailed ... not saying who my coop partner is though.

But failed i really want your babies. (in fable III)  :-*

nCogNeato

Quote from: sambo on April 08, 2010, 05:21:54 PMFable III will allow you to 'get intimate' and have children with your co-op partner.

Before hearing this news, I planned on playing Fable 3 with my sisters (since I played Fable 2 with them).




Now I'll DEFINITELY play Fable 3 with them!!!   :-*


Failed

you were never the same after you moved to that little shack in the swamps of the deep south.