Kinect Discussion

Started by GamerMan316, November 11, 2009, 11:53:39 AM

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DFUSIONITE


Failed

Quote from: DFUSIONITE on June 18, 2010, 12:52:04 PM
Quote from: Failed on June 18, 2010, 12:49:54 PM
Quote from: GamerMan316 on June 18, 2010, 12:35:46 PM
Kinect's Best Game Could be The Most Important Game of E3


that actually looks pretty good

it will be one of my first kinect game purchases. along with kinectimals and kinect sports.


i thought you were just gonna buy 2 of everything ??

GamerMan316

Quote from: Failed on June 18, 2010, 12:49:54 PM
Quote from: GamerMan316 on June 18, 2010, 12:35:46 PM
Kinect's Best Game Could be The Most Important Game of E3


that actually looks pretty good

They showed it during MS's conference, looks far better than Just Dance on the Wii that's for sure.


GamerMan316

Joy Ride May Highlight a Major Kinect Problem



The last time I saw Joy Ride was at last year's E3 showing when the Xbox 360 title was a fun little free game due out for Xbox Live to help usher in the online service's avatars.

The mysteriously-absent game suddenly reappeared at this year's E3, now designed to help usher in the Xbox 360's controller-free, motion-sensing Kinect... for a price and with one major flaw.

Played without a physical controller Kinect Joy Ride does lose some of its nuance. You can no longer mash one button to accelerate and another to brake. Instead, you play the cartoon-ish car racing game in cruise control, racking up boost power by performing tricks and drifts.

While you lose two buttons and that thumbstick control so commonly found in console racers, you gain the ability to drive a care by holding your hands in the air, as if gripping a steering wheel and just steering.

The controls, when Kinect have you locked in, work like a dream. I was able to effortlessly slip my cartoon cruiser through other cars just by turning an imaginary steering wheel in the air in front of me. It did help, I found, to sort of lean into the turn, making my car steer a little sharper.

To drift around corners you have to throw your hip out to the side. Sure it sounds, and maybe looks a bit silly, but it is kind of fun.

Stunts are performed by moving your body around when your car goes airborn, leaning to the right or left, bowing forward or back or turning completely around in place.

Once you've built up enough power, you can kick in a turbo boost by shoving both hands forward as if pushing that invisible wheel away from you quickly.

It was a fun experience and only suffered from a slight bit of delayed response.

Joy Ride also has a mode that has you steering your car back and forth in a giant concrete half-pipe, essentially turning your car into a skateboard as you do stunts and power higher and higher off the lip of that pipe.

While the early build of the game was fun to play, it wasn't without issues.

While playing the game at a recent Microsoft event, a person walked up to the table on which the television was sitting to pick up a glass. They never walked in front of the tv, staying instead to the side where I didn't even notice them. But for some reason the Kinect camera apparently spotted them and started tracking their body, forcing my car to the left and making it impossible for me to steer.

I managed to drag my car along the side of the race track to the end, but the camera never corrected.

Developers Big Park said they were still tweaking the interface, but that's a worrying problem.


GamerMan316

E3 2010: Producer 'didn't make' MS 'f***ed up' comments
Child of Eden producer denies 'MS f***ed up' quotes

Child of Eden's producer has denied reports claiming he said Microsoft "f***ed up big time" with its E3 press conference.

According to the previous report, Q Entertainment's James Mielke said Microsoft "had a chance to feature [Child of Eden] for Kinect but decided to focus on family-friendly games like what's on Wii."

Mielke has since contacted CVG to tell us he "did not volunteer any such quotes".

He said: "I just wanted to alert you that I did not volunteer any such quotes to him for use in a story, and that he paraphrased a joke from my Facebook page and attempted to turn it into news.

"I just wanted to clarify the validity of your story's source." That's that sorted then.


GamerMan316

Activision 'cautious' over Kinect, Move
Company wants to see how market reacts to motion devices

Activision has said that it's in no rush to announce dedicated Move and Kinect games - or new IP for that matter.

