Author Topic: Shape of the World  (Read 39 times)

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Offline zerosum

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Shape of the World
« on: May 16, 2018, 01:16:15 PM »


A serene first-person explorer unfolding in a world that grows around you. Journey through a psychedelic and colorful ecosystem of flourishing flora, rambling waterfalls, burgeoning mountains, glowing monoliths and graceful creatures. A 1-3 hour escape from work, anxiety and stress.

Description
First person exploration: Shape of the World casts you as an outsider experiencing a surreal world that reacts to your presence. Journey through vibrant ecosystems that spring to life with psychedelic colors, splashing waterfalls, luminous monoliths and graceful creatures.

A realm that leaves you free to progress at your own pace, without the incessant ticking of the clock. Find yourself pleasantly lost as you summit mountains, fly with whales, raise precipitous boardwalks and slide swiftly to new and ever stranger environments.

History
Shape of the World was successfully kickstarted in 2015 by Stu Maxwell, a senior VFX artist who worked on Gears of War 4.

Development began in early 2014, and Stu was soon joined by Athomas Goldberg, a 20-year veteran of the computer graphics industry, who specializes in procedural animation technology and Brent Silk, who is composing the game's music and sound effects. In 2015, Stu created Hollow Tree Games Inc. as the game's core team grew.

In 2017, Stu partnered with Plug In Digital and Seaven Studios to complete the game and get it onto Steam, Playstation 4 and Xbox One.

“I’ve been pushing hard to bring Shape of the World to life on and off in my spare time after work for a few years now. It’s a colorful and surprising place I’ve made for people to relax after a busy day, inspired by all my stress-relieving hikes and bike rides through the old growth forests of the Pacific Northwest where I live.” - Stu

Features/Game Design
Experiment with an organic and mysterious ecosystem: Play with mystical animals, ephemeral vegetation and intriguing monoliths.

A dynamic soundtrack that responds to the player’s travels: The audio environment is a central component of the game, amplifying your experience of the world.

Procedural Population: The forest only materializes around you when you get close, regrowing in a new way each time you pass. Will you find your way back?

First Person Exploration: More than just a walking simulator. Slide, soar and dive through a living world, at once familiar and alien.



<a href="http://www.youtube.com/watch?v=Y_2J_IXyt8k" target="_blank">http://www.youtube.com/watch?v=Y_2J_IXyt8k</a>

[Official Website]

Offline zerosum

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Re: Shape of the World
« Reply #1 on: May 19, 2018, 11:08:35 AM »

 

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