Author Topic: Introducing OnLive  (Read 5329 times)

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Offline nCogNeato

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Re: Introducing OnLive
« Reply #15 on: March 12, 2010, 12:45:12 PM »
I know.   ;D


Offline nCogNeato

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Re: Introducing OnLive
« Reply #16 on: June 02, 2010, 05:15:36 PM »
It's coming ...

OnLive sent out a wave of email invites to (select?) people that pre-registered.



... I'm in.   :)


Offline nCogNeato

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Re: Introducing OnLive
« Reply #17 on: June 28, 2010, 02:27:46 PM »
Neato Update:

I spent several hours over the weekend playing with the OnLive service.  It's pretty much what I expected, which is rather impressive.  But it is not without its flaws.  It's worth mentioning that the service is still a baby, and OnLive promises to expand its library and features in the near future.


PROs
  • 100% compatible with the Xbox 360 controller.
  • Game & video loadtimes are super fast (minimum 5Mbps wired connection).
  • Interesting community tools (spectator modes, brag clips, game/player ratings, etc.).


CONs
  • Very small library of available games (currently 12 I believe).  This will increase in the near future.
  • Video quality is not very high.  Resolution is in the 720p range, but the picture quality is dim & cloudy, mostly due to videostream compression.
  • Controls sometimes has a very slight delay.  It's barely noticable until you try to play a racing game >:(
  • Probably the biggest flaw is that the OnLive community is segregated from the rest of the PC gaming community.  When playing an "online" match of Red Faction Guerilla, Borderlands, etc., you can only play with other OnLive members.  This was a major disappointment to me, especially since the OnLive community is so small right now.  This may be OnLive's downfall.  I just don't like the idea of not being able to play with my friends on Steam & other PC gaming hubs.


Offline nCogNeato

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Re: Introducing OnLive
« Reply #18 on: December 02, 2010, 02:03:44 PM »
OnLive has launched an all-you-can-eat subscription plan.  BONUS - It's free until January 14th.



Offline Handshakes

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Re: Introducing OnLive
« Reply #19 on: December 02, 2010, 10:42:36 PM »
Wow, they really are doing this cloud gaming thing. Neat.

They probably have to restrict the online play to the OnLive service because it would be double the lag when you think about it. First the game itself would have to connect to an outside server like normal which generates a certain amount of latency from the server to the OnLive machine, and then it would have to connect a video feed to your desktop at home, again generating a certain amount of latency but this time from the OnLive machine to your desktop at home. It would be doubling down on the lag. By restricting the online play to other OnLive machines you are essentially participating in a big LAN party, which is kind of cool.
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Offline nCogNeato

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Re: Introducing OnLive
« Reply #20 on: December 03, 2010, 12:11:58 AM »
By restricting the online play to other OnLive machines you are essentially participating in a big LAN party, which is kind of cool.

That's exactly what it is.  And the community kind of has the vibe, which is refreshing in a world of Xbox Live "F*G N*GG*R" teenagers.  If anyone played Xbox Live before the Xbox 360 released, you have the idea.

Since my mini-review, I've noticed some improvement with the lag issue.  Also, their game library has increased slightly.  Video quality is still not great, but overall the service itself is impressive & ambitious.

Commercially, I have serious concerns about where this is going.  It's not going to conquer console gaming, since it lacks 1st-party game support.  It's not going to conquer core PC gaming since it lacks the superior audio/video quality & customization tools that PC gamers crave.

Regardless, OnLive is up and running now.  And with FREE unlimited playtime until January 14th, now is the best time to try the service if ever.  Whether OnLive sinks or swims, this is the inevitable future of gaming.  See the future TODAY!

Offline Handshakes

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Re: Introducing OnLive
« Reply #21 on: December 03, 2010, 04:22:39 PM »
By restricting the online play to other OnLive machines you are essentially participating in a big LAN party, which is kind of cool.
That's exactly what it is.  And the community kind of has the vibe, which is refreshing in a world of Xbox Live "F*G N*GG*R" teenagers.  If anyone played Xbox Live before the Xbox 360 released, you have the idea.

That sounds really cool. I remember playing a lot of Return to Castle Wolfenstein back in the early days of Xbox Live. It was always with the same group of dudes because so few games were supported and so few people had Live, and yet it was some of the best gaming I've had on the Xbox. Plus voice masking used to be a standard feature for Xbox Live multiplayer games, so I could sound like an evil nazi scientist as I played, which is always cool.

Commercially, I have serious concerns about where this is going.  It's not going to conquer console gaming, since it lacks 1st-party game support.  It's not going to conquer core PC gaming since it lacks the superior audio/video quality & customization tools that PC gamers crave.

I think this is definitely the future of PC gaming. Having to upgrade your rig every couple of years has always been a big barrier to PC gaming. Even though keeping your rig up to date is cheaper than ever now it still requires having the know-how to crack open your box and change out parts, which not everyone is up to doing. Cloud gaming is the ultimate solution for bringing the joys of PC gaming to the masses.

If I wasn't a broke college student I would definitely give OnLive a checking out.
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Offline nCogNeato

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Re: Introducing OnLive
« Reply #22 on: January 14, 2011, 05:11:06 PM »


Offline nCogNeato

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Re: Introducing OnLive
« Reply #23 on: April 22, 2011, 03:36:51 PM »


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Re: Introducing OnLive
« Reply #24 on: April 23, 2011, 04:25:51 PM »
I believe I tried Mass Effect 2 during their free trial earlier this year. Ran pretty smoothly on from what I recall.

Offline nCogNeato

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Re: Introducing OnLive
« Reply #25 on: May 11, 2011, 03:19:39 PM »

Offline nCogNeato

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Re: Introducing OnLive
« Reply #26 on: May 11, 2011, 03:22:38 PM »
or ...





Offline nCogNeato

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Re: Introducing OnLive
« Reply #27 on: May 20, 2011, 10:13:39 AM »


Offline nCogNeato

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Re: Introducing OnLive
« Reply #28 on: May 25, 2011, 02:59:40 PM »


Offline nCogNeato

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Re: Introducing OnLive
« Reply #29 on: June 03, 2011, 12:43:46 PM »
OnLive's game library has expanded to 99 titles.  The lates comes from Disney.

Disney has signed with OnLive.  OnLive celebrates with a 50% off sale.



 

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