Author Topic: State of Decay  (Read 2514 times)

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Offline Lastenline

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Re: State of Decay
« Reply #15 on: February 21, 2013, 03:42:40 PM »
Is there a release date other than 1st quarter 2013?


Offline nCogNeato

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Re: State of Decay
« Reply #16 on: February 21, 2013, 04:17:51 PM »
Is there a release date other than 1st quarter 2013?

Not that I've found, but if it's going to be 1st quarter, it will have to be within the next 4-5 weeks.

Offline GamerMan316

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Re: State of Decay
« Reply #17 on: April 12, 2013, 05:03:38 PM »
According to the IGN Facebook page, State of Decay is out in June.   :)

They also have a new trailer.


Offline GamerMan316

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Re: State of Decay
« Reply #18 on: April 12, 2013, 05:05:59 PM »
<a href="http://www.youtube.com/watch?v=GWymrASLIYg" target="_blank">http://www.youtube.com/watch?v=GWymrASLIYg</a>


Offline GamerMan316

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Offline GamerMan316

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Re: State of Decay
« Reply #20 on: June 04, 2013, 08:04:59 AM »
State of Decay due this week on XBLA
PC version still to be dated.

Undead Labs' State Of Decay will be making its way onto the Xbox Live Arcade this week, bringing open-world zombie-laden survival horror for download in just a couple of days' time.

Formerly known as Class 3, State of Decay is all about managing your resources and striving to stay alive while avoiding fraught encounters with the undead. You'll need to hoard your supplies carefully, and scope out encampments where you can stock up for the journey ahead.

State of Decay will be coming to XBLA on June 5th for a projected price of 1600 Microsoft Points.

Achievements
« Last Edit: June 04, 2013, 08:22:16 AM by GamerMan316 »


Offline GamerMan316

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Offline Lastenline

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Re: State of Decay
« Reply #22 on: July 04, 2013, 07:58:05 PM »
I've been enjoying the game. I kinda took a break from it due to a ragequit involving a Big Un ripping Marcus in half. I never not wanted an achievement so bad. :'(


Offline GamerMan316

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Re: State of Decay
« Reply #23 on: July 19, 2013, 11:12:07 AM »
Undead Labs Details State of Decay Sandbox Mode

Undead Labs has gone into a little more detail about what we can expect from State of Decay’s upcoming Sandbox Mode.

Responding to how the studio believes returning players want to enjoy State of Decay, the DLC strips away pretty much everything and just leaves you to survive for as long as possible.

Writing on the Undead Labs site, the developer explained that there’s no storyline constraints, and resources and characters are finite; once they’re gone, they’re gone. This puts an extra emphasis on scavenging, as once you’ve picked up ammo or whatever, it won’t respawn.

“Survival means making sacrifices,” says the post. “Will you bring your best friend, or will the auto mechanic need his seat? Will you load your pack with ammunition, or with medicine?

“You can’t be sure what you’ll find in the new valley, and your entire community stash won’t fit in the RV. In the end, the question of what you’ll bring might matter less than whether you can reach the RV at all. It’s like the zombies know you’re leaving — as the RV’s engine revs to life, they step up their attacks, and turn your own backyard into hostile territory. If you do get out, it will be by the skin of your teeth.

“But hard choices have their rewards, too. In a later article, we’ll discuss the upside of playing the long game…the Achievements, the unlockables, and the struggle for Leaderboard dominance.”

http://undeadlabs.com/2013/07/news/enter-sandbox/


Offline GamerMan316

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Re: State of Decay
« Reply #24 on: August 07, 2013, 12:50:25 PM »


Offline GamerMan316

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Re: State of Decay
« Reply #25 on: October 08, 2013, 11:01:24 AM »
State of Decay Breakdown DLC Hits Month

State of Decay’s first add-on is planned for release “by the end of October,” according to developer Undead Labs.

Speaking on the the studio’s website, executive producer Jeff Strain revealed that the DLC, called Breakdown, is currently in pre-certification at Microsoft.

"Through next week the QA teams will be playing Breakdown, logging any issues they find, and sending feedback to the development team,” said Strain.

“We'll spend our (probably quite long) days reviewing, prioritizing, and squashing bugs, and incorporating the design feedback from the QA teams, members of our publishing team at Microsoft, and of course our own developers here at the Lab.

"The plan is to have all that wrapped up and submit formally to certification testing at the end of next week. But, assuming no catastrophes, we plan on getting Breakdown into your hands by the end of October."

Breakdown will challenge players by significantly boosting the game’s difficulty through each playthrough. "I've made it my goal to create a version of the game that gets so hard by the end, I can barely play it, and then let you folks show me how it's done,” said designer Geoffrey Card in a previous post, adding, “Are you ready?"

Undead Labs has sold over one million copies since its June launch.


Offline GamerMan316

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Re: State of Decay
« Reply #26 on: November 16, 2013, 01:09:27 PM »


Offline Kyuubi

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Re: State of Decay
« Reply #27 on: November 19, 2013, 10:33:05 AM »
Been playing this a little now and its not too bad at all. Worth a crack.

Offline GamerMan316

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Re: State of Decay
« Reply #28 on: May 27, 2014, 09:32:03 AM »
<a href="http://www.youtube.com/watch?v=NRCk7-DMAkE" target="_blank">http://www.youtube.com/watch?v=NRCk7-DMAkE</a>


Offline GamerMan316

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Re: State of Decay
« Reply #29 on: May 31, 2014, 05:43:57 AM »


 

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