Duke Nukem Forever

Started by GamerMan316, December 01, 2009, 01:04:32 PM

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DFUSIONITE

Judging from his comments, i am gonna wanna buy it.  :)

GamerMan316

Duke Nukem Forever demo likely

Gearbox head Randy Pitchford had indicated that Duke Nukem Forever will likely get a demo, telling VG247 that he thinks it's "important".

"I think that is an important thing to do," he said. "Now that the cat's out of the bag we can actually make those plans.

"Now we can get with retailers and figure out the launch window, and figure out demo timing, and work with the first-parties on that. We weren't able to do that until this point, because if we did we risked damaging it even further."

Gearbox's resuscitation of the game - which many feared would never see the light of day after its famously epic development at Duke creators 3D Relams hit a wall with the studio's meltdown last year - was announced on Friday. It's due for release next year.


nCogNeato

So is "Duke Nukem D-Day" and "Duke Nukem Forever" the same thing?


Failed

sounds like D-Day was just a production name and Forever is the right suffix.

GamerMan316

US shops date Duke Nukem Forever

Gearbox shooter Duke Nukem Forever will be released in February, according to US shops.

Both Amazon and Gamestop have pegged the hotly anticipated FPS for a 1st February release.

Gearbox labelled the dates "placeholder".

Last month 2K Games announced Borderlands creator Gearbox had assumed control of Duke Nukem Forever after more than a decade in development hell.

"We're in the polishing phase now," Gearbox CEO Randy Pitchford said. "This is a game where we can not make a promise we can not fulfill. We need to get past the shock and awe and then we can go to all the retailers and first parties and work out a launch plan."

Original creator 3D Realms went bust in 2009 after working on Duke Nuken Forever for hundreds of years. Publisher Take-Two sued the developer for failing to deliver the game in a reasonable time frame. They settled in May.


GamerMan316



GamerMan316

#21
Duke Nukem Forever Demo 'First Access' Included In Borderlands GOTY Re-release



Want to get your hands on the Duke Nukem Forever demo before anyone else? Then you might want to buy the Borderlands Game of the Year edition, your key to the "Duke Nukem Forever First Access Club." What's that about?

2K Games says today that Duke Nukem Forever First Access Club grants members access to "exclusive items, including early access to the [DNF] playable demo before it is publicly released­." The upcoming Borderlands collection comes complete with a redeemable voucher, a unique key offering a "wealth of goodies," including the Duke Nukem Forever demo.

The Game of the Year version of Borderlands hits October 12 for the Xbox 360 and PlayStation 3 for $59.99 USD, and for PC for $49.99 USD. The Duke Nukem Forever demo? No idea. The only release window we have is "prior to the retail launch of the game," currently scheduled for "calendar 2011."


GamerMan316

Duke Nukem pre-orders to be honoured

Good news for those who pre-ordered a copy of Duke Nukem Forever at some point in the last decade - you will indeed get your money's worth.

At least that's if Gearbox bossman Randy Pitchford has anything to do with it. Speaking to VG247 he said discussions with shopkeepers are already underway.

"There are a lot of people who pre-ordered the game. We've been starting to talk with retailers because we didn't take them directly, and 3D Realms didn't take them, it was all retailers going, 'I'm going to take this guy's money,'" Pitchford said.

But Gearbox won't stand for that sort of talk. "We've started to engage them, saying, 'Hey, you've got customers who you made a promise to, and any bad feeling they have will reflect on us, so can we work together to do something for those people?'

"I don't know what we can do yet, but something should be done for the people who pre-ordered."

Duke Nukem Forever is coming to PC, PS3 and Xbox 360 in February.


GamerMan316

Duke Forever demo for "everybody"

Gearbox Software won't limit the Duke Nukem Forever demo to the Game of the Year Edition of Borderlands - everybody will get it.

"The demo is going to go out to everybody, yeah," Gearbox's marketeer Steve Gibson told Digital Spy.

