Crackdown 2

Started by GamerMan316, July 06, 2009, 11:06:12 AM

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GamerMan316

IGN have an interview with James Cope (Crackdown 2 Producer) discussing the debut trailer shown at E3, pretty good read too.

Crackdown 2 Interview


nCogNeato

I <3 Crackdown.

I was a little nervous when I heard Realtime World wasn't developing it, but Ruffian's roster is pretty impressive, and includes some of they key people involved in the first game anyways.

http://www.ruffiangames.com/profile

BigDaddyDaveedo

So lookin forward to this game!

GamerMan316

MS "not just turning the crank" on Crackdown 2
Sequel will "do something remarkable" says Phil Spencer

Head of Microsoft Game Studios Phil Spencer has told us that Crackdown 2 will do "something that's remarkable."

"Crackdown 1, I thought was a hallmark in open world co-op gaming. I am not just gonna turn the crank," he told us. "That team is gonna push and we're going to do something that's remarkable with that game as well. It's a challenge that I lay out to the teams, let's think about our platform and why we exist, let's get better with every release."

Full Interview


RedMaster11

So looking forward to this game. Crackdown is up there with my favourite 360 games.

Failed

Crackdown was alright, but it wasn't amazing. Not one of my fav 360 games.

DFUSIONITE

Quote from: Failed on August 29, 2009, 01:08:31 PM
Crackdown was alright, but it wasn't amazing. Not one of my fav 360 games.
:o ??  :-\   
:o

xnightcrawlerxx

it was a fun co-op game, tho  collecting all those orbs was a pain in the ass. i searched for that last orb for a month. makes me angry just thinking about it  >:(

TaraJayne

At first I thought Crackdown was crap at first, but the more I played it the more I enjoyed it.
Its was fun on co-op. Not sure if its one of my fave games bu it was bloody good fun good none the less
Can't wait for Shenmue 3



I hate jokes that rely on visual imagery.

I've had it right up to here with them.

GamerMan316

Microsoft explains why Ruffian is the right choice for Crackdown 2

Before Microsoft revealed that Ruffian Games would be developing the upcoming Crackdown sequel, the original game's developer, Realtime Worlds, expressed some skepticism towards the idea. "I very much doubt that Microsoft would harm an otherwise fruitful existing development relationship by gambling on funding Crackdown 2 with a startup on RTW's doorstep, for obvious reasons," RTW's Colin MacDonald said last year. Things weren't so cut and dry for self-accused Crackdown fanboy (and Microsoft exec) Phil Spencer, who recently told Develop, "When Billy Thomson, the lead designer of the game [Crackdown 1], left Realtime Worlds, there was an opportunity."

Apparently, it would seem Mr. Spencer believes Realtime Worlds is simply too busy developing APB to give a Crackdown sequel the attention it deserves. "I wanted to make sure that anything we work on is correctly nurtured ... we had to find the right team who really understood what game it is – and that was Billy [Thompson] and the team at Ruffian." Crackdown 2 will be the first game developed by Ruffian Games since the studio's inception late last year.


GamerMan316

The latest issue of Game Informer has some new details from Crackdown 2.



Backstory:
Okay, so we all know after Crackdown 1 we defeated all 3 of the gangs, and we were congratulated. "Peace at Last" it said. It couldn't have been more wrong. As the Agency took over, things went to hell. A new zombie-like virus had broken out in parts of the city, and the Agency was doing a poor job at covering it up. People found out, got sick of the Agency's bullshit, and revolted. The civilian gang called themselves the Cell, and soon after the revolted, they destroyed the agent program, almost completely crippling the Agency. But now, they've fixed it, and it's time you take the city back in a 3 way war.

-Dynamic Civilian Events (Example: A man trying to sell something in the day, getting marauded in the night. And the Agency will put up signs saying "play dead when you see an Infected". Lulz ensue.)

-Support Points are gone, Agents can now call in for ammo and supplies anytime and anywhere.

-The game looks much more detailed and grittier, but still keeps the "cartoony" look we all love so very much.

-Vehicles like Trucks or Buses have room for a mounted turret, which makes them great for getting around in Co-Op.

-More variations in weapons, meaning people have more to choose from than just the homing rocket launcher.

-Most of the civilian cars in the game are the same, but reskinned and armed with armor and weapons to survive in the new hazards of city life.

-The Cell (a gang) is composed of ordinary citizens just wanting to reclaim the city from your team (the good guys). You take them out, and reclaim their turn for the Agency.

-More instances where Co-Op play is prudent.

-The city hasn't changed in architect, all the roads are the same. Some buildings have been demolished and other small things, but over all it's the same city.

-You'll obtain skill orbs by using abilities relevant to your character.

-Four player Co-Op

-16 player Competitive Multiplayer. Tons of fun. Players collect special weapons, bonuses, and gadgets. Progression system like CoD4.

-Melee attacks are much more varied a fluid.

-Key to the City DLC is a go!

-The freaks evolve over time, making them MUCH more fearsome as the game progresses.

-All repetitiveness is completely removed. And less shitty boss battles.

-Doing missions in the day or night has a huge effect. At night, the freaks come out to play.

-City decays over time from the infection.

-New Agency helicopter and other vehicles. All old Agency vehicles returning.

-A lot more weapon variety. New powerful shotgun, Rail Gun, and sticky grenades.

-More precise targeting system. Skill is rewarded.

-Much more defining detail in all aspects of the game.


nCogNeato

I'm subscribed to Game Informer.  Why have I not seen this issue yet ?!?!?!   >:(



TaraJayne

Quote from: nCogNeato on September 10, 2009, 02:33:17 PM
I'm subscribed to Game Informer.  Why have I not seen this issue yet ?!?!?!   >:(




No no silly not Gay Informer ;)
Can't wait for Shenmue 3



I hate jokes that rely on visual imagery.

I've had it right up to here with them.

nCogNeato

Quote from: TaraJayne on September 17, 2009, 05:52:17 PM
Quote from: nCogNeato on September 10, 2009, 02:33:17 PM
Why have I not seen this issue yet ?!?!?!   >:(

No no silly not Gay Informer ;)

Ohhhhh.  Silly me.   :D


GamerMan316

bunch of new screenshots below from TGS