Author Topic: The Last Night  (Read 171 times)

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Offline zerosum

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The Last Night
« on: June 11, 2017, 08:09:34 PM »


A pixel art style game looking like something deeply inspired by Blade Runner caught the eye at the MS E3 Conference.

Humans first knew the era of survival. Then they knew the era of work. Now they live in the era of leisure. Machines have surpassed human labour not only in strength, but in precision, intellect, and creativity. Stabilised by universal income, people struggle to find their calling or identity, and define themselves by what they consume, rather than what they create.

The Last Night immerses you in the everyday life of Charlie, a second-class citizen living in a city brimming with augmentation and citizens living a gamified existence -- none of which Charlie can experience himself due to a childhood accident. Apathetic and disheartened by the seemingly pointless world around him, Charlie is presented with an opportunity to take matters into his own hands. But at what risk?



Offline zerosum

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Re: The Last Night
« Reply #1 on: June 11, 2017, 08:11:12 PM »
<a href="http://www.youtube.com/watch?v=n4IPBiB7SF4" target="_blank">http://www.youtube.com/watch?v=n4IPBiB7SF4</a>

Offline zerosum

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Re: The Last Night
« Reply #2 on: June 12, 2017, 12:30:58 PM »
When reality and controversy of the "GamerGate" variety leak into gaming.

[Update] - The linked story has been updated with an apology from Tim Soret, the founder of Odd Tales.

[Designer of Cyberpunk Indie "The Last Night" Speaks Out As Twitter History Causes Stir]
« Last Edit: June 12, 2017, 04:26:12 PM by zerosum »

Offline zerosum

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Re: The Last Night
« Reply #3 on: December 10, 2017, 08:49:16 PM »
<a href="http://www.youtube.com/watch?v=wL1CKsL4yss" target="_blank">http://www.youtube.com/watch?v=wL1CKsL4yss</a>

 

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