"When we put Borderlands out this wasn't even possible to do or contemplate. So that's kind of difficult, but yeah, the demo is coming out for everybody.

Gibson reckons this sort of talk convinces people that Duke Nukem Forever is finally real. "We want people to know that, 'Holy crap, they're actually making plans!'" he said.

"These guys are making concrete plans, they're are putting stuff in a box already with Duke's face on it. It's actually like a certificate, and you'll see that it's like 'In Duke We Trust'. It's fun. We're thrilled to death."

Gibson said people will be "surprised" by the demo "at what we put in there and what happens with it". However, he's not going to "spoil the surprise" just yet.

The demo has no date, but the Game of the Year Edition of Borderlands will be released on Friday.


GamerMan316

Duke Nukem Forever '3 times the size of MW2'
Randy Pitchford talks size

Duke Nukem Forever isn't just complete - it's a "huge, triple-A" game. And its campaign is three times the size of a certain Call Of Duty: Modern Warfare 2.

That's according to Gearbox boss Randy Pitchford - who rescued the title from extinction after 12 years of development.

DNF is now, miraculously, due for release next year. We've played it - and it's surprisingly impressive.

"It's gonna be big," Pitchford told CVG. "Duke is a big, triple-A title.

"The campaign is huge. It's probably three times the size of the last Call Of Duty game. And it's great through and through.

"Any time I play, I play it at any given moment, I'm having a great time and I want to see the next moment. There's crazy set-pieces and, in that regard... if you're expecting this to be a fizzle-out, a low budget thing, you're going to be like: 'Holy sh*t! Oh my God! This is no joke!'"

"If you're expecting perfect, there's no such thing as perfect. I don't think anything can up to 12 years, but I think it's astonishing how big it is - especially given how it's suddenly here. To people that are on the outside, it [appears to have] come out of nowhere "


GamerMan316

Duke Nukem Remake Receives Official Blessing From Duke's Developers



Duke Nukem: Next-Gen, that ambitious attempt to remake the original Duke Nukem 3D using the Unreal Engine, has been granted a "personal non-commercial license" by Gearbox Studios. Meaning it may actually be released.

The license means it's completely cool for the project to not only remake the original game, but to use the Duke Nukem name and branding all over it as well. The game's project lead Frederik "Fresch" Schreiber even tells us the remake will be receiving official support from Gearbox, the developers currently finishing off the long-in-development Duke Nukem Forever.

Now we know the project won't be shut down, all that's left to wonder is whether Duke Nukem: Next-Gen, unlike so many other promising mods and remakes, can actually ever be completed.


nCogNeato

Quote from: GamerMan316 on October 14, 2010, 10:47:38 AM
Duke Nukem Remake Receives Official Blessing From Duke's Developers

A non-industry hobbyist gets backed by the license holder?  That pretty damn huge.

+5 karma points for Gearbox.

Failed

kudos Gearbox you lubbily people

Handshakes

This is rare, but it does happen. Valve has allowed a Half-Life 1 remake mod project to go forward as well. Oddly enough, EA of all people have been pretty cool about letting little indie developers use their older IPs on free game projects.

This used to be a bigger issue back in the day when license holders just didn't know how to respond to the idea of a mod team using their IP because nothing like that had ever happened before. We used to call it "Foxing" or getting "Foxed" by a studio for using their IP. The term came from an early Matrix themed mod for Half-Life that got a Cease & Decist order from Fox Entertainment. As a result, mod makers used to bend over backwards to make a mod that was definitely a game version of "The Matrix" or some other IP without ever using the actual name of the license or having any overt references.

These days I'm not sure it is seen as such a big deal from the license holders. I think they tend to look at the little free indie and mod projects more as free publicity for their product, and not so much as competition or someone profiting from the studio's intellectual property.

Anywho, I'm done derailing the thread with my gaming history lesson.
Your mom!

Failed

you learn something new from shakes vast gaming knowledge every day