Duke Nukem Forever

Started by GamerMan316, December 01, 2009, 01:04:32 PM

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nCogNeato

Quote from: Failed on October 16, 2010, 05:41:11 PM
you learn something new from shakes vast gaming knowledge every day

Indeed.  Brain-up SLAP!

I agree with the notion that mods & indie remakes work great as free publicity for their larger counterparts.  It's awesome that some of the industry now feels the same way.

The only experience I've ever had with the subject was the MUGEN / SNK / Capcom treaty 10+ years ago.  I used to whore those games to death as a poor highschool / college student.

GamerMan316

What's taken Duke Nukem so long?

Duke Nukem Forever will finally release next year after a decade of development, but why has it taken so long?

According to original designer George Broussard, the answer is simple: developer 3D Realms spent too long trying to change game engines it licensed to help build the bloody FPS.

In an interview with Maximum PC, Broussard denied the accusation from some quarters that DNF was a "quest for perfection", but did admit to a string of development "issues".

"I wish there was an easy or dramatic answer for what took so long but there just isn't," he said.

"It was just never ready. We had lots of development issues along the way. It wasn't a quest for perfection as some silly article in Wired implied last year.

"I think what hurt us the most was licensing engines and trying to change them too much. S*** happens and after delays the options are to continue or kill the game. I never wanted to kill the game. We got things turned around dramatically in 2007-2009, with a lot of new hires, and most of the game as it exists today was created in that timeframe."

DNF was spectacularly saved from development hell in September when Borderlands developer Gearbox bought the Duke Nukem intellectual property and announced plans to polish the game off and release for PC, PS3 and Xbox 360 next year.

3D Realms went bust in 2009 after working on DNF for hundreds of years. Publisher Take-Two sued the developer (a lawsuit Broussard calls "bitter") for failing to deliver the game in a reasonable time frame. They settled in May.

Broussard described DNF's release as "the result of several back-to-back miracles" and insisted that the game is "probably in pretty good hands" – Gearbox boss Randy Pitchford used to work at 3D Realms and plays poker with Broussard every week.

But is DNF's muscle-bound hero Duke, after so many years out of the public eye, still relevant?

"Duke offers contrast and something very unique and different from the cookie cutter, cardboard, generic game heroes that don't have an ounce of personality," he said.

"It's ok to not like Duke or think him juvenile, but at least he's not boring and vanilla. Most people play games to escape and enjoy a fantasy for a while."


zerosum

#32
Game Informer's reporting a release date (May 3, 2011) and a new trailer:

[Duke Nukem Forever Gets A Date]


GamerMan316

Looks sweet and I want that pad at the end!   :)


Legion

I pre-ordered it on the assumption that I'll get an email saying it's been cancelled a few days before launch.
And I also would like that pad at the end.

zerosum

Quote from: Legion on January 21, 2011, 05:53:49 PM
I pre-ordered it on the assumption that I'll get an email saying it's been cancelled a few days before launch.

There's still time for that....;)

Autarch Kade

I want that controller that Duke was using!
I like my women how I like my coffee: ground up and in the freezer.

The doctors say his chances are 50/50... but there's only a 10% chance of that.

GamerMan316

Will there be Duke Nukem Forever DLC?

Given its turbulent, 14-year long history, it's safe to assume it's taken Gearbox Software considerable effort to finally get Duke Nukem Forever out of the door. But has that effort stretched to include post-release DLC? Well, maybe.

"We haven't announced anything yet," Gearbox CEO Randy Pitchford told Eurogamer, explaining the studio was currently solely concentrating on finishing the core game.

"I say this with as much sincerity as I can muster - we're focused entirely on making possible the unpossible: shipping Duke Nukem Forever."

However, Pitchford went on to offer a glimmer of hope that more Duke could be on its way post launch as DLC.

"As we wrap everything up completely and get closer to the launch date, our attentions can be allowed to think about the future again," he explained. "Myself and other people from the Gearbox team will then talk about it with fans in the forums at www.gearboxity.com."

Yesterday, publisher 2K Games finally confirmed a 3rd May release date for the game, which was first announced by original developer 3D Realms way back in 1997.

The boisterous trailer that accompanied 2K's announcement, which you can remind yourself of below, featured plenty of self-censorship on Gearbox's part. Fear not though. Pitchford assured us that Duke won't be holding back in the finished product.

"When considering more open marketing materials that are available to see on the internet there's a feeling among those who are supposed to be responsible for having such feelings that a little more restraint is prudent," he said.

"However, the things that are blurred and bleeped in the trailer are not blurred and bleeped in the game."


Legion

The whole statement can be reduced to two simple words. Boobs and Swearing. Both of which I wholeheartedly approve of :D

Handshakes

Why do people actually want post launch DLC anymore, when they should know by now that all DLC is anymore is stuff they cut out of the original game with the intention to sell it back to them later.
Your mom!

zerosum

Quote from: Handshakes on January 22, 2011, 03:12:53 PM
Why do people actually want post launch DLC anymore, when they should know by now that all DLC is anymore is stuff they cut out of the original game with the intention to sell it back to them later.

I can see some DLC being omitted due to deadlines, etc - and let's face it, Duke's been out of comission long enough to not be delayed any further.

I may be wrong in this, from a business standpoint, but as an idea, I think, if a company knows it's going to deliver DLC, it should commit to a price cut on the core game at launch.

Discussing it pre-core game launch seems a bit undermining also - so props to Gearbox CEO Randy Pitchford for not biting on that question. Though I'm sure the intention to sell DLC after the fact is still there.

Legion

I can understand DLC as something that's been worked on AFTER the game is launched. But pre-release talk of DLC is a bit sh*t, unless it's developer speculation on what they'd like to add. And DLC 'bonuses' for buying the game in the first place is stupid. include it in the game so we don't have to log on and download sh*t unneccesarily D:

nCogNeato

As with almost everythig I buy ... if it's good, I'll buy it.

If I feel like a DLC release isn't worth its price, I won't buy it.  Companies are always going to try to get as money as they can.  That's the nature of business and can't be held against it.  It's the consumer's responsibilty to regulate the market.

GamerMan316

New Duke Nukem Forever screens
The Duke prepares for May release (no, really)

A selection of new Duke Nukem Forever screens have appeared online.

These images follow not long after the astonishing news that the vapourware shooter has been given an actual release date.

Forever, which will be out in the UK on May 6, has been 13 years in the making and reportedly features a campaign that's "three times the size" of Modern Warfare 2's.

Could it possibly live up to 13 years of hype?









Failed

if i win a lot at chester races, i might be tempted to own this piece of history!!

or i could trade in Bulletstorm if i'm sick of it by then.