Red Dead Redemption

Started by DFUSIONITE, July 08, 2009, 12:05:36 PM

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Astrex


GamerMan316

Red Dead Redemption's online 'Multiplayer Free Roam' revealed

Rockstar Games has today unveiled one of Red Dead Redemption's multiplayer modes. Just like in Grand Theft Auto IV, "Multiplayer Free Roam" lets players explore the full single-player gameworld in an online, multiplayer environment. However, this mode remains separate from the single-player story and is not a means by which to progress through the "campaign" with other players. In Free Roam, players can explore by their lonesome or band together to form "posses" of up to 8 hombres. While possied-up, players can take on other posses, hunt down criminals or start a "group activity," like a traditional multiplayer deathmatch. Up to 16 players can be in the same online lobby simultaneously.

As with GTA IV, experience points are gained as you play multiplayer modes. There are 50 levels of character progression, with experience points unlocking new weapons, mounts, characters and challenges.

Today's announcement emphasizes that Free Roam is just one part of the Red Dead Redemption multiplayer experience. "There are more structured competitive modes that we'll reveal soon," Rockstar promises.



nCogNeato

Quote from: GamerMan316 on April 09, 2010, 09:59:28 AM
Red Dead Redemption's online 'Multiplayer Free Roam' revealed

Fan-Freakin`-Tastic!

I am going to love this game.   :-*


GamerMan316

Red Dead Redemption adds 'Casual' and 'Expert' difficulties



Was Grand Theft Auto IV mind-numbingly easy for you? Or controller-throwingly frustrating? Rockstar is attempting to scale the difficulty of its next open-world game, Red Dead Redemption, to accommodate players of all abilities. "We've implemented levels of difficulty into the game that employ different types of auto-aiming," a new Rockstar Games blog post explains. "Casual mode gives you a full auto-aim system (and faster regenerating health). Normal mode features snap-to-target with precise aiming using the right stick. Expert mode implements free aim with no lock-on at all."

According to the post, this is actually the first time Rockstar has implemented multiple difficulty settings in its open world games. It's certainly an interesting approach to take: changing the actual method of gameplay, versus simply scaling enemy and player health. Will it be successful, though? Even Rockstar seems uncertain: "We will be interested to see what people think having played with each option."


TaraJayne

Pre ordered. I get a free poster :-\
Can't wait for Shenmue 3



I hate jokes that rely on visual imagery.

I've had it right up to here with them.

GamerMan316



TaraJayne

Can't wait for Shenmue 3



I hate jokes that rely on visual imagery.

I've had it right up to here with them.

GamerMan316

Quote from: TaraJayne on April 17, 2010, 06:42:42 PM
yeah Gamestation

Gotta love those pre-order bonuses, but something is better than nothing.


TaraJayne

Quote from: GamerMan316 on April 17, 2010, 07:11:24 PM
Quote from: TaraJayne on April 17, 2010, 06:42:42 PM
yeah Gamestation

Gotta love those pre-order bonuses, but something is better than nothing.
What are you talking about?  I can't f***ing  wait to put that bad boy up on my bedroom wall   ;)
Can't wait for Shenmue 3



I hate jokes that rely on visual imagery.

I've had it right up to here with them.

GamerMan316

Quote from: TaraJayne on April 18, 2010, 08:18:45 PM
Quote from: GamerMan316 on April 17, 2010, 07:11:24 PM
Quote from: TaraJayne on April 17, 2010, 06:42:42 PM
yeah Gamestation

Gotta love those pre-order bonuses, but something is better than nothing.
What are you talking about?  I can't f***ing  wait to put that bad boy up on my bedroom wall   ;)

;D  ;D


GamerMan316



Astrex

damned MP cheevos... rental now  :P

GamerMan316

Red Dead Redemption getting free co-op DLC this June



Post-release downloadable content is a certainty for nearly every major game this generation. However, it's not often you see DLC as significant as this being promised for free. Rockstar Games has announced a new expansion pack, coming this June to Xbox Live and PlayStation Network, for the yet-to-be-released Red Dead Redemption.

The "Outlaws to the End" Co-Op Mission Pack will feature six multiplayer missions and be compatible with 2-4 players. The free download will also add Trophies and Achievements for players to unlock. (For details on some of the missions, click past the break.)

In addition to the free co-op mode, Rockstar Games plans on offering two additional downloadable content updates "over the summer." It's unlikely that these offerings will be free, however, as the press release carefully notes "pricing" will be announced in the future.

"Walton's Gold"
Walton's Gang have taken control of a mining camp rich with gold. Fight through the camp and load your mine cart with as much gold as you can carry and get out as fast as you can – Walton's boys have rigged the place to blow!

"The River"
Ride a raft down river, taking out rebel encampments along the way until you reach the rebel stronghold of Nosalida and a final epic battle for the town's massive weapons caches. Watch out for Gatling gun-equipped enemy rafts.

"Ammunition"
The Mexican Army has the town of Tesoro Azul under siege. Storm the gates under heavy cannon, Gatling gun and sniper fire to destroy the Mexican artillery placements.


NeuroticSarge

I might dabble in this one. Not a fan of western games,especially after Gun.
This does seem worth getting though.

GamerMan316

Red Dead Redemption to get Rockstar Social Club exclusive challenges and more



Rockstar Games has unveiled how it will be using the Rockstar Social Club service for Red Dead Redemption, and cowboys (and girls) looking for a little extra horsin' around won't be disappointed. The Social Club is offering achievements and challenges on top of the game, so, for example, one early mission that has you horsedragging an outlaw around will have a target time, and Social Club members who beat that time will get access to a special "Guns Blazing" cheat that gives your shots the chance to light enemies on fire. There will also be game-wide challenges, including one later this month that will require everyone playing the game to hit a certain amount of money raised, with an Xbox Live or PlayStation Home avatar T-shirt as a prize.

There will also be community news, multiplayer events, special leaderboards and lots of stats tracked on the Social Club website. 100% completion is even "exclusively" in the Social Club, so presumably the only way you'll be able to know that you've done everything the West has to offer is to log on with a Rockstar Games account and find out. Kind of peculiar that information isn't in the game itself, no? At least signing up for the Social Club is free, so if you're planning to ride the plains next week, might as well do it now.