Dead Space 2

Started by fahrenh1, October 02, 2009, 12:55:50 PM

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GamerMan316

Dead Space 2 multiplayer details emerge

New information regarding the online multiplayer mode in Dead Space 2 is flying about the internet.

According to Gamernode, it emerged during a GameStop conference in San Antonio, Texas.

Apparently EA revealed you'll be able to control the Necromorphs in deathmatch-style battles against regular "soldiers" - and vice versa. More multiplayer characters will be announced in the future.

Anyone pre-ordering the game will get downloadable add-on Dead Space: Ignition into the bargain. Those pre-ordering from GameStop will also get a free rivet gun.

Dead Space 2 will arrive on PC, PS3 and Xbox 360 on 28th January.


Failed

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!

they did a Bioshock *sigh* totally don't care about this game anymore  :'(

GamerMan316

Quote from: Failed on September 03, 2010, 05:57:04 PM
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!

they did a Bioshock *sigh* totally don't care about this game anymore  :'(

Just ignore the MP like the majority of BioShock 2 players did and you'll be fine.   :)


Failed

don't be rational about this, i've just threw my life size cutout of isaac in the canal  :-X

GamerMan316

Quote from: Failed on September 03, 2010, 06:26:16 PM
don't be rational about this, i've just threw my life size cutout of isaac in the canal  :-X

That sounds far scarier than the entire first game.   :D


GamerMan316

Dead Space 2 multiplayer revealed in video
World's first footage of Dead Space 2's elusive multiplayer mode

As previously teased, EA has finally lifted the lid on Dead Space 2's multiplayer mode via the below video, giving you a good look at actual gameplay footage.

It looks like a co-op affair that works similarly to Left 4 Dead's multiplayer Versus mode, pitching a team of four players against human-controlled beasts.

Take a look and see what you can make out:



nCogNeato

Quote from: GamerMan316 on September 03, 2010, 06:18:13 PM
Quote from: Failed on September 03, 2010, 05:57:04 PM
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!

they did a Bioshock *sigh* totally don't care about this game anymore  :'(

Just ignore the MP like the majority of BioShock 2 players did and you'll be fine.   :)

My plan exactly. 
I'll play DS2's MP for 5 minutes and go back to the SP like I did with BioShock 2.

Failed

tis too late now, Isaac has been in the canal for weeks, he's all soggy now. I'll rent this if the reviews are as good as the first games.

GamerMan316

Dead Space 2 demo for Christmas?

You may well be in for a treat this Christmas - EA has dropped an exaggerated hint that a Dead Space 2 demo is on its way.

"Can a demo be released as a Christmas gift for us all?" executive producer Steve Papoutsis was asked in a Q&A video on the game's Facebook page.

"A lot of people are asking that question. Gonna have to do some thinking about that," he said, inhaling dramatically through clenched teeth.

"But I would say stay on your toes, stick on the Facebook page and [wink, cluck] you never know."

No other hints were dropped.

Dead Space 2 is due out at the end of January. Judging by Papoutsis' earlier comments in that video, Dead Space 2 is finished and people have played it through - and it's taken them longer to finish than Dead Space 1. And remember, Dead Space 2 also has multiplayer.

Dead Space 2 takes place on gigantic space station Scrawl, which has been overrun by the hideous Necromorph monsters - the same ones Isaac Clarke came across on abandoned mining vessel Ishimura in Dead Space 1. Logically, then, the people in charge of Scrawl have looked up Isaac's number in the phone book and roped him into sorting out their mess in Dead Space 2.


Failed

hahah!!!! super hyped, even the MP can't detract me from the love i hold for this game!!

zerosum


GamerMan316



GamerMan316

OXM Preview
A commute from hell

The public transport system on the Ishimura in the original Dead Space was actually the safest place on the ship, with Isaac returning at the end of each chapter to move on to the next. In the sequel, Visceral has made Isaac's trips around the Sprawl a lot less relaxing.

Things start feeling uneasy early in the game as you enter the station and a burning train screeches past, flames reaching out of the windows as if trying to grab hold of Isaac. What follows is a set piece which demonstrate just how much Dead Space 2 has improved over the original.

A hacking minigame greets you as you step onto a train. It's pretty simple stuff but it's an inoffensive addition to the gameplay that doesn't outstay its welcome.

Once the train starts Isaac has to make his way through to the front, but enemies are pouring in through the windows. It would also be a lot easier if the train wasn't missing a carriage. But then we wouldn't get to play with Isaac's new action suit as he flies between carriages of a speeding train while necromorphs pile out of the door to grab him out of the air.

It's an exciting scene and one that only improves as Isaac reaches the next car only to find the train crashing and falling down a tunnel. Unable to stand up he slides down through the carriages and the game plays out almost like an on-rails shooter, with enemies clawing from all sides.

That is until he reaches the end of the train which has crashed through the ceiling into a room that is soon to be full of necromorphs. Hanging upside-down from an open door, unable to free himself, you're tasked in killing the oncoming necromorphs whilst gently swinging back and forth, which obviously has a detrimental effect on your aim.

The set piece culminates in Isaac managing to free himself and escaping from the train just as it crashes into the floor. Phew.

Nothing in the original Dead Space stands out in our mind as such a memorable set piece. If the game continues to throw these chunks of variety at us, whilst maintaining the original's excellent survival horror stalking and combat, we should be on to a winner.

There are also plenty of other tweaks throughout the game. Visceral Games hasn't messed too much with the formula. Instead the developers have improved, refined and expanded on bits and pieces here and there.

Replaying the game is encouraged with monsters jumping out of different doors in different playthroughs and locked supply rooms holding random items.

Isaac's melee attack, the foot stomp, is faster and more precise and his visor now casts a satisfying blue glow, which only adds to the creepy atmosphere when the lights dip and all you can hear is the clatter of approaching necromorphs.

With Dead Space 2 set on a living space station instead of the dead husk of a mining colony, it's easy to see that Visceral has taken inspiration from Bioshock. Some sections of the Sprawl feel very much like Rapture. Especially when demon babies start climbing out of the walls.

One of Dead Space's innovations, the navigation beam, has also been improved. Hold down the right analogue stick and you can decide whether the beam points towards your next objective, the nearest save point, the closest workbench or a shop. A simple update but a very welcome one nonetheless.

With the change in setting (this time we're present to witness the necromorphs' invasion from the outset), the gameplay improvements and, of course, Isaac's new found voice, Dead Space 2 shouldn't have a problem being an even better game than the original.

For a full review of Dead Space 2, you'll want to check out issue 69 of OXM, which will hit shelves on January 14.


Failed

amg! i've messed my pants just thinking how awesome this game is gonna be

sambo

I'd love to get excited about this game, But the fact that I have Dead Space 1 sitting staring at me, Waiting for me to finish, Means Dead Space 2 will have to wait in line. (an ever increasing line at that).