Assassin's Creed II

Started by DaveChaos, July 06, 2009, 08:04:35 AM

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DFUSIONITE

Quote from: nCogNeato on August 06, 2009, 11:02:41 PM
I voted for

Victory lies in preparation - Get all available upgrades for Ezio

I know the Kill X Brutes and Travel X kilometers will be some crazy high number (... f*cking flags/templars).

The Use all weapons sounds way too easy, unless it's a trick.  In which case ... "f*ck your hidden-impossible-to-unlock weapon".





I voted for that too. It's in the lead so far with 50 votes out of 120.

nCogNeato

Quote from: DFUSIONITE on August 07, 2009, 04:02:38 AM
I voted for that too. It's in the lead so far with 50 votes out of 120.

This is because we are pretty cool guys.  Weh vote for ahcevments and doesn't afraid of anything.



Failed

The Travelling one will be crap, just get a horse and leg it around for 2 hours.

GamerMan316



Failed

I canny wait, i'm getting all giddy like TJ meeting Mr Downey.Jr

GamerMan316

Scottish writer Danny Wallace will voice a new character in Assassin's Creed 2.

Talking to Shortlist about the role, Wallace will voice Shaun, "a kind of historian."

"I thought he was just a bog standard nerd, but turns out no, he has got a darker side, which is cool," he explains. "He chooses mainly to sit at a computer and study the history of Renaissance Italy and impart information, sometimes slightly sarcastically, to our hero. So that's what I've been doing."

Sounds worryingly like Zip from Tomb Raider. Let's hope that's not the case.


DFUSIONITE

I want this game so badly it hurts me inside.

GamerMan316

Interview: No demo, no motion control (ever)

We've just caught up with Assassin's Creed 2 creative director Patrice Désilets and had enough time in the sausage dodging schedule to ask him a few questions. Here goes.

Will the ending be easier to understand, because nobody really got the first one unless they read this incredibly popular Xbox World article?

Patrice Desilets: It's my first sequel and it's fun because we get to explain some stuff, so yes, we're going to explain more. Assassin's Creed II picks up where the first game left off - it's literally an hour after the ending scene in the first game. I don't want to spoil everything from the franchise, because it's a big story we want to tell.

AC needed a sequel to make sense. We're making sure the ending is not as obscure as the first game. It's something that we wanted to try - the game that never ends.

So with this big story to tell, is the plot for AC III already written?

Desilets: It's somewhere in my brain. You'll see with the PSP and DS versions, it's the same story and the same universe. We're not just building these games and hoping they work. We've thought it all out.

I think it's reductive to call it a trilogy these days. It's a brand, it's a universe we've built and we're using it in any medium we like. Even in film.

I have the universe in my head, and it's up to me to express that in all these different mediums. We can do so much more than only three games.

How could motion control affect games like Assassins Creed?

Desilets: I have a problem with all this. For me, it's gimmicky. I don't know, I feel too old to get into all this. I feel weird in my living room waving my hands around. I'm just too much of a gamer, maybe. I just like to press buttons. But maybe it's the future, maybe I'm totally wrong.

You know, a lot of people finished Assassin's Creed. That must mean we have a good control system. It wasn't too tough. I think we got a good balance of control there. So I don't think about motion control. If it becomes the norm, I'll go there.

Motion control is billed as a way of making games simpler to control and to understand because pads are too complex. So are you saying it's more about the way people make their games' control systems?

Desilets: We sold nine million copies of AC on PS3, 360 and PC, so there are still a lot of people who can use a controller. So motion control means my mother can play, but so what? Don't get me wrong, I have a completely different view from the rest of the industry. Business is still good with the controller.

I've played Zelda on Wii and I had a problem waving my hand all the time. It was fun for half an hour, but not five hours at a time. That's my own disgruntled opinion, and if it switches, then I will change also, but I don't want to cross that bridge just yet.

You've already made one of the most top-end games of this generation. Do we need PS4 and Xbox 720 any time soon?

Desilets: Not yet. Let people buy their HD TVs. You know those little consoles still have a lot of power left in them, so not yet, we're not ready. Why not let this generation have a ten-year life?

It's so much easier - when you know the console, you can go beyond focusing on the technology of it. You can start thinking more about the story of your games and other things. It's great when you know the machine you're working on.

What about Assassin's II DLC?

Desilets: I'm not allowed to talk about that.

Okay. What about a demo?


Desilets: I don't think we're going to do a demo, I'd like to do a demo, but with the tight schedule we've got, it's not planned.



Failed

I think it's reductive to call it a trilogy these days. It's a brand, it's a universe we've built and we're using it in any medium we like. Even in film.

oooo a Film

GamerMan316

OXM have 18 new screenshots & they are looking very good indeed.


Lukehi

This is looking too good to be true...Ubisoft are bound to arse something up... :-\



Putting the "stud" back in Bible Study

DFUSIONITE

I just drooled all over my keyboard. Those screenshots look mighty tasty. I simply can not wait another day for this game, I am about to burst. Looks like i will have to go flag hunting on assassins creed 1 in the mean time. I hope they have got rid of the flags for the second outing though, it's so annoying especially when you only have a couple left to find in a particular area. Needle and haystack spring to mind.

GamerMan316

Quote from: Lukehi on August 20, 2009, 04:13:16 PM
This is looking too good to be true...Ubisoft are bound to arse something up... :-\

the only thing i can think of that Ubi could do would be to jump on the bandwagon and delay the game, but i'm sure that won't happen  :)
all this and Jade Raymond hasn't even been mentioned


Lukehi

Quote from: GamerMan316 on August 20, 2009, 04:24:58 PM
Quote from: Lukehi on August 20, 2009, 04:13:16 PM
This is looking too good to be true...Ubisoft are bound to arse something up... :-\

the only thing i can think of that Ubi could do would be to jump on the bandwagon and delay the game, but i'm sure that won't happen  :)
all this and Jade Raymond hasn't even been mentioned

they could try and r*pe us with some DLC about a month after release!!

@Fusion - its not flags this time its pin badges... ;D



Putting the "stud" back in Bible Study

GamerMan316

Assassin's Creed 2 ain't afraid of no Call of Duty

Though scores of once-Holiday releases have scattered in fear of the oncoming force of nature known as Call of Duty: Modern Warfare 2, one title has held the line: Assassin's Creed 2. A juggernaut in its own right, this Da Vinci-inspired sequel has defiantly remained in its original November 17 release date, just one week after the launch of Infinity Ward's megablockbuster.

Assassin's Creed 2 creative director Patrice Desilets recently stated in an interview with VG247 that Ubisoft isn't afraid of the latest Call of Duty title's proximity to its own holiday offering. He explained, "the first [Assassin's Creed] game we released two weeks after Modern Warfare, and we still sold 9m copies." That maybe true, but the first Modern Warfare didn't feature 50 Cent. You guys are totally screwed this time around.