Kinect Discussion

Started by GamerMan316, November 11, 2009, 11:53:39 AM

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dfusioness

Quote from: DFUSIONITE on September 28, 2010, 12:46:40 PM
Quote from: GamerMan316 on September 28, 2010, 10:21:13 AM
Every game shown so far does indeed have the potential to kill Kinect, I agree.   ;D

just cos your too lazy to stand up when gaming doesn't mean kinect will be sh*t, just means that you are lazy!  :P
he's not lazy , its just that standing up and moving will mean he will have beer spillage lol x

GamerMan316




citatscEellE

the kinnect feels like the wii it makes me sad, i wanted to buy it :(
i got to play it (along with a crapload of games) it feels like deja vu all over again esp with kinnect sports.
dance central was badass..dancing to poker face was awesome..

what games are you guys gonna buy w/ the kinnect?




Lukehi

Quote from: citatscEellE on October 11, 2010, 05:11:56 PM


what games are you guys gonna buy w/ the kinnect?


Steel Battlions...going to be awwwesome!

Any attempt to remake the controller for this game is a must have...




Mech's rulz



Putting the "stud" back in Bible Study

GamerMan316

Milo "was never a product" - Microsoft

Microsoft has insisted Peter Molyneux's rumoured to be cancelled Kinect title Project Milo "was never a product" and "was never announced as a game".

In September Eurogamer brought you the news that the controversial Kinect relationship simulator, revealed at E3 2009, had been cancelled.

We were told the Milo team were to use the Milo tech for a Fable-themed Kinect game.

The news followed months of pubic to-ing and fro-ing between Lionhead boss Molyneux and Microsoft over Project Milo's status as a game that would eventually be released.

"Of course!" Molyneux said in August when asked whether we'll be able to buy it in the shops at some point in the future. "I wouldn't be working on it if I didn't hope that to be true, yes."

Today, however, Microsoft said Project Milo never stood a chance of hitting shop shelves.

"Milo was never announced as a game," Alex Kipman, Microsoft's director of incubation and creator of Kinect, told GamesIndustry.biz.

"Peter Molyneux is probably one of the most amazing people I've had the pleasure of collaborating with. So, there's the world of creating paint colours and paintbrushes - that's me. Then there's the world of creating pictures based on these paint colours and paintbrushes - that's Peter Molyneux, it's a give and take. It's a partnership.

"Peter comes to me and says, you know what Alex, there are these stories I've always wanted to tell, if only I had these paint colours and paintbrushes. And I say to Peter, 'I have a new selection of paints and paintbrushes - what can you paint with it?'

"You see how these things interchange with each other and then collectively we come up with these transformational, revolutionary experiences. Milo was a sandbox. In this world of creating experiences I used voice, gestures, identity together. Milo was the sandbox which allowed us to define how to do these experiences, and what you saw was a transformational experience where you got a level of emotional connection unlike anything you had seen before."

For fans of Project Milo, however, all is not lost. Kipman said the tech behind it can be seen in Kinect launch title Kinectimals.

"Now, where has Milo gone? It was never really a product," he said. "I will tell you that the technology developed in that sandbox, and by the way we continue to develop technologies in that sandbox, has migrated pretty closely to what you see in a game called Kinectimals.

"Kinectimals is about creating an emotional, deep relationship between you and this tiger cub. It uses identity, knows who you are. It actually reacts differently when you walk in front of it, because it's your tiger, than when I walk in front of it, because it doesn't know me. It uses voice, so that you can interact with it and play with it, it uses gestures and essentially moves you to this deep adventure on an island where you're finding the secret of a pirate in much the same way as a traditional adventure type game.

"This is one of what I would say was one of the key innovations, that captured people's minds with Milo - this idea that we could create an emotion engine, an engine that would fuse these human input behaviours and create a relationship with this imaginary character. What I think you see in Kinectimals is precisely that."

With Kinect now out in the US, reviews are starting to pour in. Keza awarded Kinectimals 7/10 for Eurogamer.


GamerMan316

MS: Hybrid control 360 games coming

On the day of Kinect's US launch, Microsoft has confirmed that games that combine motion control with traditional controller input are in the works.

Games that utilise "hybrid" control methods exist, Microsoft told GamesIndustry.biz.

"We'll continue to have controller-only games," said Alex Kipman, the brain behind the development of Kinect.

"We love controller-free games, we love Kinect experiences and we'll continue to grow our set of those as well. What we haven't really talked about, but exist, are hybrid games.

"Games that are using the controller, which we know and love, and pieces, if not all, of the Kinect experiences to again make those experiences more immersive, more fun and more emotionally connected."

Kipman's comments came amid a discussion about the future of traditionally controlled games.

Coming to the conclusion that the controller will not disappear altogether, Kipman predicted "a world which allows all to exist".

"This is where I look at the world, and I know it's easier to look at the world and talk about 'or', but I look at the world and I talk about 'and'. It's about how we take all of these things and fuse all of them together to create unique experiences. This is when I go speak and spend time with creative folk around the industry. I go back and I talk about palette," Kipman said.

"It doesn't always mean using the same colours, the same paintbrushes - the stories you tell are about using the appropriate combinations of all of the colours and brushes to create something meaningful."

In August Rare's Kinect development director Nick Burton suggested some possible Kinect/pad hybrid gameplay mechanics to Eurogamer.

"Camera control without having to consciously control it? At the moment when you play Halo you have to control the camera with a thumb stick. What if you didn't? What if you're shouting grenade? You're not going to find the grenade button. The grenade button's still there, but..."



Looks like Microshaft realise they need buttons too, I wonder what KB thinks about all this?   ;D


dfusioness

so milo was never planned, so why did they bother with the art work, advertising and so forth for it, dont get that one, was kinda looking forward to having a child that did as it was told  :D

GamerMan316

Quote from: fizz on November 04, 2010, 11:32:13 AM
so milo was never planned, so why did they bother with the art work, advertising and so forth for it, dont get that one, was kinda looking forward to having a child that did as it was told  :D

There was never any advertising, they just showed it at E3 last year and everyone went mental, I said back then that it was only a tech demo and nobody listened, I was right.   ;D


dfusioness

oh come on when do we ever listen lol

btw will let u of this time  :-*
http://www.next-gen.biz/news/report-project-milo-cancelled

GamerMan316



dfusioness


GamerMan316

CVG Kinect Review

I especially like this part:

* Kinect is not for you if... you intend to play it your bedroom. Unless you're Prince Harry, you almost certainly won't have the space. (If you're reading, your Highness, Just Say No.)

* Kinect is not for you if... physical exertion is an issue. As already described, it's likely to exhaust you - especially in those eager first few hours.

* Kinect is not for you if... you're the sort of illogical, sticky-pad crank who refuses to entertain technology also enjoyed by housewives. (If so, may I recommend you consider chucking out your microwave. Warning: You may have to warm your Rustler's burgers on a radiator as a result.)



I'm an illogical, sticky pad crank, never have I been so proud!    ;D


dfusioness

nope-your just weird, but tis why i love u lol x right im off u playin gears tonight

GamerMan316

Quote from: fizz on November 04, 2010, 12:13:40 PM
nope-your just weird, but tis why i love u lol x right im off u playin gears tonight

Might do, though brand new Big Bang Theory, How I Met Your Mother and double Phone Shop are on tonight so i'll most likely watch those.