"Down the road, as we see an install base emerging on these new innovations and user interfaces from Sony and Xbox, we will have certain games for which they will be suitable and open up new ways to innovate and enhance the user experience," chief operating officer Thomas Tippl told GameSpot.

"We don't just want to introduce it everywhere whether it's going to get the player a better experience [or not]."

Tippl also told Gamasutra that the company will continue to innovate with existing franchises rather than heavily investing in risky new IP.

"[Franchise fatigue] is something that I have not bought into," he said. "I think it's an excuse for lack of innovation. If you have a great franchise and you stop innovating, then yes, you will lose your fan base.

"[Launching a new IP] is a very, very difficult thing to do, which is why we do it, but extremely selectively."


GamerMan316



GamerMan316

Kinect costs $150 to manufacture - report
Publisher unrest over higher-than-expected manufacturing costs, according to a "source"

Microsoft's Kinect is costs $150 per unit to make - far higher than originally intended, according to a report.

Develops reports that their "highly-positioned, trusted source" says the higher-than-expected manufacturing costs pinned to Microsoft's motion-sensing camera comes as a cause for concern for his company.

This comes amid multiple rumours that the device, which was originally said to be targeting an impulse buy price range of around $50, will actually retail for $150 (around £100 at the currently shocking GBP-USD exchange rate).

MS refuses to comment on the report, but Screen Digest games analyst Ed Barton says the high costs could present MS with a problem considering the casual audience it's targeting with Kinect.

"In pure console peripheral terms, $150 costs are expensive but the question is how much Microsoft is wiling to cut to raise market share," he said.

"The further above manufacturing costs it is, the tougher it becomes. Especially since Microsoft is targeting Kinect to a more casual market.

"Presumably, a big portion of Microsoft's target market for Kinect won't have a console already, so adding in the console costs along with the camera costs, the result is starting to look a bit pricey," added Barton.

He goes on to speculate that MS could aim to maximise the rewards of the expense incurred to develop Kinect's technology by applying it to areas outside of gaming "for things like video conferencing".

Interesting as Kinect is to us hardcore gamers, will it appeal to the wider market at such a price, or will MS sell it at a huge loss as it did with 360 to gain market share?


nCogNeato

Quote from: GamerMan316 on June 22, 2010, 09:08:39 AM
Kinect costs $150 to manufacture - report
Publisher unrest over higher-than-expected manufacturing costs, according to a "source"

$100 was the limit I drew for myself as a standalone purchase.  If I spend $150, it better come with $50 worth of games/bonus stuff.


sambo

Microsoft's own retail store has listed Kinect at $149.99. http://store.microsoft.com/microsoft/Kinect-Sensor-for-Xbox-360/product/C737B081.

That's the price that's been found on most retail sites but it's hard to tell whether it's the product of clever guesswork or actual solid information.

However, it's harder to dispute such a price appearing on Microsoft's own site. $149.99 works out to be £100 via the current exchange rate but we don't think that will be the final price for our shores.

GamerMan316

It could be less than a tenner and I still wouldn't buy it, infact if it was given away free with Gears of War 3 next April i'd leave it in the shop.  ;D


NeuroticSarge

Quote from: GamerMan316 on June 22, 2010, 05:50:28 PM
It could be less than a tenner and I still wouldn't buy it, infact if it was given away free with Gears of War 3 next April i'd leave it in the shop.  ;D

I feel the same.I'd also leave gears 3 there with it in lonely corner!

GamerMan316



nCogNeato

Quote from: GamerMan316 on June 24, 2010, 01:45:55 PM
Kinect is for everyone, says Microsoft

"Guys I have nothing to do with Kinect Pricing," the tweet says. "All prices now *no matter what the retail source* are placeholders. We've not announced."

I think Microsoft is using this "placeholder" strategy to test the reaction of it's potential customers.  Retailers are already taking preorders.

I'd bet that Microsoft has a preorder goal in mind.  If preorders reach that number at $150 pricetag, they'll stick with the $150.  If they don't receive enough preorders, they'll announce Kinect's REAL price, which will probably be $100.

So my advice to the world ... DON'T PREORDER KINECT!    8)