L.A. Noire

Started by fahrenh1, February 05, 2010, 04:54:41 PM

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TaraJayne

After years of being accused of being vapourware, concrete information about the gritty crime epic based on 1940s Los Angeles will finally reach gamers worldwide. On March, GameInformer take a look at Team Bondi's game with a 10-page feature
It's good to know that the game is still in development, as so many years with scarce news have dilluted the gaming community's interest in the game. The Gameinformer staff that will publish this feature have also confirmed in their comments section the news that everyone was expecting: the game is no longer exclusive, as it will be released on both PS3 and 360
Can't wait for Shenmue 3



I hate jokes that rely on visual imagery.

I've had it right up to here with them.

GamerMan316

Good to know that it's now multi-platform, another PS3 exclusive falls by the way side, just like Assassin's Creed.


GamerMan316

L.A. Noire screens are all pinstripes and pipes



The first batch of screens from Rockstar's long-awaited L.A. Noire have finally surfaced over at Game Informer, likely having enjoyed a lengthy three martini lunch in some dark, smokey bar in Uptown for the past ever. The screens depict things very appropriate to the period -- white wall tires and smart business suits; long shadows and plenty of pistols. As for other details, we won't know until the latest issue hits newsstands.


GamerMan316

L.A. Noire's mocap system claims to set new bar for 3D performances



"Traditional motion capture could never bring to life the subtle nuances of the chaotic criminal underworld of L.A. Noire in the same way as MotionScan," claims Team Bondi's Brendan McNamara, commenting on MotionScan. It's the new motion capture technology being employed first by his studio's moody crime game, L.A. Noire. In a press release yesterday, Depth Analysis announced the new tech and touted its many applications in the forthcoming Rockstar title.

Allegedly, MotionScan uses "32 high-definition cameras to capture true-to-life three-dimensional performances at up to 30 frames per second," thus allowing for the supposedly "emotional performances" that McNamara says make L.A. Noire "a truly unique and revolutionary game." Aside from the claims of higher quality, the mocap system supposedly has lower operation costs due to a streamlined post-production processing time. With any luck, we'll finally see all this big talk in action -- and compare ir with other performance-capture scenes in games like Uncharted 2, Alan Wake and Heavy Rain -- this September when the game arrives on store shelves.


Failed

looks an interesting game, i quite like ye olde mafia stuff, like the game Mafia.

Astrex

I def want to check this out, but might just consider renting it first to see how much replay value the game has.

Failed

i have no luck renting, whenever i rent a game i then want it to keep and finish off. Currently want Bayonetta after i rented it last week.

who knows, the game might just look pretty and actually be poo. We'll have to wait and see.

Astrex

I currently have WET and Surf's up, and sometimes you feel like you need to complete them fast and get your next rental!!

Ruby is mega hot!

nCogNeato

I like games with a distinct atmosphere.  As long as the story and/or gameplay is not complete crap, I'll probably really enjoy this game.

Regarding the supposedly mind-blowing mocap ... I'll believe it when I see it.  Heavy Rain claimed the same, and left much to be desired.   :-\


GamerMan316

L.A. Noire isn't your 'average adventure game'



We don't yet know precisely what to make of Rockstar's upcoming L.A. Noire (not that that's necessarily a bad thing), but after poring over a new Edge  piece on the game, we think we may be getting a clearer picture.

"With traditional adventure games, everything is based on what the designer wants you to figure out," Jeronimo Barrera, VP of product development at Rockstar, told the publication. "We've kind of gone for a different approach, which is more like real-world detective work."

Developer Team Bondi isn't coming right out and putting it this way, but L.A. Noire sounds like a new genre, caught halfway between the open-world action of a Grand Theft Auto and the brainteaser pacing of a classic adventure game. Could we be witnessing the birth of the true "detective" game? Figure that one out.


nCogNeato

I read the muti-page article in Game Informer for L.A. Noire.  I have to say it looks very promising.


Lukehi

Quote from: nCogNeato on March 17, 2010, 01:13:05 PM
I read the muti-page article in Game Informer for L.A. Noire.  I have to say it looks very promising.



I'd agree but according to last weeks OXM podcast this had slipped into next year... :-\



Putting the "stud" back in Bible Study

nCogNeato


TaraJayne

Can't wait for Shenmue 3



I hate jokes that rely on visual imagery.

I've had it right up to here with them.

GamerMan316

Rockstar opts out of E3

Rockstar's not going to E3, favouring instead a more personal event that will take place later in the year.

That means we'll not see anything of LA Noire, Max Payne 3 or mysterious PS3 exclusive The Agent at E3.

VG247 confirmed
the publisher no-show this afternoon after a UK journalist tweeted this morning that Rockstar had chosen not to launch a game at E3.