Author Topic: No dedicated PC servers for 'BioShock 2'  (Read 674 times)

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Offline TaraJayne

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No dedicated PC servers for 'BioShock 2'
« on: January 28, 2010, 11:48:06 AM »
2K Marin has confirmed that the PC version of BioShock 2 will not support dedicated servers or LAN play on its multiplayer component.

In a Q&A on the Cult of Rapture blog, the studio said that the challenge of introducing multiplayer to BioShock 2 has required the team to set clear priorities.

"Bringing multiplayer to BioShock was a daunting task between the tech - there was no multiplayer support in the codebase from the first game - and the expectations of the community," 2K Marin explained.

"Either you try to do everything and so nothing feels finished or you focus your efforts to do a smaller number of things really well like an accessible online experience. We chose to spend the time we had creating a solid game foundation and unfortunately that did not include LAN play or dedicated servers."

On both console and PC versions of the game, rather than separating online matches into ranked and unranked, BioShock 2's multiplayer will utilise a lobby area for players to invite friends into four-person teams.

A matchmaking system will then pitch individual squads against each other based on leaderboard standings and connection speeds.

However, players will also be able to partake in private matches for up to ten people which are not ranked on the leaderboards and so can be used for practice.

"We felt like having just one giant place to meet players would be easier for getting better matches, and it is very important to us that we never split your parties," 2K Marin said.

"We want you to make friends, play with your friends, and compete with your friends. If you want to get practice in before going online, you can make a private match where you can play with people on direct invitation."

BioShock 2 will be released on PC, PS3 and Xbox 360 on February 9.

Can't wait for Shenmue 3



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Offline Handshakes

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Re: No dedicated PC servers for 'BioShock 2'
« Reply #1 on: January 28, 2010, 12:45:55 PM »

"Bringing multiplayer to BioShock was a daunting task between the tech - there was no multiplayer support in the codebase from the first game - and the expectations of the community," 2K Marin explained.


Read: "Yeah, we totally tacked this stuff on at the last second. But you'll buy it anyway!"
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Offline nCogNeato

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Re: No dedicated PC servers for 'BioShock 2'
« Reply #2 on: January 28, 2010, 01:29:01 PM »

"Bringing multiplayer to BioShock was a daunting task between the tech - there was no multiplayer support in the codebase from the first game - and the expectations of the community," 2K Marin explained.


Read: "Yeah, we totally tacked this stuff on at the last second. But you'll buy it anyway!"

lol

My thought exactly when I read that.


Offline Failed

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Re: No dedicated PC servers for 'BioShock 2'
« Reply #3 on: January 28, 2010, 02:05:54 PM »
I hope there isn't any MP achieves.

 

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